R.Surraco Posted November 26, 2012 Report Share Posted November 26, 2012 Make the evolutions [url="http://yugioh.wikia.com/wiki/Semi-Nomi"]Semi-Nomi Monsters[/url]: In order to use an evolutiojn Pokemon must be first tributed a previous phase, like you're doing, I guess. But once that's filled, you can Special Summon any other way. Link to comment
Premier Alexander Romanov Posted November 26, 2012 Author Report Share Posted November 26, 2012 Isn't that essentially what LV Monsters are? Link to comment
R.Surraco Posted November 27, 2012 Report Share Posted November 27, 2012 Yeah, but it's not explicitly stated. Link to comment
Premier Alexander Romanov Posted November 27, 2012 Author Report Share Posted November 27, 2012 Then I think I did that. Link to comment
R.Surraco Posted November 27, 2012 Report Share Posted November 27, 2012 Not really, as you didn't use the Semi-Nomi phrase on the actual card: "Cannot be Normal Summoned or Set. Must be first Special Summoned by [method]" This bars the card from being Normal Summoned. Link to comment
Premier Alexander Romanov Posted November 27, 2012 Author Report Share Posted November 27, 2012 For some of them, I did. For others, I didn't. Link to comment
R.Surraco Posted November 28, 2012 Report Share Posted November 28, 2012 That's a must in all the cards you wanna have as Semi-Nomis. Link to comment
Black Metal Posted November 28, 2012 Report Share Posted November 28, 2012 I like Surraco's idea. You should do a poison effect for example, when it's your opponent's end phase s/he loses (insert number here) life points. Link to comment
R.Surraco Posted November 29, 2012 Report Share Posted November 29, 2012 My ideas for the State Changes: Poison: During you opponent's End Phases, he loses 100 Life Points x the level of the targeted monster. Burned: The targeted monster loses 100 ATK x it's level. During you opponent's End Phases, he loses 100 Life Points x the level of the targeted monster. Paralyzed: The targeted monster cannot attack or change positions. Asleep: Roll a die; The targeted monster is changed into face-up Defense Position for the amount of turns equal to the result and it's effects are negated. Frozen: the targeted monster cannot attack or change positions until your next Stand-By Phase. During your Stand-By Phase, Flip a coin and call it; if called right, the targeted monster continues frozen. Confused: Each time your opponent declares an attack with the targeted monster, flip a coin and call it; if called right, the targeted monster attacks directly your opponent. You can have counters of each type to mark the kind of status condition the monster card has. Link to comment
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