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[Finished]Hell's Kitchen: The Card Game: YCM Edition (Started)


Kazooie

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[spoiler=Alfred]

I can't say the card is great, but it is at least a usable +0. I suppose there is some niche Token deck or maybe Reptillianes that could use it, but almost anything else would rather use Upstart Goblin or Reckless Greed. [/spoiler]

[spoiler=S-Jam]

Sadly, it's not that useful. Special Summons from the hand that rely on battle destruction are generally meh at best, and this is no exception. The second effect is cool, but shuffling it into the deck doesn't do you much good since you don't really want it in the first place.[/spoiler]

[spoiler=It appears]

S-Jam. Take off your jacket and leave Hell's Kitchen. You won't be receiving the grand prize.[/spoiler]

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I'm feeling a bit peckish, so let's not have as many cards as we did last round. This round, as a team, I want 3 cards, one Spell, one Monster, and one Trap card.

Your cards must support a Duel Terminal archetype. You may choose which archetype, but the cards must be made as a team.

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