Cray-Crow Posted January 8, 2013 Report Share Posted January 8, 2013 sorry. didn't know it was in conjunction with the signweaver because of the "all that means". Link to comment Share on other sites More sharing options...
Astolfo Posted January 8, 2013 Report Share Posted January 8, 2013 Wait, if I choose Swordmage, can I shoot like "aura missiles" off the blade or stuff? And with work, deflect some magic blasts and such with the blade? Link to comment Share on other sites More sharing options...
Asriel Dreemurr Posted January 8, 2013 Report Share Posted January 8, 2013 But...I want sword mage....can't think of what the hell to do with it though for spells. Also I'm gonna find and kill this old man for his insult. Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted January 8, 2013 Author Report Share Posted January 8, 2013 [quote name='Neph' timestamp='1357613431' post='6114853'] Wait, if I choose Swordmage, can I shoot like "aura missiles" off the blade or stuff? And with work, deflect some magic blasts and such with the blade? [/quote]Swordmage turns the sword into your magic implement. It will also make your sword MAAAAAGIC, seeing as you generate a powerful force through the blade. And for spells, just add some spells corrosponding to your magic type that interact with the sword. [quote name='Ketodama' timestamp='1357613864' post='6114864'] But...I want sword mage....can't think of what the hell to do with it though for spells. Also I'm gonna find and kill this old man for his insult. [/quote]You can both have it. And maybe he wasnt real. Maybe he was placed there by O'neron to guard the tower, and now he's gone forever. Link to comment Share on other sites More sharing options...
Cray-Crow Posted January 8, 2013 Report Share Posted January 8, 2013 I think i'll go for signweaver. don't have a weapon, and my character doesn't seem the type for a bow or runes. Link to comment Share on other sites More sharing options...
Asriel Dreemurr Posted January 8, 2013 Report Share Posted January 8, 2013 So for me I'd be making more of the same with swordmage eh? That works, but I don't think my appearance should turn icy since I use fire and wind. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted January 8, 2013 Report Share Posted January 8, 2013 Well I'm going for Rune Maker. Sounds like Solid Script and Dark Ericture from Fairy Tail so if it is anything close to that then I want it. Also sounds pretty fun for Beatrice to be a distance fight and not get her hands dirty. First though I want this opportunity to combine all of the travel spells into one generic travel spell. Second if I understand this magic right here are the five spells Beatrice will learn. [spoiler: Rune Magic] Name: Rune of Duplicity Type: Rune Maker Recharge: 1 hour Description: Rune of Duplicity is inscribe in the air. The first thing that touches that inscription that is not an enemy is multiplied by 3 for one hour. (i.e. if a cat touches Rune of Duplicity then there will be 4 cats for 1 hr.) Name: Rune of Fangs Type: Rune Maker Recharge: 3 minutes Description: Transcribe Rune of the fangs in the air and all allies withing a 20m radius gain an increase in physical strength and agility for 30 minutes. Name: Rune of Savage Combat Type: Rune Maker Recharge: 24 hrs Description: Transcribe Rune of Savage Combat in the air and all organic lifeforms that the user considers and an ally are immune form status changing magics (except this one of course) and regenerate for 2 hrs. Name: Rune of Absolute Literacy Type: Rune Maker Recharge: 3 minutes Description: By writing runes over other text said text will become legible and understandable to the user and anyone else the user wills it too. Name: Rune of Self Type: Rune Maker Recharge: 2 hours Description: Silvest will write a Rune on himself allowing him to change/add/modify any of his physical characteristics for 1 hour. [/spoiler] Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted January 8, 2013 Author Report Share Posted January 8, 2013 Rune Maker is the art of inscribing runes into the air to activate the power of those runes. Example Name: Rune of Twilights Beacon Type: Rune Maker Recharge: 24 hours Effect: You inscribe the Rune of Twilights Beacon into the air, causing X effect to happen to X. If you target a specific creature like Silvest the description would be more like Effect: You inscribe the Rune of Twilights Beacon onto Silvest, causing him to gain X effects for Y duration.Oh yeah, Toklo is a bear CUB btw guys xD Link to comment Share on other sites More sharing options...
Asriel Dreemurr Posted January 8, 2013 Report Share Posted January 8, 2013 Sorry for the holdup, but I'm really having difficulty coming up with spells. All the same, since you never said anything on the matter, I'm just going to ask the question directly. Since Alaster could pretty much not have skills in magic more different than ice and the like, would he still take up the icy appearance if I picked swordmage for him? Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted January 8, 2013 Author Report Share Posted January 8, 2013 Yeah. The appearence is icy, but it's the magic pumping through Alastars system and his sword that does it. It's the mark of a swordmage. Link to comment Share on other sites More sharing options...
Asriel Dreemurr Posted January 8, 2013 Report Share Posted January 8, 2013 Alright, just wanted to make sure. Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted January 8, 2013 Author Report Share Posted January 8, 2013 [spoiler=Mel's new Spells] Name: Rattling Shot Type: Seeker(Channels Death Magic) Recharge: 30 Seconds Effect: You shoot an arrow charged with Death Magic at a target enemy. If it hits, the enemy is affected with Rattling Shot for three hours. When an enemy is affected by Rattling Shot, it takes extra damage from Death magic. Name: Storm of Arrows Type: Seeker(Channels Lighting Magic) Recharge: 20 minutes Effect: You launch five arrows into the air, and they cause a lightning storm to appear, with the centre of it being the five arrows. If an arrow hits a target, they are electrocuted. Name: Phoenix Arrow Type: Seeker(Channels Fire Magic) Recharge: 1 Hour Effect: When you fire a Phoenix Arrow, the arrow bursts into flame, and the fire takes on a semblance of a phoenix as the arrow streaks towards its target. This arrow will always strike true against targets not protected by magic. When the arrow strikes, it explodes into a fireball, and the cry of a phoenix can be heard. Name: Strike of the World Serpent Type: Seeker(Channels Primal Magic) Recharge: 3 Hours Effect: The power of the World Serpent guides your next shot to hit perfectly. Name: Primal Spirit Transformation Type: Seeker(Channels Primal Magic) Recharge: 10 Minutes Effect: The Seekers animal spirit turns into its full form. A bear cub spirit will turn into a full-grown likeness of Ursa Major, the Great Bear that watches over the night sky. A fawn will turn into a Deer the likeness of the Great Horned One, the Elk guardian of the gates of reality. And so on.[/spoiler] Swordmages! Try to model your stuff like I did with mine with the (Channels X Magic). Link to comment Share on other sites More sharing options...
Asriel Dreemurr Posted January 8, 2013 Report Share Posted January 8, 2013 Well, here's the swordmage spells for Alaster. I'll post in the IC once I'm done with this. [spoiler=Swordmage] Name: Surging Flame Type: Swordmage (Channels Fire Magic) Recharge: 10min Effect: Alaster drives his blade into an enemy before channeling the power of flame deep inside of them. In addition to doing a fair amount of damage to the target, this bypasses any resistance to fire born of a resistant hide which a creature may have. Name: Cyclone Blade Type: Swordmage (Channels Wind Magic) Recharge: 20min Effect: Alaster brings to life a violent cyclone around his weapon. This persists for 10 minutes, and due to the intense force of the cyclone grants his attacks the ability to penetrate armor much more efficiently than normal. Name: Defensive Cyclone Type: Swordmage (Channels Wind Magic) Recharge: 1.5 min Effect: Alaster creates a cyclone around his weapon which, upon parrying a strike from an opponent spreads to their weapon. The power of this cyclone is sufficient that it rips the weapon cleanly out of their hands. Obviously this doesn't work on weapons which are attached to their wielder. Name: Flaming Swarm Type: Swordmage (Channels Fire magic) Recharge: 15min Effect: Alaster's weapon becomes engulfed in flames, and by moving it in a slashing motion he "breaks" the flames into a several hundred small needles. From there, he can direct these needles to strike up to seven separate targets. If he is aware of a weak spot and its location upon one or more of these targets, he can direct the needles to strike it. Given that to hit multiple targets the swarm must be divided, it does less damage to an individual the more separate targets he is striking with it.[/spoiler] Link to comment Share on other sites More sharing options...
Cray-Crow Posted January 8, 2013 Report Share Posted January 8, 2013 scratch my earlier post. I'll be a Seeker as well, but with a javelin. Will I also need a little pet of my own? [spoiler='Seeker Spells'] Name: Imperish Type: Seeker (Channels Light Magic) Recharge: 3 hours Effect: Causes a sense of bursting courage and Reaal is invulnerable for 15 seconds. Can only be used while holding the bonded javelin. Name: Impulse Type: Seeker (Channels Light Magic) Recharge: 5 minutes Effect: Launches the bonded javelin imbued with light at high velocity, visibly distorting the air. Has high impact force. Reliable up to 25 ft. Name: Pandemic Thrust Type: Seeker (Channels Death Magic) Recharge: 1 hour Effect: Thrusts forward with the bonded javelin imbued with Death magic. Causes air surrounding Reaal to become bleak and corrosive gale as it rushes forward. Causes harsh acid burns and loss of breath. Gale dissipates at approximately 10 ft. Name: Corrupted Maw Type: Seeker (Channels Death Magic) Recharge: 3 hrs Effect: The bonded javelin is speared into the ground, which then surges and cracks apart, letting loose tendrils of steaming black tar reaching for foes to grasp. Effects a radius of 10 ft. Name: World Serpent's Return Type: Seeker (Primal Magic) Recharge: Can only be used while the bonded javelin is not in Reaal's hands. Effect: The bonded javelin becomes a black snake spirit and returns to Reaal, assuming its weaponized form only in Reaal's grasp. Name: Primal Spirit Transformation Type: Seeker (Primal Magic) Recharge: 10 minutes Effect: The Seeker's animal spirit metamorphoses to its true form. In this case, Reaal's black mamba grows to a colossal size, in likeness to the World Serpent. [/spoiler] not sure if the fourth spell (Corrupted Maw) is Death or Ruin. Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted January 8, 2013 Author Report Share Posted January 8, 2013 Yep! Remember to encounter the World Serpent, Ursa Major, and The Great Horned One. They're the Primal Spirits of Breol :3 Also, since you have a Javelin, I'll give you a freebie minispell. Instant recharge, and it basically causes your bonded Javelin to fly back to your hand. Link to comment Share on other sites More sharing options...
Cray-Crow Posted January 8, 2013 Report Share Posted January 8, 2013 oh alright. sweet. i'll start on the last two spells after i eat. Link to comment Share on other sites More sharing options...
Asriel Dreemurr Posted January 8, 2013 Report Share Posted January 8, 2013 Well crap, now I gotta go fix my post. Edit: Actually scratch that, I re-read my post and I made no specific mention of En as taking the swordmage book. Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted January 8, 2013 Author Report Share Posted January 8, 2013 Nonono, you dont get a pet :3 Swordmage isnt Primal.Also uh...you're kinda risking ticking off Toklo by pushing Mel over. Wanna rethink that? Because he's liable to grow into a full-grown magic-proof bear at any moment ;3EDIT: Actually, instead of siking Toklo on you, I'd have Mel wake up, think he just tipped over on his own, and replace himself.SECOND EDIT: Either that or have Toklo wake up, growl at Alastar, wake Mel up, and have Mel replace himself that way. IDK. Link to comment Share on other sites More sharing options...
Asriel Dreemurr Posted January 8, 2013 Report Share Posted January 8, 2013 Mel is going to get hurt by Alaster if he wakes up, and Alaster doesn't have a f*** to give about toklo in the least. And to be honest, I'm pretty damned sure Alaster could take a bear in a fight. Edit: And you could always have Mel just remain asleep as he is. Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted January 8, 2013 Author Report Share Posted January 8, 2013 Toklo is a spirit bear....please tell me how you plan to take down a spirit with a big hunk of metal xD [quote name='Ketodama' timestamp='1357688554' post='6115588'] Mel is going to get hurt by Alaster if he wakes up, and Alaster doesn't have a f*** to give about toklo in the least. And to be honest, I'm pretty damned sure Alaster could take a bear in a fight. Edit: And you could always have Mel just remain asleep as he is. [/quote]I have to have Toklo do SOMETHING. You just tipped him over! Plus, Mel probably isnt even fully asleep yet as hes been there for all of about two minutes. EDIT: And if he wakes up now, you're proposing hitting Mel in front of En and Reeal, who are both still awake. Very smart. Link to comment Share on other sites More sharing options...
Cray-Crow Posted January 8, 2013 Report Share Posted January 8, 2013 Here we go. I shall have a pet snake! [spoiler='Seeker Spells'] Name: Imperish Type: Seeker (Channels Light Magic) Recharge: 3 hours Effect: Causes a sense of bursting courage and Reaal is invulnerable for 15 seconds. Can only be used while holding the bonded javelin. Name: Impulse Type: Seeker (Channels Light Magic) Recharge: 5 minutes Effect: Launches the bonded javelin imbued with light at high velocity, visibly distorting the air. Has high impact force. Reliable up to 25 ft. Name: Pandemic Thrust Type: Seeker (Channels Death Magic) Recharge: 1 hour Effect: Thrusts forward with the bonded javelin imbued with Death magic. Causes air surrounding Reaal to become bleak and corrosive gale as it rushes forward. Causes harsh acid burns and loss of breath. Gale dissipates at approximately 10 ft. Name: Corrupted Maw Type: Seeker (Channels Ruin Magic) Recharge: 3 hrs Effect: The bonded javelin is speared into the ground, which then surges and cracks apart, letting loose tendrils of steaming black tar reaching for foes to grasp. Effects a radius of 10 ft. Name: World Serpent's Return Type: Seeker (Primal Magic) Recharge: Can only be used while the bonded javelin is not in Reaal's hands. Effect: The bonded javelin becomes a black snake spirit and returns to Reaal, assuming its weaponized form only in Reaal's grasp. Name: Primal Spirit Transformation Type: Seeker (Primal Magic) Recharge: 10 minutes Effect: The Seeker's animal spirit metamorphoses to its true form. In this case, Reaal's black mamba grows to a colossal size, in likeness to the World Serpent. [/spoiler] not sure if the fourth spell (Corrupted Maw) is Death or Ruin. Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted January 9, 2013 Author Report Share Posted January 9, 2013 IMO it's ruin, but it looks great :3Have your Snake behave kind of like Toklo. These guys are pretty much like baby spirits. But I really like your post! Although maybe you could have your staff transform itself into the Javelin. Link to comment Share on other sites More sharing options...
Cray-Crow Posted January 9, 2013 Report Share Posted January 9, 2013 errmerrgurrd! I had thought of that before, but i didn't think you'd go for it since you said the implements were only a select few items. but since you've said otherwise now, editing post! Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted January 9, 2013 Author Report Share Posted January 9, 2013 xD Mels bow is his implement now. Yours could be your Javelin. Plus, it'd be really awkward to carry around a staff and a javelin O.o Link to comment Share on other sites More sharing options...
Cray-Crow Posted January 9, 2013 Report Share Posted January 9, 2013 True, true. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.