RikotheFoxKid Posted March 8, 2008 Report Share Posted March 8, 2008 Here's a Dinosaur Deck based around Macro Cosmos and D. Fissure. Cards with asterisks next to them are the most recently added. Level 7+ Monsters:2 x Ultimate Tyranno Level 5-6 Monsters:2 x Dark Driceratops Level 4- Monsters:3 x Tyranno Infinity3 x Gilasaurus3 x Hydrogeddon1 x Banisher of the Radiance*1 x Banisher of the Light1 x Marshmallon1 x Destroyersaurus2 x Sabersaurus1 x Snipe Hunter Spells:2 x Jurassic World1 x Heavy Storm1 x Mystical Space Typhoon1 x Dimensional Fissure1 x Lightning Vortex1 x Soul Release1 x Book of Moon1 x Foolish Burial1 x Shrink1 x Monster Reborn1 x Premature Burial (When The Dark Emperor comes out, this will be DDR) Traps:3 x Macro Cosmos2 x Return from the Different Dimension2 x Survival Instinct1 x Skull Lair Link to comment Share on other sites More sharing options...
bury the year Posted March 8, 2008 Report Share Posted March 8, 2008 Hmmm... I've seen this idea before. Use Skull Lair, it helps. Link to comment Share on other sites More sharing options...
RikotheFoxKid Posted March 8, 2008 Author Report Share Posted March 8, 2008 k, thanks. Link to comment Share on other sites More sharing options...
Shadow Dude64 Posted March 8, 2008 Report Share Posted March 8, 2008 Pretty Nice Deck! Link to comment Share on other sites More sharing options...
The Dark One Posted March 8, 2008 Report Share Posted March 8, 2008 It's an...interesting deck. I do see a few flaws. Kill the Gilasaurus. I hate that card. It is useful in the beginning of the game, but otherwise, it is a complete dead draw. If you're looking for Special Summons, just use Cyber Dragon. It isn't a Dinosaur for feeding the Infinity, but if you need extra speed, try it out. Why are you running 3 Cosmos but only 1 Dimensional Fissure? The purpose of this deck is to remove the Monsters, you don't care about the Spells or Traps. Dimensional Fissure doesn't have to delay itself a turn like Cosmos does, being a Trap and all. go for 2 and 2 or even 3 and 1. I'm not even sure you need Cosmos in here. I would also play a second Skull Lair over Soul Release. Play Banisher of the Radiance over Banisher of the Light. Light is vulnerable when he's summoned because of his low ATK. And if you can make room, play additional copies of him as well. Link to comment Share on other sites More sharing options...
RikotheFoxKid Posted March 8, 2008 Author Report Share Posted March 8, 2008 It's an...interesting deck. I do see a few flaws. Kill the Gilasaurus. I hate that card. It is useful in the beginning of the game' date=' but otherwise, it is a complete dead draw. If you're looking for Special Summons, just use Cyber Dragon. It isn't a Dinosaur for feeding the Infinity, but if you need extra speed, try it out. Why are you running 3 Cosmos but only 1 Dimensional Fissure? The purpose of this deck is to remove the Monsters, you don't care about the Spells or Traps. Dimensional Fissure doesn't have to delay itself a turn like Cosmos does, being a Trap and all. go for 2 and 2 or even 3 and 1. I'm not even sure you need Cosmos in here. I would also play a second Skull Lair over Soul Release. Play Banisher of the Radiance over Banisher of the Light. Light is vulnerable when he's summoned because of his low ATK. And if you can make room, play additional copies of him as well.[/quote'] Sorry dude, but there are issues with all of those: Gilasaurus helps because if I use Dimension Fissure and Macro Cosmos, then it's most likely your opponent will not have a monster in the Graveyard. I'm running 3 Cosmos and 1 Fissure because that's all I have. :/ I only have 1 Skull Lair as far as I know. Plus, Soul Release helps with removing your opponent's monsters with the above Gilasaurus combo. As for Radiance and Light, I can actually do those, but I'll throw in both since I have one of each. Link to comment Share on other sites More sharing options...
barsam Posted March 9, 2008 Report Share Posted March 9, 2008 I like this deck! A Dino one yay! Link to comment Share on other sites More sharing options...
The Dark One Posted March 9, 2008 Report Share Posted March 9, 2008 Lol, sorry Riko. Kneejerk reaction to Gilasaurus, I hate him on principle. But you're right, he does fit this deck well. I'm still hesitant about running 3, however. When you get The Dark Emperor, you should switch 1 out for a 2nd Banisher of the Radiance. The deck also comes with Skull Lair (at least the Japanese version), so if you want to make that switch, do that then well. And it will also get you another Dimensional Fissure. Looks like this deck is waiting on that Structure. Link to comment Share on other sites More sharing options...
RikotheFoxKid Posted March 9, 2008 Author Report Share Posted March 9, 2008 Lol' date=' sorry Riko. Kneejerk reaction to Gilasaurus, I hate him on principle. But you're right, he does fit this deck well. I'm still hesitant about running 3, however. When you get The Dark Emperor, you should switch 1 out for a 2nd Banisher of the Radiance. The deck also comes with Skull Lair (at least the Japanese version), so if you want to make that switch, do that then well. And it will also get you another Dimensional Fissure. Looks like this deck is waiting on that Structure.[/quote'] So many of my Decks are waiting on that Deck. My Monarch Deck is, my Dino Deck is, quite possibly my Warrior and Spellcaster Decks could be waiting on it. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 9, 2008 Report Share Posted March 9, 2008 Soul Release is faster and more likely to work than Skull Lair. Don't drop Soul Release. EDIT: I'd also run Hyper Hammerhead. It's good for returning and clearing the field for game. Link to comment Share on other sites More sharing options...
RikotheFoxKid Posted March 9, 2008 Author Report Share Posted March 9, 2008 Soul Release is faster and more likely to work than Skull Lair. Don't drop Soul Release. Wasn't planning on it, but thanks for pointing that out anyway. Link to comment Share on other sites More sharing options...
The Dark One Posted March 9, 2008 Report Share Posted March 9, 2008 Soul Release is faster and more likely to work than Skull Lair. Don't drop Soul Release. EDIT: I'd also run Hyper Hammerhead. It's good for returning and clearing the field for game. But Skull Lair can be used multiple times and has a useful effect other than Graveyard Removal as well. Hyper Hammerhead is an interesting card. I could see it being useful here, but I could also see it failing miserably. Test it out, I guess. (That is another reason why Skull Lair could be useful, it can help to clear the field. Especially if you use Dimensional Fissure in place of Macro Cosmos. Then you'll still have plenty of targets in the Graveyard to remove. Still, perhaps 1 Soul Release would be acceptable.) Link to comment Share on other sites More sharing options...
tonisanoob Posted March 9, 2008 Report Share Posted March 9, 2008 wow this really does seem liek a pretty solid deck Link to comment Share on other sites More sharing options...
RikotheFoxKid Posted March 9, 2008 Author Report Share Posted March 9, 2008 wow this really does seem liek a pretty solid deck Based on how it did on my WC08 game, I say it has about a 60% chance of victory. Not very good odds for a tournament, but it's still on the winning side. I guess it's like a Six Samurai Deck. It needs to start off good to do good. Link to comment Share on other sites More sharing options...
.:pyramid:. Posted March 9, 2008 Report Share Posted March 9, 2008 firstly hydro doesn't work with macro. plus you have too much remove from play so you will have dead draws......... secondly iv tried running macro and skull for ddd decks and it doesnt work as well as d fissure/ surival and soul release ( faster and allows the option to play monster reborn at a greater protental ). also destroyersarus doesnt work with macro or d fissure. dont use banasier as it doesnt go towards annoying ur opponent ( coz its easily taken card of) and doesnt help infinity. saying that its a good start but you need to make it work more around less dead drawing. so heres the fixes i think will improve the deck. | monsters 3| Tyranno Infinity 2| Gilasaurus3| Sabersaurus3| Hydrogeddon3| Destroyersaurus3| giant rat ( helps with skull )3| Nimble Momonga ( also helps skull )1| Snipe Hunter | spells 2| Jurassic World3| Soul Release ( mainly to keep opponents grave clear )1| Heavy Storm1| mystical space typhoon1| monster reborn2| Shrink2| twister2| hand destruction | traps 3| Skull Lair2| Return from the Different Dimension Link to comment Share on other sites More sharing options...
Devil Raptor B Posted March 9, 2008 Report Share Posted March 9, 2008 well, im the godfather to all the dino-decks, don't listien to ppl that tall you to remove Gilasaurus,i have it even in my own deck. and who siad that you can't take advantge out of Gilasaurus bad effect? also don't forget to add only 2 tyranno infinity to your deck, i think ill have to show you my unbetable macro/dino deck. Link to comment Share on other sites More sharing options...
tonisanoob Posted March 9, 2008 Report Share Posted March 9, 2008 ok then post this undeafeatable deck then Link to comment Share on other sites More sharing options...
RikotheFoxKid Posted March 9, 2008 Author Report Share Posted March 9, 2008 well' date=' im the godfather to all the dino-decks, don't listien to ppl that tall you to remove Gilasaurus,i have it even in my own deck. and who siad that you can't take advantge out of Gilasaurus bad effect? also don't forget to add only 2 tyranno infinity to your deck, i think ill have to show you my unbetable macro/dino deck.[/quote'] I actually based this around your deck, so I did see it. It actually looks really good to me. Link to comment Share on other sites More sharing options...
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