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Oppose the broken ones! Meta-inspired Archetype: Framelords!


-Dyntos

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[u][color=#ff0000][b]Hi, just made an account to post this: Bonus points to people who get the naming scheme for the boss monsters. Super bonus points if you can sort out the garbage cards from the ones meant to be ran competitively. Any questions about how the deck runs/is intended to run are most welcome.[/b][/color][/u]

[center]
This a archetype based on celebrating all the different types of monsters we have in this game.
[b]Xyz.[/b]
[b][color=#e6e6fa]Synchros.[/color]
[color=#ee82ee]Fusions.[/color]
[color=#0000ff]Rituals.[/color]
[color=#ffa500]Effect.[/color]
[color=#faebd7]Vanilla.[/color]
[color=#800080]Trap.[/color]
[color=#f0fff0]Token.[/color][/b]

Essentially, the win conditions of this deck is based off powerful banned, limited
or otherwise "broken" cards which at least at one time wreacked havoc on
the game. And mimicking them in a more balanced manner, countering them
using similar effects, or at least acknowleding them in some way. As
well as taking advantage on the different color frames of monsters to
both limit, and facilitate the deck's engine.

However, instead of directly mirroring/countering their effects, I've decided to mostly
fulfill that goal with their theme's activation type.

The target level of power/competitive ability is about tier 2. But as a consistent
tier 2, not sacky or thriving entirely on countering.

There's also a lot of word play in these cards, I think it fits it well. I may
change it, but i feel like there's no better naming scheme for them.[/center]

[center]I also tried my best to keep the wordings as realistic as possible, but
somewhere down the line i decided to get the effects i want out, then
edit them to work later. So please, any suggestions are welcome. I
worked long and hard on this archetype (going on a year now. Scrapped
the entire archetype twice, but keeping the main concept in tact) but am
mature enough to accept any criticism you can throw at me.


Do note however, I've had the privilege of receiving the input from top
level players from regional tops, and ycs settings. So if you're going to give criticism, please
know what you're talking about. Don't just skim and cry "OMG BROKEN"
without definitive examples.

So to start, we have the vanguard. These monsters are based off of iconic, but not necessarily broken or even competitive cards.

[color=#faebd7][b]FrameLord N Vahn[/b][/color]
Earth
Level 4
Warrior
1400/1200

A champion brought here from a world of summoners where battles in this
world are entertainment. To combat the strongest, most dangerous of
beings who were all banished due to their crimes against the peace of
the dimension. As they attempt to force their way back, this young man
is all that can stand in their way...

Mulling over his stats, and flavor text. But i think the name, and typing/att is fine.
If i had the art, I'd make him look like a celtic guardian cosplayer, with loose fitting clothing.

FrameLord Ally - Returning Grepher (Dai Grepher)
Fire
Warrior/Effect
Lv.4
1700atk/1600def
Select
one Level 5 or higher "FrameLord" monster from your field, hand, or
graveyard, special summon this card and return the selected card to the
deck. Once per turn, you can select one "FrameLord" card from your hand,
field, or graveyard and return that card to the deck, then send one
"FrameLord" card from your deck to the grave.

FrameLord Ally - Resonating Chaos (Resonators)
Wind
Level 3
Fiend/Tuner
1300/300
Once
per turn, you can return one "FrameLord" card from your hand, field, or
graveyard to the deck and target one face-up on the field. That
monster's level is increased by 1. While this card is in the graveyard,
during either player's turn, you can banish this card to target one
face-up monster your opponent controls. It's level is decreased by 1.


FrameLord Ally - Leaving Lady (Warrior Lady)
Light
Warrior/Effect
Lv.4
1500atk/1600def
After
damage calculation, when this card battles an opponent's
monster: Return the opponent's monster to the deck, and then this card.
If you have a "FrameLord N - Vahn" on the field, in your graveyard, or
in your hand (if in hand, reveal it) you can select another "FrameLord"
card from your hand, field, or graveyard and return that to the deck
instead.[/center]

[center]-------------------[/center]
[center]The Generals[/center]
[center]---------------[/center]
[center]
(Ritual)
[color=#0000ff]FrameLord R - Gene[b][u]ral Shu'al[/u][/b][/color]
Level 7
Water
Ritual/Fairy/Effect
2400/2000
This card can only be ritual summoned with the ritual spell card "Rite of the Righteous FrameLord". This card's name is also treated as "FrameLord N - Vahn"
When this card is ritual summoned, you can declare one type of summon(other than special, normal, or flip) When this monster battles monsters summoned in the declared type, destroy it before damage calculation. Once per turn, you can pay 1000 life points to return one "FrameLord" card from your hand, field, or graveyard to the deck and draw 1 card. When this card is targeted by an effect which would return it to the deck, target one facedown spell or trap card on the field, destroy that card.


(Effect)
[color=#ffa500]Framelord E - D[u][b]effect[/b][/u]ive[/color]
Level 5
Light
Warrior/Effect
2000/800
This card's name is treated as "FrameLord N - Vahn". This card cannot be normal summoned or set. During the end phase, destroy this card if you have any "Framelord N - Vahn" in your grave, or on the field. This card can only be special summoned while you have EXACTLY 3 "Framelord" Cards in your graveyard. You can only control 1 "FrameLord E - Effective" at a time. When this card is summoned, you can special summon one level 4 or lower banished "FrameLord" monster. When this card is targeted by an effect (if in the hand, reveal it) which would return it to the deck, destroy 1 card your opponent controls.[/center]

[center]-----------[/center]
[center]The Legends[/center]
[center]------------[/center]

[center](Synchro)[/center]
[center][b][color=#e6e6fa]FrameLord S - The Bla[u]zing Crow[/u][/color][/b]
Level 9
Fire
Tuner + FrameLord Monster(s)
Winged-Beast/Effect
2700/1900
When this card is synchro summoned, each player must select one card from their field, and one from their graveyard and return them to the deck. If this face-up card is targeted by an effect which would return it to the deck, select one random card in your opponent's hand. Return that card to the deck, and this card is not returned to the deck until the end phase.[/center]

[center]
(Xyz Backwards)
[b]FrameLord X - Envoy Neme[u]zyx[/u][/b]
Rank 4
FrameLord N - Vahn + Level 4 Monster of a different color frame.
Earth
Spellcaster/Effect
2500 ATK/3000 DEF
While this card is face-up on the field, your opponent cannot banish any cards, and any cards which have effects to banish cards, are negated. When this card is Xyz summoned, you can return 2 framelord cards from your hand, field or graveyard to the deck, and Detach 2 Xyz Material and declare one card name. Your Opponent must reveal their hand, and all cards of the declared name must be returned to the deck. When this face-up card is targeted by an effect which would return it to the deck, target up to 2 cards in either player's graveyard, banish those targets.[/center]

[center]
(Fusion)
[color=#ee82ee]FrameLord F - Sir. [u][b]Fyu-san[/b][/u][/color]
Level 1
Earth
Fusion/Beast-Warrior/Effect
0 ATK/0 DEF
FrameLord N - Vahn + 2 or more monsters with different colored card frames
This card can only be Special Summoned from your Extra Deck by tributing the above monsters. (You do not use "Polymerization".) This card's summon cannot be negated. When this card is targeted by an effect that would return it to the deck, take control of 1 monster your opponent controls until the end phase. You can only summon one "FrameLord F - Sir. Fyu-San" per turn. This Card gains the following effects depending on the amount of monsters tributed for its summon:
3+: Return up to 3 "FrameLord" Monsters from your hand, field, or graveyard to the deck to draw the same amount of cards.
4+: This Card gains ATK equal to half the total of the original ATK of the monsters tributed.
5: Return 5 of the "FrameLord" monsters tributed for this monster's summon from the graveyard, to the deck to destroy the same amount of cards on the field.[/center]


[center]------------------[/center]
[center]Support[/center]
[center]---------------------[/center]

[center]
Rite of the Righteous FrameLord
[b][color=#0000ff]Ritual Spell[/color][/b]
This card can be used to Ritual Summon "Framelord R - General Shu'al". You must send 1 "FrameLord N - Vahn" from your hand, or deck to your graveyard to activate this card. You must also return "Framelord" monsters from your hand, field, or graveyard to your deck equal to, or greater than the level of the ritual monster you are attempting to ritual summon. When this card is selected by a card effect which would return it to the deck(if in the hand, reveal it. If facedown, flip it up); you can change the target to another "FrameLord" card in your hand, field, or graveyard, and then banish this card.
When Banished by this effect, add 1 "FrameLord N - Vahn" monster from your deck, to your hand. Then add one of your banished "FrameLord" cards to your hand during your the stand-by phase after your next. The effect of "Rite of the Righteous FrameLord" can only be activated once per turn.[/center]



[center]FrameLord's Trick - Itza T Formation!
[b][color=#800080]Continuous Trap Card[/color][/b]
Activate only when your opponent declares an attack. Target and Return one "FrameLord" card from your hand, field, or graveyard to the deck, end the battle phase, and Special summon this card; It is treated as a monster (Aqua/FIRE/ Level 4/0 ATK/2000 DEF). When this face-up card is targeted by an effect which would return it to the deck, add one "FrameLord N - Vahn" card from your deck, or graveyard to your hand.[/center]


[center]FrameLord's Spell Steeds:
[b][color=#00ff00]Quickplay Spell Card[/color][/b]
Return one "FrameLord" card from your hand, field, or graveyard to the deck and special summon 3 "FrameLord's Steed" tokens. (Fire/Beast/ Level 1/0 Atk/0 DEF) in defense position to either player's side of the field. The tokens are destroyed in the end phase, and you take 200 damage for each destroyed.[/center]

[center]
FrameLord Ally? - Greeding Goblin (TCG Exclusive)
Normal Spell
Return one "FrameLord" card from your hand, field, or graveyard to the deck and draw 1 card. Then send one "FrameLord" spell or trap card from your deck, to the graveyard.[/center]


[center]FrameLord Law
Counter Trap
When a card effect is activated which would add a monster to the hand from the deck, or special summon from the deck, return one "FrameLord" card from your hand, deck, or graveyard to the deck: Negate that card's effect, and return it the deck.[/center]

[center]
Rainbow Explosion!
Activate only while you control 5 monsters of different colored frames. Tribute them all and destroy cards on the field equal to the amount of monsters tributed.[/center]

[center]
FrameLord's Future
Continuous Spell
Return at least 3 "FrameLord" monsters of different colored frames from your hand, field, or graveyard to your deck. On your next stand-by phase, special summon "FrameLord F - Sir Fyu-San" from your extra deck, this is treated as a fusion summon as if the monsters returned were tributed for his fusion summon.
If this card is removed from the field, destroy the monster summoned with this effect.[/center]

[center]
FrameLord's Caterpillar Shield
Equip Spell
Equip only to a framelord monster. If the equipped monster is targeted by an effect which would return it to the deck, you can change the target to this card. Once per turn, If this card is sent from the field to the graveyard, you can return it to the hand.[/center]

[color=#ff0000][b]Things of note[/b][/color]:

1: Vahn, Deffective, and Shu'all all are treated as the same name in the deck to establish a sort of "soft limit" on them. You can only run three, thanks to the harpie lady/# rulings.
So keep that in mind.
2: The deck is INTENDED to start out slow. Similar to lightsworn.
3: The deck facilitates itself, each boss monster can facilitate the summon of the next. At least, that was the goal.
4: Wordings are probably not all right, so any rewordings to make them work are appreciated.

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