Althemia Posted January 13, 2013 Report Share Posted January 13, 2013 1 Girl who Crossed the Gap 4 Poison Juggler | C 3 Dynamite Juggler | C 4 Rainbow Magician | D 1 Flyer Flyer | D 4 Candy Clown | H | 0 = 17 | 4 Turquoise Beast Tamer 4 Hades Hypnotist 4 Purple Trapezist 2 Midnight Bunny | 1 = 14 | 4 Crimson Beast Tamer 3 Barking Cerberus 3 Dancing Princess of the Night Sky 2 Fire Breeze, Carrie | 2 = 12 | 4 Midnight Invader 3 Silver Thorn Dragon Tamer, Luquier | 3 = 7 | so many plays for just 50 cards holy christ Link to comment Share on other sites More sharing options...
Super Chaos Sonic Posted January 13, 2013 Report Share Posted January 13, 2013 Which clan does this deck use, Koko? It looks interesting, but can't say anything exactly until I know the clan LOL Link to comment Share on other sites More sharing options...
byak Posted January 13, 2013 Report Share Posted January 13, 2013 [quote name='Chaos Sonic' timestamp='1358113725' post='6119901'] Which clan does this deck use, Koko? It looks interesting, but can't say anything exactly until I know the clan LOL [/quote] [img]http://media.tumblr.com/tumblr_m91gqj1nH81r301f4.gif[/img] Link to comment Share on other sites More sharing options...
Super Chaos Sonic Posted January 13, 2013 Report Share Posted January 13, 2013 Well I may be a Vanguard person, but I don't know all the cards to a specific clan ^^; Link to comment Share on other sites More sharing options...
SpectralMaliceX Posted January 14, 2013 Report Share Posted January 14, 2013 YOU'RE USING PALE MOONS WRONG. Grade 1 fixes: -2 Turqoise. Beast Tamer. -2 Skull Juggler. +1 Quantum Mechanic. +3 Starting Presenter. Grade 2 fixes: -2 Carrie's -3 Dance Princess of Night. +4 Nitro Juggler. +1 Barking Cerberus. Grade 3 fixes: -4 Midnight Invader. +1 Nightmare Doll, Alice. +3. Either Sarah or Farah (up to you) There you go. Edit: trigger wise for pale moons 3 stand, 5 crit, 4 heal and 4 draw is more stable than your line up at present! Link to comment Share on other sites More sharing options...
byak Posted January 14, 2013 Report Share Posted January 14, 2013 [quote name='SpectralMaliceX' timestamp='1358122704' post='6120027'] YOU'RE USING PALE MOONS WRONG. Grade 1 fixes: -2 Turqoise. Beast Tamer. -2 Skull Juggler. +1 Quantum Mechanic. +3 Starting Presenter. Grade 2 fixes: -2 Carrie's -3 Dance Princess of Night. +4 Nitro Juggler. +1 Barking Cerberus. Grade 3 fixes: -4 Midnight Invader. +1 Nightmare Doll, Alice. +3. Either Sarah or Farah (up to you) There you go. Edit: trigger wise for pale moons 3 stand, 5 crit, 4 heal and 4 draw is more stable than your line up at present! [/quote] [img]http://media.tumblr.com/tumblr_m91gqj1nH81r301f4.gif[/img] Link to comment Share on other sites More sharing options...
Althemia Posted January 14, 2013 Author Report Share Posted January 14, 2013 [quote name='SpectralMaliceX' timestamp='1358122704' post='6120027'] YOU'RE USING PALE MOONS WRONG. Grade 1 fixes: -2 Turqoise. Beast Tamer. -2 Skull Juggler. +1 Quantum Mechanic. [b]Meh. I want to ideally use my counterblasts on better things, like Luquier's Limit Break.[/b] +3 Starting Presenter. [b]Awful card. Literally only good for 1 thing in the game and then becomes dead.[/b] Grade 2 fixes: -2 Carrie's -3 Dance Princess of Night. +4 Nitro Juggler. [b]I don't like random soulcharging unless I'm playing Robert.[/b] +1 Barking Cerberus. [b]3's good enough.[/b] Grade 3 fixes: -4 Midnight Invader. +1 Nightmare Doll, Alice. [b]no[/b] +3. Either Sarah or Farah (up to you) [b]no[/b] There you go. Edit: trigger wise for pale moons 3 stand, 5 crit, 4 heal and 4 draw is more stable than your line up at present! [/quote] Turquoise is essential for me to hit maximum 21k columns with Midnight so that I actually hit columns. Skull Juggler I was going to replace with Midnight Bunny because putting it behind Luquier is pretty sexy. Carrie's good because of the fact that you can punish your opponent for playing 8k rearguards whilst also putting pressure on the crossrides. (Considering how 9+9 is 18, most important number right now) Dancing Princess is essential for Luquier, although I really wish it wasn't. Midnight Invader is probably the best card in the deck with Turquoise and you're silly for telling me to take that bamf out. Also 7 Crit 5 Draw >>> That line-up by miles. Link to comment Share on other sites More sharing options...
SpectralMaliceX Posted January 14, 2013 Report Share Posted January 14, 2013 That's your preference Koko but the line up that I've given you works a dream. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted January 14, 2013 Report Share Posted January 14, 2013 Does Pale Moon have a damage unflipper that is not Sky High Walker. The only suggestion I would have is swapping out one trapezist for one more bunny. It seems as if their are dancing princess is pretty nice just for fetching trapezist if needed and it just seems better to threaten people with bunny and proceed with shenanigans. Link to comment Share on other sites More sharing options...
Althemia Posted January 15, 2013 Author Report Share Posted January 15, 2013 [quote name='Beginning446' timestamp='1358163259' post='6120478'] Does Pale Moon have a damage unflipper that is not Sky High Walker. The only suggestion I would have is swapping out one trapezist for one more bunny. It seems as if their are dancing princess is pretty nice just for fetching trapezist if needed and it just seems better to threaten people with bunny and proceed with shenanigans. [/quote] The idea is to set up the Trapezist Gap combo though or else I'd be playing Smiling Presenter. So no, no less than 4 Trapezist Link to comment Share on other sites More sharing options...
Super Chaos Sonic Posted January 16, 2013 Report Share Posted January 16, 2013 OK, now that I understand the ploy behind this Pale Moon deck...I have to say its pretty well thought out. How long did it take you to work with the different abilities for each unit to make it just right? Link to comment Share on other sites More sharing options...
Althemia Posted January 16, 2013 Author Report Share Posted January 16, 2013 [quote name='Chaos Sonic' timestamp='1358365450' post='6122928'] OK, now that I understand the ploy behind this Pale Moon deck...I have to say its pretty well thought out. How long did it take you to work with the different abilities for each unit to make it just right? [/quote] Couple seconds. Link to comment Share on other sites More sharing options...
Super Chaos Sonic Posted January 16, 2013 Report Share Posted January 16, 2013 Huh... Usually for deck building it takes be quite a while xD Kudos to you then LOL Link to comment Share on other sites More sharing options...
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