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After the Flood [PG-13/Started/Not Accepting/OOC]


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We are talking about a land full of mythical beasts, magic, and unexplainable flooding...I don't think we should really be pointing the 'impossible' finger at anything.

 

Can you honestly expect a land animal of some type quickly adapting to a flooding?

 

Even taking the fact that it's a fantasy into account, I don't think so.

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Again, thanks for letting me throw in that reserve right before the deadline yesterday, Spike. I really appreciate it. And without further ado, my app is here!


[spoiler= Malphas]


Name: Malphas Zymion

Age: (In human years) 20

Gender/Sexuality: Male/Heterosexual

Personality: A two-faced trickster even among goblins, Malphas gives off a general impression of being a haughty bastard and enjoys speaking cryptically so that while he may sound like he's saying one thing, it usually means another. However, he is congenial enough around people he finds tolerable (which more often than not happens to be people who can tolerate him in return) and can prove himself to be a good conversationalist and listener should anyone need it. Surprisingly, he's willing to crack jokes using himself and his own race as the butt of the joke. He hates conflicts within groups, seeing it as pointless and potentially damaging, and will act as a mediator if such conflicts arise, using force if need be. And despite being a worshiper of a deity (in his case, the goblin god Nilbegun), he can occasionally be found  discussing flaws or unrealistic content within the faith and texts of the religion with nonbelievers.

 

Appearance: Malphas stands at about a head shorter than the average human adult, with skin a medium shade of green (dark enough so as not to look sickly, but much darker a shade than that). His face is more or less like a human's, but visibly more warped and grotesque, while his eyes are yellow. His attire consists of dark blue robes with a cowl and the holy symbol of Nilbegun embossed on the right shoulder, a ragged black cloth of a shirt underneath, and steel-toed boots that were spoils from a past raid. At his side will more often than not be his spirit companion, a bear cub he calls Arcturus. This bear cub is one of the offspring of a bear that the goblins had brought from the surface and used to carry heavy objects.  Arcturus is generally non-aggressive as long as Malphas is around, but becomes quite savage should a combat situation arise.

 

Biography: From an early age, Malphas was a mere retainer to a Goblin war chief; a somewhat common occurrence for younger Goblins. However, said chief was rather superstitious and believed he would only have victory if he had a worshiper of each major Goblin deity within his ranks. Thus, Malphas was brought to the temples of Nilbegun and learned there about the faith. Sometime during this stint of religious education, Malphas encountered an Ardent who had had become the temple's guard. After striking up a conversation, the Ardent agreed to teach Malphas how to wield psionic energy to defend himself. Malphas found while being trained in self-defense that he rather enjoyed the exhilarating rush of combat, and upon returning to his liege, he joined in on the constant raids of the war chief's clan. Although he considered joining in  the footsteps of his mentor, he ultimately decided on becoming a Shaman, as a common depiction of Nilbegun has him flanked by a number of fierce beasts. Soon, he became a strong warrior in his own right and was well trusted by his chief. Some while later, when word came that a number of the other races were sending delegates up to the surface, the goblin clans decided they too ought to have a part of the action, even if it was in farce. The chiefs each put forth their "craftiest, meanest, toughest" individuals in a free-for-all to determine who their delegate would be. Against all odds (or at least it seemed so), Malphas emerged the winner and was henceforth ordered to search out the surface, and hopefully find a method to gain great power for the Goblin race along the way.

 

Race: Goblin

Class: Shaman

Custom Abilities: None yet!

[spoiler=Current abilities]

 

Spirit Call
The Shaman calls upon the spirits of this world to fight on their side. This can call up to five
spirits, all of which must be animal spirits. They will fight one battle for or with the Shaman, then
disappear. This can be used once per day.
 
Spirit Companion
All Shamans have a Spirit Companion with them. You can either have the spirit of a Bear, the
spirit of a Snake, the spirit of an Elk, or the spirit of a Tiger. The companions are all younger
versions of those animals, so if you picked the spirit of a Bear, you would have a bear cub. You
can name the spirit whatever you like, and it will fight by your side. You also use your Spirit
Companion to channel some of your psionic energy.
 
Spirit Transformation
This causes you to transform into the full-grown form of whatever your Spirit Companion is.
You can change back and forth from animal to human form at will. While in your animal form,
you have increased strength, stamina, and agility, but you cannot use any psionic magic.
Darkvision
 
Born of the Dusk
Enhanced stealth in an Underground Environment.
 
Explosive Craft
the ability to construct a bomb out of
anything and gunpowder.
[/spoiler]
 
Equipment/Items: Steel dagger, hide armor, riding horse, provisions, spear
 

[/spoiler]

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Maybe at the peak of the flood, when it started to subside some creatures came out. And adapted over time. Not to mention large flying creatures that had to adapt and became vicious beings that kill anything to survive.

Edit: and who says everyone went underground? Couldn't some have resided at the top peak of a mountain.

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Again, thanks for letting me throw in that reserve right before the deadline yesterday, Spike. I really appreciate it. And without further ado, my app is here!


[spoiler= Malphas]
Name: Malphas Zymion
Age: (In human years) 20
Gender/Sexuality: Male/Heterosexual
Personality: A two-faced trickster even among goblins, Malphas gives off a general impression of being a haughty bastard and enjoys speaking cryptically so that while he may sound like he's saying one thing, it usually means another. However, he is congenial enough around people he finds tolerable (which more often than not happens to be people who can tolerate him in return) and can prove himself to be a good conversationalist and listener should anyone need it. Surprisingly, he's willing to crack jokes using himself and his own race as the butt of the joke. And despite being a worshiper of a deity (in his case, the goblin god Nilbegun), he can occasionally be found discussing flaws or unrealistic content within the faith and texts of the religion with nonbelievers.

Appearance: Malphas stands at about a head shorter than the average human adult, with skin a medium shade of green (dark enough so as not to look sickly, but much darker a shade than that). His face is more or less like a human's, but visibly more warped and grotesque, while his eyes are yellow. His attire consists of dark blue robes with a cowl and the holy symbol of Nilbegun embossed on the right shoulder, a ragged black cloth of a shirt underneath, and steel-toed boots that were spoils from a past raid.

Biography: From an early age, Malphas was a mere retainer to a Goblin war chief; a somewhat common occurrence for younger Goblins. However, said chief was rather superstitious and believed he would only have victory if he had a worshiper of each major Goblin deity within his ranks. Thus, Malphas was brought to the temples of Nilbegun and learned there, both in training as a Cleric and in the faith itself. Malphas found while being trained in self-defense that he rather enjoyed the exhilarating rush of combat, and upon returning to his liege, he joined in on the constant raids of the war chief's clan. Soon, he became a strong warrior in his own right and was well trusted by his chief. Some while later, when word came that a number of the other races were sending delegates up to the surface, the goblin clans decided they too ought to have a part of the action, even if it was in farce. The chiefs each put forth their "craftiest, meanest, toughest" individuals in a free-for-all to determine who their delegate would be. Against all odds (or at least it seemed so), Malphas emerged the winner and was henceforth ordered to search out the surface, and hopefully find a method to gain great power for the Goblin race along the way.

Race: Goblin
Class: Cleric
Custom Abilities: None yet!
[spoiler=Current abilities]

Heal
The ‘Heal’ spell can be used two times per day. It will immediately heal any serious wound on
the target.


Divine Favor
The ‘Divine Favor’ spell can be used once per day. It will immediately give target enhanced
senses, strength, stamina, and agility for the next half-hour.

Darkvision

Born of the Dusk
Enhanced stealth in an Underground Environment.


Explosive Craft
the ability to construct a bomb out of
anything and gunpowder.
[/spoiler]

Equipment/Items: Steel dagger, robes, riding horse, provisions, shortsword, stave (same thing as a staff.)
[/spoiler]

One problem. Cleric is under the list of Class Restrictions for Goblins xD

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Sure.

 

 

Oh, and I wanted to say, I want people to build the lore of this world on their own. There is no pre-established lore in this world besides what you see in the document. Create your own lore, legends, and artifacts.

 

 

... There are limits to this no doubt, right?

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Actually, I noticed something. Since there's no map, we have no idea how close we are, so we just have to bullsh*t our location pretty much.

 

That being said, geographic locations of characters will vary somewhat. I'm in a mixture of terrains in one sloppy gathering, so I have no clue who I'm more closer to, enabling character interaction.

 

Any help on this for me?

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