Anbu-of-Sand Posted December 26, 2012 Report Share Posted December 26, 2012 I always find myself coming back to YGO during any School Break; it's like some sort of guilty pleasure of mine >_> But yeah, here's the Deck. [spoiler=(Current) Version 2.0] [img]http://i.imgur.com/YLJk4.png[/img] [/spoiler][spoiler=Version 1.0] [img]http://i.imgur.com/TKKj4.png[/img] [/spoiler] So yeah, help me improve on this because I have no idea what I'm doing with this Deck; after testing it a couple of times it works fairly well, only problem being drawing into near all spells first turn. You'll have to bare with me here since I haven't played in four or so months and am not sure on how to build these guys. Link to comment Share on other sites More sharing options...
NoshpalStefan Posted December 26, 2012 Report Share Posted December 26, 2012 I think you're doing fine, except maybe you should lower the number of spells and increase the number of traps, since I don't think just 2 Royal Decrees agrees so much with these guys. But, I haven't really taken the time to build these and test them so I guess I don't know as well, but I do know that you need some protective Traps such as the Solemn Brigade and others. If nothing else, you can at least take out book of moon, the two Mystical and maybe even Dark Hole. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted December 26, 2012 Author Report Share Posted December 26, 2012 [quote name='LiteratureDude96' timestamp='1356505652' post='6102317'] I think you're doing fine, except maybe you should lower the number of spells and increase the number of traps, since I don't think just 2 Royal Decrees agrees so much with these guys. But, I haven't really taken the time to build these and test them so I guess I don't know as well, but I do know that you need some protective Traps such as the Solemn Brigade and others. If nothing else, you can at least take out book of moon, the two Mystical and maybe even Dark Hole. [/quote] I'm thinking about putting the Solemn's in there some how; as of now they're in the side because I'm tight on space in the main. The Royal Decree's have been working fairly well and gives me the power to do things without threat majority of the time. I can consider taking out Book of Moon (was testing it out in there because of Spellbook Magician and Amores) but I'll be keeping the MST's and Dark Hole. Link to comment Share on other sites More sharing options...
NoshpalStefan Posted December 26, 2012 Report Share Posted December 26, 2012 [quote name='Anbu-of-Sand' timestamp='1356506470' post='6102321'] I'm thinking about putting the Solemn's in there some how; as of now they're in the side because I'm tight on space in the main. The Royal Decree's have been working fairly well and gives me the power to do things without threat majority of the time. I can consider taking out Book of Moon (was testing it out in there because of Spellbook Magician and Amores) but I'll be keeping the MST's and Dark Hole. [/quote] Once again, I haven't played these at all, so I don't know what their destruction power is or what kind of special effects there are to replace MST, I know that Priestess destroys one card on the field and that people can bring it out fairly easily each turn, so that's why I though that there is no need for MST. Link to comment Share on other sites More sharing options...
Dementuo Posted December 26, 2012 Report Share Posted December 26, 2012 Amores and Chariot are bad. Justice is good at one. Breaker should be run. You need 3 Spellbook Magician. Run Trags instead of Gorz. 3 Eternity is too much, and I'd suggest Spellbook of Fate @1. Run Stoic @1 Star Hall is a good card despite disbelief. Run Tsukuyomi. Effect Veiler is a Spellcaster and you should be running the following synchros: >Arcanite Magician >Tempest Magician >Hyper Librarian >Formula Synchron Strength is OK, though I honestly don't like it since there are better monsters. If you choose to not run Strength, drop every Rank 5 and 6. You should play Wonder Wand. You should consider Apprentice Magician. Hierophant is bad and shouldn't be run at anything more than 1. Brought to you by your local Spellbook player. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted December 26, 2012 Author Report Share Posted December 26, 2012 [quote name='Dem The Magic Dragon' timestamp='1356507011' post='6102325'] Brought to you by your local Spellbook player. [/quote] I took many of your suggestions into consideration. I couldn't find room for Wonder Wands and Apprentice though :/ [img]http://i.imgur.com/YLJk4.png[/img] Thoughts? Link to comment Share on other sites More sharing options...
Dementuo Posted December 26, 2012 Report Share Posted December 26, 2012 [quote name='Anbu-of-Sand' timestamp='1356507861' post='6102327'] I took many of your suggestions into consideration. I couldn't find room for Wonder Wands and Apprentice though :/ [img]http://i.imgur.com/YLJk4.png[/img] Thoughts? [/quote] Looks a hell of a lot better. Really, it does. Just a protip at this point: If you have a Tower in your grave, banish that before any other spellbook. Eternity can recycle those, and Tower recycles everything else, making your supply of Spellbooks essentially infinite. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted December 26, 2012 Author Report Share Posted December 26, 2012 [quote name='Dem The Magic Dragon' timestamp='1356508001' post='6102328'] Looks a hell of a lot better. Really, it does. Just a protip at this point: If you have a Tower in your grave, banish that before any other spellbook. Eternity can recycle those, and Tower recycles everything else, making your supply of Spellbooks essentially infinite. [/quote] Thanks And will remember that. Any specific cards I should consider running in the side? And any combos / possibly loops worth mentioning? I know I can use Secrets and Eternity with Junon + Tower for constant use of her effect (which the end result overall will be even better with Star Hall), but that's basically the only combo I know / remember to use. Link to comment Share on other sites More sharing options...
Dementuo Posted December 26, 2012 Report Share Posted December 26, 2012 [quote name='Anbu-of-Sand' timestamp='1356508412' post='6102333'] Thanks And will remember that. Any specific cards I should consider running in the side? And any combos / possibly loops worth mentioning? I know I can use Secrets and Eternity with Junon + Tower for constant use of her effect (which the end result overall will be even better with Star Hall), but that's basically the only combo I know / remember to use. [/quote] Remember that Justice's effect can be activated during either player's End Phase. Also, side deck cards: Kycoo Maxx C Mind Crush Rivalry of Warlords Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted December 26, 2012 Author Report Share Posted December 26, 2012 [quote name='Dem The Magic Dragon' timestamp='1356508705' post='6102337'] Remember that Justice's effect can be activated during either player's End Phase. [/quote] Forgot about that, thanks for the reminder. And never even considered / thought of Rivalry so thanks for that suggestion as well. Link to comment Share on other sites More sharing options...
Dementuo Posted December 26, 2012 Report Share Posted December 26, 2012 No problem. I'm more or less the only Spellbook player on YCM (At least, the most knowledgeable one), so you can ask me anything anytime about the deck. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted December 30, 2012 Author Report Share Posted December 30, 2012 Bump; testing so far has been going quite well. Haven't been able to test against things like Dark Worlds yet but the Deck stood it's ground against Dino Rabbits and Chaos Dragons I keep on seeing people run Spellbook of the Master / Sefer though, saying it's a must; is it really that good? My Deck's been working perfectly fine without it. I'm really tight on space in the Deck (everything's been working so well with each other) but it'd be nice to find room for 2 if possible; I have a feeling I'll have to get rid of either Breakers or Strength for it though D;. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted December 30, 2012 Report Share Posted December 30, 2012 I've never seen the need for breaker...at all Junon/priestess does the job for you and you should be hitting backrow anyway. Now if this is real life then...fine I guess. You should still take out the breakers they sit there and are possible beat sticks with star hall which slow you down from spamming book magic. I would say neg those for either Apprentice, stoic, justice, wonder wand, or another veiler some combination of those cards. Second I think fate is bad, it takes away priestess bullets and goes against tower which gave the deck its recycle option to begin with. I say replace it with another star Hall. Nothing says fun like making your monsters perpetual beatsticks with veiler searchers. Link to comment Share on other sites More sharing options...
Dementuo Posted December 30, 2012 Report Share Posted December 30, 2012 [quote name='Beginning446' timestamp='1356880835' post='6106062'] I've never seen the need for breaker...at all Junon/priestess does the job for you and you should be hitting backrow anyway. Now if this is real life then...fine I guess. You should still take out the breakers they sit there and are possible beat sticks with star hall which slow you down from spamming book magic. I would say neg those for either Apprentice, stoic, justice, wonder wand, or another veiler some combination of those cards. Second I think fate is bad, it takes away priestess bullets and goes against tower which gave the deck its recycle option to begin with. I say replace it with another star Hall. Nothing says fun like making your monsters perpetual beatsticks with veiler searchers. [/quote] Breaker is good since it answers to Rai-Oh, baits out backrow, and acts as one of the deck's [i]only[/i] beaters. I'd take Strengths out before Breakers since Strength really is nothing more than a beater. And what are you talking about, Fate is incredibly good. As a Mid-to-Late-Game topdeck, being able to banish [i]any card[/i] as a +0 is undeniably good, and even though it takes away Priestess bullets and Tower fodder, remember that Fate is a spellbook too, and essentially replenishes one of the books it banishes. Oh, and Fate can also be used in conjunction with Eternity to recycle other Spellbooks just like Tower and Priestess+Fate would do. Not to mention, Fate is searchable. And one more thing. Fate can also be Book of Moon. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted December 30, 2012 Author Report Share Posted December 30, 2012 I will most likely keep the Breakers; I havea feeling that I may have to get rid of the Strength's sooner or later but I love them so much in this Deck ;_; Also, opinions on Spellbook of the Master / Sefer ? Like I said earlier, people keep on telling me it's a MUST at 3 but I seem to be doing fine without it >_> I wouldn't see the harm in running 1-2 though. Link to comment Share on other sites More sharing options...
Dementuo Posted December 30, 2012 Report Share Posted December 30, 2012 [quote name='Anbu-of-Sand' timestamp='1356902558' post='6106395'] I will most likely keep the Breakers; I havea feeling that I may have to get rid of the Strength's sooner or later but I love them so much in this Deck ;_; Also, opinions on Spellbook of the Master / Sefer ? Like I said earlier, people keep on telling me it's a MUST at 3 but I seem to be doing fine without it >_> I wouldn't see the harm in running 1-2 though. [/quote] For the sake of the 30spellbook.deks, 3 Sefer is an absolute "Must-have". Otherwise, 2 is a perfect number, as is most everything else in the deck, bar a few exceptions. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted December 30, 2012 Author Report Share Posted December 30, 2012 [quote name='Dem Gem Carbuncle' timestamp='1356902666' post='6106397'] For the sake of the 30spellbook.deks, 3 Sefer is an absolute "Must-have". Otherwise, 2 is a perfect number, as is most everything else in the deck, bar a few exceptions. [/quote] I see. As from my Deck though I think the only way to make room for them is removing the Strengths. I'll probably test the Deck out with and without the Strengths and see which I prefer. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted December 30, 2012 Report Share Posted December 30, 2012 [quote name='Dem Gem Carbuncle' timestamp='1356894788' post='6106237'] Breaker is good since it answers to Rai-Oh, baits out backrow, and acts as one of the deck's [i]only[/i] beaters. I'd take Strengths out before Breakers since Strength really is nothing more than a beater. And what are you talking about, Fate is incredibly good. As a Mid-to-Late-Game topdeck, being able to banish [i]any card[/i] as a +0 is undeniably good, and even though it takes away Priestess bullets and Tower fodder, remember that Fate is a spellbook too, and essentially replenishes one of the books it banishes. Oh, and Fate can also be used in conjunction with Eternity to recycle other Spellbooks just like Tower and Priestess+Fate would do. Not to mention, Fate is searchable. And one more thing. Fate can also be Book of Moon. [/quote] Breaker: Star Hall exist...everything is a beater. Monsters that shouldn't be beaters are beaters so the deck should pretty easily get over Rai-oh unless its a first turn Rai-oh. As for baiting out back row the only realistic backrow it could bait out is Solemn and no one would/should drop a solemn on breaker knowing that you're playing prophecy. In other circumstances you should be playing smart enough to call Junon/Priestess out either with Wisdom for protection or life for revival. I would have taken the Strengths out as well..but I thought this was IRL so Sefer doesn't exist yet and the deck maker was trying to make some more xyz plays. You really don't need your extra deck when playing prophecy its just good to have so that was the logic in going Breaker over strength. Fate: I simply disagree fate (and Eternity for that matter) are not that good because they are mid-to-late game cards. The fact that they are two of the only spell books (usable anyway) that will sit dead in your hand when you open with them is what kills it. Yes you could potentially be a book of moon, book of moon could also be a book of moon and it doesn't take away Priestess bullets. Which by the way is one of the most important downsides. You already have Tower and Priestess competing for resources you should not be adding another late game spell card that goes against that. As for comboing with Eternity...Priestess does that too. So yeah if you have banished spellbooks then Eternity is useful (which is why that card is bad to open with as well). As for being searchable all spell books are searchable via the effects of certain spell books. I would say Star Hall is more lucrative because it turns everything into a rai-oh answer. Sefer: 2 is the magic number as Sefer adds soooo much speed to the deck and sooo many counters on Star Hall that it becomes trollish at some point. Sure one can do fine without it, but why would you. Remember if less is more then think how much more "more" is. lol Finally if you had to get rid of the Strengths you should replace them with Trago's. The whole deck is nothing but constant hand advantage so it's usually a great 3k otk stopper. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted December 31, 2012 Author Report Share Posted December 31, 2012 I'll test this sooner or later but so far I'm seeing I should: -2 Strength of Prophecy +2 Tragoedia -2 ?? +2 Spellbook of the Master Link to comment Share on other sites More sharing options...
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