Zowayix Posted October 30, 2012 Report Share Posted October 30, 2012 Normal Trap Card At the start of your Main Phase 1: Draw 3 cards, then proceed to the End Phase. If this face-up card is destroyed, its effect is negated. Works like Cardcar D, but gets 1 extra card at the cost of being much slower and more vulnerable. Link to comment
Dr. Cakey Posted October 30, 2012 Report Share Posted October 30, 2012 Adding even one more free (or "free") draw card to the game will break Exodia even more. Even if it was draw [i]one[/i] it would be problematic. Link to comment
Zowayix Posted October 30, 2012 Author Report Share Posted October 30, 2012 Exodia's banworthy anyway; I'm referring to the current top-tier decks. Alongside Pot of Duality, Cardcar D, etc., is this too powerful? Note that Cardcar D at least allows you to set backrow, and technically Normal Summon if you have Double Summon. This card must survive an entire turn and does not allow you to set backrow, in exchange for 1 more card. (If it's still too powerful, what about if it replaced Cardcar D?) Link to comment
Dr. Cakey Posted October 31, 2012 Report Share Posted October 31, 2012 [quote name='Zowayix' timestamp='1351607339' post='6057196'] Exodia's banworthy anyway, I'm referring to the current top-tier decks. Alongside Pot of Duality, Cardcar D, etc., is this too powerful? Note that Cardcar D at least allows you to set backrow, and technically Normal Summon if you have Double Summon. This card must survive an entire turn and does not allow you to set backrow, in exchange for 1 more card. (If it's still too powerful, what about if it replaced Cardcar D?) [/quote] Well if we exclude Exodia, then there might not be a problem. Still, I'd be inclined to make it two cards instead of three. Link to comment
Zowayix Posted October 31, 2012 Author Report Share Posted October 31, 2012 If it was 2 cards, then Cardcar D would utterly outclass it. Link to comment
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