Ren✧ Posted January 29, 2013 Report Share Posted January 29, 2013 Or somehow adapted to the sudden environment chance, which is impossible. We are talking about a land full of mythical beasts, magic, and unexplainable flooding...I don't think we should really be pointing the 'impossible' finger at anything. Link to comment Share on other sites More sharing options...
Enrise Posted January 29, 2013 Report Share Posted January 29, 2013 We are talking about a land full of mythical beasts, magic, and unexplainable flooding...I don't think we should really be pointing the 'impossible' finger at anything. Can you honestly expect a land animal of some type quickly adapting to a flooding? Even taking the fact that it's a fantasy into account, I don't think so. Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted January 29, 2013 Author Report Share Posted January 29, 2013 No, they wouldnt adapt to sudden flooding. But who's to say that there arent some creatures who managed to escape underground as well? Or maybe there were some that hide in flood-proof...thingies. You can never tell :3 Link to comment Share on other sites More sharing options...
~Tico~ Posted January 29, 2013 Report Share Posted January 29, 2013 Again, thanks for letting me throw in that reserve right before the deadline yesterday, Spike. I really appreciate it. And without further ado, my app is here! [spoiler= Malphas] Name: Malphas Zymion Age: (In human years) 20 Gender/Sexuality: Male/Heterosexual Personality: A two-faced trickster even among goblins, Malphas gives off a general impression of being a haughty bastard and enjoys speaking cryptically so that while he may sound like he's saying one thing, it usually means another. However, he is congenial enough around people he finds tolerable (which more often than not happens to be people who can tolerate him in return) and can prove himself to be a good conversationalist and listener should anyone need it. Surprisingly, he's willing to crack jokes using himself and his own race as the butt of the joke. He hates conflicts within groups, seeing it as pointless and potentially damaging, and will act as a mediator if such conflicts arise, using force if need be. And despite being a worshiper of a deity (in his case, the goblin god Nilbegun), he can occasionally be found discussing flaws or unrealistic content within the faith and texts of the religion with nonbelievers. Appearance: Malphas stands at about a head shorter than the average human adult, with skin a medium shade of green (dark enough so as not to look sickly, but much darker a shade than that). His face is more or less like a human's, but visibly more warped and grotesque, while his eyes are yellow. His attire consists of dark blue robes with a cowl and the holy symbol of Nilbegun embossed on the right shoulder, a ragged black cloth of a shirt underneath, and steel-toed boots that were spoils from a past raid. At his side will more often than not be his spirit companion, a bear cub he calls Arcturus. This bear cub is one of the offspring of a bear that the goblins had brought from the surface and used to carry heavy objects. Arcturus is generally non-aggressive as long as Malphas is around, but becomes quite savage should a combat situation arise. Biography: From an early age, Malphas was a mere retainer to a Goblin war chief; a somewhat common occurrence for younger Goblins. However, said chief was rather superstitious and believed he would only have victory if he had a worshiper of each major Goblin deity within his ranks. Thus, Malphas was brought to the temples of Nilbegun and learned there about the faith. Sometime during this stint of religious education, Malphas encountered an Ardent who had had become the temple's guard. After striking up a conversation, the Ardent agreed to teach Malphas how to wield psionic energy to defend himself. Malphas found while being trained in self-defense that he rather enjoyed the exhilarating rush of combat, and upon returning to his liege, he joined in on the constant raids of the war chief's clan. Although he considered joining in the footsteps of his mentor, he ultimately decided on becoming a Shaman, as a common depiction of Nilbegun has him flanked by a number of fierce beasts. Soon, he became a strong warrior in his own right and was well trusted by his chief. Some while later, when word came that a number of the other races were sending delegates up to the surface, the goblin clans decided they too ought to have a part of the action, even if it was in farce. The chiefs each put forth their "craftiest, meanest, toughest" individuals in a free-for-all to determine who their delegate would be. Against all odds (or at least it seemed so), Malphas emerged the winner and was henceforth ordered to search out the surface, and hopefully find a method to gain great power for the Goblin race along the way. Race: Goblin Class: Shaman Custom Abilities: None yet! [spoiler=Current abilities] Spirit Call The Shaman calls upon the spirits of this world to fight on their side. This can call up to five spirits, all of which must be animal spirits. They will fight one battle for or with the Shaman, then disappear. This can be used once per day. Spirit Companion All Shamans have a Spirit Companion with them. You can either have the spirit of a Bear, the spirit of a Snake, the spirit of an Elk, or the spirit of a Tiger. The companions are all younger versions of those animals, so if you picked the spirit of a Bear, you would have a bear cub. You can name the spirit whatever you like, and it will fight by your side. You also use your Spirit Companion to channel some of your psionic energy. Spirit Transformation This causes you to transform into the full-grown form of whatever your Spirit Companion is. You can change back and forth from animal to human form at will. While in your animal form, you have increased strength, stamina, and agility, but you cannot use any psionic magic. Darkvision Born of the Dusk Enhanced stealth in an Underground Environment. Explosive Craft the ability to construct a bomb out of anything and gunpowder. [/spoiler] Equipment/Items: Steel dagger, hide armor, riding horse, provisions, spear [/spoiler] Link to comment Share on other sites More sharing options...
Ren✧ Posted January 29, 2013 Report Share Posted January 29, 2013 Can you honestly expect a land animal of some type quickly adapting to a flooding? Even taking the fact that it's a fantasy into account, I don't think so. No I don't think any animal could do that. I was just joking. Link to comment Share on other sites More sharing options...
Bowtiemyass Posted January 29, 2013 Report Share Posted January 29, 2013 Maybe at the peak of the flood, when it started to subside some creatures came out. And adapted over time. Not to mention large flying creatures that had to adapt and became vicious beings that kill anything to survive. Edit: and who says everyone went underground? Couldn't some have resided at the top peak of a mountain. Link to comment Share on other sites More sharing options...
Cherz Posted January 29, 2013 Report Share Posted January 29, 2013 Or animals like crabs, that can live under water or above. Link to comment Share on other sites More sharing options...
Ren✧ Posted January 29, 2013 Report Share Posted January 29, 2013 Or animals like crabs, that can live under water or above. Giant, fire breathing evil crabs...totally plausible, no? Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted January 29, 2013 Author Report Share Posted January 29, 2013 Again, thanks for letting me throw in that reserve right before the deadline yesterday, Spike. I really appreciate it. And without further ado, my app is here! [spoiler= Malphas] Name: Malphas Zymion Age: (In human years) 20 Gender/Sexuality: Male/Heterosexual Personality: A two-faced trickster even among goblins, Malphas gives off a general impression of being a haughty bastard and enjoys speaking cryptically so that while he may sound like he's saying one thing, it usually means another. However, he is congenial enough around people he finds tolerable (which more often than not happens to be people who can tolerate him in return) and can prove himself to be a good conversationalist and listener should anyone need it. Surprisingly, he's willing to crack jokes using himself and his own race as the butt of the joke. And despite being a worshiper of a deity (in his case, the goblin god Nilbegun), he can occasionally be found discussing flaws or unrealistic content within the faith and texts of the religion with nonbelievers. Appearance: Malphas stands at about a head shorter than the average human adult, with skin a medium shade of green (dark enough so as not to look sickly, but much darker a shade than that). His face is more or less like a human's, but visibly more warped and grotesque, while his eyes are yellow. His attire consists of dark blue robes with a cowl and the holy symbol of Nilbegun embossed on the right shoulder, a ragged black cloth of a shirt underneath, and steel-toed boots that were spoils from a past raid. Biography: From an early age, Malphas was a mere retainer to a Goblin war chief; a somewhat common occurrence for younger Goblins. However, said chief was rather superstitious and believed he would only have victory if he had a worshiper of each major Goblin deity within his ranks. Thus, Malphas was brought to the temples of Nilbegun and learned there, both in training as a Cleric and in the faith itself. Malphas found while being trained in self-defense that he rather enjoyed the exhilarating rush of combat, and upon returning to his liege, he joined in on the constant raids of the war chief's clan. Soon, he became a strong warrior in his own right and was well trusted by his chief. Some while later, when word came that a number of the other races were sending delegates up to the surface, the goblin clans decided they too ought to have a part of the action, even if it was in farce. The chiefs each put forth their "craftiest, meanest, toughest" individuals in a free-for-all to determine who their delegate would be. Against all odds (or at least it seemed so), Malphas emerged the winner and was henceforth ordered to search out the surface, and hopefully find a method to gain great power for the Goblin race along the way. Race: Goblin Class: Cleric Custom Abilities: None yet! [spoiler=Current abilities] Heal The ‘Heal’ spell can be used two times per day. It will immediately heal any serious wound on the target. Divine Favor The ‘Divine Favor’ spell can be used once per day. It will immediately give target enhanced senses, strength, stamina, and agility for the next half-hour. Darkvision Born of the Dusk Enhanced stealth in an Underground Environment. Explosive Craft the ability to construct a bomb out of anything and gunpowder. [/spoiler] Equipment/Items: Steel dagger, robes, riding horse, provisions, shortsword, stave (same thing as a staff.) [/spoiler] One problem. Cleric is under the list of Class Restrictions for Goblins xD Link to comment Share on other sites More sharing options...
~Tico~ Posted January 29, 2013 Report Share Posted January 29, 2013 Oh...I thought that meant that the Goblins could only be of the classes listed under the restrictions. Guess I oughta change my app then. EDIT: I've fixed my app. Hope it works this time around. Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted January 30, 2013 Author Report Share Posted January 30, 2013 Me likey. Accepted and added to the OP! Link to comment Share on other sites More sharing options...
~Tico~ Posted January 30, 2013 Report Share Posted January 30, 2013 Yesh! Time to get a-posting in the OC. then. Link to comment Share on other sites More sharing options...
Bowtiemyass Posted January 30, 2013 Report Share Posted January 30, 2013 Hey spike I cant post till you do. cause my next action depends on yours. Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted January 30, 2013 Author Report Share Posted January 30, 2013 Enrise and Otaku still need to post. Link to comment Share on other sites More sharing options...
Enrise Posted January 31, 2013 Report Share Posted January 31, 2013 Enrise and Otaku still need to post. Just trying to figure out what I'm saying for an opening post. That's all. I'll try and have it by tonight. Link to comment Share on other sites More sharing options...
Cherz Posted February 1, 2013 Report Share Posted February 1, 2013 Spikey, is it okey if we make it to the forest and/or the place we choose to head towards? Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted February 1, 2013 Author Report Share Posted February 1, 2013 Sure. Oh, and I wanted to say, I want people to build the lore of this world on their own. There is no pre-established lore in this world besides what you see in the document. Create your own lore, legends, and artifacts. Link to comment Share on other sites More sharing options...
Enrise Posted February 1, 2013 Report Share Posted February 1, 2013 Sure. Oh, and I wanted to say, I want people to build the lore of this world on their own. There is no pre-established lore in this world besides what you see in the document. Create your own lore, legends, and artifacts. ... There are limits to this no doubt, right? Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted February 1, 2013 Author Report Share Posted February 1, 2013 ... There are limits to this no doubt, right? define 'limits'. Link to comment Share on other sites More sharing options...
Enrise Posted February 1, 2013 Report Share Posted February 1, 2013 define 'limits'. As in no super-uber-double-fudge-super-coated-mega powers, lores, stories, or whatever the hell we can come up with. Or nothing that bends the entire RP into a favor of one person (or persons) in shorter terms. Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted February 1, 2013 Author Report Share Posted February 1, 2013 Legends and lore, go nuts. Artifacts, I'd prefer you just stay within the parameters that I set up with the Song of Heroes. Link to comment Share on other sites More sharing options...
Enrise Posted February 1, 2013 Report Share Posted February 1, 2013 Legends and lore, go nuts. Artifacts, I'd prefer you just stay within the parameters that I set up with the Song of Heroes. Alright. This gonna be good. Link to comment Share on other sites More sharing options...
Cherz Posted February 1, 2013 Report Share Posted February 1, 2013 So, I'm a tiny bit confused... do you make enemies and use them, or do we make our own? Link to comment Share on other sites More sharing options...
Bowtiemyass Posted February 1, 2013 Report Share Posted February 1, 2013 im assuming we make our own. Link to comment Share on other sites More sharing options...
Enrise Posted February 2, 2013 Report Share Posted February 2, 2013 Actually, I noticed something. Since there's no map, we have no idea how close we are, so we just have to bullsh*t our location pretty much. That being said, geographic locations of characters will vary somewhat. I'm in a mixture of terrains in one sloppy gathering, so I have no clue who I'm more closer to, enabling character interaction. Any help on this for me? Link to comment Share on other sites More sharing options...
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