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[Finished]Sora's Epic Series Contest #4


Sora1499

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...................Do you intentionally spell my name Zazu? It's quite annoying, cause you're not the first to do so. Anyways, here's my entries. I know they're pretty bad.
[spoiler=Spell]
[img]http://i1077.photobucket.com/albums/w473/Zaziuma/PointofNoReturn-1.png[/img]
LORE: Target up to 3 of your Set Spell/Trap Cards. While this card is face-up: Until your next Standby Phase, they cannot be destroyed by Card Effects, and you cannot activate them. Up to 3 times: You can discard 1 card during either players turn to target 1 of those cards; you can activate that card. Destroy this card during your next Standby Phase.[/spoiler]
[spoiler=Trap]
[img]http://i1077.photobucket.com/albums/w473/Zaziuma/SearchoftheLost.png[/img]
LORE: Activate during your opponent's End Phase. When you would do your normal Draw Phase, instead of drawing a card, banish it face-down (nobody gets to see it). Then, next time you would draw a card, you can draw that card instead.[/spoiler]

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[quote name='Archlord Sora' timestamp='1355246771' post='6090717']
@Zazu
Jeez, chillax, I'm just being friendly. No need to get your jimmies rustled over a silly nickname. ^-^
[/quote]it's not you it's people, it's really annoying. Especially since people always think I got it from Runescape. RUNESCAPE FOR GODS SAKE! Anyways off topic sorry.

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[spoiler='New Riryoku cards']
[spoiler=Riryoku Storm]
Trap
Halve the ATK of every monster on the field, until the End Phase. On your next turn, double the ATK of every monster on the field, until the End Phase.[/spoiler]
[spoiler=Chaos Riryoku]
Quick-Play Spell
Select 2 face-up monsters on the field. Halve the DEF of 1 monster, and add that amount to the ATK of the other monster, until the End Phase.
[/spoiler]
[/spoiler]

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Alright, here is everything...

[spoiler=Spell Card]
Capitalizing from a Fall from Grace
Quick-Play Spell
[i]Both players banish the monster with the most ATK on their respective fields. (If it's a tie, the respective players choose the monster they banish.) Then, both players can Special Summon 1 Level 4 or lower monster from their respective hands.[/i]
[/spoiler]
[spoiler=Trap Card]
Destruction Prevention
Continuous Trap
[i]If a card(s) you control would be destroyed by an opponent's card effect: You can discard 1 card instead. This effect does not apply to this card. If this card is destroyed and in your Graveyard during your next Draw Phase: You can add this card to your hand instead of conducting your Normal Draw.[/i][/spoiler]

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Haze, at first, I was a bit iffy on. I thought that maybe it pushed the boundary just a little bit. But then I realized that it would completely revolutionize our format, bringing back easy-pop as well as disrupting combos in their tracks. I liked it because it was innovative.

The other card I also really liked because its a trap version of maxx c, or it can destroy stuff if need be. So your opponent, no matter what, is left with dead combo pieces for you to pick off, not herpderp OTK next turn with torrential.

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Your fist card wasn't bad, probably used when something you have is about to die. I found it to be a bit slow, however, because it is a technical -2 until the end phase when it becomes a +0. Too slow for the meta. It would have been fine if you got the cards during the standby. The second one was kinda iffy... I was really unsure about the Xyz ruling. If it prevents the monsters from being used as xyz material, then it's not bad, but not up to par with the meta. Otherwise it's complete trash.

Overall: Good ideas, but they had unnecessary nerfs or they could have used a few buffs. Your cards were around the 5-6 mark.

@Beginning446, your cards were around 4-5. You did quite well, but I think Greed is Good lost you a few points. Chain Oblideration is awesome! :D

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