Taylor Gorrell Posted November 15, 2012 Report Share Posted November 15, 2012 These are just some cards I cooked up for some fanfic Duelists who use the Gen 2 DT Archetypes (Vylons, Lavals, etc.) Check 'em out and discuss. [size=5][b]Vylon[/b][/size] Vylon Klein Level 4 LIGHT Machine ATK:500/DEF:500 When a card is equipped to this card: You can Special Summon 1 "Vylon Klein" from your Deck. Vylon Torus Level 4 LIGHT Fairy ATK:1200/DEF:200 If you control 2 or more Equip Cards: Equip this card to a face-up "Vylon" monster you control. A monster equipped with this card can be treated as 2 Xyz Materials for an Xyz Summon. Vylon Koppa Rank 4 LIGHT Fairy/Xyz ATK:2300/DEF:2200 2 Level 4 LIGHT monsters When this card is Xyz Summoned: Equip any cards equipped to this card's Xyz Materials to this card. Vylon Sampi Rank 4 LIGHT Machine/Xyz ATK:2400/DEF:2400 2 Level 4 monsters, including at least 1 monster equipped with an Equip Card Once per turn, you can detach 1 Xyz Material from this card to target 1 face-up Continuous Spell Card or Continuous Trap Card: Treat it as an Equip Card and equip it to this card. A card equipped to this card by its effect only affects this card or its controller (depending on the card). Number 72: Vylon Digamma Rank 4 LIGHT Machine/Xyz ATK:2200/DEF:2500 3 Level 4 monsters Once per turn, you can detach 1 Xyz Material from this card and equip it to this card as an Equip Card. If this card is selected as an attack target: You can send 1 card equipped to this card to the Graveyard: Negate the attack and inflict 500 damage to your opponent. Vylon Armament Equip Spell Card Equip only to a "Vylon" monster with no cards equipped to it: It gains 1000 ATK. While this card is equipped to a monster: This card is treated as 2 Equip Cards. While this card is equipped to a monster: You cannot equip any other cards to the equipped monster. If this face-up card is sent from the field to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand. ----------------------------------------- [b][size=5]Gishki[/size][/b] Gishki Crater Level 6 WATER Sea Serpent ATK:2100/DEF:700 If you draw this card: Return it to the bottom of your Deck. If this card is added to your hand by the effect of a "Gishki" card: Inflict 1000 damage to your opponent. Number 45: Evigishki Soul Augus Rank 2 WATER Aqua/Xyz ATK:1600/DEF:1000 3 Level 2 "Gishki" monsters You can use monsters in your Graveyard as Xyz Material for this card. Once per turn: detach 1 Xyz Material from this card: add 1 WATER Ritual Monster or "Gishki" Ritual Spell Card from your Deck to your hand. (TCG/OCG: You cannot Summon/activate the card you added this turn.) If you activate a "Gishki" Ritual Spell Card: you can treat this card as a Level 2 monster as use it as a Tribute. Grand Gishki Mirror Ritual Spell Card This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also banish monsters from the field whose total Levels equal the Level of the Ritual Monster you Ritual Summon. A monster Ritual Summoned with this card gains 1000 ATK. Battle Damage inflicted by the Ritual Summoned monster is doubled. Aquamirror Assistance Normal Spell Card Banish 1 "Gishki Aquamirror" in your Graveyard and target 1 Normal or Ritual Spell Card in either player's Graveyard; activate the effect of that target as this card's effect. ----------------------------------------- [b][size=5]Laval[/size][/b] Laval Kitsu Level 2 FIRE Pyro/Tuner ATK:900/DEF:600 If you use this card as a Synchro Material Monster, you can target 1 "Laval" monster in your Graveyard: It is treated as the other Synchro Material Monster. If the Synchro Summon is successful: Banish the target. Laval Hitaan Level 3 FIRE Pyro ATK:1500/DEF:200 When this monster is Summoned: You can send 1 "Laval" monster from your Deck to the Graveyard. "Laval" monsters in your Graveyard are unaffected by your opponent's card effects. Number 27: Lavalval Giga Slayer Rank 5 FIRE Beast-Warrior/Xyz ATK:2500/DEF:800 2 Level 5 FIRE monsters Once per turn: detach 1 Xyz Material from this card and banish 2 "Laval" monsters from your Graveyard: destroy up to 2 cards your opponent controls. Impeding Whirlflame Normal Trap Card If your opponent declares an attack while you have 3 or more "Laval" monsters with different names in your Graveyard: Negate that attack. If you have 6 or more "Laval" monsters with different names in your Graveyard when this card is activated: End the current Battle Phase. Laval Flames of Conflict Normal Trap Card If you have 10 or more "Laval" monsters with different names in your Graveyard: Special Summon as many "Laval" monsters from your Graveyard as possible. ------------------------------------ [b][size=5]Gusto[/size][/b] Gusto Dragos Level 4 WIND Thunder/Tuner ATK:1000/DEF:300 If this card is in your Graveyard when a non-Tuner "Gusto" monster you control is sent from the field to your Graveyard: You can Special Summon this card (from your Graveyard). If this card is used for a Synchro Summon: Return this card to your Deck. Daigusto Thunderbolt Level 8 WIND Thunder/Synchro ATK:2800/DEF:2200 1 or more Tuners + 1 non-Tuner "Gusto" monster Once per turn, you can shuffle 3 "Gusto" monsters, 1 from your hand and 2 from your Graveyard, into your Main or Extra Deck: Target a number of cards your opponent controls up to the number of Tuner Monsters used to Synchro Summon this card +1: Your opponent selects 1 target and destroys it, then return the other targets to the opponent's hand. Number 54: Daigusto Piasa Rank 5 WIND Thunder/Xyz ATK:2400/DEF:2200 2 Level 5 WIND monsters Once per turn: Detach 1 Xyz Material from this card and return 3 "Gusto" monsters from your Graveyard to your Main Deck; Return all Spell and Trap Cards on the field to their owners' hands. Harmonious Whirlwind Normal Spell Card Shuffle 2 "Gusto" Tuner Monsters from your Graveyard into your Main Deck: Special Summon 2 "Gusto" Tuner Monsters with different names than the returned monsters from your Deck. ------------------------------------------------ [b][size=5]Gem-Knight[/size][/b] Gem-Knight Alabaster Level 4 EARTH Rock/Gemini ATK:1800/DEF:1400 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summonit to have it be treated as an Effect Monster with this effect: * Once per turn, you can activate this card's effect by sending 1 "Gem-Knight" monster from your Deck to the Graveyard. Until the End Phase, this card's name and Type becomes the name and Type of the monster you sent to the Graveyard. Gem-Knight Spectrolite Level 4 EARTH Rock ATK:1600/DEF:1400 This card is also treated as LIGHT, as well as a Pyro, Aqua, and Thunder-Type monster. Gem-Knight Beryl Level 4 EARTH Rock ATK:1300/DEF:1300 If this card is used with only 1 "Gem-Knight" monster for a Fusion Summon: The Fusion Summoned monster can be 1 "Gem-Knight" monster in your Graveyard. Number 18: Gem-Knight Unobtanium Rank 4 EARTH Rock/Xyz ATK:2300/DEF:2300 2 Level 4 EARTH Normal Monsters Once per turn: detach 1 Xyz Material from this card: add 1 "Fusion" Spell or Trap Card from your Deck or Graveyard to your hand. You cannot activate or Set that card this turn. Jewel Box Fusion Normal Spell Card Banish Fusion Material Monsters from your Deck that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) A monster Special Summoned by this card cannot attack, and if it battles, return it to your Extra Deck during the End Phase . Jewel Draw Normal Spell Card Draw 1 card for each "Gem-Knight" Fusion Monster you control. Gem-Cannon Equip Spell Card Equip only to a "Gem-Knight" monster. It gains ATK equal to its Level x 200. Gem-Shatter Normal Trap Card When an opponent's monster declares an attack: Destroy 1 "Gem-Knight" monster you control to negate the attack. If the destroyed monster was a Fusion Monster whose last Summon was a Fusion Summon: Special Summon the destroyed monster's Fusion Material Monsters from your Graveyard. Gem-Barrier Normal Trap Card When a "Gem-Knight" monster you control is targeted for an attack: Negate the attack, then add 1 "Gem-Knight" card from your Graveyard to your hand. ---------------------------------------- [size=5][b]Steelswarm[/b][/size] Steelswarm Scarab Level 11 DARK Fiend ATK:3600/DEF:0 Cannot be Special Summoned. You must Tribute 3 Level 5 or higher "Steelswarm" monsters to Tribute Summon this card (You cannot Set this card). You can only activate this card's effects if it was Tribute Summoned. Once per turn, you can pay half your Life Points: Destroy all cards your opponent controls and discard their hand. Steelswarm Rhinoceros Level 12 DARK Fiend ATK:4000/DEF:0 Cannot be Special Summoned. You must Tribute 3 Level 8 or higher "Steelswarm" monsters to Tribute Summon this card (You cannot Set this card). You can only activate this card's effects if it wasTribute Summoned. Once per turn, you can pay half your Life Points: Banish all cards in your opponent's hand, field, and Graveyard. Number 81: Steelswarm Colony Rank 4 DARK Fiend/Xyz ATK:2500/DEF:0 3 Level 4 "Steelswarm" monsters Once per turn, you can target 1 "Steelswarm" monster in your hand: detach a number of Xyz Material from this card equal to the number of monsters that would be needed to Tribute Summon that monster: Special Summon that monster, ignoring the Summoning conditions. This Special Summon is treated is a Tribute Summon, and the Xyz Materials detached for this effect are treated as being Tributed for the Tribute Summon of that monster. Start of Infestation Quick-Play Spell Card Special Summon 2 Level 1 "Steelswarm" monsters from your Deck. Banish them during the End Phase. Link to comment
byak Posted November 15, 2012 Report Share Posted November 15, 2012 I don't think Steelswarm Scarab or Rhinoceros are good ideas considering Phantom of Chaos is a card. They should only be able to activate if they're properly tribute summoned. Gusto Dragos should also have some kind of restriction to it. Link to comment
Taylor Gorrell Posted November 15, 2012 Author Report Share Posted November 15, 2012 Hmm, good point with Scarab and Rhinoceros. Any ideas on how to nerf Dragos? Link to comment
Premier Alexander Romanov Posted November 15, 2012 Report Share Posted November 15, 2012 Give it a Plaguespreader-like effect that shuffles it back into the Deck when its used for a Synchro Summoned? Link to comment
Taylor Gorrell Posted November 15, 2012 Author Report Share Posted November 15, 2012 Edited Dragos with that. Link to comment
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