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Not-so-horny Beasts


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Alright, first off I'm not a fan of Forbidden Lance, though I can see why some like it. Though I don't think it's useful here. Since as long as you have a token, monsters can't be destroyed, I don't think it's useful. It's useful for the tokens, though since you can't use Aerial Charge on it you will have yourself a dead card. I guess it's nice for othre cards, but I don't think 3 is needed. Maybe take 1 out at least. Bottomless I don't use, but might be nice for yours. Starlight probably won't see any use since monsters can't be destroyed as long as you control tokens, but still it's OP because of things like heavy or dark hole so go for it. I like to have Synchro Support, so I have Birdman, though more machina might be nice too, I only have 1 of each, and I don't run Cannon. Draw power, I think you might need a bit off, I was suggested Magic Planter, that way you can get rid off Aerial Charge. Though since you only run 3 Continous, might not be so useful.

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Forbidden Lance is like the best yugioh card. And I've said it time and time again that the best 2 cards to pair it with are Laggia and Machina Fortress, of which I'm running the latter. It's absolutely bonkers with it and with the deck in general. D-Prison and Bottomless are very real cards, after all.

BTH is good vs everything, no reason not to main since I have the space.

SLR is for Heavy, obviously. Nice bonus to have. Also stops dumb TT plays since people can actually play around tokens.

The fact that you run Birdman in this kind of deck says a lot. It's f***ing atrocious and the deck has a bloody huge Xyz toolbox as is.

Magic Planter? Seriously? The deck doesn't even need draw power, it plays 6 Stratos-esque monsters and 2 Duality for christ's sake.

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[quote name='Borderline Unplayable' timestamp='1357745238' post='6116204']
Forbidden Lance is like the best yugioh card. And I've said it time and time again that the best 2 cards to pair it with are Laggia and Machina Fortress, of which I'm running the latter. It's absolutely bonkers with it and with the deck in general. D-Prison and Bottomless are very real cards, after all.

BTH is good vs everything, no reason not to main since I have the space.

SLR is for Heavy, obviously. Nice bonus to have. Also stops dumb TT plays since people can actually play around tokens.

The fact that you run Birdman in this kind of deck says a lot. It's f***ing atrocious and the deck has a bloody huge Xyz toolbox as is.

Magic Planter? Seriously? The deck doesn't even need draw power, it plays 6 Stratos-esque monsters and 2 Duality for christ's sake.
[/quote]what about you calm down, I'm only giving you suggestings apon what or people suggested I put in, meaning double backup. Your deck doesn't run the same as mine, though I said it so you might take those into consideration.

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[quote name='mido9' timestamp='1357745635' post='6116214']
Oh,and scramble's been cloggy as f*** every time i used it,tried aerial charge over it,to trigger raptor in the opponent's turn and work as a mini-forbidden lance if you chain it?
[/quote]oh he has scramble? scramble that, it's pretty bad IMO. IMO!

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[quote name='Zaziuma' timestamp='1357745576' post='6116212']
what about you calm down, I'm only giving you suggestings apon what or people suggested I put in, meaning double backup. Your deck doesn't run the same as mine, though I said it so you might take those into consideration.
[/quote]

I'm perfectly calm. I was just saying why your suggestions were bad.

[quote name='mido9' timestamp='1357745635' post='6116214']
Oh,and scramble's been cloggy as f*** every time i used it,tried aerial charge over it,to trigger raptor in the opponent's turn and work as a mini-forbidden lance if you chain it?
[/quote]

idk, it either clogs when I'm winning or has won me a game so far. Might be worth dropping one for something else. Maybe a 2nd Charge but Charge has been surprisingly underwhelming.

[quote name='Trinity Gem - Dem' timestamp='1357745773' post='6116216']
>1 Arial Charge

Did I miss something? I thought 3 Arial Charge was still borked.
[/quote]

Yeah, Charge has been really underwhelming. It's really good with Raptor but that's pretty much it. It makes a dude and blows up, most of the time, just feels weak in general. I like it when I draw one of it, but I had so many issues in previous versions opening too many Aerial Charges and not enough reactive stuff, or nothing to abuse them with.

Might go back up to 2 and neg a Scramble, as stated.

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[quote name='Borderline Unplayable' timestamp='1357746009' post='6116225']
I'm perfectly calm. I was just saying why your suggestions were bad.



idk, it either clogs when I'm winning or has won me a game so far. Might be worth dropping one for something else. Maybe a 2nd Charge but Charge has been surprisingly underwhelming.



Yeah, Charge has been really underwhelming. It's really good with Raptor but that's pretty much it. It makes a dude and blows up, most of the time, just feels weak in general. I like it when I draw one of it, but I had so many issues in previous versions opening too many Aerial Charges and not enough reactive stuff, or nothing to abuse them with.

Might go back up to 2 and neg a Scramble, as stated.
[/quote]you were swearing... but I don't care, just take the response and don't go all rage mode next time thanks.
Anyways, also have Pot of Averice, might be useful to you since you place so many monsters in your Grave for Machina summons.

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[quote name='newhat' timestamp='1357752661' post='6116305']
3 Ham-Strato seems like too many.
[/quote]a personal preference of course. I use 2 Black Wings, 2 Ham-Strato, 3 Mega-raptor, 2 Ray-Stealth (which you don't seem to use, I can see why though I still like to have it around since it a certified Token when attack, though I don't think that's what you're going for, and I see why) and lastly 3 Tether-Wolfs which, let's be honest, if you're not running that at 3, you're doing it wrong.

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[quote name='Zaziuma' timestamp='1357747800' post='6116248']
I would like to see an other CotH, but that's just me, you don't need it, as everyone should know, it's suggestions.
[/quote]

More than 2 CotH is really cloggy in a non-dedicated deck, or decks that rely on having a single vulnerable monster on the board like Inzektors used to. Not to mention, it's a bit too redundant to have 3 Call with 3 Ham-Strato.

[quote name='newhat' timestamp='1357752661' post='6116305']
3 Ham-Strato seems like too many.
[/quote]

Ham-Strato is amazing, even if just for its ability to make 2 tokens. I've found no issue with playing 3 at all so far.

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[quote name='Borderline Unplayable' timestamp='1357753437' post='6116314']
More than 2 CotH is really cloggy in a non-dedicated deck, or decks that rely on having a single vulnerable monster on the board like Inzektors used to. Not to mention, it's a bit too redundant to have 3 Call with 3 Ham-Strato.



Ham-Strato is amazing, even if just for its ability to make 2 tokens. I've found no issue with playing 3 at all so far.
[/quote]
hm, I guess you're right you have 6 ways to SS from the grave, not really needed. I think I'll change my deck to include only 2 CotH and remove my Rays to add an other one of those guys in. Though that means I'm limited to only 2 monsters with Level 3, the other being Birdman (which works better in my deck). I can learn things from you too I suppose.

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