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Evil HEROes


MrInpachi

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Here's what I think:

Monsters (20):
x3 Evil HERO Infernal Gainer
X3 Evil HERO Infernal Prodigy
x3 Evil HERO Malicious Edge
x2 Elemental HERO Wildheart
x2 Elemental HERO Avian
x2 Elemental HERO Burstinatrix
x2 Elemental HERO Clayman
x2 Elemental HERO Sparkman
x1 Phantom Magician

Spells (13):
x1 Dark Hole
x1 Heavy Storm
x1 Monster Reborn
x1 Card Destruction
x1 Silent Doom
x1 The Shallow Grave
x3 Dark Fusion
x2 Polymerization
x1 Super Polymerization
x1 De-Fusion

Traps (7):
x1 Call of the Haunted
x1 Solemn Judgment
x1 Mirror Force
x1 Solemn Warning
x1 Magic Cylinder
x1 Hero Signal
x1 A Hero Emerges

Extra (15) (all x1):
Evil HERO Dark Gaia
Evil HERO Infernal Sniper
Evil HERO Inferno Wing
Evil HERO Lightning Golem
Evil HERO Malicious Fiend
Vision HERO Trinity
Vision HERO Adoration
Elemental HERO Absolute Zero
Elemental HERO Nova Master
Elemental HERO Great Tornado
Elemental HERO Gaia
Elemental HERO Escuridao
Elemental HERO The Shining
Number 39: Utopia
Number 16: Shock Master

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Dark Calling=Miracle Fusion for Evil Heroes, so you should definitely add that. Emergency Call and RotA should be included for consistency, as well as Stratos and Prisma. I don't think Card Destruction will be very helpful. A Hero Emerges is random, I don't recommend using it. Also, with the way your deck is, I don't see how you could summon Dark Gaia.

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