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Kingdom's Random Ideas of the Day


Kingdom Xathers

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[b][color=#4b0082]Elemental HERO Archfiend's Hand[/color] (based on Hellboy)[/b]

[b]DARK/Lv 7/Warrior/Fusion/Effect/2400 ATK/2000 DEF[/b]

[b]"Elemental HERO Necroshade" + 1 FIRE monster[/b]
[b]Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card attacks a Defense Position monster; destroy that monster without applying damage calculation. When this card destroys a monster (either by battle or by its effect); inflict damage to your opponent equal to the destroyed monster's ATK or DEF, whichever is higher.[/b]


[b][color=#4b0082]Elemental HERO Firebrand[/color][/b]

[b]FIRE/Lv 8/Warrior/Fusion/Effect/2550 ATK/2350 DEF[/b]

[b]1 FIRE monster + "Elemental HERO Wildheart"[/b]
[b]Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate the effects of Spells or Traps until the end of the Damage Step. When this card destroys a monster as a result of battle, inflict damage to your opponent equal to the destroyed monster's ATK or DEF, whichever is higher.[/b]


[b][color=#4b0082]Evil HERO Infernal Forge[/color]

FIRE/Lv 8/Fiend/Fusion/Effect/2550 ATK/2350 DEF

1 FIRE monster + "Elemental HERO Wildheart"
Must be Special Summoned by "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate the effects of Spells or Traps until the end of the Damage Step. When this card declares an attack: you can banish 1 "HERO" monster from your Graveyard; this card gains ATK equal to half of that banished monster's ATK or DEF (whichever is higher), and if this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.[/b]


[b][color=#008000]Resisting Dimensional Imprisonment[/color] [size=1](already aware that this one's a terrible idea, but I'm posting it anyway)[/size][/b]

[b]Spell/Quick-Play[/b]

[b]When a card effect is activated that would banish a card(s) you control is activated; send that card(s) to the Graveyard instead, ignoring other card effects that would banish cards being sent to the Graveyard, then banish 1 card your opponent controls.[/b]


[b][color=#ff8c00]Guard Demolisher[/color][/b]

[b]DARK/Lv ?/Warrior/Effect/???? ATK/???? DEF[/b]

[b]This card can attack all Defense Position monsters your opponent controls during each Battle Phase. When this card attacks a Defense Position monster; destroy that monster without applying damage calculation.[/b]


[b][color=#008000]Gates of Evil[/color][/b]

[b]Spell/Field[/b]

[b]While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Dark Fusion", but the Fusion Material Monsters are banished instead of being sent to the Graveyard. A monster Fusion Summoned this way is treated as being Fusion Summoned by "Dark Fusion".[/b]


[color=#ff8c00][b]Deepsea Kuriboh[/b][/color] [size=1](I'm going to hell for this one, but whatevs)[/size]

[b]WATER/Lv 1/Fiend/Effect/300 ATK/200 DEF[/b]

[b]When your opponent's monster declares an attack: you can banish this card from your hand or Graveyard, then send 1 WATER monster from your hand to the Graveyard; change the attacking monster to face-up Defense Position.[/b]


[color=#4b0082][b]Elemental HERO Chasm Neos[/b][/color]

[b]EARTH/Lv 9/Warrior/Fusion/Effect/3000 ATK/2500 DEF[/b]

[b]"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Grand Mole"[/b]
[b]Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: you can target 1 monster in either player's Graveyard; return that target to the Deck, and if you do, this card gains that target's effects until the End Phase of this turn. During the End Phase: Shuffle this card into the Extra Deck, then banish all cards on the field.[/b]

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