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Shrekstasy

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Try and make a habit of placing a ward down in nearby bushes/critical areas as you pass them, esp. if the area nearby has no vision. You MIGHT think you're just wasting wards, but really, it's a waste for you to have an extra stock of wards anyway.

 

And remember: when going for a drag/baron/enemy buff, ALWAYS ward the surrounding area to prevent steals -> catastrophic teamfight.

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Double AP comps seem to totally fail half the time, though. Sometimes they're great, but a lot of times...eh.

 

On the subject of Poppy, she's way better than people give her credit for. She may suck at pushing/farming, but she one-shots things. Plus in teamfights, you can just ult their support and go ham on the carries all day.

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If you go AP Top and Mid, that means you just need an AD Jungler to go along with your adc, like Nocturne, Lee Sin, Xin, etc.

 

Now, if you have an AP Top, Mid, AND Jungle?

 

Then you have a problem.

 

 

Also: Ever since I bought the TTGL Skin for Rumble, I've been playing him a ton. I mean, yeah, I liked him BEFORE, but when I first bought him I wasn't too good at this game. But now that I have a hang on his mechanics and everything...

 

Wow. This guy is STRONG. And even STRONGER with his recent Danger Zone buffs. I mean, last game, one Danger Zone Harpoon would take a small chunk off of a Shyvana building MR. Like how even.

 

I discovered that, with his current strengths and weaknesses, it's best to max R>E>W>Q, even if you're winning lane. The sheer burst and amazing stacking slow on E means that Q will usually end up doing more damage than if you were maxing it before E. And I end up maxing W second just for defense and speedy getaways. Saved my bacon a number of times.

 

I also think I've mastered using Smartcast on his R, which is normally a pain. Now he's even MORE deadly than he already is; his teamfight potential is MONSTROUS. With a Liandry's and a well-placed R, entire teams end up at half-health in a matter of moments. It's crazy.

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