Aerion Brightflame Posted November 28, 2012 Report Share Posted November 28, 2012 [img]http://i.imgur.com/zPtrh.png[/img] So yeah, fixes? This is the ideal build, I'll probably end up having to scrape some other choices for the extra, so suggestiond for that is appreciated. Link to comment Share on other sites More sharing options...
ihop Posted November 28, 2012 Report Share Posted November 28, 2012 What are the 4 things between Trags and E-Tele? Also Card Trooper is amazing in here. Link to comment Share on other sites More sharing options...
~British Soul~ Posted November 28, 2012 Report Share Posted November 28, 2012 [quote name='Kettleblack' timestamp='1354129901' post='6080261'] What are the 4 things between Trags and E-Tele? [/quote] Hushed Psychic Cleric and Time Escaper. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted November 28, 2012 Report Share Posted November 28, 2012 Distinct Feeling that Time Escaper shouldn't be here...unless you're running Overdrive Teleporter. Clerics are nice and help you keep advantage...so -2 Escapers, +2 Card Troopers. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted November 28, 2012 Author Report Share Posted November 28, 2012 I was thinking the same if I'm honest. The issue shall be finding such troopers. Decks I'm likely to meet are: Merlanteans, Wind-Ups Infernity Rabbit Dark World And probably Sam's, HERO's or Spellbooks. Decent side cards for those? Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted November 28, 2012 Report Share Posted November 28, 2012 Gozen Match is your best friend against Sams, HEROes, Wind-Ups and Rabbits. Thunder King Rai-Oh is quite effective against Spellbooks, HEROes (if you play him right), and Wind-Ups as well as Rabbit (to some extent). Shadow-Imprisoning against Dark World and Infernities. It'll stop them cold, well except for Grapha or if they neg your trap. Against Mermails...oh boy. That's going to be a toughy...the closest I can say is maybe D.Fissure, but that can screw with your deck also. Link to comment Share on other sites More sharing options...
SpectralMaliceX Posted November 29, 2012 Report Share Posted November 29, 2012 Soul Drain for the side. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted November 29, 2012 Report Share Posted November 29, 2012 [quote name='SpectralMaliceX' timestamp='1354189436' post='6080843'] Soul Drain for the side. [/quote] That would disrupt most of his banish plays .-. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 29, 2012 Report Share Posted November 29, 2012 [quote name='Chance Furlong' timestamp='1354136748' post='6080383'] Distinct Feeling that Time Escaper shouldn't be here...unless you're running Overdrive Teleporter. Clerics are nice and help you keep advantage...so -2 Escapers, +2 Card Troopers. [/quote] It can be useful since blinking your monster does not make Cleric or Wizard lose their target. Can stop a veiler, and can stop you from pointlessly banishing a monster for Wizard when it gets smacked with a TT on summon. Anyways, 3 Witch is a must. Some people even run a Giant Rat as a fourth Witch. The extra looks good, but you will want to consider Hyper Psychic Blaster, or less preferably, Overmind Archfiend. If you have either of them. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted November 30, 2012 Author Report Share Posted November 30, 2012 Welp I've settled on a side for now with what I've managed to beg/borrow from people. Its not ideal. Becuase of Soul drains negatives on me, I've sided more stuff to make Axon Easier, since some testing has show Axon really pulls through. Any other suggestions. Updated the OP with the new list. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 1, 2012 Report Share Posted December 1, 2012 I personally prefer Hyper Psychic Blaster. He's really only a beatstick, but he is easier to summon/synchro climb into, and can get around pesky walls/turn the tide of the duel for you under certain conditions. However, there are a number of people who also run Overmind Archfiend before they think about playing Blaster. I personally don't think that Trooper at 2 fits here. I guess it could work, but you're more likely to mill spells/traps than monsters. I only play it in Psychics if I have 20+ monsters. Also, you should be running Gorz. Do you not have it? Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted December 1, 2012 Author Report Share Posted December 1, 2012 Card trooper is kinda iffy for me. I've tested it and its kinda meh, but I'm willing to test it more unless other people have recomendations. As for the level 9 synchro, frankly I'm going to make them so little that I'm thinking of swapping it for Mist Wurm. Since, I can't think of when I wouldn't want it... Gorz is a no no... the only guy I know who is willing to part with there one wants £30. I refuse to spend that much on cardboard, for my locals anyhow. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 2, 2012 Report Share Posted December 2, 2012 I don't remember how I even got mine, so I wasn't sure how easy it was to come by. If you have Mist Wurm, you could use it, though the main point of it being a psychic is Wizard/Cleric revival. Link to comment Share on other sites More sharing options...
ihop Posted December 2, 2012 Report Share Posted December 2, 2012 I could go to my locals and buy a Gorz for £2, I dunno what he's doing. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted December 3, 2012 Author Report Share Posted December 3, 2012 Bumping this for any final suggestions for the thing? Still not entirely sure on Card Trooper... Any final replacements for it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.