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Fortune Ladies


Airride

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Umm, I have kind of the same issue xD

I think that Absolute ladies is the more consitent build, which would require putting miracle fusions, and diva in, whilst abusing D-draw and Foutunes future.

As for Light spam, it doesn't work without Visions, really its the key card. Shuts off a lot of plays suprisingly. Hilarious against rabbit when you Mystical it yourself, and can bounce back pretty easily.

Either way, I feel you need Golden Sarcophagus for easier Fortunes future access.Since at the moment, it looks more dead to me than anything in this build. Same with Light to be honest. Seeing as you have hardly any banish outlets.

I would help more if you can narrow down the choice for which you want.

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Test both. See which one you like more in practice.

Basically for light spam, max visions, Light, Water, Dark and gold sarcophagus. Pretty much a common play is to play visions, summon Light which summosn Dark. Dark destroys something, and resurects water from the grave.

Lady Fire is an intresting tech in Lady Light builds.

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[quote name='BrokenHeart15' timestamp='1351046265' post='6052156']One thing to consider could be Magical Dimension. If you choose not to destroy a card it triggers Light.[/quote]No, It doesn't.
I used it on a challenge using it on WC2011, and It misses timing even without destroying a monster.

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[quote name='Archbaron Barthandelus' timestamp='1351112794' post='6053006']
Two question about the extra, even though you probably never use it, but why no Gaia Charger, and why The Ninja over Volca? Unless its in real life. In which case ignore the Volca part.
[/quote]I was considering making it IRL.
-1 Ninja
+1 Charger :U

Also, Find me space for SJ. I just don't see much I could take out.

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