Canadian Posted October 27, 2012 Report Share Posted October 27, 2012 Which one is better? Why do you think so? EDIT: lol fissure Link to comment Share on other sites More sharing options...
-Berserker- Posted October 27, 2012 Report Share Posted October 27, 2012 Dimension Fusion is banned for a reason... Link to comment Share on other sites More sharing options...
ihop Posted October 27, 2012 Report Share Posted October 27, 2012 Macro is chainable and works on Xyz Material but D Fissure can be Warning'd. Wait you do mean Dimensional Fissure right? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted October 27, 2012 Report Share Posted October 27, 2012 Fissure is good for stopping threats you'll have on your turn, and lets you still go into your Xyzs without the problem of losing your cards. Cosmos is good for immediately responding to the opponent's moves, though it can be countered with Warning if the opponent really needs to. It also ensures your [i]opponent's[/i] Xyz materials are banished. Link to comment Share on other sites More sharing options...
Wildflame Posted October 27, 2012 Report Share Posted October 27, 2012 Yeah, you probably meant D. Fissure. Macro pros: Can be chained to stop your opponent's plays and make them go minus (very important). Also banishes Xyz Materials and Spell/Trap cards your opponent would want in the Graveyard (Aquamirror, GK Fusion, etc). Summons Helios, if you're running that. Fissure pros: Faster. Stops your opponent's Veilers and the like. Can't be Warning'd. I guess it's a matter of personal taste, it also depends on wich deck you are running. Link to comment Share on other sites More sharing options...
Î’yakuya Posted October 27, 2012 Report Share Posted October 27, 2012 Well which one can be negated by Warning and takes a turn to activate? Link to comment Share on other sites More sharing options...
Agro Posted October 27, 2012 Report Share Posted October 27, 2012 Fissure is good if you can get around the monster issue. Macro is good if you don't give a s*** about your Graveyard. Link to comment Share on other sites More sharing options...
-Berserker- Posted October 27, 2012 Report Share Posted October 27, 2012 Is being countered by Warning such a drawback? Being able to chain to the opponent's plays is good, like Torrential is better than Dark Hole. I generally play both, with Fissure as a hate magnet and a set Macro for a surprise return (and maybe an Helios. I cannot believe I use that thing again. I blame Xyz.) Back when I played a couple Gren Maju, I would play 3 Macro and as many Fissure I could if I didn't have room for 3 and 3. Now it's more because the opponent can skip the problem using Xyz or sending monsters treated as spells. I forgot what I was saying... Link to comment Share on other sites More sharing options...
newhat Posted October 28, 2012 Report Share Posted October 28, 2012 D-Fissure is faster, allowing you to make plays without the threat of Veiler. It's also unaffected by Warning. But Macro Cosmos is chainable, and locks out Inzektors, Wind-Ups, Verz and Constellar, and screws up Spellbooks, which D-Fissure cannot do as easily. Link to comment Share on other sites More sharing options...
Agro Posted October 28, 2012 Report Share Posted October 28, 2012 They're two cards used in two different situations, really. Link to comment Share on other sites More sharing options...
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