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Gimmick Puppets


CommanderVolt

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Nothing new here, just changes to the effects of already known anime-only ones.

[b]Gimmick Puppet – Babyface: Fairy/LIGHT Level 1 – 0/0[/b]

During your Main Phase if you control a “Gimmick Puppet” monster: you can banish this card from your graveyard to target 1 monster in your opponents graveyard; Special Summon that monster to your opponents field in defense-position.

[b]Gimmick Puppet - Scarecrow: Machine/DARK Level 4 - 800/2000[/b]

When this face-up card is targeted for an attack; switch this card to defense position. A monster that battles with this card cannot declare an attack for as long as this card remains face-up. Your opponent cannot select other "Gimmick Puppet" Monsters for attack targets except "Gimmick Puppet - Scarecrow."


[b]Gimmick Puppet – Necro Doll: Machine/DARK Level 8 – 0/0[/b]

You can banish one other “Gimmick Puppet – Necro Doll” in your graveyard to Special Summon this card from your graveyard. This card cannot be used for the Xyz Summon of an Xyz Monster except for DARK monsters.

[b]Gimmick Puppet - Bomb Egg: Machine/EARTH Level 4 - 1600/1200[/b]

Once per turn you can discard a "Gimmick Puppet" Monster; Inflict 800 damage to your opponent, and if you do. Increase this cards level by 4.

[b]Gimmick Puppet - Gear Changer: Machine/EARTH Level 1 - 0/0[/b]

If you control a face-up "Gimmick Puppet" monster you can Special Summon this card from your hand. Once per turn, you can target 1 other "Gimmick Puppet" monster you control; this card's level becomes the same as that target. You can only control 1 "Gimmick Puppet - Gear Changer."

[b]Gimmick Puppet - Magnet Doll: Machine/DARK Level 8 - 1000/1000[/b]

If your opponent controls an Xyz Monster and you control no monsters, you can Special Summon this card from your hand. You can tribute this card to add 1 "Gimmick" card from your deck to your hand. This effect of "Gimmick Puppet - Magnet Doll" can only be used once per turn.

[b]Gimmick Puppet - Night Joker: Machine/DARK Level 8 - 800/1000[/b]

During the battle phase, you can banish 1 "Gimmick Puppet" monster you control or in your graveyard to Special Summon this card from your hand. If you do, end the battle phase.

[b]Gimmick Puppet - Scissor Arms: Machine/DARK Level 4 - 1200/600[/b]

Once per turn, you can destroy one spell or trap card you control to increase this cards level by 4. This card inflicts piercing damage.

[b]Gimmick Puppet - Nightmare: Machine/DARK Level 8 - 1000/2000[/b]

You can tribute a Gimmick Puppet monster you control to Special Summon this monster from your hand. If you Xyz Summon a "Number 88: Gimmick Puppet - Destiny Leo" with this card as an Xyz Material; place a "Destiny" Counter on that monster. You can only control 1 "Gimmick Puppet - Nightmare".


Konami, release these like this, plis.

Comments, thoughts, ettc?

Will add the rest of the spells or traps later.

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Babyface, despite being 500 times better then its anime counterpart, still seems un-needed.
Scarecrow is cool.
Bomb Egg, thats how Bomb Egg should have been from the start.
Gear Changer is cool.
Magnet- Its actual name was [i]Mange[/i] Doll, btw.
Night Joker is pretty hilarious, as far as hand traps go.
Scissor Arms: See, Babyface.
Nightmare... Lets see....
Call of the Haunted/Reborn/Limit Reverse/etc -> Inferno Reckless -> Auto-Win with Destiny Leo.

All around, still better then the originals in a lot of ways.

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I played a Yugioh game not too long ago that had all TCG/OCG/anime/manga cards, I gotta tell you, Puppets don't really work that well on their own, they need heavy support from other sources to get their engine going. Also, Babyface, since it's a Fairy, has absolutely NO place in these, I don't know why they didn't make it a machine like the rest. Scissor Arms is good for Destiny Strings, to speed up a little but if you don't have the equip he's pretty much a dead draw.

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[quote name='Armadilloz' timestamp='1353541127' post='6075178']
Babyface, despite being 500 times better then its anime counterpart, still seems un-needed. [b]It still does here what it's purpose is, nom on an Xyz Monster twice in a row with Giant Killer or have additional monsters to put String Counters on.[/b]
Scarecrow is cool. [b]Was deciding to put that extra effect to make it more scarecrow like. Seems a bit off but, you seem to like it. [/b]
Bomb Egg, thats how Bomb Egg should have been from the start. [b]Yeah, very nice touch for this guy. Sets up Necro Doll and those Revival Puppet spells, (which i will get to soon) and gets a small amount of burn in.[/b]
Gear Changer is cool. [b]Serves exactly the same purpose, only now you cant abuse with Machine Dupe.[/b]
Magnet- Its actual name was [i]Mange[/i] Doll, btw. [b]​Was it? My apologies. [/b]
Night Joker is pretty hilarious, as far as hand traps go. [b]Most people hate the destroyed by battle clauses on monsters, so i decided to give this more power. [/b]
Scissor Arms: See, Babyface. [b]This one i totally agree on, but I couldnt not include cards from the anime. So I made it less restricted to equip-spells, making it more playable.[/b]
Nightmare... Lets see....
Call of the Haunted/Reborn/Limit Reverse/etc -> Inferno Reckless -> Auto-Win with Destiny Leo. [b]WELP Forgot about Inferno. Added a restriction so this is no longer possible.[/b]

All around, still better then the originals in a lot of ways.
[/quote]

Thanks :D

[quote name='Maxxion' timestamp='1353543377' post='6075204']
I played a Yugioh game not too long ago that had all TCG/OCG/anime/manga cards, I gotta tell you, Puppets don't really work that well on their own, they need heavy support from other sources to get their engine going. Also, Babyface, since it's a Fairy, has absolutely NO place in these, I don't know why they didn't make it a machine like the rest. Scissor Arms is good for Destiny Strings, to speed up a little but if you don't have the equip he's pretty much a dead draw.
[/quote]

Why babyface is a fairy is really beyond me, but hey. IV's monsters were all meant to come as unsettling to their opponent, hence their bizarre and creepy appearances.

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