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[Finished]John's Contest #3 --- 1130 POINTS IN POT (Not Accepting)


PrimeAceJohn

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I'm joining.
Dark worlds, I guess.
[spoiler='Monsters:']
Kabuki Spirit - Stagehand
Zombie/Effect
WIND
Level 4
1200/1800

You can discard this card to the Graveyard; Move 1 "Kabuki" card you control to an appropriate adjacent Card Zone on your side of the field. Once per turn: This card cannot be destroyed by a monster in the same column as this card.

Kabuki Spirit - Miko
Zombie/Effect
WIND
Level 4
1300/1000

If this card switches Card Zones: You can add 1 ”Kabuki Spirit” monster from your deck to your hand, except ”Kabuki Spirit - Miko”. If you control a face-up ”Hanamichi Limbo”: You can Special Summon 1 ”Kabuki Spirit” monster from your hand or Graveyard instead. The effects of ”Kabuki Spirit - Miko” can only be activated once per turn.

Kabuki Spirit - Banshee Kuroko
Zombie/Effect
Level 4
WIND
1400/0

Once per turn, if you control 1 or more "Kabuki" monsters: You can Special Summon this card (from your Graveyard). If you do, when this card leaves the field: Banish this card.

Kabuki Legend - Minamoto no Yoshitsune
Zombie/Effect
Level 6
WIND
2300/0
Once per turn, if this card switches Card Zones: You can activate 1 of the following effects:
•Decrease this card's Level by 2; Send 1 "Kabuki" monster from your deck to your Graveyard.
•All monsters on the field are treated as Level 4 Zombie-type monsters.

Kabuki Legend - Sugawara no Michizane
Zombie/Effect
Level 6
WIND
1800/0
If you control a face-up Level 6 "Kabuki" monster: You can Special Summon this card (from your hand) If this card is attached to a monster as an Xyz Material; You can target 1 monster on the field; Negate its effects, until the End Phase.[/spoiler]
[spoiler='Spells:']Kabuki - Hanamichi Limbo
Field Spell Card

Once per turn: You can move 1 "Kabuki" card on the field to an appropriate adjacent unoccupied Card Zone. If a "Kabuki" monster you control battles a monster in the same column: It gains 600 ATK during the damage step only.

Kabuki Ghost Trick - Chünori
Continuous Spell Card

If this card switches Card Zones: You can target 1 "Kabuki" monster you control; It can attack twice during the Battle Phase. If you control a face-up ”Hanamichi Limbo”: You can destroy 1 card in the same column as this card instead. The effects of "Kabuki Ghost Trick - Chünori" can only be activated once per turn.[/spoiler]
[spoiler='Traps:']Kabuki Scenery - Blessings of Okuno
Continuous Trap Card
Target 1 "Kabuki" Xyz Monster on the field; Attach 1 Zombie-type monster in your Graveyard to it as an Xyz Material. If you control a face-up "Kabuki - Hanamichi Limbo": You can attach up to 3 monsters instead. All "Kabuki" monsters you control gain 100 ATK for each Xyz Material attached to the targeted monster.

Kabuki Ghost Trick - Keren
Normal Trap Card
Special Summon 1 "Kabuki" monster from your hand or Graveyard. Then, move 1 card on the field to an appropriate adjacent unoccupied Card Zone.
[/spoiler]

[spoiler='Extra Deck:']Kabuki Spirit - Izumo no Okuni
Zombie/Xyz/Effect
WIND
Rank 4
1300/1300
2 or more Level 4 Zombie-type monsters
Once per turn: You can detach 1 Xyz Material from this card; Move 1 card on the field into an appropriate adjacent Card Zone. This card gains the following effects, depending on the number of Xyz Materials attached to this card:
•2+: Once per turn, when this card switches Card Zones: It gains 1000 ATK, until the End Phase.
•4+: Once per turn, when the effect of a "Kabuki" Spell Card activates: You can add 1 "Kabuki" Spell Card from your Graveyard to your hand.

•5+: This card's effects cannot be negated.[/spoiler]

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[quote name=' Tama the Chibi Sage' timestamp='1357995980' post='6118848']
Finished up my entry. Some parts are rough and not really what I was hoping for, but I love this creation.
Also, just noticed, but no balance factor in the judging?
[/quote]

I knew thats what I was missing.

Just added; thanks for the reminder:)

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[spoiler=Monsters]

Sentry Mechanic
EARTH/****/Warrior/Effect
Whilst this card is Face-Up on your side of the Field, you may Special Summon 1 "Sentry" monster per turn from your Hand. Once per turn: Select 1 Machine-type "Sentry"; that card cannot be Destroyed by battle until your next turn.
ATK:1000/DEF:950

Sentry; Presision Shot
EARTH/*****/Machine/Effect
This card cannot be placed in Defence Possition. If this card causes battle damage to your Opponent, you can cause 200 points of Direct Damage to your Opponent. If this card is in your Hand, you may add 1 "Sentry Mechanic" from your Deck to your Hand.
ATK:2000/DEF: 0

Sentry; Armour Peircing
EARTH/*****/Machine/Effect
This card cannot be placed in Defence Possition. This card causes Peircing Damage. If this card is in your Hand, you may add 1 "Sentry Mechanic" from your Deck to your Hand.
ATK:2000/DEF: 0

Sentry; Surface-To-Air Missile Launcher
EARTH/*****/Machine/Effect
This card cannot be placed in Defence Possition. You can choose to Destroy all WIND Attribute monsters on the field once per Turn. If you do so, you may not declare a Battle Phase this turn. If this card is in your Hand, you may add 1 "Sentry Mechanic" from your Deck to your Hand.
ATK:2000/DEF: 0

Sentry; Incendry Grenade Launcher
EARTH/*****/Machine/Effect
This card cannot be placed in Defence Possition. Once per turn, you can choose to cause 200 points of Direct Damage to your Opponent for every "Sentry" you control, excluding "Sentry Mechanic". If you do so, you may not declare a Battle Phase this turn. If this card is in your Hand, you may add 1 "Sentry Mechanic" from your Deck to your Hand.
ATK:2000/DEF: 0
[/spoiler]
[spoiler=Spells]

Auto-Reload
Spell
Select 1 "Sentry" monster you control, other than "Sentry Mechanic". That card can reduce its ATK by 900 to attack twice this turn.

Pre-Emptive Strike
Spell
When you activate this card, discard all "Sentry" monsters from your hand, and then cause 100 Points of Direct Damage for each card discarded.
[/spoiler]
[spoiler=Traps]

Auto-Sentry
Trap/Continuous
Special Summon this card in Face-Up Attack Position as an Effect Monster (Machine-Type/EARTH/Level 3/ATK 1000/DEF 0). (This card still counts as a Trap Card.) When this card destroys a monster in Battle, you may draw a card.

Ammunition Detination
Trap
Activate this card when your Opponent destroys a "Sentry" monster you control in Battle. Destroy the attacking monster, and take damage equal to Half its ATK (rounding up).
[/spoiler]
[spoiler=Extra Deck Monster]

Sentry; Orbital Barrage Array
EARTH/Rank 5/Machine/Xyz/Effect
3 Level 5 Machine Type "Sentry" monsters
This card cannot be placed in Defence Possition. Once per turn, you can detach 1 or more Xyz material monsters from this card, and activate one of the corresponding Effects;
• 1: Destroy 1 card your Opponent Controls,
• 2: Cause 500 points of Direct Damage to your Opponent,
• 3: You opponent must discard a maximum of 4 cards from their hand.
ATK:2500/DEF:0
[/spoiler]
Here is my entry. Hope it is good enough, but I had really bad creativity for a while there. Probably not as good as they can be. I am assuming we can edit them until the final deadline?

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Arch-Type: Shadows
[spoiler=monsters]
[spoiler=Shado]
[img]http://imageshack.us/a/img59/8011/shado.png[/img]
Lore:This card cannot be Special Summon. This card can only be Normal Summon by tributing 3 monsters you control with "Shadows" in its card name. While this card is face-up on the field increase the ATK of all DARK monsters by 500. Once per turn you may activate one of these effects:
- Special Summon 1 monster from your Graveyard that includes "Shadows" in its card name: you take damage equal to its level x200.
-Target monsters can attack your opponent directly this turn. (This card cannot be targeted by this effect.)
- Discard 1 card to target 1 card you control: Gain Life points equal to its level x200. (This card cannot be targeted by this effect.)[/spoiler]
[spoiler= Kratos]
[img]http://imageshack.us/a/img7/8627/kratosab.jpg[/img]
Lore: When this card is Tribute Summoned: Special Summon 1 "Kamos, Soldier of the Shadows" from your Graveyard or your Deck in face-up attack or defense. While this card is face-up on the field increase the Atk of all monsters with "Shadows" in its card name by 300.[/spoiler]
[spoiler= Yami]
[img]http://imageshack.us/a/img23/2120/yamiq.png[/img]
Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summon except by tributing 2 monsters you control with "Shadows" in its card name. Once per turn, you may active one of these effects:
- Discard 1 card to target 1 card on the field; destroy it.
-Tribute 1 monster you control with "Shadows" in its card name: Deal damage to target player equal to its level x200.[/spoiler]
[spoiler=Karma]
[img]http://img198.imageshack.us/img198/898/createcard1t.jpg[/img]
Lore: This card can only be used to Synchro Summon a monster with "Shadows" in its card name. Once per turn, increase target monster with "Shadows" in its card name by 300 until end of turn.[/spoiler]
[spoiler=Kamos]
[img]http://imageshack.us/a/img841/4686/kamos.jpg[/img]
Lore: When this card attacks a face-down defense position monster increase this cards ATK by 600. When this card is destroyed as a result of battle: Special Summon 1 level 3 or lower monster from your deck that include "Shadows" in its card name.[/spoiler][/spoiler]
[spoiler=Extra Deck]
[img]http://imageshack.us/a/img854/2619/silencef.jpg[/img]
Lore: 1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters
While "Silence, Lord of the Shadows" is face-up on the field, decrease all cards without "Shadows" in its card name by 500. When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target and gain 1000 Life Points.[/spoiler]
[spoiler=Spells and traps]
[spoiler=Arrival of the Shadows]
[img]http://imageshack.us/a/img546/7225/arrivalv.jpg[/img]
Lore: Once per turn, Target 1 Fiend-type monster in your Graveyard: Special Summon target monster and lose Life Points equal to its level x300.[/spoiler]
[spoiler=Realm of the Shadows]
[img]http://img803.imageshack.us/img803/1150/realm.jpg[/img]
Lore: Increase the ATK of all monsters with "Shadows" in its card name by 500 points and decreases their DEF by 400 points. Once per turn; target 1 face-up monster you control: Destroy that target and Special Summon 1 Fiend-Type monster from your Deck whose Level is 1 higher than the destroyed monster's.[/spoiler]
[spoiler=Death by Nightfall]
[img]http://imageshack.us/a/img9/1913/deathrm.jpg[/img]
Lore: When an opponent's monster declares an attack: Destroy it. Special Summon 1 monster with "Shadows" in its card name from your Graveyard.[/spoiler]
[spoiler=Eternal darkness]
[img]http://img69.imageshack.us/img69/1894/eternaldarkness.jpg[/img]
Lore: Increase the ATK of all DARK Fiend-type monsters you control by 1000 until end of turn. You lose 500 Life Points for each card affected by this effect.[/spoiler][/spoiler]

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can it be at least a little bit flexible about the number of card of each type, even if the total number of careds is still the same because I'm going through my folders of creations saying stuff like:

 

"no extra deck card, nope"

 

"missing 1 spell and 1 trap, ugh"

 

"too many spells and no trap, damit!"

 

"why doesn't anything match up?"

 

Worst deck is final count down. You sit there for 20 turns not being able to do **** about it and then lose. (Pardon the profanity, its a big grudge)

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can it be at least a little bit flexible about the number of card of each type, even if the total number of careds is still the same because I'm going through my folders of creations saying stuff like:

 

"no extra deck card, nope"

 

"missing 1 spell and 1 trap, ugh"

 

"too many spells and no trap, damit!"

 

"why doesn't anything match up?"

 

Worst deck is final count down. You sit there for 20 turns not being able to do **** about it and then lose. (Pardon the profanity, its a big grudge)

 

 

I really am sorry, but I can't. We already have entries that followed this and the whole grading system, I can't just change that part...

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Alright, got them finished now, been tweaking them a lot, so should be both balanced and OCG perfect (I hope).
 
[spoiler=Click Here For Cards]
PegasusoftheTrueGods_zpsa7ecb85d.png
Special Summon this card in Attack Position as an Effect Monster (Winged Beast-Type/WIND/Level 6/ATK 2100/1600). (This card is also still a Trap Card.) This card can only attack if you control a face-up a "True Gods - Athena of Reason". Once per turn: You can activate 1 of these effects:
*Tribute this card; "True Gods" card cannot be returned to your Deck until your next End Phase.
*Tribute this card and "True Gods - Athena of Reason"; Special Summon 2 Level 4 or lower "True Gods" monsters from your hand, Graveyard and Deck except "True Gods - Athena of Reason". Return them to your Deck during your next End Phase. You can only use this effect once per turn.
OlympustheHomeoftheTrueGods_zps9ee98ad9.
When this card is activated: All "True Gods" monsters you currently control gain 400 ATK and DEF for each banished "True Gods" card. Once per turn, after you discarded a "True Gods" monster by it's own effect: Add 1 card with the same name as the discarded card from your Deck to your hand. Only "True Gods" monsters can be Summoned the turn you activated this effect.
SpiritualMoonoftheTrueGods_zps5fb33966.p
During your End Phase: You can reveal the top card of your Deck; if that card is a "True Gods" Monster Card: Add it to your hand. If not, discard it. You can only use the effect of "Moon of the True Gods" once per turn.
SunriseTempleoftheTrueGods_zps3438a19e.p
Pay 1000 Life Points; Special Summon 1 Level 4 or lower "True Gods" monster from your Deck or Graveyard. Return this face-up card and that Summoned monster to the Deck during the End Phase of this turn. If this card is destroyed, destroy that card. You can only use the effect of "Sunrise Temple of the True Gods" once per turn.
TrueGods-AresofWar_zpsf44aa1e9.png
You can discard this card to target 1 "True Gods" Monster Card in your Graveyard except "True Gods - Ares of War"; return that card to your hand. You can only use the effect of "Ture Gods - Ares of War" once per turn. During the End Phase: If this card is shuffled into the Deck by the effect of a "True Gods" card; you can Special Summon 1 Level 4 or Lower "True Gods" monster from your Deck except " True Gods - Ares of War", but it's effects are negated, and it is shuffled into the Deck during your next End Phase.
TrueGods-ArtemisoftheMoon_zps430af0dc.pn
During either players turn: You can discard this card to target 1 face-up "True Gods" card; it cannot be targeted by other Monster Card Effects until your next turn, also negate all effect that would return it to the Deck. During the End Phase, if this card would be shuffled into the Deck: You can reveal 1 "True Gods" card in your hand; shuffle that card into the Deck instead. If this card would be shuffled into the deck: You can shuffle an other "True Gods" monster in your Graveyard into your Deck instead. This card gains 300 ATK and DEF each time a "True Gods" monster is shuffled into your Deck.
TrueGods-AthenaofReason_zps08224a18.png
You can Normal Summon this card without Tributing if you control 1 face-up "Pegasus of the True Gods". You can discard this card; banish the top card of your Deck. During your End Phase, if that card was a "True Gods" monster and is still Banished: Special Summon it. The effect of "True Gods - Athena of Reason" can only be used once per turn. If this card would be shuffled into your Deck: You can banish 1 "True Gods" monster in your Graveyard instead.
TrueGods-PoseidonoftheSea_zps2073bd54.pn
You can discard this card to target an other "True Gods" card in your Graveyard; equip that card to a "True Gods" Monster Card you control as an Equip Spell Card. It gains 1000 ATK and DEF, but it is shuffled into the Deck during the End Phase. This card gains 500 ATK and DEF each time a "True Gods" monster is shuffled into your Deck. When this card is destroyed: You can return this card and an other "True Gods" card in your Graveyard to your Deck. If this card is shuffled into the deck by the effect of a "True Gods" card; gain 500 Life Points for each card shuffled into your Deck this turn (this effect activates during the End Phase).
TrueGods-ZeusofOlympus_zps1a92a3fc.png
2 Level 4 "True Gods" monsters
Once per turn: You can detach 1 Xyz Material from this card to reveal the top 3 cards of your Deck; Special Summon any revealed "True Gods" monsters, but they are shuffled into the Deck during your End Phase and cannot be used as Xyz Materials. Shuffle the rest back into your Deck. Once per turn, if this card would be destroyed: You can shuffle 1 "True Gods" card from your Graveyard into your Deck.
TrueGods-ApollooftheSun_zps6c6942a8.png
You can discard this card to target 1 "True Gods" monster in your Graveyard except "True Gods - Apollo of the Sun"; Special Summon it. Shuffle that card and this card into your Deck during the End Phase. If this card is shuffled into the deck by the effect of a "True Gods" card; you can add 1 "True God" card from your Deck to your hand, except "True Gods - Apollo of the Sun".
[/spoiler]

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