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my very first infernity deck


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i wanted to try out this deck even though i had initial misgivings about it since the whole archetype demands your hand to be empty which isn't possible all of the time for every single turn...
please provide any useful suggestions that can help me to improve my deck. most of the time, i synchro summon my level 5 and 6 monsters a bit easier then my level 9 and 10 monsters.

3 infernity archfiend
3 infernity avenger
3 infernity beetle
3 infernity guard
2 infernity mirage
3 infernity necromancer
1 dark grepher
1 sangan
1 the dark creator
2 mechanical hound

1 infernity launcher
1 lightning vortex
1 monster reborn
1 swords of revealing light
2 mystical space typhoon
1 allure of darkness
1 into the void

2 dark bribe
2 solemn warning
1 solemn judgement
1 mirror force
2 call of the haunted
2 phantom hand

EXTRA DECK
2 infernity doom dragon
2 void ogre dragon
1 dark end dragon
1 scrap dragon
1 black rose dragon
3 ally of justice catastor
2 iron chain dragon
1 mist wurm
1 ally of justice decisive armor
1 wind-up zenmaines

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This is how you do Infernities:

14
3 Archfiend
3 Necromancer
2 Avenger
2 Mirage
2 Stygian Street Patrol
1 Grepher
1 Armageddon Knight

8
3 MST
1 Heavy Storm
1 Dark Hole
1 Book of Moon
1 Monster Reborn
1 One for One

18
3 Infernity Barrier
2 Infernity Break
2 Starlight Road
2 Mirror Force
2 Dimensional Prison
2 Bottomless Trap Hole
2 Torrential Tribute
2 Solemn Warning
1 Solemn Judgment

Extra
3 Doom Dragon
2 Void Ogre
2 Stardust
1 Scrap Dragon
1 Black Rose
1 Stygian Sargent
1 Catastor
1 Armory Arm
1 Leviair
1 Zenmaines
1 Utopia

(Not 100% sure on the extra deck, but Doom Dragon, Void Ogre, Stardust, Sargent, and Leviair are all necessary).

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