BehindTheMask Posted January 7, 2013 Report Share Posted January 7, 2013 http://www.youtube.com/watch?v=fx_vEkVn5Ic [img]http://oi46.tinypic.com/2l9oyed.jpg[/img] I'm iffy on Dark Smog, the 2nd DDV, and the 2nd Beiige. Side could use some retooling, its an old side. Link to comment Share on other sites More sharing options...
b0b3rt Posted January 7, 2013 Report Share Posted January 7, 2013 Options for main deck: Trance Archfiend, Upstart Goblin Side deck: Not sure I like Ryko considering monster count, Snowman Eater generally works well against HEROs and other decks, doesn't die entirely to Crossout, and is a level 3. Night Assailant is a TGU target and a Fiend for Gates. Consider Imperial Iron Wall instead of Doomcal for extra protection against Fissure/Macro. Link to comment Share on other sites More sharing options...
jabber2033 Posted January 8, 2013 Report Share Posted January 8, 2013 -1 Foolish -1 CED -1 Virus/Gateway/Smog +3 Upstart Always nice to have a 37-card deck instead of a 40-card deck. [quote name='b0b3rt' timestamp='1357601369' post='6114622'] Consider Imperial Iron Wall instead of Doomcal for extra protection against Fissure/Macro. [/quote] Iron Wall kills The Gates, though. He'd do better just main 3 MSTs the next game. Dust Tornado couldn't hurt though. Link to comment Share on other sites More sharing options...
BehindTheMask Posted January 8, 2013 Author Report Share Posted January 8, 2013 [quote name='b0b3rt' timestamp='1357601369' post='6114622'] Options for main deck: Trance Archfiend, Upstart Goblin Side deck: Not sure I like Ryko considering monster count, Snowman Eater generally works well against HEROs and other decks, doesn't die entirely to Crossout, and is a level 3. Night Assailant is a TGU target and a Fiend for Gates. Consider Imperial Iron Wall instead of Doomcal for extra protection against Fissure/Macro. [/quote] I really dislike Trance Archfiend. Makes Veilers live, makes Dragged Down worse, As much as it makes DDV better, and gives more discard outlets, I just cant justify making Dragged Down worse. Its bad enough having to summon tour guide into the veiler/torrential to make the Dragged down live. Ive played with Trance Archfiend and although he was good, Id much rather play Raven. Upstarts are decent, but Id rather play other cards over it. I dont want to "turbo" into the deck, because you want to play this more "control-y." Dragged down, DDV, and the traps make it hard for an opponent to have live cards, while leaving things like Veilers and Maxx Cs stuck in hand because DW dont care. Id much rather have "real" cards. Ryko is multi-purpose. It acts as MST 4-6, and helps put grapha in the yard. Getting rid of the Shadow Mirror/Macro/D-Fissure is important, and Ryko helps make sure that happens. Doomcal is a great side-in, because hes 2200 under Gates, veilers and Cs come out, and he forces opponent to get rid of him while you build up a hand. This card puts a lot of work in against Rabbit(alongside Ryko), because 1900/2200 is a great body, and forces them to slow down. Link to comment Share on other sites More sharing options...
The Hounds Of Anubis Posted January 8, 2013 Report Share Posted January 8, 2013 You probably [b]want[/b] to be playing turbo-y game one. You want to go control game 2 when they actually have cards that interact with you. 3 Upstarts are always good. Gateway is just awks but if you like it then it's ok. I've found Foolish to be inconsistent, since most of the time it's only good turn 1. 2 Beiige just seems awks and cloggy as f***. Book of Moon should be in here. BTH isn't too handy for turbo-ing, but makes a fine side card. I prefer more Compulse and siding Smog, personally. Link to comment Share on other sites More sharing options...
arkel Posted January 9, 2013 Report Share Posted January 9, 2013 I don't see why you're not running Skill Drain or EEV. Link to comment Share on other sites More sharing options...
BehindTheMask Posted January 9, 2013 Author Report Share Posted January 9, 2013 [quote name='Borderline Unplayable' timestamp='1357664372' post='6115219'] You probably [b]want[/b] to be playing turbo-y game one. You want to go control game 2 when they actually have cards that interact with you. 3 Upstarts are always good. Gateway is just awks but if you like it then it's ok. I've found Foolish to be inconsistent, since most of the time it's only good turn 1. 2 Beiige just seems awks and cloggy as f***. Book of Moon should be in here. BTH isn't too handy for turbo-ing, but makes a fine side card. I prefer more Compulse and siding Smog, personally. [/quote] Testing proved Beiige and Foolish are bad, gonna drop those. BTH is decent, so ill probably gonna swap Drains with them and test that. Gonna try -1 Beiige -1 Foolish -2 Bottomless -1 Smog +3 Upstart +2 Drain Link to comment Share on other sites More sharing options...
The Hounds Of Anubis Posted January 10, 2013 Report Share Posted January 10, 2013 2 Skill Drains are incredibly cloggy, tbh. 1 is fine, but 2 makes bad hands so much worse. Book of Moon is a much better card, and actually defends your Graphas from BTH and D-Prison without being set beforehand. Link to comment Share on other sites More sharing options...
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