Northern Sage Posted November 8, 2012 Report Share Posted November 8, 2012 Because that anime only thing was kind of dumb. [color=#006400]Kabuki - Hanamichi Limbo[/color] Field Spell Card Once per turn: You can move 1 "Kabuki" card on the field to an appropriate adjacent unoccupied Card Zone. If a "Kabuki" monster you control battles a monster in the same column: It gains 600 ATK during the damage step only. The "Hanamichi" or "Flower Path" is the stage for kabuki performances. [color=#ff8c00]Kabuki Spirit - Stagehand[/color] Zombie/Effect WIND Level 4 1200/1800 You can discard this card to the Graveyard; Move 1 "Kabuki" card you control to an appropriate adjacent Card Zone on your side of the field. Once per turn: This card cannot be destroyed by a monster in the same column as this card. (A stagehand controlled the revolving mechanisms that made Kabuki famous by turning a wheel, hence its effect). [color=#fc8550]Kabuki Spirit - Miko[/color] Zombie/Effect WIND Level 4 1300/1000 If this card switches Card Zones: You can add 1 ”Kabuki Spirit” monster from your deck to your hand, except ”Kabuki Spirit - Miko”. If you control a face-up ”Hanamichi Limbo”: You can Special Summon 1 ”Kabuki Spirit” monster from your hand or Graveyard instead. The effects of ”Kabuki Spirit - Miko” can only be activated once per turn. [color=#008000]Kabuki Ghost Trick - Chünori[/color] Continuous Spell Card If this card switches Card Zones: You can target 1 "Kabuki" monster you control; It can attack twice during the Battle Phase. If you control a face-up ”Hanamichi Limbo”: You can destroy 1 card in the same column as this card instead. The effects of "Kabuki Ghost Trick - Chünori" can only be activated once per turn. [b]Kabuki Spirit - Izumo no Okuni[/b] Zombie/Xyz/Effect WIND Rank 4 1300/1300 2 or more Level 4 Zombie-type monsters Once per turn: You can detach 1 Xyz Material from this card; Move 1 card on the field into an appropriate adjacent Card Zone. This card gains the following effects, depending on the number of Xyz Materials attached to this card: •2+: Once per turn, when this card switches Card Zones: It gains 1000 ATK, until the End Phase. •4+: Once per turn, when the effect of a "Kabuki" Spell Card activates: You can add 1 "Kabuki" Spell Card from your Graveyard to your hand. •5+: This card's effects cannot be negated. (Card name is based on the alleged founder of Kabuki). [color=#008000]Kabuki - Hiki Dōgu of Lost Souls[/color] Field Spell Card All "Kabuki" monsters you control gain 500 ATK. Once per turn, if this card changes Card Zones: You can target 1 "Kabuki" monster you control; It gains 800 ATK until the End Phase. If this card leaves the field: You can target 1 "Hanamichi Limbo" in your Graveyard; Add it to your hand. [color=#ffa500]Kabuki Spirit - Banshee Kuroko[/color] Zombie/Effect Level 4 WIND 1400/0 Once per turn, if you control 1 or more "Kabuki" monsters: You can Special Summon this card (from your Graveyard). If you do, when this card leaves the field: Banish this card. I know this is incomplete, but still, CnC. Link to comment
Northern Sage Posted November 9, 2012 Author Report Share Posted November 9, 2012 Le bump. Link to comment
Northern Sage Posted November 11, 2012 Author Report Share Posted November 11, 2012 This isn't helping… Bump… Link to comment
Pepperyena Posted November 11, 2012 Report Share Posted November 11, 2012 Holy cow this is absolutely gorgeous.<3 I'm a big fan of Japanese stuff and the Kabuki Theater is no exception. It reminds me of Karakuri, due to the lane-changing in place of battle positions, but I like the way it works. I play on DN more than in reality, but I can see these working veeery well in a real game, with the freedom to move the spirits across the stage for their full potential. I really have little to say, other than I really like how they work right now. I personally think they are a bit weak, but they do have good searching/recycling potential. Not to mention you can use Book of Life with them. Perhaps if they get a good strong support card that lets them survive against most other things, then they'd be purrfect! E: Oh wow just realized the ATK potential of the Xyz. 2900 is quite decent, with you capable of detaching after the battle phase. Nice! Link to comment
Northern Sage Posted November 13, 2012 Author Report Share Posted November 13, 2012 ^Point taken. Added "Hiki Dōgu of Lost Souls" and "Banshee Kuroko" Link to comment
Northern Sage Posted November 15, 2012 Author Report Share Posted November 15, 2012 Giving this a much needed bump. Link to comment
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