Goose Posted April 19, 2014 Report Share Posted April 19, 2014 I can't wait for the promo tournament next weekend. Gonna be dope af Link to comment Share on other sites More sharing options...
Smear Posted April 19, 2014 Report Share Posted April 19, 2014 Ie was never really big on that kinda thing.Mainly because I dont have enough internet to watch any streams ;-; Link to comment Share on other sites More sharing options...
EHN. Posted April 19, 2014 Report Share Posted April 19, 2014 Yeah should be fun, looking forward to watching it. I have exams coming up though so I have to study, probably going to end up missing most of it. Link to comment Share on other sites More sharing options...
Goose Posted April 19, 2014 Report Share Posted April 19, 2014 The challenger scene is so much more exciting than pro play. Games are a lot less one sided. Link to comment Share on other sites More sharing options...
Gokai-Red Posted April 19, 2014 Report Share Posted April 19, 2014 Ahk thats fair enough What do you mean? Urgh I know -.- He's so broken its ridiculous https://www.youtube.com/watch?v=YCU6qwx4J0Q at 01:14 the second time he says it... Link to comment Share on other sites More sharing options...
Makο Posted April 19, 2014 Report Share Posted April 19, 2014 That Bjergson penta tho Link to comment Share on other sites More sharing options...
EHN. Posted April 20, 2014 Report Share Posted April 20, 2014 Haha yeah no one was expecting the Karma pick and then boom, penta. Seriously though I think Nien was overacting a bit, he looked so happy after the game 1 win and then just started to breakdown. And oh god, the Xpecial hooks <3 He really is overlooked IMO. Link to comment Share on other sites More sharing options...
Astro Dude Posted April 20, 2014 Report Share Posted April 20, 2014 Yeah it seriously is crucial to invest in boots, you want to get tier 2's (e.g. sorc shoes) pretty much every game and tier 3's (enchantments) a lot of the time. On a different note, what do you guys think of the feral flare addition in 4.5? I honestly think it's not as bad as people say and it has brought back the popularity of junglers such as Nocturne which is nice. Did I mention I'm only at Level 14? Okay, For a game first I get Spellthief's edge, for the gold build, and upgrade it twice. Next I try to get Zephyr, for attack speed boost. Third, Trinity Force, for, you know, all stats. Finally, a good gear like Phantom Edge. But that Athene's thing should work. Link to comment Share on other sites More sharing options...
Makο Posted April 20, 2014 Report Share Posted April 20, 2014 Wait wait wait You're building Spellthief's, Zephyr, Trinity, and Phantom Edge on AHRI? ...You have a lot to learn, my friend. [spoiler=Just in case you don't build that on Ahri, I'm putting all of this into a spoiler. BUT IF YOU DO YOU'D BETTER LOOK IN HERE] Let's go over where you're going wrong, shall we? 1. Spellthief's Edge While I can see where you're coming from with this, it's primarily a support item (it builds as such), and Ahri is an Ability Power mid laner. A much better starting item would be Doran's Ring, since it gives 3 times the Ability power, +60 Health, and two different forms of restoring mana, all of which are extremely handy. Also, even ON a support, I rarely fully upgrade. Not worth it imo, as there are better support items. Side Note- Just in case you aren't aware, the game is split into three different types of damage: Ability Power Damage, Attack Power Damage, and True Damage. --Ability power damage is what most champions spells will use. In the case of Ahri, building ability power will make her spells extremely powerful, as they should be. --Attack damage, while many champions have skills that scale with this, is primarily used on Auto-Attackers like AD Carries, where your basic attack does most of the damage. --True Damage is a rare case, which only a few champions manage to use, which bypass all forms of armor or magic resist, dealing set amounts of damage. 2. Zephyr This item is used not too often, but it does have its place. Just not on Ahri. Ahri's main sources of damage scale only with Ability Power, of which Zephyr provides none of. And the bonuses to Attack Speed are nearly useless on her. 3. Trinity Force On some champs, like Jax, Volibear, or Ezreal, buffs to just about every stat work very well. However, not on a champ like Ahri. She's far better suited building pure Ability Power, since her role as an AP Mid means she needs to be able to nuke people really fast, esp. since all that damage comes at the price of no defenses. 4. Phantom Edge ...This isn't even an item. Unless you're trying to be clever and combine the two items Phantom Dancer and Infinity Edge. And in both cases, they don't work well on Ahri at all for similar reasons as the Zephyr. I recommend looking up some builds for Ahri on places like Mobafire, just so you can get the general idea about how to play and build her.[/spoiler] oh yeah, I hit Silver II the other day. The road to gold is looking ever so closer. Link to comment Share on other sites More sharing options...
Smear Posted April 21, 2014 Report Share Posted April 21, 2014 Builds are a good thing to look at on MOBAfire.http://www.mobafire.com/league-of-legends/build/popst-ahri-is-best-ahri-ap-ahri-guide-season-4-221412^ An up to date build that you might want to look at.You don't need to use an exact build, it's just a guide for what you should be building.Give it a bit of a read, it'll help trust me. Link to comment Share on other sites More sharing options...
Makο Posted April 21, 2014 Report Share Posted April 21, 2014 Cloud 9's going to france. *sobs TSM tears* Link to comment Share on other sites More sharing options...
Brinolovania Posted April 21, 2014 Report Share Posted April 21, 2014 Well, they ARE a better team. Also first post in this thread, hi. Link to comment Share on other sites More sharing options...
Makο Posted April 21, 2014 Report Share Posted April 21, 2014 That's... completely a matter of debate, esp. based off of what I've seen. In this instance, it'd be more accurate to say that TSM was the worse team. Link to comment Share on other sites More sharing options...
Astro Dude Posted April 21, 2014 Report Share Posted April 21, 2014 Wait wait wait You're building Spellthief's, Zephyr, Trinity, and Phantom Edge on AHRI? ...You have a lot to learn, my friend. [spoiler=Just in case you don't build that on Ahri, I'm putting all of this into a spoiler. BUT IF YOU DO YOU'D BETTER LOOK IN HERE] Let's go over where you're going wrong, shall we? 1. Spellthief's Edge While I can see where you're coming from with this, it's primarily a support item (it builds as such), and Ahri is an Ability Power mid laner. A much better starting item would be Doran's Ring, since it gives 3 times the Ability power, +60 Health, and two different forms of restoring mana, all of which are extremely handy. Also, even ON a support, I rarely fully upgrade. Not worth it imo, as there are better support items. Side Note- Just in case you aren't aware, the game is split into three different types of damage: Ability Power Damage, Attack Power Damage, and True Damage. --Ability power damage is what most champions spells will use. In the case of Ahri, building ability power will make her spells extremely powerful, as they should be. --Attack damage, while many champions have skills that scale with this, is primarily used on Auto-Attackers like AD Carries, where your basic attack does most of the damage. --True Damage is a rare case, which only a few champions manage to use, which bypass all forms of armor or magic resist, dealing set amounts of damage. 2. Zephyr This item is used not too often, but it does have its place. Just not on Ahri. Ahri's main sources of damage scale only with Ability Power, of which Zephyr provides none of. And the bonuses to Attack Speed are nearly useless on her. 3. Trinity Force On some champs, like Jax, Volibear, or Ezreal, buffs to just about every stat work very well. However, not on a champ like Ahri. She's far better suited building pure Ability Power, since her role as an AP Mid means she needs to be able to nuke people really fast, esp. since all that damage comes at the price of no defenses. 4. Phantom Edge ...This isn't even an item. Unless you're trying to be clever and combine the two items Phantom Dancer and Infinity Edge. And in both cases, they don't work well on Ahri at all for similar reasons as the Zephyr. I recommend looking up some builds for Ahri on places like Mobafire, just so you can get the general idea about how to play and build her.[/spoiler] oh yeah, I hit Silver II the other day. The road to gold is looking ever so closer. I also use this formula on Jinx, Miss Fortune or Twisted Fate. I pick Spellthief because I wanna gain gold fast. And my Zephyr + Phantom Edge thing is to hit enemy champs so fast they won't have time to run. Link to comment Share on other sites More sharing options...
Brinolovania Posted April 21, 2014 Report Share Posted April 21, 2014 I also use this formula on Jinx, Miss Fortune or Twisted Fate. I pick Spellthief because I wanna gain gold fast. And my Zephyr + Phantom Edge thing is to hit enemy champs so fast they won't have time to run. A few things here: 1. Jinx and MF are AD Carries, while Ahri and TF are mages. You should be building them completely differently. 2. Spellthief's doesn't actually get you gold that fast, because you have to spend money to initially get it. It's good on supports 'cause they don't farm at all, but as anyone else, it's better to just get things that give you more damage, and get money through minions. Doran's Ring's a better start, like Mako said. It gives you much more AP, plus health and mana regen. 3. Phantom Edge still isn't a thing, unless you mean Phantom Dancer+Infinity Edge 4. Like Mako said, Ahri uses ability power. Twisted Fate does too. The thing they're best at doing is building a crapton of AP, then one-shoting people. They don't really benefit from attack damage/attack speed stuff. Good stuff to build on Ahri/TF would be things like: Rabadon's Deathcap (basically required on any AP mid, it gives you a LOT of damage) Void Staff (You're building magic resist to counter me? lol idc) Sorcerer's Shoes (See above) Zhonya's Hourglass (For those times when you need to be 70% harder to kill. Plus you can rush Seeker's Armguard if you're against an AD mid) Deathfire Grasp (Moreso on Ahri. This buffs all your magic damage to the target by 15%. Ahri's Charm does the same thing. So you charm someone, Deathfire them, and then you blow them up really quickly. 5. In case you want to know the reasons that Ahri and Twisted Fate are better as AP: First off, their abilities all scale off ability power. That means that building a ton of it will make them hurt. A lot. Plus, Ahri's Charm only enhances damage from her abilities, not from her autoattacks, meaning it's not as useful if you're building attack damage. Now, Twisted Fate can sorta be built as a bot lane AD carry, but it's not the best way to build him. He does more damage as an AP mid, and you can build a Lich Bane to make use of his autoattack-based abilities. 6. Now, at least Phantom Dancer and Infinity Edge are good on Jinx and Miss Fortune. Again, you really shouldn't be building Spellthief's on anything besides supports. Especially not on an AD carry like these two, 'cause they don't benefit much from the ability power. Zephyr isn't the best item to build on them, though. The only real time you want to build one on an ADC is when you get 6 items. Then, you can sell your boots for a Zephyr, so you'll have more damage, and it'll still give you at least some movement speed. 7. If you're playing MF or Jinx (or any ADC), this is probably what you're gonna want: Bloodthirster (As an AD carry, you need lifesteal to stay alive. This is a good first item to build, because you need to kill 30 minions to get it to maximum damage. It's mandatory on most ADCs.) Berserker's Greaves (Only boots you should ever build on an ADC., except maybe Corki. Attack Speed is good) Phantom Dancer (Did I mention attack speed is good? Jinx, MF, or any other ADC should have either this or Statikk Shiv) Infinity Edge (Build this on every AD carry. No exceptions. It gives you HUGE amounts of damage) Last Whisper (Becuase f*** armor) Guardian's Angel (A good last item, having an ADC with two lives in a teamfight is beyond amazing) Some ADCs also build specialty items like Blade of the Ruined King, Trinity Force, or Ruunan's Hurricane. But MF and Jinx don't. And CERTAINLY not Ahri and TF. So yeah, sorry if you knew any of that or if I explained anything too obvious. But mate...din't play AD Ahri. Seriously. @Mako: I should've probably added an IMO to that. First off C9's like 12-1 or something in the head-to-head vs TSM. Admittedly, a lot of that was before they picked up Bjergsen. Still, they haven't been able to do much against C9 even with him. Meteos is a better jungler than Oddone. He makes so many plays, and gets C9 going pretty much every game. And people always talk about how Dyrus is really consistent about at least going even in lane, and he is. Except against Balls. Now, that's at least sometimes because Meteos camps the hell out of him, but still. Plus, even though Bjergsen's probably a better player than Hai, Hai still gets things done and doesn't let Bjerg shut him down. Basically, better teamwork, better jungler, TSM's best player can't shut down his lane opponent and hard carry. It's not like TSM isn't good or they can't beat C9, but C9's more consistent. The issue is really that TSM seems to have trouble when Bjerg and Dyrus can't win lane, which they somethimes can't vs C9. Link to comment Share on other sites More sharing options...
Gokai-Red Posted April 21, 2014 Report Share Posted April 21, 2014 For Ahri I would go with a Build ofRabadon's Deathcap - Rod of Ages - Rylai's Crystal Scepter - Deathfire Grasp - Sorcerer Shoes. With the last slot going for any situational Item.Starting Items:- Doran's Ring + PotionsRush:- Boots =then=> Catalyst the Protector (Great Item Early) =then=> Fiendish CodeThen Start finishing the CoreWhat you gain from the Build?First of all Ahri gain Required additional Life and Mana which are usefull to Ahri as she is kinda Squishy and mana hungry early game. For that Rushing Catalyst which also helps her sustain with that passive. Then adds a few Bonus stuff like Deathfire's Grasp Extra Damage or Rilay's Passive. Finally Raba pushes our AP up by a good amount. Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 21, 2014 Report Share Posted April 21, 2014 THERE IS A LOL THREAD YES YES YES Feral Flare OP. Link to comment Share on other sites More sharing options...
Goose Posted April 21, 2014 Report Share Posted April 21, 2014 THERE IS A LOL THREAD YES YES YES Feral Flare OP. :O What's your username? I'm "GusIsCool" so add me Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 21, 2014 Report Share Posted April 21, 2014 I'm playing on EUNE though. Link to comment Share on other sites More sharing options...
Goose Posted April 21, 2014 Report Share Posted April 21, 2014 Annnnnd NVM XD At least you arent EUW Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 21, 2014 Report Share Posted April 21, 2014 EU West is EU Best =D But yeah, whoever thought Feral Flare is a good idea should burn in hell. Link to comment Share on other sites More sharing options...
Smear Posted April 21, 2014 Report Share Posted April 21, 2014 OCE represent. Link to comment Share on other sites More sharing options...
Brinolovania Posted April 21, 2014 Report Share Posted April 21, 2014 What are you talkin' about, Klavier? Feral Flare Yi winning 1v3/4/5 by mashing Q is totally fair! Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 21, 2014 Report Share Posted April 21, 2014 So is Yi soloing Baron 20 minutes into the game. Seriously, Yi is my first ban now, ALWAYS. He's simply ridiculous. So is Xin but he is somehow stoppable. Link to comment Share on other sites More sharing options...
Astro Dude Posted April 21, 2014 Report Share Posted April 21, 2014 A few things here: 1. Jinx and MF are AD Carries, while Ahri and TF are mages. You should be building them completely differently. 2. Spellthief's doesn't actually get you gold that fast, because you have to spend money to initially get it. It's good on supports 'cause they don't farm at all, but as anyone else, it's better to just get things that give you more damage, and get money through minions. Doran's Ring's a better start, like Mako said. It gives you much more AP, plus health and mana regen. 3. Phantom Edge still isn't a thing, unless you mean Phantom Dancer+Infinity Edge 4. Like Mako said, Ahri uses ability power. Twisted Fate does too. The thing they're best at doing is building a crapton of AP, then one-shoting people. They don't really benefit from attack damage/attack speed stuff. Good stuff to build on Ahri/TF would be things like: Rabadon's Deathcap (basically required on any AP mid, it gives you a LOT of damage) Void Staff (You're building magic resist to counter me? lol idc) Sorcerer's Shoes (See above) Zhonya's Hourglass (For those times when you need to be 70% harder to kill. Plus you can rush Seeker's Armguard if you're against an AD mid) Deathfire Grasp (Moreso on Ahri. This buffs all your magic damage to the target by 15%. Ahri's Charm does the same thing. So you charm someone, Deathfire them, and then you blow them up really quickly. 5. In case you want to know the reasons that Ahri and Twisted Fate are better as AP: First off, their abilities all scale off ability power. That means that building a ton of it will make them hurt. A lot. Plus, Ahri's Charm only enhances damage from her abilities, not from her autoattacks, meaning it's not as useful if you're building attack damage. Now, Twisted Fate can sorta be built as a bot lane AD carry, but it's not the best way to build him. He does more damage as an AP mid, and you can build a Lich Bane to make use of his autoattack-based abilities. 6. Now, at least Phantom Dancer and Infinity Edge are good on Jinx and Miss Fortune. Again, you really shouldn't be building Spellthief's on anything besides supports. Especially not on an AD carry like these two, 'cause they don't benefit much from the ability power. Zephyr isn't the best item to build on them, though. The only real time you want to build one on an ADC is when you get 6 items. Then, you can sell your boots for a Zephyr, so you'll have more damage, and it'll still give you at least some movement speed. 7. If you're playing MF or Jinx (or any ADC), this is probably what you're gonna want: Bloodthirster (As an AD carry, you need lifesteal to stay alive. This is a good first item to build, because you need to kill 30 minions to get it to maximum damage. It's mandatory on most ADCs.) Berserker's Greaves (Only boots you should ever build on an ADC., except maybe Corki. Attack Speed is good) Phantom Dancer (Did I mention attack speed is good? Jinx, MF, or any other ADC should have either this or Statikk Shiv) Infinity Edge (Build this on every AD carry. No exceptions. It gives you HUGE amounts of damage) Last Whisper (Becuase f*** armor) Guardian's Angel (A good last item, having an ADC with two lives in a teamfight is beyond amazing) Some ADCs also build specialty items like Blade of the Ruined King, Trinity Force, or Ruunan's Hurricane. But MF and Jinx don't. And CERTAINLY not Ahri and TF. So yeah, sorry if you knew any of that or if I explained anything too obvious. But mate...din't play AD Ahri. Seriously. @Mako: I should've probably added an IMO to that. First off C9's like 12-1 or something in the head-to-head vs TSM. Admittedly, a lot of that was before they picked up Bjergsen. Still, they haven't been able to do much against C9 even with him. Meteos is a better jungler than Oddone. He makes so many plays, and gets C9 going pretty much every game. And people always talk about how Dyrus is really consistent about at least going even in lane, and he is. Except against Balls. Now, that's at least sometimes because Meteos camps the hell out of him, but still. Plus, even though Bjergsen's probably a better player than Hai, Hai still gets things done and doesn't let Bjerg shut him down. Basically, better teamwork, better jungler, TSM's best player can't shut down his lane opponent and hard carry. It's not like TSM isn't good or they can't beat C9, but C9's more consistent. The issue is really that TSM seems to have trouble when Bjerg and Dyrus can't win lane, which they somethimes can't vs C9. Very well, I'll give it a shot, but if it doesn't work I'll go back to my own. Besides, game's over before my chosen champ even gets to level 18. Also, what's a good item for making gold fast? But, even though he's a mage, TF makes lots of gold fast. This is why I build Zephyr, Spell thief and Trinity: Make lots of gold. Especially with his ability, Loaded Dice. With it I can make more gold, enough get some decent gear. I don't even bother with the ring as it doesn't build up into anything. Also, that was what I meant to say: Phantom Dancer. Still, all that costs a hefty amount of gold, which is why I get Spellthief in the first place: To get gold faster. Link to comment Share on other sites More sharing options...
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