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Shrekstasy

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I main Lee Sin jungle. Worst kind of people are the ones that overextend, push the enemy champ to tower and then ask for a gank. Usually it's top lane, and they have a tank. Legit I'm not diving a tank for anyone.

I gank a lot though, I go red > wraiths > blue > level 3 gank mid, then just kinda go with the flow from there
The level 3 ganks go best with Kha though

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Ok, like Tenta said, a jungler who ignores a losing lane without reason is a poor jungler. I hear junglers saying stuff like "oh, you never asked for help" on occasion, and that means nothing. The person shouldn't HAVE to ask for help, especially in a losing lane where you're more focused on trying to get the comeback (farming extra hard, etc. As an adc, I have literally NO time to ask for help.)

 

Like Smear said, though, a jungler shouldn't ALWAYS be trying to gank for a losing lane. Believe it or don't, a lot of junglers need a ton of gold, and trying to balance mob smacking to lane ganking is a nightmare on wheels. And to make matters worse, if that losing lane lost SUPER HARD, no amount of gank can help that comeback, especially if the enemy jungler begins to pick on said losing lane. At that point, it becomes the laner's responsibility to not feed any more through any means necessary.

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It depends purely on what kind of jungler you're running. Lots of people don't realize that, and just call for ganks without asking. I mean, there are like...3 types of junglers I think? You can't gank 24/7 with each of them. It will go different if you play Shaco, different if you play Udyr, and even more different if you're on Amumu or something.

 

Also, pre-set jungle paths are the worst. Your jungling should be dynamic. Acquire info - what buff is enemy starting? Can I invade him? Can I actually 1v1 him? Where will he probably be after his first clear? etc. etc. Basically, think of jungle like another lane to play in, except you don't know where your opponent is.

 

I'm really tempted to write a jungle tutorial, just for the heck of it, I got enough experience in there to actually do it I think.

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Wait, idea:
Create a new League of Legends thread, request sticky, and on the OP we put a guide for each of the roles and a basic overview of the game and how to play. Anyone with me?

I'll make the thread if everyone agrees. I'll have a sections for each role and who made each guide in a spoiler.

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One of my favorite things to do in low ELO is Rengar jungle.

 

Start with the usual Red Buff, level up Q and E. Make sure I have 3 stacks. Then I make my way over to whichever enemy buff the enemy jungler is going to go to next, then get FB and a four-buff start. There are VERY few junglers that can stand up to a Rengar Q-E-Empowered Q at level 2, especially when they're presumably weakened by jungle creeps.

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It's a good idea, but save for the jungler, it all would just boil down to "win your lane" if you're just going to talk about each role. 

 

You can't really say what each role does since there are so many different champions for each role that, for the most part, play completely different than others, and the enemy team also alters how you're going to play whoever you're playing.

 

That's just my thoughts though, if you can manage to do it well anyway, that'd be great, especially for the newer players. I can also give some insight into what certain champion "types" are supposed to do in most scenarios, if anyone would like.

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It's a good idea, but save for the jungler, it all would just boil down to "win your lane" if you're just going to talk about each role. 

 

You can't really say what each role does since there are so many different champions for each role that, for the most part, play completely different than others, and the enemy team also alters how you're going to play whoever you're playing.

 

That's just my thoughts though, if you can manage to do it well anyway, that'd be great, especially for the newer players. I can also give some insight into what certain champion "types" are supposed to do in most scenarios, if anyone would like.

However, basics of each role are different. Positioning, what you do in teamfights, how to play your lane etc. There's a ton of stuff to cover for this one.

 

Ok, so, basic plan for the jungle guide:

 

1. What is jungling

2. Description of jungle objectives

3. Type of junglers

4. Ganking

5. Objective control

6. Counterjungling

7. Simple guides for possible junglers

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Yeah, that's perfectly fine, and would be a good thing for people to read if they want to learn the basics of jungling.

 

As far as the lanes go, however, I think that for the most part you'd have to look at what each specific champion is supposed to do. Although it is possible to make categories for explanations, but there's quite a few variables, so I think it'd be better to look at individual champions. Except ADC, of course.

 

Farm.

Stay safe.

Kill things.

ADC guide done.

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Well during laning, everyone's goal is basically the same. Win lane.

It's not a matter of knowing how to play the lane, it's a matter of knowing how to play your champion IN that lane, and how to deal with the opposing laner(s)/jungler, know what I mean?

 

As a jungler, you have to know so much more during the laning phase, but the laners all have the same goal. Get CS, win trades, kill/zone the enemy if possible.

 

If the jungler ganks bot and gets a double kill for the team, or forces one or both to back, then they decide whether or not to do drag. Same thing if they gank mid. If you do drag, then bot and most of the time mid come and help, top TPs down if they have TP and the team needs the assistance. If your jungler is fighting their jungler in the jungle, back off and go help. That's pretty much all that happens while laning.

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Top:

how to play each type of toplaners (tanks, bruisers, mages)

Teleport and why it's good

 

Mid:

how to play each type of midlaners (utility, burst, assassin)

roaming

Wraith farming

 

Support:

how to play each type of supports (peelers, aura bots, initiators)

protecting your carries

warding

 

ADC:

realizing your ADC's strong moment in the game

positioning

 

And obviously, important items and summoner spells for each role. Maybe even basic runes.

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[spoiler=more painful than it looks]

sTHyPkT.png

League of Legends is a Multiplayer Online Battle Arena, also referred to as MOBA where the main focus of the game is to work together as a team to beat the enemy team and win the game. Requiring strategy, and skill, it has become the most played game in the world. This thread is an introduction and a guide to all players, new and old, to learn how to play, pick up some hints and get some insight into how other YCMer's play the game and the champions.

[spoiler=Part I - Champions]Champions are what the characters controlled by the player are called. You may also hear the term Summoner used often in LoL, which is just another word for the person controlling the Champion, e.g. you.
There is a huge, expanding roster of Champions in League of Legends. Every Champ has a different role to play and position to fill, and each gives a new experience to the player.
[spoiler=Champion List]Aatrox - The Darkin Blade
Ahri - The Nine-Tailed Fox
Akali - The Fist of Shadow
Alistar - The Minotaur
Amumu - The Sad Mummy
Anivia - The Cryophoenix
Annie - The Dark Child
Ashe - The Frost Archer
Azir - The Emperor of the Sands
Blitzcrank - The Great Steam Golem
Brand - The Burning Vengeance
Braum - The Heart of the Freljord
Caitlyn - The Sheriff of Piltover
Cassiopeia - The Serpent's Embrace
Cho'Gath - The Terror of the Void
Corki - The Daring Bombardier
Darius - The Hand of Noxus
Diana - Scorn of the Moon
Dr. Mundo - The Madman of Zaun
Draven - The Glorious Executioner
Elise - The Spider Queen
Evelynn - The Widowmaker
Ezreal - The Prodigal Explorer
Fiddlesticks - The Harbinger of Doom
Fiora - The Grand Duelist
Fizz - The Tidal Trickster
Galio - The Sentinel's Sorrow
Gangplank - The Saltwater Scourge
Garen - The Might of Demacia
Gnar - The Missing Link
Gragas - The Rabble Rouser
Graves - The Outlaw
Hecarim - The Shadow of War
Heimerdinger - The Revered Inventor
Irelia - The Will of the Blades
Janna - The Storm's Fury
Jarvan IV - The Exemplar of Demacia
Jax - Grandmaster at Arms
Jayce - The Defender of Tomorrow
Jinx - The Loose Cannon
Karma - The Enlightened One
Karthus - The Deathsinger
Kassadin - The Void Walker
Katarina - The Sinister Blade
Kayle - The Judicator
Kennen - The Heart of the Tempest
Kha'Zix - The Voidreaver
Kog'Maw - The Mouth of the Abyss
LeBlanc - The Deceiver
[/spoiler][/spoiler][/spoiler]
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[spoiler=I. What is jungling?]

Jungling is probably the busiest, skill-intensive and sadly, level-dependent roles. If you're fed up with boring laning phases, then the forest might be a place for you. However, a good jungle experience is heavily dependent on your runes and masteries, that's why you probably shouldn't attempt to jungle before you hit level 20. At level 20, you can start purchasing tier 3 runes and fill up at least one mastery tree, making things much easier.

 

So, what IS jungling? A jungler is a team member who, instead of playing the early game in one of the three lanes, takes care of the forest, the jungle, in-between lanes. It's inhabited with neutral monsters you can slay for gold and experience like lane minions. Some of them also provide you with extra buffs. The role of the jungler is to help his teammates get through lane phase by ganking, aka ambushing the enemy laners to hopefully score a kill or get a lead and control objectives like Red Lizard, Blue Golem, Dragon and Baron. Since you'll be constantly busy looking at lanes to see which one needs help and fightning with enemy jungler for objectives, you won't have much time to take a breather.

[/spoiler]

[spoiler=II. The importance of timers]

I figured this is something that has to be mentioned early one. As a jungle, you will need to know your timers - when monsters spawn, and in what intervals. The most major ones you can already access in-game - when you hold the Tab button, in addition to the scoreboard, at the top you will see respawn timers for each of the buffs and epic monsters.

[/spoiler]

[spoiler=III. Jungle overview]

Summoner%27s_Rift_jungle_map_with_monste

The Summoner's Rift's jungle with camps marked on it

 

In the jungle, instead of usual lane minions, we find monsters. Main difference is that monsters are neutral, instead of allied with one of the sides. That means that any champion can kill any camp on the map, to get gold and experience, and other rewards associated with the monsters. As you see, each side of the jungle is mirrored, with the exception of Dragon and Baron Nashor to which I will get in a moment.

 

First class of the jungle monsters are usually reffered to as minicamps. Those are the Golems, Wraiths, Wolves and the Wight. They provide gold and experience to whoever scored the killing blow on them. Each individual monster in a minicamp is weaker the more of them exist. That's why Wraiths are the easiest one to kill, while Wight is the toughest one. Each minicamp spawns at 1:55 and respawn 0:50 after killing every monster in the camp.

 

Second class are the buffs, which are the Ancient Golem and the Lizard Elder. Each big monster is guarded by two small ones in addition, for the total of 3 monsters per buff camp. While the small ones aren't threatening, the big ones hurt. After killing the Ancient Golem or the Lizard Elder, you will receive a Crest of the Ancient Golem, or Blessing of the Lizard Elder respectively. They are the buffs that will aid you in clearing the jungle and ganking other lanes. Each lasts 2:30 and provide you with a different effect. The Crest grants you rapid mana regeneration and a small amount of cooldown reduction, allowing you to use your spells more frequently to clear the jungle. Meanwhile the Blessing affects your auto-attacks, making them slow your enemy and dealing additional true damage over time. The buffs are transfered to the slayer if the player carrying them is killed, so do your best not to die when you have any of those on yourself. The buff camps spawn at 2:05 and respawn after 5 minutes.

 

The third class are epic monsters, the Dragon and Baron Nashor. Even though they're classified together, they do quite different things, however, both are very powerful and shouldn't be attempted to be taken on alone, especially early in the game, and ESPECIALLY Baron. The Dragon spawns at 2:30, so quite early, however it's very hard to kill him then, even if it's a team effort. Dragon's strength grows way slower than your team's, so eventually you'll be able to slay him in 2-3 people. Killing the Dragon gives the entire team a huge boost in gold, totalling to around 1000 gold over the entire team, and experience to the killer and allies near him. As a jungler, think of Dragon as the person you hate the most - your job is to watch over him and make sure YOU'RE the one to kill the guy every time he appears, which is every 6 minutes.

 

And finally, there is Baron Nashor, the lord of the Summoner's Rift. Baron is EXTREMELY powerful and there are very few circumstances where approaching him yourself is a good idea. He rises at 15:00 of the game time, and he's the most important objective on the map, aside from each team's Nexus of course. Battles for Baron are quite often the match-deciders, and it's not uncommon to see both teams collapsing at Baron, one trying to kill him and the other to stop their enemies. That's because once you defeat Nashor, all of your alive team members receive Exalted with Baron Nashor, and huge amount of hold and experience. The Exalted buff provides the bearers with additional ability power, attack damage, health regeneration, and mana regeneration, lasting for 4 minutes. Its power appears everywhere, be it in teamfights, in base defense, or when you're trying to siege down the enemy turret. Unlike the Red and Blue buffs, once someone dies wearing the Exalted, the buff is lost and not transfered. If you don't manage to take Baron down before your enemies, you can try again after 7 minutes.

[/spoiler]

 

So I got this so far.

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