~British Soul~ Posted December 19, 2012 Report Share Posted December 19, 2012 [center]I jumped on th bandwagon when they were added onto DN, so this is my version:[/center] [center][spoiler=Version 1][/center] [center][img]http://i.imgur.com/6Ilfj.png[/img][/center] [center][/spoiler][/center] [center]Version 2:[/center] [center][img]http://i.imgur.com/Njpo5.png[/img][/center] [center]Ragequit count: 7[/center] [center]Gogogo[/center] Link to comment Share on other sites More sharing options...
-Doodle Posted December 19, 2012 Report Share Posted December 19, 2012 How does Crane work here with only 2 copies of cards that can summon it? Unless I'm missing something... Link to comment Share on other sites More sharing options...
FreelancerRaiko Posted December 19, 2012 Report Share Posted December 19, 2012 Tried to get this and only drew s/t for all opening hands. Seriously what's with people and only have like barely even 1/4 of monsters in their decks? Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 19, 2012 Author Report Share Posted December 19, 2012 [quote name='FreelancerRaiko' timestamp='1355940813' post='6098180'] Tried to get this and only drew s/t for all opening hands. Seriously what's with people and only have like barely even 1/4 of monsters in their decks? [/quote] I'll quote what Miror B. said on DN forums: [quote name='Miror B.' timestamp='1355892033' post='811214'] Not all decks need 20 monsters. [/quote] [quote name='-Doodle' timestamp='1355939955' post='6098172'] How does Crane work here with only 2 copies of cards that can summon it? Unless I'm missing something... [/quote] It worked as an extra Icarus target if it was lieing dead in my hand, though I considered getting rid of them for Pet Baby Dragons, as well as one of the Swallow's Nests for an Avarice. Link to comment Share on other sites More sharing options...
ihop Posted December 19, 2012 Report Share Posted December 19, 2012 Have you considered Gale? It's an Icarus/Swallow's Nest target, goes up to 1500 with Hunting Ground out and lets you go for Ancient Faerie Dragon which is hilarious. Link to comment Share on other sites More sharing options...
Sora1499 Posted December 19, 2012 Report Share Posted December 19, 2012 Flying Kamakiri is absolutely crazy in this deck. It's like running 6 channelers. You only need 1 pet dragon, and the cyber harpy lady isn't necessary. Link to comment Share on other sites More sharing options...
ihop Posted December 19, 2012 Report Share Posted December 19, 2012 [quote name='Archlord Sora' timestamp='1355951126' post='6098299'] Flying Kamakiri is absolutely crazy in this deck. It's like running 6 channelers. You only need 1 pet dragon, and the cyber harpy lady isn't necessary. [/quote] What are you talking about? Flying Kamikari is poor, when you only run 1 Pet Dragon you lose when you draw it and Cyber Harpy Lady is a 1900 beater that grabs you the field spell, which is broken, and deck thins. Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 19, 2012 Author Report Share Posted December 19, 2012 [quote name='Archlord Sora' timestamp='1355951126' post='6098299'] Flying Kamakiri is absolutely crazy in this deck. It's like running 6 channelers. You only need 1 pet dragon, and the cyber harpy lady isn't necessary. [/quote] Flying Kamakiri is crap, I dropped it because it done NOTHING for the deck. Pet Dragon @1 is not enough, and I changed the Cyber Hapie for #1 though it's down to preference whether you run Harpie #1s or Cyber Harpies. [quote name='Kettleblack' timestamp='1355951055' post='6098298'] Have you considered Gale? It's an Icarus/[b]Swallow's Nest[/b] target, goes up to 1500 with Hunting Ground out and lets you go for Ancient Faerie Dragon which is hilarious. [/quote] If I ran Gale, I won't be able to use Swallow's Nest on it.Gale sounds hilarious though as a tech. [quote name='Kettleblack' timestamp='1355951230' post='6098301'] Cyber Harpy Lady is a 1900 beater that grabs you the field spell, which is broken, and deck thins. [/quote] Cyber Harpie is a 1800 beatstick, Queen searches the Field Spell. Link to comment Share on other sites More sharing options...
Sora1499 Posted December 19, 2012 Report Share Posted December 19, 2012 [quote name='Kettleblack' timestamp='1355951230' post='6098301'] What are you talking about? Flying Kamikari is poor, when you only run 1 Pet Dragon you lose when you draw it and Cyber Harpy Lady is a 1900 beater that grabs you the field spell, which is broken, and deck thins. [/quote] Cyber harpy lady is the 1800 one that doesn't do anything. Harpie queen is the 1900 beater that youre referring to and definitely should be run at 3. Flying kamakiri grabs your channeler, deck thins, adds soooo much consistency to the deck, and provides material for plover or big eye. How is it bad, again? Link to comment Share on other sites More sharing options...
ihop Posted December 19, 2012 Report Share Posted December 19, 2012 Oops I do apologise. Yeah I'd always run the 3rd 1 over the Cyber. Brain Fart. Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 19, 2012 Author Report Share Posted December 19, 2012 [quote name='Archlord Sora' timestamp='1355951661' post='6098312'] Flying kamakiri grabs your channeler, deck thins, adds soooo much consistency to the deck, and provides material for plover or big eye. How is it bad, again? [/quote] Insect. Link to comment Share on other sites More sharing options...
Sora1499 Posted December 19, 2012 Report Share Posted December 19, 2012 Plover only needs WIND mats. Besides, you never leave it on the field, you grab channeler. Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 19, 2012 Author Report Share Posted December 19, 2012 [quote name='Archlord Sora' timestamp='1355952438' post='6098335'] Plover only needs WIND mats. Besides, you never leave it on the field, you grab channeler. [/quote] No Harpie.dek I have seen run Kamakiri, nor have anyone suggested it. Do the math. Link to comment Share on other sites More sharing options...
Sora1499 Posted December 19, 2012 Report Share Posted December 19, 2012 My deck runs it, and really likes it. Maybe that's just my build. Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 19, 2012 Author Report Share Posted December 19, 2012 This is the build that DN forums suggested for me: [img]http://i.imgur.com/bXM9K.png[/img] The changes from the OP to this was: - Party, + Gale (Reasoning: 3 Party is overkill) - 3 Upstart. +3 CotH (Compared this to running Upstart in Gadgets.) Link to comment Share on other sites More sharing options...
Cherz Posted December 19, 2012 Report Share Posted December 19, 2012 3 Hunting ground. Its all I have to say. Link to comment Share on other sites More sharing options...
ihop Posted December 19, 2012 Report Share Posted December 19, 2012 Hysteric Party is the last card I'd cut, if you draw it you're going to win and if you draw 2 it doesn't matter because you're going to win anyway. Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 19, 2012 Author Report Share Posted December 19, 2012 [quote name='Cherry Valance' timestamp='1355956232' post='6098392'] 3 Hunting ground. Its all I have to say. [/quote] A lot of builds I've seen run Hunting Grounds @2. [quote name='Kettleblack' timestamp='1355956290' post='6098393'] Hysteric Party is the last card I'd cut, if you draw it you're going to win and if you draw 2 it doesn't matter because you're going to win anyway. [/quote] They said 3 was overkill, but I'll re-add it in for 1 of the CotH. Link to comment Share on other sites More sharing options...
ihop Posted December 19, 2012 Report Share Posted December 19, 2012 Hunting Ground at 3 isn't necessary as you basically run 5 anyway and it's better to max out Queen as it Deck thins and can be used as a beater if you draw multiples. Link to comment Share on other sites More sharing options...
Sora1499 Posted December 19, 2012 Report Share Posted December 19, 2012 [quote name='Cherry Valance' timestamp='1355956232' post='6098392'] 3 Hunting ground. Its all I have to say. [/quote] Hunting ground *can* clog at 3. It's more of an accessory than a necessity, honestly. And I take back the kamakiri advice: it's not good in there. Link to comment Share on other sites More sharing options...
ihop Posted December 19, 2012 Report Share Posted December 19, 2012 Also play Symbols of Heritage over call because that card is Premature Burial. Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 19, 2012 Author Report Share Posted December 19, 2012 [quote name='Kettleblack' timestamp='1355956785' post='6098406'] Also play Symbols of Heritage over Call because that card is Premature Burial. [/quote] Not to mentionm Queen and Channeler are HLs in the grave, and yeah its faster. so... -3 CotH + 1 Party + 2 Symbols of Heritage. Link to comment Share on other sites More sharing options...
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