Premier Alexander Romanov Posted November 15, 2012 Report Share Posted November 15, 2012 The names in parantheses next to the card names are the Pokemon that card is based off of. [spoiler=LV Monsters/Support] [spoiler=Monsters] Herbisaurus LV3 (Bulbasaur) EARTH/Dinosaur/Level 3/1300 ATK/1300 DEF This monster also counts as a Plant-Type monster. During your Standby Phase, if this card is face-up on your side of the field; increase your Life Points by 300 for each Spell or Trap Card on your side of the field. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Herbisaurus LV5" from your hand or Deck. Herbisaurus LV5 (Ivysaur) EARTH/Dinosaur/Level 5/1700 ATK/1700 DEF This monster also counts as a Plant-Type monster. During your Standby Phase, if this card is face-up on your side of the field; increase your Life Points by 500 for each Spell or Trap Card on your side of the field. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Herbisaurus LV7" from your hand or Deck. Herbisaurus LV7 (Venusaur) EARTH/Dinosaur/Level 7/2200 ATK/2200 DEF This monster also counts as a Plant-Type monster. During your Standby Phase, if this card is face-up on your side of the field; you may increase your Life Points by 700 for each Spell or Trap Card on your side of the field. Blazing Salamander LV3 (Charmander) FIRE/Dragon/Level 3/1500 ATK/900 DEF This monster also counts as a Pyro-Type monster. When this monster declares an attack, if the ATK or DEF of the opposing monster is higher than the ATK of this monster; increase the ATK of this monster by 500 during the Damage Step. At the end of a Battle Phase in which this monster attacked; change this monster to Defense Position. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Blazing Salamander LV5" from your hand or Deck. Blazing Salamander LV5 (Charmeleon) FIRE/Dragon/Level 5/2200 ATK/1200 DEF This monster also counts as a Pyro-Type monster. When this monster declares an attack, if the ATK or DEF of the opposing monster is higher than the ATK of this monster; increase the ATK of this monster by 800 during the Damage Step. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. At the end of a Battle Phase in which this monster attacked; change this monster to Defense Position. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Blazing Salamander LV7" from your hand or Deck. Blazing Salamander LV7 (Charizard) FIRE/Dragon/Level 7/2500 ATK/1600 DEF This monster also counts as a Pyro-Type monster. At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster, then inflict 1000 points of damage to your opponent. At the end of a Battle Phase in which this monster attacked; change this monster to Defense Position. Arturtillery LV3 (Squirtle) WATER/Reptile/Level 3/1000 ATK/1700 DEF This monster also counts as an Aqua-Type monster. This card can attack your opponent directly. If it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You may switch this card to Defense Position at the end of the Damage Step. During your opponent’s End Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Arturtillery LV5" from your hand or Deck. Arturtillery LV5 (Wartortle) WATER/Reptile/Level 5/1300 ATK/2200 DEF This monster also counts as an Aqua-Type monster. This card can attack your opponent’s Life Points directly. If it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. You may switch this card to Defense Position at the end of the Damage Step. During your opponent’s End Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Arturtillery LV7" from your hand or Deck. Arturtillery LV7 (Blastoise) WATER/Reptile/Level 7/1700 ATK/2800 DEF This monster also counts as an Aqua-Type monster. If this monster is Normal Summoned, it is placed face-down in Defense Position. This card can attack your opponent’s Life Points directly. If it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. You may switch this card to Defense Position at the end of the Damage Step. Chrono Messenger LV2 (Pidgey/Starly/Pidove) WIND/Winged Beast/Level 2/800 ATK/900 DEF When this monster is flipped face-up: You can target 1 “Chrono” or “LV” monster in your Graveyard; Shuffle that target into your Deck. When this monster is destroyed by battle and sent to the Graveyard; You can Special Summon 1 “Chrono Messenger LV4” from your Deck. Chrono Messenger LV4 (Pidgeotto/Staravia/Tranquill) WIND/Winged Beast/Level 4/1700 ATK/1100 DEF When this monster is Summoned; You can add 1 “LV” or “Chrono” monster from your Deck to your hand. When this monster is destroyed by battle and sent to the Graveyard; You can Special Summon 1 “Chrono Messenger LV6” from your Deck. Chrono Messenger LV6 (Pidgeot/Staraptor/Unfezant) WIND/Winged Beast/Level 6/2200 ATK/1600 DEF Cannot be Normal Summoned/Set. During your Main Phase; Tribute 1 “LV” or “Chrono” monster you control; Special Summon this card (from your hand). Once per turn, during your Main Phase: You can shuffle up to 2 "LV" or “Chrono” monsters from your hand into the Deck, then draw the same number of cards. When this monster leaves the field; Special Summon 1 Level 4 or lower “LV” monster from your Deck. Chrono Burrower (Ratatta) DARK/Beast/Level 3/700 ATK/1500 DEF FLIP: Banish 1 “LV” or “Chrono” monster from your Deck. When this monster is destroyed and sent to the Graveyard after being flipped face-up: Banish this card and 1 “LV” or “Chrono” monster in your Graveyard to target 1 Banished “LV” or “Chrono” monster; Add the target to your hand. Chrono Hoarder (Raticate) DARK/Beast-Warrior/Level 6/2100 ATK/1300 DEF During your Main Phase, if you control a face-up “LV” monster, you may Special Summon this card (from your hand). Once per turn, when a “LV” monster is Special Summoned by the effect of a “LV” monster; Draw 1 card. You can only control 1 face-up “Chrono Hoarder”. Rock Wrecker LV2 (Aron) EARTH/Rock/Level 2/700 ATK/1000 DEF FLIP: Target 1 Defense Position monster your opponent controls; Banish that target. This monster also counts as a Beast-Type monster. During the End Phase of a turn in which this card’s effect was activated; You can send this face-up card to the Graveyard; Special Summon 1 "Rock Wrecker LV4" from your hand or Deck. Rock Wrecker LV4 (Nidorans Male and Female) EARTH/Rock/Level 4/1400 ATK/1600 DEF This monster also counts as a Beast-Type monster. Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster. During the End Phase of a turn in which this monster destroyed a monster by battle or by its own effect; You can send this face-up card to the Graveyard; Special Summon 1 "Rock Wrecker LV6" from your hand or Deck. Rock Wrecker LV6 (Nidorina/Nidorino/Rhyhorn/Lairon) EARTH/Rock/Level 6/2200 ATK/2300 DEF This monster also counts as a Beast-Type monster. If this monster attacks a Defense Position monster after it has been Special Summoned by the effect of “Rock Wrecker LV4”, inflict piercing Battle Damage to your opponent. Negate the effect of Defense Position monsters on the field that this monster battles. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Rock Wrecker LV8" from your hand or Deck. Rock Wrecker LV8 (Nidoqueen/Nidoking/Rhydon) EARTH/Rock/Level 8/2700 ATK/2700 DEF This monster also counts as a Beast-Type monster. Must be Special Summoned by "Rock Wrecker LV6", and cannot be Special Summoned by other ways. If this monster attacks a Defense Position monster after it has been Special Summoned by the effect of “Rock Wrecker LV6”, inflict double piercing Battle Damage to your opponent. Negate the effect of Defense Position monsters on the field and in your Graveyard that this monster battles. If this card attacks a Defense Position monster, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Rock Wrecker LV10" from your hand or Deck. Rock Wrecker LV10 (Aggron/Rhyperior) EARTH/Rock/Level 10/3300 ATK/3200 DEF This monster also counts as a Beast-Type monster. Must be Normal Summoned/Set by Tributing 2 Level 6 or higher EARTH monsters, and cannot be Normal Summoned/Set by other ways. Must be Special Summoned by "Neo the Mystic Paladin LV4", and cannot be Special Summoned by other ways. If this monster attacks a Defense Position monster after it has been Special Summoned by the effect of “Rock Wrecker LV8”, inflict triple piercing Battle Damage to your opponent. Once per turn: You can target 1 face-up Attack Position monster your opponent controls; change the target to Defense Position. Negate the effect of Defense Position monsters on the field and in your Graveyard that this monster battles. If this card attacks a Defense Position monster, your opponent cannot activate cards or effects until the end of the Damage Step. Chrono Pixie (Cleffa/Igglybuff) WIND/Fairy/Level 1/600 ATK/300 DEF During your Main Phase: You can Tribute this card and send 1 face-up "LV" monster you control to the Graveyard; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions. Chrono Siren (Clefairy/Jigglypuff) DARK/Fairy/Level 4/1000 ATK/800 DEF During your Main Phase: You can Tribute this card and 1 “LV” monster you control to target 1 face-up monster your opponent controls whose Level is equal to or less than the Level of the Tributed “LV” monster; Take control of the target. Chrono Quantum Queen (Clefable/Wigglytuff) LIGHT/Fairy/Level 8/2300 ATK/1700 DEF This monster can be Normal Summoned with 1 Tribute by Tributing a Level 5 or higher “LV” or “Chrono” monster. Once per turn: You can target 1 Level 4 or lower “LV” monster and up to 2 other “LV” monsters in your Graveyard; Special Summon the targeted Level 4 or lower “LV” monster, then shuffle the other targets into your Deck. Rose du Soleil LV3 (Oddish/Budew) LIGHT/Plant/Level 3/1300 ATK/1200 DEF This monster also counts as a Psychic-Type monster. When this monster is Normal Summoned: You can add 1 Field Spell Card from your Deck to your hand. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Rose du Soleil LV5" from your hand or Deck. Rose du Soleil LV5 (Gloom/Roselia) LIGHT/Plant/Level 5/2200 ATK/1600 DEF This monster also counts as a Psychic-Type monster. While you control a face-up Field Spell Card, this monster cannot be destroyed by Spell/Trap card effects your opponent controls. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Rose du Soleil LV7" from your hand or Deck. Rose du Soleil LV7 (Vileplume/Roserade) LIGHT/Plant/Level 7/2600 ATK/2000 DEF This monster also counts as a Psychic-Type monster. Must be Special Summoned by "Rose du Soleil LV5", and cannot be Special Summoned by other ways. While you control a face-up Field Spell Card, this monster cannot be targeted by Spell/Trap card effects your opponent controls. Your opponent cannot activate Field Spell Cards while this card is face-up on the field. Rose du Soleil LV10 (Bellossom) LIGHT/Plant/Level 10/2900 ATK/2400 DEF This monster also counts as a Psychic-Type monster. Cannot be Normal Summoned/Set. Must be Special Summoned by Tributing a face-up “Rose du Soleil LV7”, and cannot be Special Summoned by other ways. While you control a face-up Field Spell Card, this monster cannot be targeted or destroyed by your opponent’s card effects. Your opponent cannot activate Field Spell Cards while this card is face-up on the field. Once per turn, if a Field Spell Card you control would be destroyed; it is not destroyed. Skull-Cap Mushroom LV1 (Paras/Shroomish/Foongus) DARK/Plant/Level 1/0 ATK/0 DEF This monster also counts as a Zombie-Type monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Skull-Cap Mushroom LV12" to your opponent’s side of the field from your hand or Deck. Skull-Cap Mushroom LV12 (Parasect/Breloom/Amoonguss) DARK/Plant/Level 12/3000 ATK/2500 DEF This monster also counts as a Zombie-Type monster. Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of “Skull-Cap Mushroom LV1”, and cannot be Special Summoned by other ways. When this monster is Special Summoned, place 1 “Fungal Counter” on each of your face-up monsters that you control. Whenever a monster is Summoned to your side of the field, place 1 “Fungal Counter” on it. Monsters with a “Fungal Counter(s)” on them cannot attack, change its battle position, or activate their effects. During each of your Standby Phases, you lose 1000 Life Points for each monster with a “Fungal Counter(s)” on it. You can only control 1 “Skull-Cap Mushroom LV12”. Stealth/Surveillance Bug LV6 (Venonat) WIND/Insect/Level 6/1300 ATK/1100 DEF This monster also counts as a Machine-Type monster. If your opponent controls 3 or more face-down cards, you can Normal Summon this monster without Tribute. Up to twice per turn: You can target 1 of your opponent’s face-down cards; flip up the target without activating it, then place it face-down again in its original position. During the End Phase, if you used this monster’s effect twice during this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Stealth/Surveillance Bug LV8" from your hand or Deck. Stealth/Surveillance Bug LV8 (Venomoth) WIND/Insect/Level 8/2000 ATK/1800 DEF This monster also counts as a Machine-Type monster. Cannot be Normal Summoned/Set. Whenever your opponent adds a card to their hand or Sets a card face-down: You can look at their hand and all face-down cards they control, without activating them, then place them back in their original positions. [/spoiler] [spoiler=LV Support Spells] Sphere of Transcendent Dimensions Spell/Normal Add 1 Level 4 or lower "LV" monster from your Deck to your hand. Higher Dimensional Intersection Zone Spell/Field All face-up "LV" monsters gain ATK and DEF equal to their Level x 100. If a "LV" monster is Special Summoned by the effect of a "LV" monster you control; Your opponent cannot activate cards or effects in response to the Special Summon of that "LV" monster. Crystallized Time Spell/Quick-Play Pay half of your Life Points and target 1 face-up "LV" monster you control; If the target has an effect that Special Summons a "LV" monster, search your hand and Deck for the monster listed in the target's text and reveal it. If the revealed monster also has an effect that Special Summons a "LV" monster: Banish both the target and the revealed monster; Special Summon the "LV" monster that is listed in the revealed monster's text from your hand, Deck, or Graveyard, ignoring Summoning conditions. The "LV" monster Special Summoned by this card's effect is treated as being Special Summoned by the effect of the revealed monster. Dimensional Sigil of Renewal Spell/Normal Target 1 “LV” monster in your Graveyard; Add the target to your hand. Dimensional Sigil of Vigor Spell/Equip Equip only to a “LV” monster. Increase its ATK and DEF by its Level x 100. When the equipped monster is sent to the Graveyard to Special Summon a “LV” monster by its own effect; Equip this card from your Graveyard to the Special Summoned monster. Dimensional Sigil of Fury Spell/Equip Equip only to a “LV” monster. The equipped monster can attack twice per turn. When the equipped monster is sent to the Graveyard to Special Summon a “LV” monster by its own effect; Equip this card from your Graveyard to the Special Summoned monster. Dimensional Sigil of Coveting Spell/Quick-Play Tribute 1 “LV” monster you control and target 1 card your opponent controls; Take control of the target until your End Phase. Dimensional Fragment Spell/Normal Activate one of the following effects. ● Add 1 "Dimensional Sigil" Spell/Trap Card from your Deck to your hand. ● Target 1 "Dimensional Sigil" Spell/Trap Card in your Graveyard; Add it to your hand. [/spoiler] [spoiler=LV Support Traps] The Wall in the Fourth Dimension Trap/Normal During the turn you activate this card, “LV” monsters cannot be destroyed by battle. Dimensional Sigil of Fortitude Trap/Counter Activate if a “LV” monster would leave the field (by battle or by card effect); It does not leave the field. Dimensional Sigil of Energy Trap/Continuous As long as this card is face-up on the field, all face-up “LV” monsters you control gain ATK and DEF equal to the combined Levels of all “LV” monsters you control x 100. Dimensional Sigil of Spirit Trap/Normal Target 1 “LV” monster that was destroyed (by battle and by card effect) and sent to your Graveyard this turn; Special Summon it from your Graveyard. Dimensional Sigil of Weakness Trap/Normal Target 1 face-up “LV” monster you control; All face-up monsters your opponent controls lose ATK and DEF equal to the target’s Level x 100. [/spoiler] [/spoiler] [spoiler=Other Archetypes] See next post. [/spoiler] And yes, I am going to try and make cards for all 649 Pokemon. Currently, I have cards for 100 of them. Please discuss, and, when you comment, please feel free to suggest ideas for future monster sets. I would greatly appreciate it. What I have planned: Alakazam Family -> LV series that is a Tribute to my favorite old school monster. Hitmon Family + Sawk & Throh -> "Warrior" Synchro Monsters Eeveelutions -> Elemental Chrono Xyzs Most of the Pseudo-Legendary Families -> Elemental Relations of Horus the Black Flame Dragon. Link to comment
Taylor Gorrell Posted November 15, 2012 Report Share Posted November 15, 2012 Seems... legit. You might want to include some indicators as to which card is what. Link to comment
Premier Alexander Romanov Posted November 15, 2012 Author Report Share Posted November 15, 2012 [spoiler=Other Archetypes] [spoiler=Synchro Insects] Star Larva (Caterpie/Weedle/Wurmple/Sewaddle/Venipede) EARTH/Insect/Level 1/0 ATK/0 DEF When this monster is Normal Summoned: You can target 1 face-up monster you control; This monster's Level becomes the same as the target. This monster cannot be used as an Xyz Material. Miracle Chrysalis (Metapod/Kakuna/Silcoon/Cascoon/Swadloon/Whirlipede) WIND/Insect/Synchro/Tuner/Level 4/0 ATK/2500 DEF 1 Tuner + 1 or more non-Tuner monsters When this monster is Synchro Summoned: you may add 1 card to your hand from your Deck or Graveyard. During your opponent's Main Phase: You can Synchro Summon using this face-up card you control as a Synchro Material Monster. Scythe-Wing Butterfly (Butterfree) WIND/Insect/Synchro/Level 6/2700 ATK/1300 DEF “Miracle Chrysalis” + 1 or more non-Tuner monsters Once per turn: You can target 1 monster on the field; change its battle position, though any effects activated when the target is flipped face-up, if it was face-down, are not activated at this time. Kinetic Stinger Cannon (Beedrill) FIRE/Insect/Synchro/Level 8/3000 ATK/1800 DEF “Miracle Chrysalis” + 1 or more non-Tuner monsters If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card destroys a Defense Position monster by battle, it can attack once again in a row. Papillon Princess (Beautifly) LIGHT/Insect/Synchro/Level 5/2500 ATK/1000 DEF “Miracle Chrysalis” + 1 or more non-Tuner monsters When this monster is Synchro Summoned: You can target 1 Synchro Monster in either player’s Graveyard that was Synchro Summoned successfully; Special Summon the target. Shrouding Eclipse Moth (Dustox) DARK/Insect/Synchro/Level 10/3200 ATK/2200 DEF “Miracle Chrysalis” + 2 or more monsters This monster can be Synchro Summoned using monsters that cannot be used as Synchro Material Monsters. Once per turn: You can inflict 2000 points of damage to your opponent. This monster cannot attack directly during the turn you use this effect. Overlay Infiltrator (Leavanny) WATER/Insect/Synchro/Level 7/2600 ATK/1500 DEF “Miracle Chrysalis” + 1 non-Tuner monster Once per turn: You can target 1 Xyz Monster your opponent controls; Negate the target’s effects until the End Phase, and attach any Xyz Materials attached to the target to this card. While this monster has an Xyz Material(s) attached, it is treated as an Xyz Monster with a Rank equal to its previous Level. When this monster is targeted by a card effect; Detach 1 Xyz Material from this monster. Breaker Thousandrone (Scolipede) EARTH/Insect/Synchro/Level 9/2800 ATK/1900 DEF “Miracle Chrysalis” + 1 or more Synchro Monsters When this monster is targeted by a card effect, or destroys a monster by battle and sends it to the Graveyard; Inflict 1000 points of damage to your opponent’s Life Points. [/spoiler] [spoiler=Sparkritters] Sparkritter Shangouse (Pichu) EARTH/Thunder/Level 1/400 ATK/200 DEF When this monster is Summoned: You can Special Summon 1 Level 1 Thunder-Type monster from your Deck, except a “Sparkritter Shangouse”. Sparkritter Thormin (Pikachu) EARTH/Thunder/Level 2/1000 ATK/700 DEF Once per turn: You can send 1 “Sparkritter” monster from your Deck to the Graveyard and target 1 Thunder-Type monster you control; Activate one of the following effects. ● Increase that target's Level by 1. ● Reduce that target's Level by 1. Number 67: Sparkritter Jupitara (Raichu) EARTH/Thunder/Xyz/Rank 2/1800 ATK/1300 DEF 2 Level 2 Thunder-Type monsters Once per turn: You can detach 1 Xyz Material from this card; Normal Summon or Set 1 extra monster. Sparkritter Raijit (Plusle) EARTH/Thunder/Level 1/500 ATK/400 DEF When this monster is Summoned, except by the effect of a “Sparkritter Tenjit”: You can target 1 “Sparkritter Tenjit” in your Graveyard; Special Summon that target. Sparkritter Tenjit (Minun) EARTH/Thunder/Level 1/400 ATK/500 DEF When this monster is Summoned, except by the effect of a “Sparkritter Raijit”: You can target 1 “Sparkritter Raijit” in your Graveyard; Special Summon that target. Sparkritter Taranismunk (Pachirisu) EARTH/Thunder/Level 2/700 ATK/900 DEF During your Main Phase, you can Normal Summon a "Sparkritter" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Number 26: Sparkritter Apocatequirrel (Emolga) EARTH/Thunder/Xyz/Rank 1/1500 ATK/1200 DEF 3 Level 1 Thunder-Type monsters Once per turn, during either player’s turn: You can target 1 Special Summoned monster you control; Increase the ATK and DEF of the target by 1000. Spark Proton Spell/Normal Target 1 face-up "Sparkritter" monster you control and 1 face-up Xyz Monster you control; Attach the "Sparkritter" target to the Xyz Monster target as an Xyz Material. During your Main Phase, if this card is in your Graveyard; You can target up to 3 "Sparkritter" monsters in your Graveyard; Shuffle the targets into your Deck, then banish this card. [/spoiler] [spoiler=FIRE 200 DEF] Kawaii Kyubi (Vulpix) FIRE/Spellcaster/Level 4/1700 ATK/1000 DEF When this monster is Summoned: You can send 1 FIRE monster from your Deck to the Graveyard; Add 1 FIRE monster with 200 or less DEF from your Deck to your hand. Number 42: Tamamo-no-Mae (Ninetales) FIRE/Fiend/Xyz/Rank 4/2300 ATK/1800 DEF 2 Level 4 FIRE monsters Once per turn: You can detach 1 Xyz Material and target 1 FIRE monster in your Graveyard with 200 or less DEF; Special Summon the target. [/spoiler] [spoiler=Vampires] Vampire’s Familiar (Zubat) DARK/Zombie/Level 3/800 ATK/800 DEF All face-up Zombie-Type monsters gain 200 ATK for each “Vampire” monster in your Graveyard. If this face-up monster would be destroyed and sent to the Graveyard; You can send 1 Zombie-Type monster from your Deck to the Graveyard instead. Vampire’s Thrall (Woobat) DARK/Zombie/Level 4/1100 ATK/900 DEF During your Main Phase, if you control a face-up “Vampire” monster, you can Special Summon this monster from your Graveyard. During your Main Phase, you can Normal Summon 1 Zombie-Type monster from your Graveyard, but if the monster requires Tributes to be Tribute Summoned, you must use this monster as at least 1 of the Tributes. You can only activate the effect(s) of a “Vampire’s Thrall” once per turn. Master of Vampires (Golbat) DARK/Zombie/Level 6/2100 ATK/1300 DEF When this monster is Summoned: You can target 1 Zombie-Type monster you control and 1 card on the field; Destroy those targets. When this card inflicts Battle Damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. Vampire’s Bride (Swoobat) DARK/Zombie/Level 6/1600 ATK/1600 DEF When this monster is Tribute Summoned using a “Vampire” monster as the Tribute: You can target 1 “Vampire” monster in your Graveyard; Special Summon the target. During your next Standby Phase after this monster was destroyed and sent to your Graveyard by a card effect: Special Summon this card from the Graveyard. Number 31: Vlad Tepes, King Dracula (Crobat) DARK/Zombie/Xyz/Rank 6/2900 ATK/2500 DEF 2 Level 6 Zombie-Type monsters Once per turn: You can target 1 Zombie-Type monster in your Graveyard, 1 Xyz Monster in any player’s Graveyard, and detach 1 Xyz Material from this card; Special Summon the targeted Xyz Monster and attach the targeted Zombie-Type monster as an Xyz Material. You cannot conduct your Battle Phase during the turn you activate this effect. [/spoiler] [spoiler=Other] Blackwing - Kukri the Harvest Moon (Spearow/Taillow) DARK/Winged Beast/Tuner/Level 1/900 ATK/600 DEF This monster’s Normal Summon cannot be negated or chained to. Blackwing - Chakram the Blue Moon (Fearow/Swellow) DARK/Winged Beast/Xyz/Rank 4/2400 ATK/1400 DEF 2 Level 4 “Blackwing” monsters When a “Blackwing” monster is Special Summoned; You can detach 1 Xyz Material from this card; Draw 1 card. If the card drawn by this card’s effect was a “Blackwing” monster; You can target up to 3 cards in your Graveyard; Place those cards on the bottom of your Deck in any order. Venom Copperhead (Ekans) EARTH/Reptile/Level 3/1100 ATK/900 DEF Increase this monster’s ATK by 300 for each Venom Counter on the field. If this monster attacks a Defense Position monster, inflicting piercing Battle Damage to your opponent. Venom Komodo (Arbok) DARK/Reptile/Level 4/2000 ATK/1500 DEF During your Main Phase: you can discard this card to the Graveyard; add 1 "Venom Swamp" from your Deck to your hand. If "Venom Swamp" is not face-up on the field, destroy this card. Dozer Dillo (Sandshrew/Sandslash) EARTH/Beast/Level 6/2200 ATK/1600 DEF During your Main Phase, if your opponent controls a face-up Field Spell Card, you can Normal Summon this monster without Tribute. When this monster is Normal Summoned: You can target 1 face-up Field Spell, Continuous Spell, or Continuous Trap Card your opponent controls; Destroy the target. Drill Bit (Diglett) EARTH/Machine/Tuner/Level 1/200 ATK/100 DEF If this card is used as a Synchro Material Monster for a Synchro Summon and sent to the Graveyard: You can draw 1 card. Drill Byte (Dugtrio) EARTH/Machine/Fusion/Tuner/Level 3/800 ATK/300 DEF “Drill Bit” + 2 Tuner Monsters When this monster is Fusion Summoned: you can draw 1 card. If this card is used as a Synchro Material Monster for a Synchro Summon and sent to the Graveyard: you can draw 3 cards. [/spoiler] [/spoiler] Because I knew I couldn't get all of them in one post. And I did. With the numbers. Link to comment
Soildier dude 2312 Posted November 15, 2012 Report Share Posted November 15, 2012 are you going to use attributes to give an advantage or disadvantage to the user of the cards like water types have an advantage over fire types? Link to comment
VictorSempra Posted November 15, 2012 Report Share Posted November 15, 2012 Somebody else was already doing this, check in Pop Culture. Link to comment
Premier Alexander Romanov Posted November 15, 2012 Author Report Share Posted November 15, 2012 I've seen many versions of Pokemon Yu-Gi-Oh! cards, but I doubt they: 1. Were LV Monsters 2. Didn't use the word "Pokemon" somewhere on the card. 3. Combined similar Pokemon families together for efficiency. Link to comment
VictorSempra Posted November 15, 2012 Report Share Posted November 15, 2012 He did. In fact, he's done almsot every Pokemon and type. Link to comment
Premier Alexander Romanov Posted November 15, 2012 Author Report Share Posted November 15, 2012 Link? Link to comment
Taylor Gorrell Posted November 15, 2012 Report Share Posted November 15, 2012 Could we see some proof? Perhaps a link? Link to comment
Soildier dude 2312 Posted November 15, 2012 Report Share Posted November 15, 2012 i agree with those two Link to comment
VictorSempra Posted November 15, 2012 Report Share Posted November 15, 2012 http://forum.yugiohcardmaker.net/topic/292466-pokemon-cards-dragon-types/ This branches off into his others. Link to comment
Premier Alexander Romanov Posted November 15, 2012 Author Report Share Posted November 15, 2012 ... You do realize that they all clearly say "Pokemon", which is what I set out to NOT do? Link to comment
VictorSempra Posted November 15, 2012 Report Share Posted November 15, 2012 So your going to make Pokemon cards without ever referncing that their Pokemon. Wut? Link to comment
Premier Alexander Romanov Posted November 15, 2012 Author Report Share Posted November 15, 2012 ...Yeah. That's about right. Yes. Link to comment
Taylor Gorrell Posted November 15, 2012 Report Share Posted November 15, 2012 [quote name='Maxxion' timestamp='1353008316' post='6070407'] So your going to make Pokemon cards without ever referncing that their Pokemon. Wut? [/quote] That's the thing about referencing. You have your cards allude to something else without having them be complete copies. Link to comment
Premier Alexander Romanov Posted November 16, 2012 Author Report Share Posted November 16, 2012 Guys, I have dozens of cards. Some comments would be greatly appreciated. Link to comment
Premier Alexander Romanov Posted November 17, 2012 Author Report Share Posted November 17, 2012 Hello? Anyone? Link to comment
R.Surraco Posted November 18, 2012 Report Share Posted November 18, 2012 Well, you totally beat me on this... I mean, LV monsters? WIN! Also, i like the support you gave them. Any LV deck would really benefit of them. I bet Yugi would love to see those cards on. Also, you made YGO versions of Pokemon monsters without them being pokemon at all. Nice. Keep circulating the LVs! Link to comment
Premier Alexander Romanov Posted November 18, 2012 Author Report Share Posted November 18, 2012 Thank you so much! I wanted to create something familiar, yet original. Plus, it's been really fun taking the Pokemon and trying to figure out how to translate them over! Any favorites or specific cards that strike your fancy? And do you have any suggestions/requests on how to continue the series? Link to comment
R.Surraco Posted November 18, 2012 Report Share Posted November 18, 2012 I would like to add more support to LV monsters. More cards, indeed. Also, something for the "status conditions" (you know, burnt, poisoned... those stuff..) Link to comment
Premier Alexander Romanov Posted November 18, 2012 Author Report Share Posted November 18, 2012 I don't know about the status conditions. I might, though. What I meant was if you have any ideas for specific Pokemon, and what they should turned into. Link to comment
Premier Alexander Romanov Posted November 20, 2012 Author Report Share Posted November 20, 2012 More cards are on their way. Link to comment
Premier Alexander Romanov Posted November 25, 2012 Author Report Share Posted November 25, 2012 Bumpity Bump Bump Link to comment
cr47t Posted November 25, 2012 Report Share Posted November 25, 2012 Idea: You should make it so that you muse first Summon Evolutions by Tributing the basics, then you don`t need to Tribute for that Evolution Pokemon afterwards. Link to comment
Premier Alexander Romanov Posted November 25, 2012 Author Report Share Posted November 25, 2012 [quote name='cr47t' timestamp='1353851399' post='6077456'] Idea: You should make it so that you muse first Summon Evolutions by Tributing the basics, then you don`t need to Tribute for that Evolution Pokemon afterwards. [/quote] ...Ingles, por favor? Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.