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Quantum Conundrum


Shradow

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[center][img]http://upload.wikimedia.org/wikipedia/en/f/f4/Quantum_Conundrum_cover.png[/img][/center]

[font=sans-serif][size=3]The silent player-protagonist is the twelve-year-old nephew of the brilliant but peculiar Professor Fitz Quadwrangle (voiced by John de Lancie[/size][/font][font=sans-serif][size=3]).[/size][/font][font=sans-serif][size=3] He is sent to stay with Quadwrangle, who is unprepared for his arrival as he is presently working on an experiment. The experiment goes awry, causing Quadwrangle to become trapped in a pocket dimension with a loss of memory of what went wrong before, but able to watch and communicate to the protagonist. The results of the experiment leave portions of the Quadwrangle mansion in flux between several dimensions with alternate properties. Quadwrangle guides the protagonist to acquire a glove that can tame these fluxes through which he can then safely travel through the labyrinth of rooms to reach three separate power generators and restart each, which Quadwrangle believes will allow him to escape the pocket dimension. The protagonist also gains help from IKE (Interdimensional Kinetic Entity), a small alien creature that Quadwrangle had adopted as a pet during his travels.[/size][/font][font=sans-serif][size=3] As Quadwrangle guides his nephew, he tries to recall the exact events leading to the current situation.[/size][/font]

[i]Quantum Conundrum[/i][font=sans-serif][size=3] is a puzzle-platformer viewed from the first-person perspective. As the boy protagonist, the player can run and jump, interact with various switches, and lift light objects. The player can die by falling into toxic liquids, bottomless pits, or falling from too great a height, and if hit by destructive lasers; this will restart the player at the start of a puzzle or a checkpoint if passed. The goal of each room is to reach its exit door, though may need to activate certain switches or other devices before the exit can become available.[/size][/font]
[font=sans-serif][size=3]Most puzzles require the player to manipulate the room and objects within it using four different dimensions which impart unique physical properties to the world. The four dimensions include:[/size][/font][list]
[*][font=sans-serif][size=3]The Fluffy dimension, where objects are ten times ligher than normal, allowing the player to pick up most non-fixed objects.[/size][/font]
[*][font=sans-serif][size=3]The Heavy Dimension, where objects are ten times heavier than normal; the player cannot pick up these objects, but their new density allows them to avoid destruction by laser beams.[/size][/font]
[*][font=sans-serif][size=3]The Slow dimension, where time crawls to ten times slower than normal, though the player moves at normal speed.[/size][/font]
[*][font=sans-serif][size=3]The Reverse Gravity dimension, where gravity is reversed, though the player is unaffected by this.[/size][/font]
[/list]
[font=sans-serif][size=3]Only one dimension at a time can be accessed (including the normal dimension); when dimensions are switched, all objects retain their existing position and velocity, the latter becoming a critical factor in solving many of the game's puzzles. For example, with access to the Fluffy and Slow dimensions, the player can pick up a heavy safe in the Fluffy dimension, toss it towards a distant platform, and then immediately switch to the Slow dimension, giving themselves enough time to jump onto the safe as it crosses the gap to the platform.[/size][/font]
[font=sans-serif][size=3]Initially, the player does not have control of when the dimensions are shifted, but later gains access to the Interdimensional Shift Device glove where they can switch to any dimension so long as a battery for that dimension is placed in a power receptacle for that room. In some puzzles, the players must find and locate these batteries; in other cases, the player may have to choose which batteries to insert into place to solve a puzzle.[/size][/font]

[font=sans-serif][size=3]Lead in development by Kim Swift, lead developer of Valve Corporation's [i]Portal[/i], [i]Quantum Conundrum[/i] is another great puzzle game. It was very enjoyable, and Lancie's voice overs were sweet, too.[/size][/font]

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[quote name='Shradow' timestamp='1351625996' post='6057384']
Lancie's voice overs were sweet, too.[/quote]
[i]Every day I'm shoveling[/i]
NOPE. TOTALLY NOT DISCORD. NOPE, NO ACTUAL SHUFFLING HERE.

...Aside from that, I keep saying I should get this game. It looks really good.

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