Ranma 1/2 Posted December 26, 2012 Report Share Posted December 26, 2012 In my first Harpie deck, I had Rescue Rabbit, the Harpie vanilla, I had a bad deck and everything and... well... here's the proof. http://i.imgur.com/YrzrS.png [b]But now, here's my new deck.[/b] http://i.imgur.com/jDIfB.png It's not the best, but I've certainly improved. And yes, maybe it's because of the new support, but that's not the point. Anyway, here's the decklist (in case you don't recognize something) Dark Simorgh Effect Veiler Genex Ally Birdman x2 Harpie Channeler x3 Harpie Lady 1 x3 Harpie Lady Sisters x2 Harpie Queen x3 Harpie's Pet Baby Dragon x2 Harpie's Pet Dragon x2 Dark Hole Elegant Egotist Harpie's Hunting Ground x2 Heavy Storm Hysteric Sign x2 Monster Reborn Mystical Space Typhoon x2 Quill Pen of Gulldos Upstart Goblin x3 Bottomless Trap Hole x2 Hysteric Party x2 Solemn Judgment Solemn Warning x2 What can I add/take out to make my new deck better? Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 26, 2012 Report Share Posted December 26, 2012 I'd get rid of the Sisters and replace them with a Zephy and a Gale. (If you add a Gale, I would find room for an Armor Master in the extra) I'd also cut the Pet Babies for an extra Sign and Hunting Ground. Also where are the Plovers? I'd get rid of the Rank 6s for them. Those are my suggestions though. Link to comment Share on other sites More sharing options...
Ranma 1/2 Posted December 26, 2012 Author Report Share Posted December 26, 2012 Not against your suggestions but I have my reasons. [quote name='~British Soul~' timestamp='1356554078' post='6102661'] I'd get rid of the Sisters and replace them with a Zephy and a Gale. (If you add a Gale, I would find room for an Armor Master in the extra) I'd also cut the Pet Babies for an extra Sign and Hunting Ground. Also where are the Plovers? I'd get rid of the Rank 6s for them. Those are my suggestions though. [/quote] I use the sisters for the rank 6 monsters. Blackwings don't really work well the way I run this deck. I'll try cutting the babies for the extra Signs & Hunting Grounds. Believe me, I thought about Plover. I wasn't able to find room for him at the time. BUUUUUUUUUT.... overall: -2 Babie Dragons -1 Number 6 +1 Hunting Ground +1 Hysteric Sign + Plover Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 26, 2012 Report Share Posted December 26, 2012 [quote name='Ranma 1/2' timestamp='1356555708' post='6102701'] Not against your suggestions but I have my reasons. I use the sisters for the rank 6 monsters. Blackwings don't really work well the way I run this deck. [/quote] The Sisters still aren't good though, but it's your choice. [quote name='Ranma 1/2' timestamp='1356555708' post='6102701'] Believe me, I thought about Plover. I wasn't able to find room for him at the time. BUUUUUUUUUT.... overall: [/quote] I'd say you need at least 2. Link to comment Share on other sites More sharing options...
Ranma 1/2 Posted December 27, 2012 Author Report Share Posted December 27, 2012 [quote name='~British Soul~' timestamp='1356556599' post='6102717'] The Sisters still aren't good though, but it's your choice. I'd say you need at least 2. [/quote] The only thing the sisters are used for in this is Ground and rank 6. Ground's trigger effect is overused in this deck, to be honest. I can't find room for a second one. Link to comment Share on other sites More sharing options...
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