Jump to content

Wizards of Breol Forest [PG-13/Started/Accepting]


Recommended Posts

  • Replies 623
  • Created
  • Last Reply

[quote name='Neph' timestamp='1357613431' post='6114853']
Wait, if I choose Swordmage, can I shoot like "aura missiles" off the blade or stuff? And with work, deflect some magic blasts and such with the blade?
[/quote]Swordmage turns the sword into your magic implement. It will also make your sword MAAAAAGIC, seeing as you generate a powerful force through the blade. And for spells, just add some spells corrosponding to your magic type that interact with the sword.
[quote name='Ketodama' timestamp='1357613864' post='6114864']
But...I want sword mage....can't think of what the hell to do with it though for spells.

Also I'm gonna find and kill this old man for his insult.
[/quote]You can both have it.

And maybe he wasnt real. Maybe he was placed there by O'neron to guard the tower, and now he's gone forever.

Link to comment
Share on other sites

Well I'm going for Rune Maker.

Sounds like Solid Script and Dark Ericture from Fairy Tail so if it is anything close to that then I want it. Also sounds pretty fun for Beatrice to be a distance fight and not get her hands dirty.

First though I want this opportunity to combine all of the travel spells into one generic travel spell. Second if I understand this magic right here are the five spells Beatrice will learn.

[spoiler: Rune Magic]

Name: Rune of Duplicity
Type: Rune Maker
Recharge: 1 hour
Description: Rune of Duplicity is inscribe in the air. The first thing that touches that inscription that is not an enemy is multiplied by 3 for one hour. (i.e. if a cat touches Rune of Duplicity then there will be 4 cats for 1 hr.)

Name: Rune of Fangs
Type: Rune Maker
Recharge: 3 minutes
Description: Transcribe Rune of the fangs in the air and all allies withing a 20m radius gain an increase in physical strength and agility for 30 minutes.

Name: Rune of Savage Combat
Type: Rune Maker
Recharge: 24 hrs
Description: Transcribe Rune of Savage Combat in the air and all organic lifeforms that the user considers and an ally are immune form status changing magics (except this one of course) and regenerate for 2 hrs.

Name: Rune of Absolute Literacy
Type: Rune Maker
Recharge: 3 minutes
Description: By writing runes over other text said text will become legible and understandable to the user and anyone else the user wills it too.

Name: Rune of Self
Type: Rune Maker
Recharge: 2 hours
Description: Silvest will write a Rune on himself allowing him to change/add/modify any of his physical characteristics for 1 hour.

[/spoiler]

Link to comment
Share on other sites

Rune Maker is the art of inscribing runes into the air to activate the power of those runes.

Example

Name: Rune of Twilights Beacon
Type: Rune Maker
Recharge: 24 hours
Effect: You inscribe the Rune of Twilights Beacon into the air, causing X effect to happen to X.

If you target a specific creature like Silvest the description would be more like

Effect: You inscribe the Rune of Twilights Beacon onto Silvest, causing him to gain X effects for Y duration.

Oh yeah, Toklo is a bear CUB btw guys xD

Link to comment
Share on other sites

Sorry for the holdup, but I'm really having difficulty coming up with spells. All the same, since you never said anything on the matter, I'm just going to ask the question directly. Since Alaster could pretty much not have skills in magic more different than ice and the like, would he still take up the icy appearance if I picked swordmage for him?

Link to comment
Share on other sites

[spoiler=Mel's new Spells]
Name: Rattling Shot
Type: Seeker(Channels Death Magic)
Recharge: 30 Seconds
Effect: You shoot an arrow charged with Death Magic at a target enemy. If it hits, the enemy is affected with Rattling Shot for three hours. When an enemy is affected by Rattling Shot, it takes extra damage from Death magic.

Name: Storm of Arrows
Type: Seeker(Channels Lighting Magic)
Recharge: 20 minutes
Effect: You launch five arrows into the air, and they cause a lightning storm to appear, with the centre of it being the five arrows. If an arrow hits a target, they are electrocuted.

Name: Phoenix Arrow
Type: Seeker(Channels Fire Magic)
Recharge: 1 Hour
Effect: When you fire a Phoenix Arrow, the arrow bursts into flame, and the fire takes on a semblance of a phoenix as the arrow streaks towards its target. This arrow will always strike true against targets not protected by magic. When the arrow strikes, it explodes into a fireball, and the cry of a phoenix can be heard.

Name: Strike of the World Serpent
Type: Seeker(Channels Primal Magic)
Recharge: 3 Hours
Effect: The power of the World Serpent guides your next shot to hit perfectly.

Name: Primal Spirit Transformation
Type: Seeker(Channels Primal Magic)
Recharge: 10 Minutes
Effect: The Seekers animal spirit turns into its full form. A bear cub spirit will turn into a full-grown likeness of Ursa Major, the Great Bear that watches over the night sky. A fawn will turn into a Deer the likeness of the Great Horned One, the Elk guardian of the gates of reality. And so on.[/spoiler]

Swordmages! Try to model your stuff like I did with mine with the (Channels X Magic).

Link to comment
Share on other sites

Well, here's the swordmage spells for Alaster. I'll post in the IC once I'm done with this.

[spoiler=Swordmage]

Name: Surging Flame
Type: Swordmage (Channels Fire Magic)
Recharge: 10min
Effect: Alaster drives his blade into an enemy before channeling the power of flame deep inside of them. In addition to doing a fair amount of damage to the target, this bypasses any resistance to fire born of a resistant hide which a creature may have.

Name: Cyclone Blade
Type: Swordmage (Channels Wind Magic)
Recharge: 20min
Effect: Alaster brings to life a violent cyclone around his weapon. This persists for 10 minutes, and due to the intense force of the cyclone grants his attacks the ability to penetrate armor much more efficiently than normal.

Name: Defensive Cyclone
Type: Swordmage (Channels Wind Magic)
Recharge: 1.5 min
Effect: Alaster creates a cyclone around his weapon which, upon parrying a strike from an opponent spreads to their weapon. The power of this cyclone is sufficient that it rips the weapon cleanly out of their hands. Obviously this doesn't work on weapons which are attached to their wielder.

Name: Flaming Swarm
Type: Swordmage (Channels Fire magic)
Recharge: 15min
Effect: Alaster's weapon becomes engulfed in flames, and by moving it in a slashing motion he "breaks" the flames into a several hundred small needles. From there, he can direct these needles to strike up to seven separate targets. If he is aware of a weak spot and its location upon one or more of these targets, he can direct the needles to strike it. Given that to hit multiple targets the swarm must be divided, it does less damage to an individual the more separate targets he is striking with it.[/spoiler]

Link to comment
Share on other sites

scratch my earlier post. I'll be a Seeker as well, but with a javelin. Will I also need a little pet of my own?

[spoiler='Seeker Spells']

Name: Imperish
Type: Seeker (Channels Light Magic)
Recharge: 3 hours
Effect: Causes a sense of bursting courage and Reaal is invulnerable for 15 seconds. Can only be used while holding the bonded javelin.

Name: Impulse
Type: Seeker (Channels Light Magic)
Recharge: 5 minutes
Effect: Launches the bonded javelin imbued with light at high velocity, visibly distorting the air. Has high impact force. Reliable up to 25 ft.

Name: Pandemic Thrust
Type: Seeker (Channels Death Magic)
Recharge: 1 hour
Effect: Thrusts forward with the bonded javelin imbued with Death magic. Causes air surrounding Reaal to become bleak and corrosive gale as it rushes forward. Causes harsh acid burns and loss of breath. Gale dissipates at approximately 10 ft.

Name: Corrupted Maw
Type: Seeker (Channels Death Magic)
Recharge: 3 hrs
Effect: The bonded javelin is speared into the ground, which then surges and cracks apart, letting loose tendrils of steaming black tar reaching for foes to grasp. Effects a radius of 10 ft.

Name: World Serpent's Return
Type: Seeker (Primal Magic)
Recharge: Can only be used while the bonded javelin is not in Reaal's hands.
Effect: The bonded javelin becomes a black snake spirit and returns to Reaal, assuming its weaponized form only in Reaal's grasp.

Name: Primal Spirit Transformation
Type: Seeker (Primal Magic)
Recharge: 10 minutes
Effect: The Seeker's animal spirit metamorphoses to its true form. In this case, Reaal's black mamba grows to a colossal size, in likeness to the World Serpent.
[/spoiler]

not sure if the fourth spell (Corrupted Maw) is Death or Ruin.

Link to comment
Share on other sites

Nonono, you dont get a pet :3

Swordmage isnt Primal.

Also uh...you're kinda risking ticking off Toklo by pushing Mel over. Wanna rethink that? Because he's liable to grow into a full-grown magic-proof bear at any moment ;3

EDIT: Actually, instead of siking Toklo on you, I'd have Mel wake up, think he just tipped over on his own, and replace himself.

SECOND EDIT: Either that or have Toklo wake up, growl at Alastar, wake Mel up, and have Mel replace himself that way. IDK.

Link to comment
Share on other sites

Toklo is a spirit bear....please tell me how you plan to take down a spirit with a big hunk of metal xD

[quote name='Ketodama' timestamp='1357688554' post='6115588']
Mel is going to get hurt by Alaster if he wakes up, and Alaster doesn't have a f*** to give about toklo in the least. And to be honest, I'm pretty damned sure Alaster could take a bear in a fight.

Edit: And you could always have Mel just remain asleep as he is.
[/quote]I have to have Toklo do SOMETHING. You just tipped him over!

Plus, Mel probably isnt even fully asleep yet as hes been there for all of about two minutes.

EDIT: And if he wakes up now, you're proposing hitting Mel in front of En and Reeal, who are both still awake. Very smart.

Link to comment
Share on other sites

Here we go. I shall have a pet snake!

[spoiler='Seeker Spells']
Name: Imperish
Type: Seeker (Channels Light Magic)
Recharge: 3 hours
Effect: Causes a sense of bursting courage and Reaal is invulnerable for 15 seconds. Can only be used while holding the bonded javelin.

Name: Impulse
Type: Seeker (Channels Light Magic)
Recharge: 5 minutes
Effect: Launches the bonded javelin imbued with light at high velocity, visibly distorting the air. Has high impact force. Reliable up to 25 ft.

Name: Pandemic Thrust
Type: Seeker (Channels Death Magic)
Recharge: 1 hour
Effect: Thrusts forward with the bonded javelin imbued with Death magic. Causes air surrounding Reaal to become bleak and corrosive gale as it rushes forward. Causes harsh acid burns and loss of breath. Gale dissipates at approximately 10 ft.

Name: Corrupted Maw
Type: Seeker (Channels Ruin Magic)
Recharge: 3 hrs
Effect: The bonded javelin is speared into the ground, which then surges and cracks apart, letting loose tendrils of steaming black tar reaching for foes to grasp. Effects a radius of 10 ft.

Name: World Serpent's Return
Type: Seeker (Primal Magic)
Recharge: Can only be used while the bonded javelin is not in Reaal's hands.
Effect: The bonded javelin becomes a black snake spirit and returns to Reaal, assuming its weaponized form only in Reaal's grasp.

Name: Primal Spirit Transformation
Type: Seeker (Primal Magic)
Recharge: 10 minutes
Effect: The Seeker's animal spirit metamorphoses to its true form. In this case, Reaal's black mamba grows to a colossal size, in likeness to the World Serpent.
[/spoiler]

not sure if the fourth spell (Corrupted Maw) is Death or Ruin.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...