Zeppeli Gyro Supreme Posted December 13, 2012 Report Share Posted December 13, 2012 Just for fun. I could make a card for every Stand/character's special attack that I remember, but... Meh. Most of these I think are very underpowered, but I couldn't think of any other way to replicate their effects at the time. Sunlight Yellow Overdrive! Equip Spell Card When the selected monster battles a DARK or Zombie-Type monster, before the Damage Step, banish that monster face-down and inflict 500 damage to your opponent's Life Points. Star Platinum - Star Burst (AKA Oraoraoraoraoraoraoraoraoraora!!!) Normal Spell Card Select 1 Attack Position monster you control. This turn, that monster may attack all monsters your opponent controls once each. The World - Time Stop Normal Trap Card During the Main Phase this card was activated, neither player can activate other card effects. This card's activation cannot be negated. Muda! Counter Trap Card Activate only while you control a face-up Level 7 or higher monster. Negate an effect monster effect or spell card's activation and effect and banish that card, then inflict 500 damage to your opponent's Life Points for each "Muda!" in your Graveyard. Crazy Diamond - Healing Fist Normal Spell Card Add 1 card from your Graveyard to your hand that was destroyed this turn (either by battle or a card's effect other than its own). Cheap Trick's Cheap Trick Equip Spell Card If the equipped monster is destroyed as a result of battle, Special Summon it to your opponent's side of the field in face-up Attack Position and its ATK becomes 0. Killer Queen - Another One Bites the Dust Normal Spell Card Destroy 1 monster on the field. Special Summon that monster to your opponent's side of the field during your opponent's next End Phase. Destroy the monster Special Summoned by this effect during your following End Phase. Gold Experience - Creation of Life Quick-Play Spell Card Special Summon 1 Spell or Trap Card in your Graveyard as a monster with (Earth/Beast/1/500/500). When that card is destroyed as a result of battle during your opponent's turn, inflict damage to your opponent's Life Points equal to the ATK of the monster that destroyed it. Gold Experience - Invigorate Normal Trap Card Select 1 monster on the field. Until the End Phase of your next turn, that monster cannot be Used. Moody Blues - Rewind Normal Spell Card Select 1 Monster or Spell Card in your opponent's Graveyard that your opponent had activated the effect of last turn. Activate that card's effect as your own. King Crimson - Time Skip Quick-Play Spell Card It becomes the next Phase in the duel (if this card is activated during Main Phase 1, the turn player may choose to enter their Battle Phase or immediately end their turn). Stone Free - String Form Equip Spell Card Equip only to a monster you control. Once per turn, during your Main Phase, you may halve the ATK of the equipped monster until the End Phase. During that turn, the equipped monster is unaffected by your opponent's card effects. Kiss - Double Sticker Equip Spell Card Special Summon 1 "Kiss Token" (?/?/?/1000/1000) with the same name, Type, Attribute, and Level of the equipped monster. When that token is destroyed other than as a result of battle, destroy this card. When this card is removed from the field, destroy the equipped monster. Weather Report - Raining Frogs Normal Spell Card Decrease the ATK of all monsters your opponent controls by 800 and their Level by 1. If an opponent's monster's ATK becomes 0 by this effect, it is destroyed. Stairway to Heaven - Time Acceleration Normal Trap Card During this turn, you may activate 1 Spell or Trap Card from your hand. Tusk: Act II - Golden Rectangle Normal Spell Card During the End Phase of your opponent's next turn, destroy 1 card in the same column this card was activated in. If this card's effect is negated, add it to your hand during the End Phase of the turn. Tusk: Act IV - Infinite Spiral Normal Trap Card Activate only by paying 1000 Life Points when your opponent activates an Effect Monster's effect. Return that monster to the owner's hand. Whenever a monster of the same name as the returned monster activates its effect, negate that monster's effect and banish it. Steel Ball - Seeker Spiral Quick-Play Spell Card Activate only when a monster is Summoned. Change the battle position of the Summoned monster and inflict damage to your opponent's Life Points equal to its Level x100. Cream Starter - Meat Spray Quick-Play Spell Card Target 1 monster on the field. Select and activate 1 of the following effects: * During this turn, it cannot be destroyed as a result of battle. * Decrease the ATK and DEF of the selected monster by 500. Scary Monsters - Dio-Saur Continuous Spell Card When a Dinosaur-type monster battles an opponent's monster, destroy the opponent's monster during the End Phase of the next turn and Special Summon 1 "Diosaur Token" (Earth/Dinosaur/3/1200/0) in face-up Attack Position on your side of the field. D4C (Dirty Deeds Done Dirt Cheap) - Infinite Dimensions Normal Spell Card Select 1 monster on your side of the field. Select and activate 1 of the following effects: * If the selected monster is destroyed this turn, Special Summon 1 monster with the same name from your hand or Deck. * Special Summon 1 monster with the same name from your hand. Civil War - Regression of Sin Quick-Play Spell Card This card can only be activated as Chain Link 1. Select 1 monster on your side of the field and 1 monster on your opponent's side of the field. All effects affecting the first monster affect the second monster instead until the End Phase of the turn. Tattoo You! Normal Spell Card Select 1 monster you control. Special Summon as many "Tattoo Token"s (?/?/100/100) as possible with the same Type and Attribute as the selected monster. Completed Corpse Equip Spell Card When this card is activated, flip a coin. If Tails, return this card to the deck. The equipped monster gains 300 ATK and its effect(s) cannot be negated. If the equipped card would be destroyed, return this card to the owner's hand instead. Soft & Wet - Soap Bubbles Normal Spell Card Select 1 face-up card on the field. Negate its effect until the End Phase of your next turn. Link to comment
newhat Posted December 14, 2012 Report Share Posted December 14, 2012 Time Skip would be really mean during Main Phase 2. Link to comment
Zeppeli Gyro Supreme Posted December 14, 2012 Author Report Share Posted December 14, 2012 Now that I think of it, Time Skip became another stall card, since it can be used during your opponent's Battle Phase... Maybe I should make it so it can only be used during a Main Phase? Link to comment
newhat Posted December 14, 2012 Report Share Posted December 14, 2012 You can still skip your opponent's Main Phase 1 and make them go into the Battle Phase with no monsters. You can change it if you want, but it will still stall. Link to comment
Zeppeli Gyro Supreme Posted December 14, 2012 Author Report Share Posted December 14, 2012 Yes, though more situationally, so that it can't just be abused whenever in something like Final Countdown. Link to comment
Zeppeli Gyro Supreme Posted December 23, 2012 Author Report Share Posted December 23, 2012 Added stuff from parts 6, 7, and 8. Link to comment
Zeppeli Gyro Supreme Posted December 25, 2012 Author Report Share Posted December 25, 2012 Barmp. No comments or suggestions? Maybe nobody here has seen/read JoJo's Bizarre Adventure? Link to comment
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