Jump to content

Psychic Armor Energize!


Blake

Recommended Posts

[center][spoiler=Psychic Armor Head][/center]
[center]EARTH[/center]
[center]Lv. 4[/center]
[center]Machine/Armor
If the only monsters you control are Armor Monsters: You can Special Summon this card from your hand. This effect of "Psychic Armor Head" can only be activated once per turn. Once per turn, if you control fewer monsters than your opponent: You can add 1 Armor Monster from your deck to your hand. During your Standby Phase, if this card is in your Graveyard: You can Special Summon this card. You must control no Monster Cards to activate and to resolve this effect. You can only control 1 "Psychic Armor Head". This card cannot declare an attack. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)
0/500
[/spoiler][spoiler=Other Monsters][spoiler=Active Guard][/center]
[center]EARTH[/center]
[center]Lv. 4[/center]
[center]Machine/Armor[/center]
[center]This card gains 500 DEF for each Armor Monster you control. You can Normal Summon this card in face-up Defense Position. Once, during either player's turn: You can tribute this card; Armor monsters you control cannot be destroyed by battle, and you take no damage during this turn. You must control another Armor monster to activate and resolve this effect. You can only control 1 "Active Guard". (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)[/center]
[center]0/2000[/center]
[center][/spoiler][spoiler=Active Shield][/center]
[center]EARTH[/center]
[center]Lv. 4[/center]
[center]Machine/Armor[/center]
[center]If you control another Armor monster: You can Special Summon this card (from your hand). When this card is destroyed by a card effect; Add 1 "Gravitation" Spell card, "Data Brain", or "Magnet Armor" from your Deck to your hand. The effect of "Active Shield" can only be activated once per turn. You can only control 1 "Active Shield". This card cannot declare an attack. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)[/center]
[center]1000/0[/center]
[center][/spoiler][spoiler=Big Bang Blow][/center]
[center]EARTH[/center]
[center]Lv. 4[/center]
[center]Machine/Armor[/center]
[center]If you control no monsters: You can Special Summon this card (from your hand). If this card is destroyed by battle while you control at least 2 other Armor Monsters: You can destroy all monsters on the field, and if you do, inflict damage to both players equal to the number of monsters destroyed x800. You can only control 1 "Big Bang Blow". (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)[/center]
[center]0/0[/center]
[center][/spoiler][spoiler=Black Hole Shield][/center]
[center]EARTH[/center]
[center]Lv. 4[/center]
[center]Machine/Armor[/center]
[center]If you control no monsters: You can Special Summon this card (from your hand). During either player's turn, if you control 2 or more Armor monsters and would take damage: You can discard this card; during this turn, you take no battle damage. During either player's turn, if you control 2 or more Armor monsters; You can banish this card from your Graveyard; You take no effect damage during this turn. The effect of "Black Hole Shield" can only be activated once per turn. You can only control 1 "Black Hole Shield". (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)[/center]
[center]0/0[/center]
[center][/spoiler][spoiler=Burning Knuckle][/center]
[center]EARTH[/center]
[center]Lv. 4[/center]
[center]Machine/Armor[/center]
[center]If you control no monsters: You can Special Summon this card (from your hand). All Armor monsters you control gain 500 ATK. This card's gains ATK equal to the total ATK of all Armor monsters you control, except this card. If this card attacks an opponent's monster: That monster's ATK becomes 0, but all battle damage is halved. You can only control 1 "Burning Knuckle". (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)[/center]
[center]0/1000[/center]
[center][/spoiler][/center]
[center][spoiler=Buster Knuckle][/center]
[center]EARTH[/center]
[center]Lv. 4[/center]
[center]Machine/Armor[/center]

[center]If you control no monsters: You can Special Summon this card (from your hand). All Armor monsters you control gain 500 ATK. This card's gainst ATK equal to the total ATK of all Armor monsters you control, except this card. This card inflicts piercing battle damage. You can only control 1 "Buster Knuckle". (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)[/center]
[center]0/0[/center]
[center][/spoiler][spoiler=Buster Pyle][/center]
[center]EARTH[/center]
[center]Lv. 4[/center]
[center]Machine/Armor[/center]
[center]If you control no monsters: You can Special Summon this card (from your hand). If this card battles an opponent's monster while you control another Armor monster: Banish that monster and this card after damage calculation, and inflict damage to your opponent equal to that monster's Level x200 or Rank x400. Neither player takes damage from battles involving this card. You can only control 1 "Buster Pyle". (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)[/center]
[center]0/0[/center]
[center][/spoiler][spoiler=Double Cloth Armor][/center]
[center]EARTH[/center]
[center]Lv. 6[/center]
[center]Machine/Armor[/center]
[center]If you control an Armor monster, you can Normal Summon this card without a tribute. If this card battles an opponent's monster: Return both monsters to their owner's deck without Damage Calculation, then inflict 1000 damage to your opponent. You can only control 1 "Double Cloth Armor". This card cannot declare an attack if your opponent controls fewer monsters than you. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)[/center]
[center]0/0[/center]
[center][/spoiler][spoiler=Jet Gauntlet][/center]
[center]EARTH[/center]
[center]Lv. 4[/center]
[center]Machine/Armor[/center]
[center]If you control no monsters: You can Special Summon this card (from your hand). You can target 1 Armor monster you control and 1 card your opponent controls; destroy them. You cannot Special Summon monsters for the rest of this turn if you activate this effect. You can only control 1 "Jet Gauntlet". (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)[/center]
[center]0/1500[/center]
[center][/spoiler][spoiler=Over Boost][/center]
[center]EARTH[/center]
[center]Lv. 4[/center]
[center]Machine/Armor[/center]
[center]If you control 2 or more Armor monsters: Armor monsters you control can attack your opponent directly. During the End Phase, if an Armor monster inflicted battle damage to your opponent; banish this card. You can only control 1 "Over Boost". (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)[/center]
[center]0/1000[/center]
[center][/spoiler][spoiler=Trap Buster][/center]
[center]EARTH[/center]
[center]Lv. 4[/center]
[center]Machine/Armor[/center]
[center]If you control no monsters: You can Special Summon this card (from your hand). Armor monsters you control are unaffected by the effects of Trap cards. You can only control 1 "Trap Buster". (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)[/center]
[center]0/0[/center]
[center][/spoiler][/spoiler][spoiler=S/T][spoiler=Armored Gravitation][/center]
[center]Normal Spell[/center]
[center]If you control a face-up "Psychic Armor Head": Special Summon up to 4 Armor monsters from your Deck. Those monsters cannot be used as Material for the Summon of a monster, except an Armor monster and are banished during the End Phase. You cannot activate another "Gravitation" Spell Card this turn.[/center]
[center][/spoiler][/center]
[center][spoiler=Data Brain][/center]
[center]Equip Spell[/center]
[center]Equip only to an Armor monster. If that monster is destroyed by a card effect, during your next Main Phase: You can activate this card in your Graveyard with that card's effect, then banish this card.[/center]
[center][/spoiler][spoiler=Full Armor Gravitation][/center]
[center]Normal Spell[/center]
[center]If you control a face-up "Psychic Armor Head": Reveal the top 7 cards of your deck, and your opponent selects as many Armor monsters as possible; Special Summon those cards and place the rest on the bottom of your deck in any order, after shuffling. You cannot activate another "Gravitation" Spell Card this turn.[/center]
[center][/spoiler][spoiler=Magnet Armor][/center]
[center]Normal Trap[/center]
[center]Special Summon 1 Armor monster from your Graveyard. It is destroyed during the End Phase.[/center]
[center][/spoiler][spoiler=Phoenix Gravitation][/center]
[center]Normal Spell[/center]
[center]If you control a face-up "Psychic Armor Head": Special Summon up to 4 Armor monsters from your Graveyard. Those monsters cannot be used as Material for the Summon of a monster, except an Armor monster and are banished during the End Phase. You cannot activate another "Gravitation" Spell Card this turn.[/center]
[center][/spoiler][/spoiler][spoiler=Xyz Monsters][spoiler=Big Bang Blaster][/center]
[center]EARTH[/center]
[center]R4[/center]
[center]Machine/Xyz/Armor[/center]
[center]2 Level 4 Machine-type monsters[/center]
[center]You can detach 1 Xyz Material from this card; All Armor monsters you control gain 500 ATK. Once per turn, while this card has an Xyz Material(s), when your opponent's monster selects an Armor monster as an attack target: You can negate that attack. You can only control 1 "Big Bang Blaster". (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)[/center]
[center]2000/0[/center]
[center][/spoiler][spoiler=Gravitation Master Helmet][/center]
[center]EARTH[/center]
[center]R4[/center]
[center]Machine/Xyz/Armor[/center]
[center]3 or more Level 4 Armor monsters (max. 5)
You can detach 1 Xyz Material from this card; Special Summon 1 Level 4 Armor monster from your Graveyard. This effect of "Gravitation Helmet Master" can only be activated once per turn. This card gains effects based on the number of Xyz Material it has.
• 4+: All Armor monsters you control gain 1000 ATK, except "Psychic Armor Head", and this card's name is treated as "Psychic Armor Head".
• 5: All Armor monsters you control can declare an attack.
You can only control 1 "Gravitation Master Helmet" or "Psychic Armor Head" (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 is selected as an attack target, you can change the target to another Armor monster you control.)[/center]
[center]2500/2500
[/spoiler][/spoiler][/center]

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...