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Madness Jack - Spring-Loaded Nightmare


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Madness Jack - Spring-Loaded Nightmare
WIND / Level 8
[Machine / Effect]
Must be Special Summoned by it's own effect, and cannot be Summoned in other ways. You can Special Summon this card(from your Hand) or in face-down Defense Position(from your Graveyard), by destroying 2 Tokens you control. Once per turn, you can flip this card into face-down Defense Position. When this card is Flipped face-up: You can Target 1 monster on the field; Return the Target to it's owner's Hand. If this card inflicts battle damage to the Opponent: Draw 1 card. You can only control 1 "Madness Jack - Spring-Loaded Nightmare"
ATK / 2600 DEF / 2400
[spoiler=Others]
[spoiler=Monster]
Clockwork Box of Mystery
EARTH / Level 4
[Machine / Effect]
When this card is flipped face-up: Add to your hand 1 "Madness Jack - Spring-Loaded Nightmare" from your Deck. If this card is in Defense Position, You can Discard 1 card: Change this card to Attack Position and Special Summon 1 Jack in the Box Token(DARK/Level 4/Machine/2000ATK/0DEF). This Token cannot declare a direct attack, be Tributed, and is destroyed if this card is removed from the field OR changed to Defense Position. Then, this card cannot be changed to Defense Position, except by a card effect, and cannot be selected as an attack target while you control another "Jack in the Box Token".
ATK / 0 DEF / 2000

Golden Clockwork Box
LIGHT / Level 4
[Machine / Effect]
If a "Clockwork Box" monster you control is destroyed as a result of battle, you can Special Summon this card(from your Hand). If this card is Summoned in this way: target 1 attack-position monster on the field; Destroy the Target. If this card is destroyed as a result of battle: Special Summon 1 Springparts Token(EARTH/Level 1/Machine/0ATK/0DEF). This Token cannot be Tributed.
ATK / 0 DEF / 1500

Large Clockwork Box
EARTH / Level 4
[Machine / Effect]
When this card is Flipped face-up: Special Summon 1 "Clockwork Box" monster from your Deck, except "Large Clockwork Box", in face-down Defense position. Then, Special Summon 1 Springparts Token(EARTH/Level 1/Machine/0ATK/0DEF). This Token cannot be Tributed.
ATK / 500 DEF / 1500

Rebounding Spring
EARTH / Level 3
[Machine / Effect]
Battle damage to either player from battles involving this card is 0. If this card battles an Opponent's monster, Special Summon 1 Springparts Token(EARTH/Level 1/Machine/0ATK/0DEF). This Token cannot be Tributed. During the end Phase of a turn in which this card was destroyed as a result of battle: Add to your hand 1 "Rebounding Spring" from your Deck.
ATK / 1000 DEF / 1000

Many Springs
FIRE / Level 2
[Machine / Effect]
FLIP: Special Summon up to 2 "Many Springs" from your Deck. You can Tribute this card: Send any number of "Many Springs"(s) you control to the Graveyard; Special Springparts Tokens(EARTH/Level 1/Machine/0ATK/0DEF) up to the number of monsters Sent to the Graveyard in this way, +1. These Tokens cannot be Tributyed.
ATK / 0 DEF / 0[/spoiler]
[spoiler=Spell]
Magic Box
Spell
Activate 1 of these:
•Discard 1 "Clockwork Box" monster: Draw 2 cards.
•Activate if you control no monsters: Add to your hand 1 "Madness Jack - Spring-Loaded Nightmare" from your Deck. Then, Special Summon 1 Springparts Token(EARTH/Level 1/Machine/0ATK/0DEF). This Token cannot be Tributed.

Whimsical Battle Stage
Spell / Field
Face-up "Madness Jack - Spring-Loaded Nightmare"s cannot be Targeted by card effects. If a monster declares a direct attack, the Opponent of the Attacking monster can send 1 card from their Hand to the Graveyard: Special Summon 1 Blocker Box Token(LIGHT/Level 4/Machine/0ATK/2000DEF) to that player's side of the field. If this card is destroyed by your Opponent's card effect, while you control a face-up "Madness Jack - Spring-Loaded Nightmare": Draw 2 cards.[/spoiler]
[spoiler=Trap]
Suckerpunch Box
Trap
Target 1 face-up monster: Change it's battle position and Decrease it's ATK and DEF by 800 until the End Phase. Then, Special Summon 1 Springparts Token(EARTH/Level 1/Machine/0ATK/0DEF). This Token cannot be Tributed.

Suddenly Boxes
Trap
Activate when the Opponent declares a Direct Attack. Special Summon "Clockwork Box" monster(s) from your Deck, up to the number of monsters the Opponent controls. During the End Phase of this turn, monsters Summoned by this effect are returned to your Deck.[/spoiler][/spoiler]

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D Hero Dash Guy is suing you for image rights.

Anyway, seems needlessly compicated. Surely just 'Clockwork' tokens would suffice for everything.

Jack's effects clash pretty badly. It can either bounce monsters, or it can draw cards by... destroying them. Tbh the flip effect and bouncing cards suits Jack better than a generic draw effect.

There's too many graveyard effects for my liking. Topdecking or Magic Boxing Jack and then using Large CBox and Many Springs effects would be like 'da hell?' Magic Box; 800 LP to add a boss to hand and half fulfill its summoning conditions, or if the need takes fill grave and draw 2. Seriously?

Suckerpunch box is pretty poor, but Suddenly Boxes is pretty good esp with its drawback of returning to deck.

All in all, I kinda expect better of ya Armz.

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[quote name='Bahamut Shark' timestamp='1354568161' post='6084305']
All in all, I kinda expect better of ya Armz.[/quote]
Ehh, it was a rough idea.
Looked better in my head.

....
Why don't I get comments on my better ideas? >___>

EDIT: Re-worked some stuff, and basically removed the Graveyard shenanigans(Except for Jack)

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