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[Finished]Sora's Epic Series Contest #2


Sora1499

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Great job to all who participated in the first contest! In this beloved card game of ours, it's always bugged me that our meta is entirely reliant on archetypes that spam a crapload of monsters without any player-player interaction whatsoever. Your job is to create an archetype. The catch? Only 2 of the cards you make can have "Special summon" in their card text and there can be no extra deck monsters.

[spoiler='Rules']1. Follow the above requirements. Duh!
2. Written cards are fine.
3. Cards are due by midnight this Friday. You may edit your card to your heart's desire until midnight this Friday.
4. You must make 7 cards, and of those 7, at least 5 must be monsters. There is no maximum, and you may post support spell/trap cards. Go wild! :D
5. No stallburn archetypes. If you do stallburn I will halve your score.[/spoiler]

[spoiler='Judgment']Balance: -/10
Usability: -/15
OCG: -/5
Creativity: -/10
*Card Design: -/10

*By card design, I mean that I want you guys to create a set that is both fun to duel with and against, not like any of the tier 1 decks last format. (shudders) [/spoiler]

[spoiler='Prizes']First: 15 points
Second: 12 points
Third: 8 points [/spoiler]

Best of luck! :)

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I'm done the general idea and my cards, though I probably will edit them. As you probably have figured out, these cards revolve around the use of Mausoleum of the Emperor. It can bring out strong cards pretty well, but its lack of hand advantages limits and balances it... I think... And fortunately, Ultimate Offering is Limited.

[spoiler='The Cards']
[spoiler='Monsters']
[img]http://yugico.com/customcard/143901.jpg[/img]
[img]http://yugico.com/customcard/143904.jpg[/img]
[img]http://yugico.com/customcard/143907.jpg[/img]
[img]http://yugico.com/customcard/143912.jpg[/img]
[img]http://yugico.com/customcard/143914.jpg[/img]
[img]http://yugico.com/customcard/143919.jpg[/img]
[img]http://yugico.com/customcard/143927.jpg[/img]
[/spoiler]
[spoiler='Spells']
[img]http://yugico.com/customcard/143924.jpg[/img]
[img]http://yugico.com/customcard/143929.jpg[/img]
[/spoiler]
[/spoiler]

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[spoiler=Da Cartos][color=#DAA520][b]The Wizards Council - Llewella[/b][/color]
[color=#DAA520][b]Level 4[/b][/color]
[color=#DAA520][b]DARK[/b][/color]
[color=#DAA520][b]Effect[/b][/color]
[color=#DAA520][b]Spellcaster[/b][/color]
[color=#DAA520][b]LORE: Once per turn, you can select one monster your opponent controls. Pay Life Points equal to the selected monsters level x500 and destroy the selected monster. Once per turn you can select a monster on the field, pay Life Points equal to the monsters level x400 and remove the selected monster from play.[/b][/color]
[color=#DAA520][b]ATK: 1000[/b][/color]
[color=#DAA520][b]DEF: 1000[/b][/color]

[color=#DAA520][b]The Wizards Council - Qweldion[/b][/color]
[color=#DAA520][b]Level 4[/b][/color]
[color=#DAA520][b]FIRE[/b][/color]
[color=#DAA520][b]Effect[/b][/color]
[color=#DAA520][b]Spellcaster[/b][/color]
[color=#DAA520][b]LORE: Once per turn, you can discard up to three cards. If you do, inflict damage to your opponent equal to the amount of cards you discarded x300[/b][/color]
[color=#DAA520][b]ATK: 1900[/b][/color]
[color=#DAA520][b]DEF: 1300[/b][/color]

[color=#DAA520][b]The Wizards Council - Dierdre[/b][/color]
[color=#DAA520][b]Level 5[/b][/color]
[color=#DAA520][b]WATER[/b][/color]
[color=#DAA520][b]Effect[/b][/color]
[color=#DAA520][b]Spellcaster[/b][/color]
[color=#DAA520][b]LORE: Once per turn, select one monster your opponent controls. Pay 1500 Life Points, and put one Curse Counter on that monster. During your End Phase: You can pay 1000 Life Points to add Spell Cards equal to the amount of Curse Counters on the field from your Graveyard to your Deck.[/b][/color]
[color=#DAA520][b]ATK: 2000[/b][/color]
[color=#DAA520][b]DEF: 2300[/b][/color]

[color=#DAA520][b]The Wizards Council - Corwin[/b][/color]
[color=#DAA520][b]Level 6[/b][/color]
[color=#DAA520][b]LIGHT[/b][/color]
[color=#DAA520][b]Effect[/b][/color]
[color=#DAA520][b]Spellcaster[/b][/color]
[color=#DAA520][b]LORE: You can Special Summon this card (from your hand) by sending two Spell Cards from your Deck to the Graveyard. When this card is Special Summoned, Special Summon one "Wizards Council" monster from your Graveyard, except "The Wizards Council - Corwin".[/b][/color]
[color=#DAA520][b]ATK: 2400[/b][/color]
[color=#DAA520][b]DEF: 2200[/b][/color]

[color=#00FFFF][b]Council Meeting[/b][/color]
[color=#00FFFF][b]Spell Card[/b][/color]
[color=#00FFFF][b]LORE: Add one "The Wizards Council" monster from your Deck to your hand.[/b][/color]

[color=#00FFFF][b]Seal of the Council[/b][/color]
[color=#00FFFF][b]Spell Card[/b][/color]
[color=#00FFFF][b]Continuous[/b][/color]
[color=#00FFFF][b]LORE: Your opponent cannot Special Summon monsters from the Deck, or add any cards from their deck to their hand, except by drawing them. While you control a face-up Spellcaster-type monster, this card cannot be destroyed by card effects.[/b][/color]

[color=#800080][b]Council Security[/b][/color]
[color=#800080][b]Trap Card[/b][/color]
[color=#800080][b]Counter[/b][/color]
[color=#800080][b]LORE: Banish three Spell Cards from your Graveyard to negate the activation and effect of a spell, trap, or monster effect, and destroy it. [/b][/color]

[b][color=#800080]Council Recruitment[/color][/b]
[b][color=#800080]Trap Card[/color][/b]
[b][color=#800080]Normal[/color][/b]
[b][color="#800080"]LORE: Special Summon one Level 4 or lower monster from your opponents Graveyard on your side of the field in Defense Position. Its effects are negated, and it's type becomes Spellcaster.[/color][/[/b]spoiler]


UBER-iffy on the OCG of that last one.

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[quote name='AznKvn' timestamp='1353978205' post='6078780']
Aixdivadis.....
[/quote]

Yeah, I know, I gotta mess around with the wording

O_o... dunno why I didn't see that, maybe I got all sad after the "only 2 monsters with Special Summon in their text" and stopped reading. Thanks.

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[spoiler=TFOR-EN001]
The Forgotten Desperado
****
DARK
Warrior/Effect
1400/1000
[i]When this card is Normal Summoned: Banish 1 card from your opponent's hand.[/i][/spoiler]
[spoiler=TFOR-EN002]
The Forgotten Monarch
******
DARK
Warrior/Effect
2300/1800
[i]Cannot be Normal Summoned or Set. Must first be Special Summoned by adding 1 banished monster to its owner's Deck or Graveyard. When this card is Special Summoned from the hand: Banish 1 card on the field and the top card of your opponent's Deck.[/i][/spoiler]
[spoiler=TFOR-EN003]
The Forgotten Defender
****
DARK
Warrior/Effect
1300/1900
[i]When your opponent selects a "The Forgotten" monster as an attack target: You can add 1 banished monster to your Graveyard; this card becomes the attack target instead. When this card is destroyed by a card effect: You can banish 1 monster your opponent controls.[/i][/spoiler]
[spoiler=TFOR-EN004]
Return of the Forgotten
Normal Spell
[i]Add 1 banished monster to your hand.[/i][/spoiler]
[spoiler=TFOR-EN005]
Call of the Forgotten
Normal Spell
[i]Add 1 "The Forgotten" monster from your Deck to your hand.[/i][/spoiler]
[spoiler=TFOR-EN006]
The Forgotten Prince
******
DARK
Warrior/Effect
2000/1800
[i]Cannot be Normal Summoned or Set. Must first be Special Summoned by banishing 1 monster in your hand or Graveyard. If banished monster would be returned to your Deck: You can add it to your hand instead. While this card is face-up, card effects cannot be activate or resolved in the Graveyard. When this card is destroyed: Banish this card and 1 card in your opponent's Graveyard.[/i][/spoiler]
[spoiler=TFOR-EN007]
The Forgotten Merchant
****
DARK
Warrior/Effect
0/0
[i]When you draw this card: Banish it; draw 1 card. If a card you control would be banished while this card is banished: You cann add that card to your Deck instead.[/i][/spoiler]

An anti-meta style archetype that refuels the hand and Deck at the same time. Looks good to me, so I hope you agree. This archetype can also work well with D.D., so they can open up more plays.

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[s]Ugh, cardmaker still not working. I was gonna post, but hold on.[/s] Done!
[spoiler=Entry]
[spoiler=About] So ritual summon is tributing a monster to summon another one. I thought about it and it's like melting metal down to make another thing. So you melt metal in a furnace, furnace=furnus. So they had to be machines, then FIRE because of furnace. It was coincidental (not really) that these are FIRE and Gishki's are WATER. Also banishing kills Gishki, whereas this revolves around it. The rituals are named after chess pieces, but that was coincidental as the pictures I found reminded me of the chess pieces. The effects were added on with the chess pieces in mind. I'm going to post the whole "set" (it's a pun... like chess set...) in the RC forum soon. You can check out the other "pieces" if you want.[/spoiler]


[img]http://i45.tinypic.com/wtwyyw.jpg[/img]

[img]http://i45.tinypic.com/69000w.jpg[/img]
It's a pun. You know the phrase "purification by fire", purification by furnus... get it? xP

[img]http://i49.tinypic.com/f2so5x.jpg[/img]

[img]http://i45.tinypic.com/1sz2nk.jpg[/img]
[spoiler=Lore]This card counts as a whole Tribute for the Ritual Summon of a FIRE Ritual Monster. If this card is banished, you can add 1 "Furnus" card from your Graveyard or Banished Pile to your hand (except "Furnus Retriever").[/spoiler]

[img]http://i47.tinypic.com/34zlxxz.jpg[/img]
[spoiler=Lore]If this card is banished, you can Special Summon this card. You can only use this effect once per turn. Face-up "Furnus" Monsters you control can't be targeted by card effect. If you control another face-up FIRE monster, you can Tribute this card to add 1 "Furnus" card from your Deck to your hand.[/spoiler]

[img]http://i49.tinypic.com/16bj23k.jpg[/img]
[spoiler=Lore]This card must first be summoned with a "Furnus" Ritual Spell card. If this card were to be destroyed by a card effect, you can return 2 of your banished FIRE monsters to your Deck instead. Once per turn, you can banish 1 monster from your hand to destroy 1 card on the field.[/spoiler]
The rook piece can protect the king in chess, this protects itself instead of others but whatever. The rook can easily eliminate pieces off the board, so can this so to speak.

[img]http://i48.tinypic.com/2lufdxz.jpg[/img]
[spoiler=Lore]This card must first be summoned with a "Furnus" Ritual Spell card. You can Tribute a FIRE monster you control to have this card attack directly this turn. If you activate this effect, no other monsters can attack this turn. If this card destroys a monster by battle, you can banish 1 FIRE monster from your Graveyard to draw 1 card.[/spoiler]
The knight piece is the only piece that can move ignoring the pieces in it's path. Like this, this guy can attack directly.
[/spoiler]

Also, please take into account how well macro/D fissure would work with this. ^^

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I have a question.

Cannot we use real cards as part of our archetype?
ie. If I included "dokurorider" in a motorcycle gang thing archetype. (which, btw, I'm not trying to do)

if so, can we include more than one real card?

the rules say 7 of them must be made, so does that mean that aside from those 7(+), I can add real cards?

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I have an idea for an Archetype, but I'm having trouble with the name. Is it okay if the Archetype name includes already named cards? Specifically, would something like a 'Sonic' archetype be against the rules, because they already have a 'Sonic Duck' in the real game, even if I don't actually include it as part of my 7?

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Well to avoid further mishaps with Alphabet Supporter I'll just go with written cards

[spoiler: Sanctuary]

[spoiler: Monsters]

[color=#ff8c00]Estelle, Cleanser of Sanctuary [/color]
Effect/Light/Fairy
1700/1200/Lvl 4

When you normal summon another Fairy type monster; add one "Sanctuary" spell card from your deck to your hand. The effect of "Estelle, Cleanser of Sanctuary" can only be used once per turn.

[color=#ff8c00]Jill, Soul of Sanctuary[/color]
Effect/Light/Fairy
2750/2500/Lvl 8

When this monster destroys another monster by battle, add 1 LIGHT Fairy type monster whose attack is equal to or lower than the monster that was destroyed from your deck to you hand. If you control "Sanctuary in the Sky" you can Normal Summon this monster without tributes.

[color=#ff8c00]Janelle, Archandroid of Sanctuary[/color]
Effect/Light/Fairy
1600/1600/Lvl 3

When you Normal Summon another Fairy-Type monster target 1 spell or trap card your opponent controls. Destroy the targeted card. If you control "Sanctuary in the Sky" then this card gains the following effect: When a Fairy-Type monster you control declares an attack your opponent cannot activate spell or trap cards till the end of the Damage Step.

[color=#ff8c00]Joleg, Sanctuary's Emissary of the Ordinary[/color]
Effect/Light/Fairy
1900/1000/Lvl 4

When you summon another Fairy type monster target 1 monster your opponent controls; the targeted monsters effect is negated till the end of the turn. The effect of "Joleg Sanctuary's Emissary of the Ordinary' can only be activated once per turn. If you control "Sanctuary in the Sky" then you can activate the effect of "Joleg Sanctuary's Emissary of the Ordinary more than once per turn.

[color=#ff8c00]Esperanza, Muse of Sanctuary[/color]
Effect/Light/Fairy
1000/1100/Lvl 2

When this card is sent to the graveyard you gain an additional Normal Summon during your next Main Phase 1. If you control "Sanctuary in the Sky" this card gains the following effect: You can discard this card to draw 1 card. You only gain both of these effects once per turn.

[color=#ff8c00]Archlord Domini[/color]
Effect/Light/Fairy
2800/2300/Lvl 8

You can Tribute Summon this monster with up to 3 tributes. This monster gains the effects of the monsters used to Tribute Summon it. If you control "Sanctuary in the Sky" then this monster gains the following effect: Once per turn you can target 1 level 4 or lower LIGHT Fairy type monster in your graveyard and special summon it. If you do then this monster cannot attack this turn.

[/spoiler]

[spoiler: Spells]

[color=#008000]Sanctuary Blessings[/color]
Normal Spell
During this turn when a fairy type monster(s) you control is sent to the graveyard draw 1 card for each monster sent to the graveyard (max 5).

[color=#008000]The Core of the Sanctuary[/color]
Continuous Spell
When this card is activated add 1 "Sanctuary in the Sky" card from your deck to you hand. While this card is face-up on the field all LIGHT Fairy-type monsters you control gain 200 ATK for every LIGHT Fairy-type monster in your graveyard. If you control "Sanctuary in the Sky" then this card gets the following effect: When a LIGHT Fairy-type monster you control destroys a monster by battle and sends it to the graveyard, draw 1 card.

[color=#008000]Throne Room Inside the Sanctuary[/color]
Field Spell
This cards name is treated as "Sanctuary in the Sky." Once per turn when Fairy type monster you control activates its effect you may special summon one Fairy type monster from your deck equal to that Fairy's level. As long as this card is face up on the field your level 8 or higher LIGHT Fairy-type monsters cannot be destroyed by the effects of your opponents spell or trap cards.

[/spoiler]

[spoiler: Traps]

[color=#ee82ee]Sanctuary Defense System[/color]
Continuous Trap
As long as this card is face up on the field other your opponent cannot destroy other spell and trap cards you control with card effects. If you control Sanctuary in the Sky then this card gains the following effect: Once per turn target one card your opponent controls and destroy it.


[color=#ee82ee]Sanctuary Soul Swap[/color]
Normal Trap
Send two LIGHT Fairy type monsters you control to target 2 LIGHT Fairy type monsters in your graveyard. Add the first target to your hand, and special summon the second target. If you control "Sanctuary in the Sky" this card gains the following effect: The activation and resolution of this card cannot be negated.

[/spoiler]

[/spoiler]

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I want to join :D

[color=#800000]Mischievous Magician[/color]
[color=#800000]Level 3 light[/color]
[color=#800000]Spellcaster/Effect[/color]
[color=#800000]During either player's turn, when a monster you control attacks or is attacked, you can send this card from your hand to the graveyard to have that monster gain 600 atk during damage calculations only. As long as this card is face-up on the field, all "Mischievous" monsters you control gains 400 atk.[/color]
[color=#800000]800 atk/1200 def[/color]

[color=#800000]Mischievous Magician Girl[/color]
[color=#800000]level 4 light[/color]
[color=#800000]Spellcaster/Effect[/color]
[color=#800000]When "Mischievous Magician" is discarded from your hand due to its own effect, you can special summon this card from your hand. During your opponent's battle phase when this card is destroyed by battle while there are no other cards on your field, end the battle phase immediately.[/color]
[color=#800000]700 atk/1400 def[/color]

[color=#800000]Mischievous Summoner[/color]
[color=#800000]level 1 light[/color]
[color=#800000]Spellcaster/Tuner[/color]
[color=#800000]When this card is discarded from your hand to the graveyard, special summon it and 1 level 3 or lower monster from your graveyard with its atk turned to 0 nd its effect negated. Destroy this card and the special summoned monster durng the end phase of the turn this card's effect is activated.[/color]
[color=#800000]500 atk/900 def[/color]


[color=#800000]Mischievous Warrior[/color]
[color=#800000]level 4 light[/color]
[color=#800000]Warrior/Effect[/color]
[color=#800000]This card is also treated as a spellcaster-type as long as this card is face-up on the field. When a "Mischievous" monster(s) is sent to the graveyard, this card gains 400 atk until the end phase of your opponent's end phase.[/color]
[color=#800000]1600 atk/1000 def[/color]

[color=#800000]Mischievous Mage[/color]
[color=#800000]level 7 light[/color]
[color=#800000]Spellcaster/Effect[/color]
[color=#800000]This card gains 200 atk for every "Mischievous" monsters you control. During battle between this attacking card and a defense position whose DEF is lower than the ATK of this card, inflict the difference as battle damage to your opponent's life points. This card can't b destroyed by the effects of traps.[/color]
[color=#800000]2200 atk/2000 def[/color]

[color=#0000ff]Mischievous Call[/color]
[color=#0000ff]normal spell[/color]
[color=#0000ff]Add 1 "Mischievous" monster from your deck to your hand. You can discard 1 card to add this card from your graveyard and place it to the bottom of your deck and shuffle the deck afterwards.[/color]

[color=#0000ff]Wand of the Light Summoners[/color]
[color=#0000ff]equip spell[/color]
[color=#0000ff]Equip this card to a spellcaster monster you control. The equipped monster gains 200 atk. When the equipped monster successfully inflicted battle damage to your opponent, add 1 LIGHT spellcaster-type monster from your graveyard to your hand. When you added 3 cards from your graveyard to your hand by this effect, destroy this card and the monster that has been equipped with this card.[/color]

[color=#800080]Mischievous Tricks[/color]
[color=#800080]normal trap[/color]
[color=#800080]Select 1 "Mischievous" monster you control. Add it to your deck and shuffle it and draw 1 card afterwards. All effect damage you take this turn is turned to 0.[/color]

[color=#800080]LOL I don't think if these cards will work but I tried my best...[/color]

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