Agro Posted November 11, 2012 Report Share Posted November 11, 2012 I'M GOING TO FIX OFFERING TO THE DOOMED BY GIVING YOU 2 OPTIONS OPTION 1 Sacrifice to the DoomedSpell / QuickplayTarget 1 face-up monster on the field; destroy that target and, if you do, draw 1 card, also skip your next Draw Phase. OPTION 2 Sacrifice to the DoomedSpell / QuickplayTarget 2 face-up monsters on the field; destroy those targets, also skip your next Draw Phase. COMMENT! Link to comment
Zeppeli Gyro Supreme Posted November 11, 2012 Report Share Posted November 11, 2012 Activate on your turn to break face. Link to comment
Darj Posted November 11, 2012 Report Share Posted November 11, 2012 I would go for Option 1. Generic destruction that doesn't give LP to the opponent like Soul Taker, while also forcing some cards to miss their timing.Option 2 is vulnerable to Starlight Road (if targetting 2 of the opponent's cards, of course). Link to comment
Agro Posted November 11, 2012 Author Report Share Posted November 11, 2012 I would go for Option 1. Generic destruction that doesn't give LP to the opponent like Soul Taker, while also forcing some cards to miss their timing.Option 2 is vulnerable to Starlight Road (if targetting 2 of the opponent's cards, of course).Which is why I actually prefer option 2 in some ways. Though being able to take out 2 monsters and choosing it is a bit silly. The main issue with either of them is that they're all +0's. I mean compared to Reckless Greed, they both get off easily. They're fine using just one, but stacking 2-3 starts plussing. It's a nuisance. Link to comment
DunnoMan Posted November 11, 2012 Report Share Posted November 11, 2012 First one is overpowered. It's an immediate +1, is a quickplay, chainable, and the "Skip your next draw phase" is entirely moot as it just gave you one card. It would become an immediate staple and eventually limited to 1 if not outright banned. Second one is still bad, but not nearly as much. Still a +1 but resources in a way which can be hurtful to some decks. Still bad card design imo. Maybe if they were normal spells, they'd be okay... maybe. Other than that though, nice to see the card as anything other than useless outside of random tech choices for decks which run reckless. I personally would've just made it skip the 2nd or 3rd draw phase after activation so the minus comes later. Though that's unrealistic as Konami doesn't have enough faith in players to remember :P Link to comment
.Exa Posted November 11, 2012 Report Share Posted November 11, 2012 The first option is just like:Target 1 face-up monster on the field; destroy it.The only way it would work differently would be with Reckless Greed or Offerings to the Doomed. But second is better, and as said, would be better as a Normal Spell. Link to comment
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