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BloodStarPrime

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Ok.

[spoiler=Technical mechanics questions]
How much of the mechanics do you have right now?

Are Ranks meaningful for "Summon/Play" the card (yugioh's levels initially weren't)?

What are/is the win condition(s)? (Deck out, Life Points, Prize Cards, Other specific goals)

I see 2 point marks on the card, what does each mean and what is going to be the standard amount of a beatstick (if it revolves around fights)?

Are the circles near the card's rank, Energy like in Pokemon TCG, or Lands like in MTG, or just Attributes like in Yugioh? Or maybe you'll use something more similar to Naruto TCG's Chakra mechanic.

Are there different types of cards or just Creature/Character-like cards? (like, yugioh has Spell/Traps, while Cardfight Vanguard has nothing but monsters)

Do you have a playground/field prepared? MTG just has infinite of everything, while YGO has 11 zones..
[/spoiler]


Something bothers me about the card image's margins.
I mean, some cards in TCGs, like yugioh, have full margins, while in games like Naruto and Cardfight Vanguard, the drawing is pretty much all the card, with semi-transparent boxes floating in front for the card data, but this one seems to go halfway in both.
and well... yeah, it does look a little busy, too.... and red *shivers* (this is just personally though).



Soooooo..... ignoring all the above, what's the game about? =0

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I appreciate the feed back. I just really want to know what you guys think about aesthetically. Thats a generic image I didn't want to put my artwork on the internet all willy nilly. As for the technical stuff, I don't really want to share because someone might try to steal it before its copyrighted. I'll answr a few; the rank determines when you can play it and what cards can combo with it. The element circles ar like yugioh, each card can have 1 up to 5. conditions are what needs to be on the field or in play for that card to be played. There are 4 different types of cards with their own sub-types and abilities and vary when you can play them. This is just a proto-tpe I just want to know what to change aesthetically

It uses a hit point system

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Let me get this clear: Are you making a TCG or an CCG? Or both? (TCG: Trading Card Game, like Yugioh, MTG and etc. CCG: Collectible Card Game, typically refers to an online card game and often you can't trade or anything to prevent people from making multiple accounts and piling all the good stuff into one, but the point is that you generally can't trade.)

I don't like the texture of both the grey thing (which looks scratched up) and the red thing (it looks all rough and wrinkled). Overall, the card looks all dented up and whatnot which doesn't exactly make it look cool (I'm trying to say that it looks pretty bad). The colors kinda dull, if you want grey on a card, it should typically be a shiny metal/silver, though that still isn't a color I would use (Though, Pokemon used it, they did not use it for the actual pokemon themselves). The red is fine in the right color scheme, just don't give it that weird texture.

I think what Sleepy is trying to say in the above post is that your border is cut off at the bottom, you either want it to go all the way around, or have no border or be like Naruto and stuff and just have translucent boxes for text/names etc, it seems like you just pasted the big bottom box on top of a card design, it does not fit with the rest of the card.

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