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Medal of Honor Warfighter


david ice

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[quote name='david ice' timestamp='1352286369' post='6063013']
All you guy are have nostalgia and that prevent you from trying sometime new, mohw is a good did any of you actually sit down and play the multiplayer not beta
[/quote]
First of all. Spell right. And second, I bought the damn game. And it sucked. Not everybody has your opinion. Welcome to the world. I have a nostalgia value but that does not prevent me from trying something new. MOH has become nothing more than a COD wannabe nowadays and it has lost it's individuality.

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[quote name='david ice' timestamp='1352286369' post='6063013']
All you guy are have nostalgia and that prevent you from trying sometime new, mohw is a good did any of you actually sit down and play the multiplayer not beta
[/quote]

It's funny how much this Halo: Reach "review" by Yahtzee applies to MoHW. Please, do see his comments on game multiplayer too. http://www.escapistmagazine.com/videos/view/zero-punctuation/2136-Halo-Reach

Oh, and he's done a Warfighter (such a stupid title, maybe they should've got some better wordwriters) one too. http://www.escapistmagazine.com/videos/view/zero-punctuation/6492-Medal-of-Honor-Warfighter-Doom-3-BFG-Edition

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I agree with Gue'O. The large budgets of modern games somewhat dissuade creativity, but MoHW is a special case. The brand alone guarantees at least a good amount of sales, and EA could take a loss easily. They could have been creative, but instead it's a stitched-together clone of Battlefield 3 and Call of Duty, featuring most of their flaws and none of their strengths. An oppressively linear, sloppy and boring campaign, and multiplayer that matches neither CoD or Battlefield. It's just sad they couldn't or wouldn't try harder.

And David, if this is your idea of "Good" or "Passable", you are either a slobbering fanboy or have staggeringly low standards.

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[quote name='Vinyl' timestamp='1352329445' post='6063412']
It's funny how much this Halo: Reach "review" by Yahtzee applies to MoHW. Please, do see his comments on game multiplayer too. [url="http://www.escapistmagazine.com/videos/view/zero-punctuation/2136-Halo-Reach"]http://www.escapistm...2136-Halo-Reach[/url]

Oh, and he's done a Warfighter (such a stupid title, maybe they should've got some better wordwriters) one too. [url="http://www.escapistmagazine.com/videos/view/zero-punctuation/6492-Medal-of-Honor-Warfighter-Doom-3-BFG-Edition"]http://www.escapistm...m-3-BFG-Edition[/url]
[/quote]
[quote name='?someone?' timestamp='1352334098' post='6063474']
I agree with Gue'O. The large budgets of modern games somewhat dissuade creativity, but MoHW is a special case. The brand alone guarantees at least a good amount of sales, and EA could take a loss easily. They could have been creative, but instead it's a stitched-together clone of Battlefield 3 and Call of Duty, featuring most of their flaws and none of their strengths. An oppressively linear, sloppy and boring campaign, and multiplayer that matches neither CoD or Battlefield. It's just sad they couldn't or wouldn't try harder.

And David, if this is your idea of "Good" or "Passable", you are either a slobbering fanboy or have staggeringly low standards.
[/quote]
Most fps today their campaign lucks in creativity due to the fact that most of the resources in the game's development go toward the multiplayer, because most people after they have finished the campaign they put down the game, sure you can play it a couple of more times but sooner or later its going to be gathering up dust, but when it comes to the multiplayer lets you enjoy the game for months and even years

When i want a good story i get adventure game, or a fps/rpg's like Deux ex, Assissan's creed, Singularity

I am saying mohw is a good game cause i know what i bought it for and it was sure not for the campaign

[quote name='Mr. A.' timestamp='1352328691' post='6063395']
First of all. Spell right. And second, I bought the damn game. And it sucked. Not everybody has your opinion. Welcome to the world. I have a nostalgia value but that does not prevent me from trying something new. MOH has become nothing more than a COD wannabe nowadays and it has lost it's individuality.
[/quote]
I did not expect you to share my opinion, and if you think that fps are all clones why do you keep buying them, its like you shot your foot and complain, when i buy a game i do some research like watching some gameplay, review's not go head first.

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Then why even work on a campaign? Why not be like MAG and have nothing BUT multiplayer? Or like Counter Strike? Or TF2?

Those games did it right. I just don't see MOHW doing the same. Honestly, for MAG it was the command structure then again, that's what turned people off. That and it wasn't easy killing a person since each person could have a different armor type (Light, Medium Light, Medium, Medium Heavy, Heavy, Tank) and in addition, have different resistances (Explosive, Drop, Poison, Flashbang) and have health increase or be healed instantly by a nearby teammate.

For CS it's due to the difficulty and how "hardcore" it is.

For TF2, you actually f***ing need to work as a team.

Then again, MAG and TF2 actually have interesting stories that they use via Multiplayer. For MAG, it's a never ending war between three PMCs fighting for control of the world's contractors.

For TF2, it's a never ending war between brothers.

Of course, if what you say is true, why should Assassin Creed have multiplayer anyway? Shouldn't they focus on the story if they're an RPG? Same with Mass Effect.

Thing is, modern games are now meshing with other genres, example given is Brutal Legend though that came out ages ago. Another is Bioshock 2 which had HORRIBLE multiplayer. In addition, Singularity is a FPS, should they had focused nothing but on Multiplayer and had us miss out on it's story?

In addition, should they same be said about The Elder Scrolls and Fallout? I mean, yeah, sure, I COULD spend untold amounts of time playing the single player, but boy do I wish they included a multiplayer so I could do the same thing over and over. Just like in single player.

Also David, the reason they lack creativity is due to the time limit they have and what the marketing team finds out about what sells.

Ever since COD decided to do a modern day shooter, look what's in the market. Now we have a s*** ton of military shooter flooding the market, all of them generic. At least certain games had something original about them.

MAG for their 256 player matches.

CS for how ageless and cheap it is.

TF2 for it's art style and gameplay.


MOHW is now just a GENERIC shooter. Nothing more. COD, BF, and MOH all started out like this and at least back in the day, they were fun. Now everything is less about substance and more about the graphics. Doesn't help that both EA and Activision is greedy as hell and will spew out more and more demanding we as fans to buy it.

Not to mention the horrible business practices and how horrible the work condition is for game designers. Hell, a guy DIED at EA while working and they didn't give a f***. It was only til the wife brought it up and let the cat out of the bag did it actually surface.

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[quote name='david ice' timestamp='1352360508' post='6063695']
I did not expect you to share my opinion, and if you think that fps are all clones why do you keep buying them, its like you shot your foot and complain, when i buy a game i do some research like watching some gameplay, review's not go head first.
[/quote]
The COD games are good depending. They are not always the same. I said MOH was a COD wannabe by it's gameplay. The "Take cover to heal thing" was made popular by COD. Also, MOH: Warfighter's gameplay is similar to MW2's. Not that much though.

The COD games made by Treyarch are one of the best franchises in VG. I have had no problem with what they do and do not consider I "Shot myself in the foot".

And btw, by buying it and not liking it, obviously my opinion would stay. You don't just play the game, not like it, and then see a positive review on a website and go "Wow! That game is good what was I thinking?"

I played the game, it sucked. It's campaign was atrocious and it was nothing like the first one. EA is dying and their game's are getting stale. You complain nobody played the game and then when someone said that he had you then say that you shouldn't go "Head first". I bought it to review it. I don't care, I can afford it. I believe that buying these games allows for a better gameplay experience so I know what to keep, and what to throw away.

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Singularity copied a s*** ton of stuff (Except for the noob Hide N Heal) and managed to work out REALLY f***ing WELL.

To bad everyone bashed it for being "unoriginal" for being like Bioshock/COD (Which honestly, they took the best parts from both games, the easy shooting with the RPG and story telling stuff.) and hated the whole using time hax to kill enemies and get around the levels. Since you know, stuff used in puzzles shouldn't also be used in combat.

Anyhow, why couldn't MOH do the same?

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