Smear Posted October 25, 2014 Report Share Posted October 25, 2014 I main Lee Sin jungle. Worst kind of people are the ones that overextend, push the enemy champ to tower and then ask for a gank. Usually it's top lane, and they have a tank. Legit I'm not diving a tank for anyone.I gank a lot though, I go red > wraiths > blue > level 3 gank mid, then just kinda go with the flow from thereThe level 3 ganks go best with Kha though Link to comment Share on other sites More sharing options...
Makο Posted October 25, 2014 Report Share Posted October 25, 2014 Ok, like Tenta said, a jungler who ignores a losing lane without reason is a poor jungler. I hear junglers saying stuff like "oh, you never asked for help" on occasion, and that means nothing. The person shouldn't HAVE to ask for help, especially in a losing lane where you're more focused on trying to get the comeback (farming extra hard, etc. As an adc, I have literally NO time to ask for help.) Like Smear said, though, a jungler shouldn't ALWAYS be trying to gank for a losing lane. Believe it or don't, a lot of junglers need a ton of gold, and trying to balance mob smacking to lane ganking is a nightmare on wheels. And to make matters worse, if that losing lane lost SUPER HARD, no amount of gank can help that comeback, especially if the enemy jungler begins to pick on said losing lane. At that point, it becomes the laner's responsibility to not feed any more through any means necessary. Link to comment Share on other sites More sharing options...
CLG Klavier Posted October 25, 2014 Report Share Posted October 25, 2014 It depends purely on what kind of jungler you're running. Lots of people don't realize that, and just call for ganks without asking. I mean, there are like...3 types of junglers I think? You can't gank 24/7 with each of them. It will go different if you play Shaco, different if you play Udyr, and even more different if you're on Amumu or something. Also, pre-set jungle paths are the worst. Your jungling should be dynamic. Acquire info - what buff is enemy starting? Can I invade him? Can I actually 1v1 him? Where will he probably be after his first clear? etc. etc. Basically, think of jungle like another lane to play in, except you don't know where your opponent is. I'm really tempted to write a jungle tutorial, just for the heck of it, I got enough experience in there to actually do it I think. Link to comment Share on other sites More sharing options...
Smear Posted October 25, 2014 Report Share Posted October 25, 2014 Wait, idea:Create a new League of Legends thread, request sticky, and on the OP we put a guide for each of the roles and a basic overview of the game and how to play. Anyone with me?I'll make the thread if everyone agrees. I'll have a sections for each role and who made each guide in a spoiler. Link to comment Share on other sites More sharing options...
Tentacruel Posted October 25, 2014 Report Share Posted October 25, 2014 I'd be down with that. Link to comment Share on other sites More sharing options...
Shradow Posted October 25, 2014 Report Share Posted October 25, 2014 I'm still just level 5, I'd definitely appreciate it. Link to comment Share on other sites More sharing options...
Tentacruel Posted October 25, 2014 Report Share Posted October 25, 2014 I'm still just level 5, I'd definitely appreciate it. What role do you like playing so far? Link to comment Share on other sites More sharing options...
Smear Posted October 25, 2014 Report Share Posted October 25, 2014 What should the title of the new thread be?Like, just League of Legends or League of Legends - Guide to Gold or Guide to something or whatttt Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted October 25, 2014 Report Share Posted October 25, 2014 One of my favorite things to do in low ELO is Rengar jungle. Start with the usual Red Buff, level up Q and E. Make sure I have 3 stacks. Then I make my way over to whichever enemy buff the enemy jungler is going to go to next, then get FB and a four-buff start. There are VERY few junglers that can stand up to a Rengar Q-E-Empowered Q at level 2, especially when they're presumably weakened by jungle creeps. Link to comment Share on other sites More sharing options...
CLG Klavier Posted October 25, 2014 Report Share Posted October 25, 2014 What should the title of the new thread be?Like, just League of Legends or League of Legends - Guide to Gold or Guide to something or whatttt Maybe just League of Legends - Introduction? Since it's basically that. I claim jungle then~ Link to comment Share on other sites More sharing options...
Pyur Posted October 25, 2014 Report Share Posted October 25, 2014 It's a good idea, but save for the jungler, it all would just boil down to "win your lane" if you're just going to talk about each role. You can't really say what each role does since there are so many different champions for each role that, for the most part, play completely different than others, and the enemy team also alters how you're going to play whoever you're playing. That's just my thoughts though, if you can manage to do it well anyway, that'd be great, especially for the newer players. I can also give some insight into what certain champion "types" are supposed to do in most scenarios, if anyone would like. Link to comment Share on other sites More sharing options...
CLG Klavier Posted October 25, 2014 Report Share Posted October 25, 2014 It's a good idea, but save for the jungler, it all would just boil down to "win your lane" if you're just going to talk about each role. You can't really say what each role does since there are so many different champions for each role that, for the most part, play completely different than others, and the enemy team also alters how you're going to play whoever you're playing. That's just my thoughts though, if you can manage to do it well anyway, that'd be great, especially for the newer players. I can also give some insight into what certain champion "types" are supposed to do in most scenarios, if anyone would like. However, basics of each role are different. Positioning, what you do in teamfights, how to play your lane etc. There's a ton of stuff to cover for this one. Ok, so, basic plan for the jungle guide: 1. What is jungling 2. Description of jungle objectives 3. Type of junglers 4. Ganking 5. Objective control 6. Counterjungling 7. Simple guides for possible junglers Link to comment Share on other sites More sharing options...
Pyur Posted October 25, 2014 Report Share Posted October 25, 2014 Yeah, that's perfectly fine, and would be a good thing for people to read if they want to learn the basics of jungling. As far as the lanes go, however, I think that for the most part you'd have to look at what each specific champion is supposed to do. Although it is possible to make categories for explanations, but there's quite a few variables, so I think it'd be better to look at individual champions. Except ADC, of course. Farm. Stay safe. Kill things. ADC guide done. Link to comment Share on other sites More sharing options...
CLG Klavier Posted October 25, 2014 Report Share Posted October 25, 2014 Well, each lane has like 2-3 subclasses of champs that go there? Shouldn't be hard to cover each. Top has bruisers, harass mages and tanks, mid has utility mages, burst mages, assasins, ADC has...ADC, support has peelers and initiators? Link to comment Share on other sites More sharing options...
Pyur Posted October 25, 2014 Report Share Posted October 25, 2014 If it's brought down to just that, it'll definitely be fine then. I'd just want to make sure that "most things subject to change under certain, in-game circumstances" would be understood. Link to comment Share on other sites More sharing options...
CLG Klavier Posted October 25, 2014 Report Share Posted October 25, 2014 Well yes, but the way you say it, every lane is identical, when it's really not. Drop an ADC main onto midlane. They won't have a damn idea what to do most of the time. Obviously, you play much different when you're Maokai and when you're Ryze, but still. Link to comment Share on other sites More sharing options...
Brinolovania Posted October 25, 2014 Report Share Posted October 25, 2014 If we're doin' a guide thing, I'd like to help (IDK exactly what with, but). Lane guides would just be what kind of champs go to those lanes, like Klav said. I can't think of much else to put there, except maybe some stuff specifically for bot lane? I dunno. Link to comment Share on other sites More sharing options...
Smear Posted October 25, 2014 Report Share Posted October 25, 2014 Could also include specific champ guides from us as well.So this is actually going to happen? Sweet.I'll get started on the new thread, you guys work on the guides and shiznit Link to comment Share on other sites More sharing options...
Pyur Posted October 25, 2014 Report Share Posted October 25, 2014 Well during laning, everyone's goal is basically the same. Win lane. It's not a matter of knowing how to play the lane, it's a matter of knowing how to play your champion IN that lane, and how to deal with the opposing laner(s)/jungler, know what I mean? As a jungler, you have to know so much more during the laning phase, but the laners all have the same goal. Get CS, win trades, kill/zone the enemy if possible. If the jungler ganks bot and gets a double kill for the team, or forces one or both to back, then they decide whether or not to do drag. Same thing if they gank mid. If you do drag, then bot and most of the time mid come and help, top TPs down if they have TP and the team needs the assistance. If your jungler is fighting their jungler in the jungle, back off and go help. That's pretty much all that happens while laning. Link to comment Share on other sites More sharing options...
CLG Klavier Posted October 25, 2014 Report Share Posted October 25, 2014 Top: how to play each type of toplaners (tanks, bruisers, mages) Teleport and why it's good Mid: how to play each type of midlaners (utility, burst, assassin) roaming Wraith farming Support: how to play each type of supports (peelers, aura bots, initiators) protecting your carries warding ADC: realizing your ADC's strong moment in the game positioning And obviously, important items and summoner spells for each role. Maybe even basic runes. Link to comment Share on other sites More sharing options...
Smear Posted October 25, 2014 Report Share Posted October 25, 2014 [spoiler=more painful than it looks]League of Legends is a Multiplayer Online Battle Arena, also referred to as MOBA where the main focus of the game is to work together as a team to beat the enemy team and win the game. Requiring strategy, and skill, it has become the most played game in the world. This thread is an introduction and a guide to all players, new and old, to learn how to play, pick up some hints and get some insight into how other YCMer's play the game and the champions.[spoiler=Part I - Champions]Champions are what the characters controlled by the player are called. You may also hear the term Summoner used often in LoL, which is just another word for the person controlling the Champion, e.g. you.There is a huge, expanding roster of Champions in League of Legends. Every Champ has a different role to play and position to fill, and each gives a new experience to the player.[spoiler=Champion List]Aatrox - The Darkin BladeAhri - The Nine-Tailed FoxAkali - The Fist of ShadowAlistar - The MinotaurAmumu - The Sad MummyAnivia - The CryophoenixAnnie - The Dark ChildAshe - The Frost ArcherAzir - The Emperor of the SandsBlitzcrank - The Great Steam GolemBrand - The Burning VengeanceBraum - The Heart of the FreljordCaitlyn - The Sheriff of PiltoverCassiopeia - The Serpent's EmbraceCho'Gath - The Terror of the VoidCorki - The Daring BombardierDarius - The Hand of NoxusDiana - Scorn of the MoonDr. Mundo - The Madman of ZaunDraven - The Glorious ExecutionerElise - The Spider QueenEvelynn - The WidowmakerEzreal - The Prodigal ExplorerFiddlesticks - The Harbinger of DoomFiora - The Grand DuelistFizz - The Tidal TricksterGalio - The Sentinel's SorrowGangplank - The Saltwater ScourgeGaren - The Might of DemaciaGnar - The Missing LinkGragas - The Rabble RouserGraves - The OutlawHecarim - The Shadow of WarHeimerdinger - The Revered InventorIrelia - The Will of the BladesJanna - The Storm's FuryJarvan IV - The Exemplar of DemaciaJax - Grandmaster at ArmsJayce - The Defender of TomorrowJinx - The Loose CannonKarma - The Enlightened OneKarthus - The DeathsingerKassadin - The Void WalkerKatarina - The Sinister BladeKayle - The JudicatorKennen - The Heart of the TempestKha'Zix - The VoidreaverKog'Maw - The Mouth of the AbyssLeBlanc - The Deceiver[/spoiler][/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
CLG Klavier Posted October 25, 2014 Report Share Posted October 25, 2014 [spoiler=I. What is jungling?] Jungling is probably the busiest, skill-intensive and sadly, level-dependent roles. If you're fed up with boring laning phases, then the forest might be a place for you. However, a good jungle experience is heavily dependent on your runes and masteries, that's why you probably shouldn't attempt to jungle before you hit level 20. At level 20, you can start purchasing tier 3 runes and fill up at least one mastery tree, making things much easier. So, what IS jungling? A jungler is a team member who, instead of playing the early game in one of the three lanes, takes care of the forest, the jungle, in-between lanes. It's inhabited with neutral monsters you can slay for gold and experience like lane minions. Some of them also provide you with extra buffs. The role of the jungler is to help his teammates get through lane phase by ganking, aka ambushing the enemy laners to hopefully score a kill or get a lead and control objectives like Red Lizard, Blue Golem, Dragon and Baron. Since you'll be constantly busy looking at lanes to see which one needs help and fightning with enemy jungler for objectives, you won't have much time to take a breather. [/spoiler] [spoiler=II. The importance of timers] I figured this is something that has to be mentioned early one. As a jungle, you will need to know your timers - when monsters spawn, and in what intervals. The most major ones you can already access in-game - when you hold the Tab button, in addition to the scoreboard, at the top you will see respawn timers for each of the buffs and epic monsters. [/spoiler] [spoiler=III. Jungle overview] The Summoner's Rift's jungle with camps marked on it In the jungle, instead of usual lane minions, we find monsters. Main difference is that monsters are neutral, instead of allied with one of the sides. That means that any champion can kill any camp on the map, to get gold and experience, and other rewards associated with the monsters. As you see, each side of the jungle is mirrored, with the exception of Dragon and Baron Nashor to which I will get in a moment. First class of the jungle monsters are usually reffered to as minicamps. Those are the Golems, Wraiths, Wolves and the Wight. They provide gold and experience to whoever scored the killing blow on them. Each individual monster in a minicamp is weaker the more of them exist. That's why Wraiths are the easiest one to kill, while Wight is the toughest one. Each minicamp spawns at 1:55 and respawn 0:50 after killing every monster in the camp. Second class are the buffs, which are the Ancient Golem and the Lizard Elder. Each big monster is guarded by two small ones in addition, for the total of 3 monsters per buff camp. While the small ones aren't threatening, the big ones hurt. After killing the Ancient Golem or the Lizard Elder, you will receive a Crest of the Ancient Golem, or Blessing of the Lizard Elder respectively. They are the buffs that will aid you in clearing the jungle and ganking other lanes. Each lasts 2:30 and provide you with a different effect. The Crest grants you rapid mana regeneration and a small amount of cooldown reduction, allowing you to use your spells more frequently to clear the jungle. Meanwhile the Blessing affects your auto-attacks, making them slow your enemy and dealing additional true damage over time. The buffs are transfered to the slayer if the player carrying them is killed, so do your best not to die when you have any of those on yourself. The buff camps spawn at 2:05 and respawn after 5 minutes. The third class are epic monsters, the Dragon and Baron Nashor. Even though they're classified together, they do quite different things, however, both are very powerful and shouldn't be attempted to be taken on alone, especially early in the game, and ESPECIALLY Baron. The Dragon spawns at 2:30, so quite early, however it's very hard to kill him then, even if it's a team effort. Dragon's strength grows way slower than your team's, so eventually you'll be able to slay him in 2-3 people. Killing the Dragon gives the entire team a huge boost in gold, totalling to around 1000 gold over the entire team, and experience to the killer and allies near him. As a jungler, think of Dragon as the person you hate the most - your job is to watch over him and make sure YOU'RE the one to kill the guy every time he appears, which is every 6 minutes. And finally, there is Baron Nashor, the lord of the Summoner's Rift. Baron is EXTREMELY powerful and there are very few circumstances where approaching him yourself is a good idea. He rises at 15:00 of the game time, and he's the most important objective on the map, aside from each team's Nexus of course. Battles for Baron are quite often the match-deciders, and it's not uncommon to see both teams collapsing at Baron, one trying to kill him and the other to stop their enemies. That's because once you defeat Nashor, all of your alive team members receive Exalted with Baron Nashor, and huge amount of hold and experience. The Exalted buff provides the bearers with additional ability power, attack damage, health regeneration, and mana regeneration, lasting for 4 minutes. Its power appears everywhere, be it in teamfights, in base defense, or when you're trying to siege down the enemy turret. Unlike the Red and Blue buffs, once someone dies wearing the Exalted, the buff is lost and not transfered. If you don't manage to take Baron down before your enemies, you can try again after 7 minutes. [/spoiler] So I got this so far. 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Tentacruel Posted October 25, 2014 Report Share Posted October 25, 2014 I assume you'll cover it, but as was mentioned before, don't gank a lane that's overextended. You gotta gank when the enemy is all up in your turret. Link to comment Share on other sites More sharing options...
CLG Klavier Posted October 25, 2014 Report Share Posted October 25, 2014 I assume you'll cover it, but as was mentioned before, don't gank a lane that's overextended. You gotta gank when the enemy is all up in your turret. There will be a ganking chapter, but...that's not true at all o.o Link to comment Share on other sites More sharing options...
Tentacruel Posted October 25, 2014 Report Share Posted October 25, 2014 There will be a ganking chapter, but...that's not true at all o.o Well, no, I guess not. It depends on the situation. Not every jungler can dive well. Link to comment Share on other sites More sharing options...
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