Zeppeli Gyro Supreme Posted November 14, 2012 Report Share Posted November 14, 2012 Some of these cards would be broken in real life, so yeah. Drawtzi Earth/Spellcaster/3/1200/800 When this card is Normal Summoned, both players draw 1 card. When this card is destroyed, add 1 "Fliptzi" or "Flopstzi" to your hand. Fliptzi Water/Spellcaster/3/1200/800 When this card is Normal Summoned, change the Battle Position of 1 monster on the field. Floptzi Fire/Spellcaster/3/200/1800 FLIP: Return 1 face-up monster on the field to the owner's hand, then increase the ATK of all monsters you control by the Level of the returned monster x100. Aged Sage Earth/Spellcaster/8/2400/1900 You can Special Summon this card from your hand by banishing 1 Spellcaster-Type Monster, 1 Normal Spell Card, and 1 Normal Trap Card in your Graveyard. Once per turn, when your opponent activates a Spell Card, you may discard 1 card to activate that card as your own instead. Forced Revival Normal Spell Card Special Summon 1 Level 3 or lower monster from your Graveyard in face-down Defense Position. Forced Draw Normal Spell Card Draw and reveal 2 cards. Those cards must be Used this turn. If they are not, you lose 4000 Life Points. Spell Exhaustion Quick-Play Spell Card Banish 1 Spellcaster-Type monster. You can activate 1 Trap Card from your hand this turn. Broken Spell Normal Trap Card Decrease the ATK and DEF of all face-up monsters your opponent controls by 500, and increase their Level by 1. Link to comment
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