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Wizards of Breol Forest [PG-13/Started/Accepting]


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Okay, thanks. :D

 

EDIT: [spoiler="Magic"][spoiler="Types"]Primary Magic Type: Dark

Secondary Magic Type: Lightning
Tertiary: N/A[/spoiler]
[spoiler="Spells"][spoiler="Original"]Name: Yin
Type: Dark
Recharge: 2 minutes
Effect: En shoots things resembling a typical fireball, but made of pure Darkness out. This does little more than knock the wind out of someone or temporarily blind them with darkness.

Name: Skotastrapi
Type: Dark OR Lightning
Recharge: 15 minutes
Effect: About a dozen arm-thickness level appendages of pure darkness or lightning (En's choice) appear from En's back, and have clawed hands on the ends, with sharp tips. These can be used to grab things or spear things. The duration of these arms is around a minute or two. If contact occurs with these:

• Lightning zaps and shocks the enemy if En wants it to.

• Darkness clouds and fogs the enemy's mind, slowing thought processes slightly if En wants it to.

Name: Lightning Shockwave
Type: Lightning
Recharge: 1 minute for the "bullets", 30 for the electrocution
Effect: En can either pelt the enemies with makeshift bullets of stinging Lightning, or completely electrocute them. The bullets do little more than knock the wind out of someone, minority stun, or distract the opponent. The electrocution is like a fist, punching the enemy away while shocking them. This is mainly for a get-away. En can fire about 10 bullets before he has to recharge. The bullets are shaped like miniature spears of jagged lightning, and En can help guide the bullets a bit.[/spoiler]

 

[spoiler="Swordsmage Spells"]Name: Rupture

Type: Swordmage (Channels Dark)
Recharge: 4 Hours
Description: En points his sword at a target, and a black beam fires itself and penetrates the unfortunate enemy. From there, the darkness passes into the target, and become quickly replicating, until the darkness literally tears apart the victim. Symptoms start to shoot one hour from initial attack, damage starts immediately, becomes irreparable within about 12 hours from initial attack. Death occurs shortly after. Victims die in excruciating pain. However, an average amount of Light magic can counter it if treated soon enough. Also, the attack can be dodged by people with faster than normal reflexes, parried, or outright blocked. If this attack hits a shiny surface, it will reflect.

Name: Lightning Storm
Type: Swordmage (Channels Lightning)
Recharge: ~1 hour
Description: En charges himself up, then darts around, slashing with a blade that's temporarily almost all pure lightning. Objects that touch En will be jolted. Objects that touch the blade will be shocked badly. En can choose whether or not to have the 'charge up', and can vary intensity of the lightning strength. En can also whirl himself around and around, spinning and slashing like a tornado. En can get quite dizzy after though. The spinning itself around a second. His attacks are all lightning-charged. Also, the speed of this attack is limited to the speed En can normally achieve.[/spoiler]

 

[spoiler="Spells from beating Rautar (1st time)"]Name: Transcendency

Type: Light

Recharge: ~3 hours

Description: A feeling of peace and calm settles in En's conscious mind, while his body reinforces and strengthens itself during this time. En can see each move 'slowed down' and can react accordingly. In essence, En is one step ahead of the enemy in the fight for the duration of the spell. However, this spell lasts around 2 or 3 seconds, and after it ends, the 'shock' from being returned to normal briefly stuns En. This is mainly for avoiding a strike or two, or finishing off a close battle. Also, this is not perfect, and it can only see possible chances, and a person who fights completely randomly can 'beat' this spell.

 

Name: Starfall

Type: Light

Recharge: 10 hours

Description: En jumps up high, then slams his blade down on the ground. When En does that, a small night sky covers the area right above the area of effect (a circle with En as the center with a diameter of around 30-40 feet). Then, around a half-second after this occurs, some of the 'stars' randomly fall, exploding upon impact. The strength of each star depends on the star's size. The smallest are about the size of a basketball, with the largest as big as a slightly large chair. The smallest are stronger, as they are more concentrated, but the area they affect is small. The largest are weaker, but have more range. A direct hit somewhere vital from a star could kill. Otherwise, it would knock the foes unconscious or injure them. The explosion each star makes is relevant to its size. The blast is about a fourth of the star's radius out from the star. For friends though, if they get hit, instead of being blown off their feet, they simply get revitalized, lowering the recharge time for their spells for about 30 minutes. This reduction lasts for a couple of minutes, but can only be used once per hit, but more than 1 hit can have some minor side effects such as headaches, nausea, etc. The greatest weakness of this spell however, is the lack of targeting, meaning you could dodge it. The 'night sky' is about 10 feet above whatever surface En stands on. The low 'sky' means it's easier to be surprised by a blast, but for those with quick reflexes, it's a slightly above average challenge to dodge, which isn't too hard.[/spoiler]

[/spoiler][/spoiler]

 

MAH SPELZZ

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[spoiler='Magix']

Primary: Fire

Secondary: Plant

Tertiary: Ruin

[hr]Sigil of Ruin

RUIN

Cooldown: N/A

Effect: Simply by doing the Sigil of Ruin hand sign before each spell, he is able to transform it into a Ruin version of the spell.

Note: He already sorta knew this, but he just figured it out that he can use the sign before any spell.

 

Pumpkin Scout

FIRE / RUIN / Plant-Type

Cooldown: 1 hour

Effect: Jak pulls out a pumpkin seed and it grows in his hand to become a minion of Fire and Ruin. It takes the form of a small Jack-o-Lantern with bat wings that flies and leaves puffs of dark purple smoke. Jak can see whatever it sees. It's lifespan is 1 hour. It is also an effective suicide bomber, its power is equal to ten Lantern Blasts.

 

The Darkness Descends

RUIN

Cooldown: 1 day

Effect: Jak casts a thick opaque purple fog which he can fully control. He can thicken it so to try to grab or suffocate foe(s), though it's not too effective as it is easy to break out of its hold (think of cotton candy trying to muffle you... not very effective). Mostly, he will use it as a distraction and/or smoke screen. However, the ruin aspect of it weakens anyone who touches it.

[/spoiler]

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But... I specified that its... a pumpkin. It uses Life/Plant Magic to grow, and the mind connection is sorta aether magic. The pumpkin has no will or consciousness. It can fly... well the wings are my connection to Ruin magic cuz bat wings are evilish. Are you sure it's not okay?

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Mel/Beatrice OTP. xD

...Hmmm...yeah idk about all that...its been three days since this journey started lets not start shipping.

 

As for magics....I'll just combine all forms of the Travel into one spell called "The Generic"

 

Name: The Generic

Type: Summoning

Recharge: 3 minutes

Description: Summons up to 10 non-combative creatures that can be used for travel purposes depending on terrain.

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