hollowmaster999 Posted June 16, 2007 Report Share Posted June 16, 2007 This is my deck: Fusions [18] :E Hero Shining Flare WingmanE Hero Aqua NeosE Hero Grand Neos E Hero Air NeosE Hero Dark NeosE Hero Flare NeosE Hero Thunder GiantE Hero Pheonix EnforcerE Hero Shining Pheonix EnforcerE Hero Tempest E Hero WildedgeE Hero Steam HealerE Hero MudballmanE Hero Necroid ShamanE Hero ElectrumE Hero Wild WingmanE Hero MarinerE Hero Rampart Blaster Monsters (26):E Hero Bubbleman X2E Hero Clayman X2 E Hero SparkmanE Hero Burstinatrix X2E Hero OceanE Hero Avian X2E Hero Wildheart X2E Hero BladedgeE Hero Neos E Hero StratosN Spacian Flare ScarabN Spacian Aqua DolphinN Spacian Grand MoleN Spacian Dark Panther The Light-Hex Sealed FusionThe Dark-Hex Sealed FusionSanganWitch of the Black ForestMagician of FaithKing of the swamp X2 Spells (21):E-Emergency Call X3Polymerization X3Different Dimension Capsule X2Miracle FusionFusion GateNeo SpaceTerraformingPot of GreedGraceful CharityLucky Iron AxeCard TraderAcient Rules Dark Factory of Mass Production Dark World DealingsReinforcements of the ArmyFusion Sage Traps (1):Eliminating the league Total=66 (including fusions)Total Main Deck=48 Please rate and give any suggestions! :D Link to comment Share on other sites More sharing options...
TotalObelisk Posted June 16, 2007 Report Share Posted June 16, 2007 Only one trap card :shock: I'd suggest you put some more in, and take out a few of the duplicates, unless they help the mains strategy... Link to comment Share on other sites More sharing options...
hollowmaster999 Posted June 16, 2007 Author Report Share Posted June 16, 2007 I guess your right, but i need to keep in the duplicates to bring out as many monsters and then just beat down on the opponent by attacking. I guess i should think about putting some traps though... Link to comment Share on other sites More sharing options...
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