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Let's Turn Pokemon Into Yu-Gi-Oh! Cards!


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My ideas for the State Changes:

Poison: During you opponent's End Phases, he loses 100 Life Points x the level of the targeted monster.
Burned: The targeted monster loses 100 ATK x it's level. During you opponent's End Phases, he loses 100 Life Points x the level of the targeted monster.
Paralyzed: The targeted monster cannot attack or change positions.
Asleep: Roll a die; The targeted monster is changed into face-up Defense Position for the amount of turns equal to the result and it's effects are negated.
Frozen: the targeted monster cannot attack or change positions until your next Stand-By Phase. During your Stand-By Phase, Flip a coin and call it; if called right, the targeted monster continues frozen.
Confused: Each time your opponent declares an attack with the targeted monster, flip a coin and call it; if called right, the targeted monster attacks directly your opponent.

You can have counters of each type to mark the kind of status condition the monster card has.

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