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[Finished]Archetype Support/Expansion Contest [ENDED]


Aix

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Wouldn't Yu-Gi-Oh! be a [i]lot[/i] more interesting if there were a [i]lot[/i] more usable Decks? It may be hard for Konami to start rapidly thinking up and creating new Decks, but it would be relatively easy for them to go back and buff up some of their old archetypes by adding a few more support cards, adding Xyz Monsters and whatnot. There would be a lot more variety of Decks to pick from without worrying about getting crushed by Meta Decks. Before the banlist, all people used (in big tournaments) were Inzektors, Wind-ups, Chaos Dragons and Dino Rabbit, it was awfully repetitive and people didn't want to spend money on a Deck that had little to no chance of winning.

Your job is to get an old archetype (OLD, no Blackwings, Six Samurai, Lightsworns and etc.) and add support to it so that it stands a chance against the archetypes of today, [b]bring it up to Metagame Level.[/b] Of course, you can't just make a whole new archetype and start calling it "Archfiend" or something, it has to fit with the theme and/or playing style of that Deck. The number of cards you make is up to you. Too little cards? Maybe not enough support. Too many cards? Well, I hope you still have time for your life and with more cards there's more chance of the archetype becoming broken. You'll have to rely on your judgement for that.

Have any questions? Just ask below in the comments.

[b]DEADLINE:[/b] Monday, November 12, 2012. [b]ENDED[/b]

[b]Entry Fee: [/b]15 points.

[spoiler='RULES']
[spoiler='Picture']
[img]http://yugico.com/customcard/125482.jpg[/img]
[/spoiler]
[quote][b]LORE:[/b]
[font=Verdana, Geneva, sans-serif][size=3]● Your cards must support a pre-existing archetype and fit its theme and/or playing style.[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● You can only submit 1 entry of almost any amount of cards.[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Use common sense where applicable.[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Written cards are NOT accepted. Though created cards without a picture or with a crappy picture is fine. (I like aesthetics)[/size][/font]
[font=verdana,geneva,sans-serif][size=3]● Must be an archetype that no other contestant has done yet. Feel free to reserve below in the comments. Archetypes are first come, first serve.[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Deadline is midnight before Monday, November 12, EST.[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● My word is law/final. Dates/rules subject to change by me. (If I think of something I need to add, I will PM all contestants)[/size][/font][/quote]
[/spoiler]
[spoiler='Judgement Rubric'][b]Relevance/Theme:[/b] ?/7 (Do the created cards even relate to the chosen archetype? Is the playing style or theme the same?)
[b]Balance/Playability:[/b] ?/15 (Make sure your cards would make the archetype able to compete with the Decks of today but aren't not overpowered)
[b]Creativity/Coolness:[/b] ?/8 (Are your cards original? What do your cards bring to the table?)
[b]Total:[/b] ?/30 (In case you are too lazy for basic addition)[/spoiler]
[spoiler='Prizes!!!']
[b]First Place:[/b] 50% of total Entry Money + 2 Likes (75 points)
[b]Second Place: [/b]20% of total Entry Money + 2 Likes (30 points)
[b]Third Place:[/b] 10% of total Entry Money + 2 Likes (15 points)
[b]Special Prize(s):[/b] If cards were particularly close or particularly interest me they will receive 10% and/or a Like.
[/spoiler]
[spoiler='Contestants']
[color=#1E4371][font=tahoma, helvetica, arial, sans-serif][size=3][b][background=rgb(149, 176, 203)][color=#1E4371][url="http://forum.yugiohcardmaker.net/user/101278-%e2%99%a5-da-siegfried-%e2%99%a5/"]♥ D.A._Siegfried ♥[/url]: Counter Fairies (Cards in)[/color][/background][/b][/size][/font][/color]
[color=#1E4371][font=tahoma, helvetica, arial, sans-serif][size=3][b][background=rgb(149, 176, 203)][url="http://forum.yugiohcardmaker.net/user/569079-7swords/"]7swords[/url]: Gradius (Cards in)[/background][/b][/size][/font][/color]
[color=#1E4371][font=tahoma, helvetica, arial, sans-serif][size=3][b][background=rgb(149, 176, 203)][url="http://forum.yugiohcardmaker.net/user/602440-sora1499/"]sora1499[/url]: Harpies (Imcomplete)[/background][/b][/size][/font][/color]
[color=#1E4371][font=tahoma, helvetica, arial, sans-serif][size=3][b][background=rgb(149, 176, 203)][color=#1E4371][url="http://forum.yugiohcardmaker.net/user/105902-exaenae/"]exaenae[/url]: Karakuri [/color][/background][/b][/size][/font][/color]
[color=#1E4371][font=tahoma, helvetica, arial, sans-serif][size=3][b][background=rgb(149, 176, 203)][url="http://forum.yugiohcardmaker.net/user/499193-chance-furlong/"]Chance Furlong[/url]: B.E.S. (Cards in)[/background][/b][/size][/font][/color]
[color=#1E4371][font=tahoma, helvetica, arial, sans-serif][size=3][b][background=rgb(149, 176, 203)][color=#1E4371][url="http://forum.yugiohcardmaker.net/user/246229-%e2%98%85toyo-tan%e2%98%85/"]★Toyo-tan★[/url]: Cyber[/color][/background][/b][/size][/font][/color]
[color=#1E4371][font=tahoma, helvetica, arial, sans-serif][size=3][b][background=rgb(149, 176, 203)][url="http://forum.yugiohcardmaker.net/user/490708-saynt/"]Saynt[/url]: Spirits (Cards in)[/background][/b][/size][/font][/color]
[color=#1E4371][font=tahoma, helvetica, arial, sans-serif][size=3][b][background=rgb(149, 176, 203)][url="http://forum.yugiohcardmaker.net/user/348533-beginning446/"]Beginning446[/url]: VWXYZ (Cards in)[/background][/b][/size][/font][/color]
[color=#1E4371][font=tahoma, helvetica, arial, sans-serif][size=3][b][background=rgb(149, 176, 203)][url="http://forum.yugiohcardmaker.net/user/106007-sunkistrebelution/"]SunKistRebelution[/url]: Jinzo (Cards in)[/background][/b][/size][/font][/color]
[color=#1E4371][font=tahoma, helvetica, arial, sans-serif][size=3][b][background=rgb(149, 176, 203)][url="http://forum.yugiohcardmaker.net/user/206849-azphreal/"]Azphreal[/url]: Dark Scorpion[/background][/b][/size][/font][/color]

[b]Wow, that's a lot of machines![/b]
[/spoiler]
[spoiler='Example Entry']
I'll be doing a sample review on a sample entry to give you guys an idea.

[size=4][b]Archetype: [/b]Aliens
[b]Theme: [/b]A-Counters and some mind control.
[b]Weaknesses:[/b] Some lack of swarming. Lack of boss monsters. Not very effective A-Counter placing.[/size]
[spoiler='Cards']
[spoiler='"A" Emergency Supply']
[img]http://yugico.com/customcard/126681.jpg[/img]
[/spoiler]
[spoiler='Alien Carrier Dropship']
[img]http://yugico.com/customcard/126449.jpg[/img]
[/spoiler]
[spoiler='Alien Psylord']
[img]http://yugico.com/customcard/126587.jpg[/img]
[/spoiler]
[spoiler='Alien Proto']
[img]http://yugico.com/customcard/126593.jpg[/img]
[/spoiler]
[spoiler='Alien Infiltrator']
[img]http://yugico.com/customcard/126595.jpg[/img]
[/spoiler]
[spoiler='Alien Sage']
[img]http://yugico.com/customcard/126597.jpg[/img]
[/spoiler]
[spoiler='Alien Contaminator']
[img]http://yugico.com/customcard/126635.jpg[/img]
[/spoiler]
[spoiler='Alien Dragoon Archlord']
[img]http://yugico.com/customcard/126594.jpg[/img]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]2 Level 6 "Alien" monsters[/size][/font][/color]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]You can also Xyz Summon this card by using 1 face-up "Alien" Xyz Monster you control as the Xyz Material, except "Alien Dragoon Archlord". (Xyz Materials attached to that monster also become Xyz Materials of this card.) You cannot activate this card's effect the turn you Special Summon this card this way. Once per turn, you can detach 1 Xyz Material from this card; remove up to 1 A-Counters from anywhere on the field and destroy 1 card on the field.[/size][/font][/color]
[/spoiler]
[spoiler='Alien Anathema']
[img]http://yugico.com/customcard/126615.jpg[/img]
3 Level 4 monsters
At least 2 of the Xyz Material used to Xyz Summon this card must be an "Alien" monster. Once per turn, you can detach 3 Xyz Material from this card; place 2 A-Counter on every face-up monster on the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
[/spoiler]
[spoiler='Alien Arbalest']
[img]http://yugico.com/customcard/126639.jpg[/img]
[/spoiler]
[spoiler='Mothership']
[img]http://yugico.com/customcard/126634.jpg[/img]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]3 Level 6 "Alien" monsters[/size][/font][/color]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]You can also Xyz Summon this card by using 2 face-up "Alien" Xyz Monsters you control as Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials of this card.) Once per turn, if an "Alien" monster(s) would be affected by the effects of a card effect; you can detach 2 Xyz Materials from this card; "Alien" monsters you control are not affected.[/size][/font][/color]
[/spoiler]
[/spoiler]

[size=4][b]Review:[/b][/size]
The Alien's main weakness was its slowness, both the inability to get enough A-Counters on the field and swarming itself, these cards address these problems quite well. "A" Emergency Supply is an excellent way to start off with a supply of A-Counters or boost your A-Counter combos, though 3 may be a bit much. Alien Sage and Alien Carrier Dropship are very effective swarm cards without going overboard and both tie in to the Alien Theme of A-Counters. Alien Infiltrator is an excellent combo with Alien Sage, and is, for a good reason, limited by the fact that it has to be activated when your opponent has a face-up card, which often people will set cards earlier for cautiousness. Alien Contaminator can be a little slow, but sets up well for Alien Dragoon Archlord or for Mysterious Triangle (a real card, put 3 in a Deck). Alien Dragoon Archlord is a great beatstick, comparable to Constellar Ptolemy Messier 7 (haha, that's what I based it on, I even copy and pasted the effect), it is reasonably strong and gives this Deck the power it needs. Anathema, if you can bring it out while there are lots of monsters, well, you just got yourself a massive supply, almost inexhaustible in a turn, its quite situational, may be only used in probably less than 1/4 of Duels but I suppose it wouldn't hurt to include, I suppose, and is great for Planet Pollutant Virus. Alien Proto is a good beatstick is great for that extra Xyz Material you may or may not need. Alien Arbalest combos well with things like "A" Cell Scatter Burst and Alien Psylord. The Mothership's power is equalled by its summoning condition.
It is now possible to use the very powerful "Planet Pollutant Virus" (the virus can destroy planets, OMG), while it may be a little powerful, but it is equalled by the fact that in meta, you will see Dark Worlds use Deck Devastation Virus.

[b]Play Style:[/b] 6.5/7 Quite nice, stuck to the Alien's A-Counter system and incorporated A-Counters pretty much all the cards.
[b]Balance:[/b] 14.2/15 Pretty much up there with Meta, ready to play against stuff like Madolches and Dark Worlds. The Emergency Supply may be a bit strong, otherwise, limits were placed where needed and pretty much balanced out most power.
[b]Creativity:[/b] 6.9/8 Added something that was missing in Aliens: Spaceships! I like the Dragoon/Dragon, as these guys are Reptiles, its nice that the boss is a dragon. Nothing that jumps out, like "Wow, that's such a cool idea!", but an overall good job.

[b]Do you think that review was fair?[/b]
[/spoiler]
[spoiler='RESULTS!!!']
[spoiler='FIRST - ♥ D.A._Siegfried ♥']These cards stick to criteria and support the Counter Fairy “archetype” really well. Looking through them individually: Kolitast provides a great easier to Summon mini-boss for this archetype, the banishing Fairy to Summon thing is fine, I personally would have included the option of banishing counter traps from your grave because you actually don’t have too many fairies to spare as this Deck has no overwhelming swarming and/or searching ability like some other archetypes out there (Atlanteans and Heraldic Beasts would be my prime example) and I would either put in a real cost for the searching or make it so that you can only have 1 Kolitast activating this effect. The Scrap-Iron Scarecrow thing is a little too powerful because it would be extremely hard to get rid of in this Deck. I would suggest having a relatively small cost to set it again perhaps a discard as this card’s hand advantage is OK with Bountiful Artemis (Scrap-Iron Scarecrow is insanely annoying enough). Tonit is our much needed searcher, I suppose, me gusta. Descending From The Sanctuary is a nice push for this archetype to bring it up a level.
Overall this is nice support, some may be a bit too strong, people often underestimate the extreme annoyingness and disruptiveness of someone spamming Counter Traps but otherwise good job.
Theme: 6.6/7
Balance: 14.1/15
Creativity: 7.5/8
Total: 28.2/30[/spoiler]
[spoiler='SECOND - Saynt']Your cards follow the naming theme and support the archetype. Omoikane is pretty good, but I feel it needs more restriction like a “once per turn type of thing”, ATM, it’s a bit overpowered because you could just summon another Omoikane or loop with Amaterasu, however, I like that you took advantage of Spirit’s hand advantage. Ninigi is a nice boss of sorts for the deck like Grapha is for Dark Worlds. Gate gives a powerful goal to work towards, making your opponent’s monsters into Spirit monsters is great, especially nowadays with Xyz and Synchro monsters. The other advantages are good as well, especially the returning Spirit monsters to hand part. Amaterasu should be given a limit like the fact that it should only be able to be used once per turn because you can have a powerful loop with Ninigi.
Theme: 6.6/7
Playability: 14/15
Creativity: 7.5/15
Total: 28.1/30[/spoiler]
[spoiler='THIRD - SunKistRebellion']These cards follow Jinzo’s Trap stopping scheme and are great support. I would point out that if all of their names were treated as “Jinzo” then you can only have 3 cards treated as “Jinzo” in your Deck, I would say “You can treat this card’s name as Jinzo” instead. I won’t take anything off for this. Night Marauder is balanced, the effect is powerful, but it is a bit slow to keep the power down. Mercury Armor is too powerful. Bombardment Jinzo is great. Having both Watchman and Guardian may clog up your hand and deck, I would just put Watchman in a deck and leave Guardian out. Jinzoid is good.
Now the Fusion... it’s wayyyy too powerful because you can summon it really easily and its effect is too strong and I will have to take points off for this.
Theme: 6.6/7
Balance: 13.9/15
Creativity: 7.4/8
Total: 28/30[/spoiler]
[spoiler='SPECIAL - 7swords']
Gradius Mk2 is a bit strong for a direct attacker but you balanced that out nicely with the fact that it cannot be Normal Summoned or Set. Gray Blast is a nice addition. Gold King makes good use of Option Tokens, though not particularly useful, if you wanted to make Option monsters better, I’d have made more support for that. Gradius Command is very nice. I would suggest making dogfight a quickplay and have it banish your opponent’s monster as well so to get rid of stuff like Maestroke and Zenmaines and increasing the deck’s competitive value. Bombardment isn’t particularly useful, I would have it have a mass destruction effect instead with a Life Points cost. Lucky Shot should give some other benefit as well and have the destruction be treated as destruction by battle, otherwise it’s not really worth running. Eject comboes well with Command and serves as a protection device, I really like it. Squad X Formation can do without the cost and stuff, cuz it pretty much does the same as Madolche Fiesta. Gradius X, me gusta. Gradius X10: I don’t get what counters you are talking about. If I made a boss with this archetype, I would have made it lower your opponent’s monsters’ ATK.
Theme: 6.6/7
Playability: 13.7/15
Creativity: 7.6/8
Total: 27.9/30
[/spoiler]
[spoiler='Azphrael']Iol the Recruiter is a very nice boss, I like the damage reflection thing. Payne the Defender is a nice support card. Mara the Aid may not be powerful, but it follows the theme quite well and works like an anti-Lightsworn. Dark Scorpion Hideaway is powerful, but I would like perhaps a Life Points cost to balance the first “Field Spells cannot activate” thing. The Siren can be very annoying for opponents, me gusta. Titanium Vest is a bit much, I think you should just say “Dark Scorpion” or “Don Zaloog” so other decks cannot use it and potentially unbalance it. Zaloog’s ride is nice. Pitfall is cool. Camo Shield is powerful. However good these cards are, they can potentially clog up your hand or you are unlikely to get the ones you want. What you need is a batter searcher bit it a monster or spell card (beyond reinforcement of the army) because Menae’s effect is hard to use
Theme: 6.6/7
Playability: 12.8/15
Creativity: 7.6/8
Total: 27/30[/spoiler]
[spoiler='Beginning446']“Alphabet”... :D. Alphabet Supporter is too slow and I would consider it a waste of space in a Deck. Perhaps if you made it so that it gave you some other advantage or let you draw a card then it would be good. Alphabet Tank is very nice, however, the problem will have to be getting the stuff banished, which makes this card a bit slow. Union Streamline is quite powerful, able to give you a +1 every turn. Sudden Armanents is slow, it would be a lot better if you simply had a cost and then equipped a Machine-type Union at any time. Armada Transport is quite nice, but it would have been better if it wasn’t “equal to” but “equal to or lower than” for much greater versatility and it would allow for easier summoning of the boss. Overall, your cards aren’t quite meta level. You did not fully address the VWXYZ’s problem of getting the right cards.
Theme: 6.6/7
Playability: 12.7/15
Creativity: 7.5/8
Total: 26.8/30[/spoiler]
[spoiler='Chance_Furlong']Your cards are very good. They both support the theme and are at meta level... but you seem to be lacking cards. The actual B.E.S. cards themselves are not very good, and only two or three of them are actually useful at all. So while the support is awesome, the archetype itself is not at meta-level and needs more principle cards to make it into an actual deck. Another thing that would be nice (though it is not required and does not deduct points if you don’t have it) is Xyz Monsters, cuz the counters are awfully similar to Material.
Theme: 6.5/7
Playability: 12.3/15
Creativity: 7.5/8
Total: 26.3/30[/spoiler]
[spoiler='exaenae']Karakuri Overlord Model Infinity is a great boss, but I would go as far as to give him slightly more ATK, perhaps like 3300. Karakuri Trickery is a bit slow. Karakuri Soldier is another stall, I don’t like it too much. Overall, Karakuri is already pretty good so your Playability isn’t too low.
Theme: 5/7
Playability: 13/15
Creativity: 7/8
Total: 25/30[/spoiler]
[spoiler='Donvermicelli']These cards are too weak. They don’t really stand a chance against meta. Vampire Bat is not particularly useful as it simply Special Summons a Level 4 at the cost of itself. Baroness, IMO, is not worth the Deck space. Feeding Friendly is a dead draw that clogs up Deck space. You probably could get away without the 1000 Life Points thing as Happy Fiesta is almost the same. With Bloody Lies I suppose you are trying to imitate the Virus cards but it is counterproductive in that: A. Your opponent now can decide what he wants to draw and has a better chance of getting what he wants B. It mills your opponent’s deck, which is more often than not good for them, if you want to Deck them out, you gotta have a more powerful mill or decrease the cost of this card. Warlord is powerful, perhaps even OP, but I don’t see a way for this Deck to summon him. Bat Bitten is unlikely to be good because it implies that the monster you summon is weaker than the cards you have in your hand. Vampire Stronghold, in my opinion, is the best card in this set simply because it searches. How do you even Special Summon Vampire Aristocrat with stuff other than with Reasoning and other staples? His effect is also too slow. Aggravated Vampire is just weak, he is nothing but a wall with fangs. Vampire Duke is weak compared to other Rank 5’s, he has a nice mill, but I would suggest higher ATK and easier to Summon.
Theme: 6/7
Playability: 7/15
Creativity: 7/8
Total: 20/30[/spoiler]
[/spoiler]

[b]GOOD JOB TO ALL THAT ENTERED!!!! :D[/b]

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Well Since toyo never actually got around to judging his contest...Well at least I don't think so I'll enter with VWXYZ lol


[quote name='Beginning446' timestamp='1348653517' post='6032338']

[spoiler: VWXYZ]

[spoiler: Alphabet Supporter]
[img]http://i.imgur.com/MCaER.jpg[/img]
[spoiler: Lore]
When this card is discarded from your hand to activate a LIGHT Machine monsters effect you can return this card from your graveyard to your hand during the End Phase of the turn. [/spoiler]
[/spoiler]

[spoiler: Alphabet Tank]
[img]http://i.imgur.com/gfbpY.jpg[/img]
[spoiler: Lore]
Once per turn you can discard one card to target one of your Banished level 4 or lower LIGHT Machine monsters. Special Summon the targeted monster. If the targeted monster is removed from the field during the turn it was Special Summoned by this effect destroy 1 card your opponent controls. [/spoiler]
[/spoiler]

[spoiler: Mech Factory: Union Streamline]
[img]http://i.imgur.com/qIds2.jpg[/img]
[spoiler: Lore]
All Machine monsters equipped with a Union Monster gain 400 ATK and DEF. When a Union Monster is equipped to a monster you control: draw 1 card. Once per turn you can target one Machine Union monster in your graveyard; Special Summon that target. If this card would be destroyed by a card effect you can banish 1 Machine Union monster from your hand OR field instead. [/spoiler]
[/spoiler]

[spoiler: Mech Factory: Sudden Armaments]
[img]http://i.imgur.com/fESei.jpg[/img]
[spoiler: Lore]
When a Machine monster you control is targeted for an attack; target 1 appropriate Union monster in your deck. Equip the targeted monster to the selected attack target. [/spoiler]
[/spoiler]

[spoiler: Mech Factory: Armada transport]
[img]http://i.imgur.com/OPebo.jpg[/img]
[spoiler: Lore]
Banish 2 level 4 or lower LIGHT Machine monsters you control to Special Summon 1 LIGHT Machine Fusion monster from your Extra Deck whose level is equal to the combined level of the banished monsters. The Special Summoned monster cannot attack this turn. [/spoiler]
[/spoiler]



[/spoiler]


[/quote]

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@exaenae: I suppose, I haven't seen them much on Dueling Network. Reserve noted. Please send points.
@Chance Furlong: Reserve noted.
@Toyo-tan: Hm... well... I probably wasn't even on YCM when that contest happened... *shrug*. Reserve noted.
@Saynt: Spirits are fine. Reserve noted.
@Beginning: Cards accepted. You can also keep adding to the cards until the deadline.

Wow, a sudden burst in the number of contestants!

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Here is my entry will probably add/edit cards.
[spoiler=0] [img]http://i.imgur.com/pCz2l.jpg[/img]
Eff. This card cannot be normal summoned or set. When you summon a Light Machine monster with 1200 or less attack you can special summon this card from your hand. This card can attack your opponent directly. This card's name is treated as "Gradius" [/spoiler]
[spoiler=1] [img]http://i.imgur.com/z3aRe.jpg[/img]
Eff. You can special summon this card by discarding one machine type monster. All Level four or lower Light Machine monsters inflict piercing battle damage. [/spoiler]
[spoiler=2] [img]http://i.imgur.com/2gK4P.jpg[/img]
Eff. You can special summon this card by tributing one card that includes "Option" in its name. All cards that include "Option" in their name gain 500 attack and defense. [/spoiler]
[spoiler=3] [img]http://i.imgur.com/ghftX.jpg[/img]
Eff. You can special summon this card from your hand if you control a face up "Gradius" Once per turn you can special summon one level four or lower Light Machine type monster with 1200 or less attack from your graveyard instead of normal summoning this turn. [/spoiler]
[spoiler=4] [img]http://i.imgur.com/T53km.jpg[/img]
Eff. Select one level four or lower Light Machine monster on your field and one monster on your opponents field. Flip a coin. If heads destroy your opponents monster. If tails banish your monster. [/spoiler]
[spoiler=5] [img]http://i.imgur.com/pJ0g3.jpg[/img]
Eff. Destroy any number of level four or lower Light Machine monsters with 1200 or less attack. Destroy one monster on your opponents field and inflict 500 points of damage to your opponents life points for each of your monsters destroyed. [/spoiler]
[spoiler=6] [img]http://i.imgur.com/ZjppD.jpg[/img]
Eff. Activate only when a level four or lower Light Machine monsters with 1200 or less attack declares a attack. Destroy the attack target. [/spoiler]
[spoiler=7] [img]http://i.imgur.com/zoRtS.jpg[/img]
Eff. Return one level four or lower Light Machine monsters with 1200 or less attack to the hand and draw one card. [/spoiler]
[spoiler=8] [img]http://i.imgur.com/Edgny.jpg[/img]
Eff. Special summon any number of level four or lower Light Machine monsters with 1200 or less attack from your hand pay 500 life points for each one. You cannot summon any other monsters this turn. During the end phase return all monsters you control to the hand. [/spoiler]
[spoiler=9] [img]http://i.imgur.com/emRaO.jpg[/img]
Eff. When this card is summoned you can special summon one Light Machine monster from your graveyard with 1200 or less attack its effect is negated. Destroy it during the end phase. [/spoiler]
[spoiler=10] [img]http://i.imgur.com/78yZ5.jpg[/img]
Eff. "Gradius X" + 1 Or More Non Tuner Monsters" When this card is summoned you can remove all counters from the field. This card gains 100 attack and defense fro each counter removed. When this card is destroyed you can special summon one "Gradius" from your hand, deck, or graveyard. [/spoiler]

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Archetype entry so far. Might add a Spell/Trap or two.

[spoiler='Old Jinzo Cards']
[img]http://www.trollandtoad.com/images/products/pictures/242422.jpg[/img][img]http://images.wikia.com/yugioh/images/archive/5/56/20080516025506!Jinzo-ReturnerLODT-EN-R-1E.png[/img]
[img]http://images1.wikia.nocookie.net/__cb20080516021239/yugioh/images/8/8d/Jinzo-LordLODT-EN-SR-1E.png[/img][img]http://i47.tinypic.com/2a78ymg.png[/img][/
[img]http://images.wikia.com/yugioh/images/2/29/Amplifier-CP06-EN-C-UE.png[/img][img]http://images1.wikia.nocookie.net/__cb20110510185446/yugioh/images/7/73/PsychicShockwaveEXVC-EN-ScR-1E.jpg[/img]
[img]http://images1.wikia.nocookie.net/__cb20090502233515/yugioh/pt/images/8/88/OverloadFusionDP04-EN-C.jpg[/img][/spoiler]

[spoiler=’New Jinzo Cards’]
[img]http://yugico.com/customcard/126381.jpg[/img]
[img]http://yugico.com/customcard/126388.jpg[/img]
[img]http://yugico.com/customcard/126502.jpg[/img]
[img]http://yugico.com/customcard/126505.jpg[/img]
[img]http://yugico.com/customcard/126507.jpg[/img]
[img]http://yugico.com/customcard/126509.jpg[/img]
[img]http://yugico.com/customcard/127336.jpg[/img][/spoiler]

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The Support that Counter Fairies need to be better.

[spoiler=Kolitast, the Glory of the Sanctuary]
[center][url="http://yugico.com/user/34625-RealSight/card/33797-Counter_Fairy_Support/134145-Kolitast__the_Glory_of_the_Sanctuary_"][img]http://yugico.com/customcard/134145.jpg[/img][/url] [/center]
[center][spoiler=Effect][/center]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]You can Banish 2 Fairy-type monster from your Hand and or Graveyard to Special Summon this card (from the Hand). Once per turn, you can search your Deck for 1 Counter Trap card and add it to your hand: Until your next Standby Phase this cards name is treated as "The Sanctuary in the Sky".[/size][/font][/color]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3][/spoiler][/spoiler][/size][/font][/color]

[spoiler=A Fairy Inaccurate Attack!]




[center][url="http://yugico.com/user/34625-RealSight/card/33797-Counter_Fairy_Support/134150-A_Fairy_Inaccurate_Attack_"][img]http://yugico.com/customcard/134150.jpg[/img][/url] [/center]
[center][spoiler=Effect][/center]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]When an opponent's monster declares an attack on a Fairy-type monster you control: Target the attacking monster; negate that target's attack and return it to the Deck, then Set this card face-down again instead of sending it to the Graveyard.[/size][/font][/color]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3][/spoiler][/spoiler][/size][/font][/color]

[color=#000000][font=Verdana, Geneva, sans-serif][size=3][spoiler=Tonit, the Savior of the Sky][/size][/font][/color]




[center][url="http://yugico.com/user/34625-RealSight/card/33797-Counter_Fairy_Support/134158-Tonit__the_Savior_of_the_Sky"][img]http://yugico.com/customcard/134158.jpg[/img][/url] [/center]
[center][color=#000000][font=Verdana, Geneva, sans-serif][size=3][spoiler=Effect][/size][/font][/color][/center]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]Each time a Counter Trap Card resolves, immediately activate 1 of the following effects (during the Chain).[/size][/font][/color]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]*Add 1 level 4 or lower Fairy-type monster that has "Counter Trap" in its card effect from your Deck, the Deck is then shuffled.[/size][/font][/color]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]*Special Summon 1 level 4 or lower Fairy-type that has "Counter Trap" in its effect (from the Hand).[/size][/font][/color]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3][/spoiler][/spoiler][/size][/font][/color]

[spoiler=Gift of Artemis]

[center][url="http://yugico.com/user/34625-RealSight/card/33797-Counter_Fairy_Support/134163-Gift_of_Artemis"][img]http://yugico.com/customcard/134163.jpg[/img][/url] [/center]
[center][spoiler=Effect][/center]
[center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Activate when your opponent Draws a card(s): Draw 1 Card. If "The Sanctuary in the Sky" is on the field; Draw 2 cards instead.[/size][/font][/color][/center]
[center][color=#000000][font=Verdana, Geneva, sans-serif][size=3][/spoiler][/spoiler][/size][/font][/color][/center]

[center][font="Verdana, Geneva, sans-serif"][color="#000000"][size=3][spoiler= Descending from the Sanctuary][/size][/color][/font][/center]
[center][URL=http://yugico.com/user/34625-RealSight/card/33797-Counter_Fairy_Support/134173-Descending_from_the_Sanctuary][IMG]http://yugico.com/customcard/134173.jpg[/IMG][/URL] [/center]
[spoiler=effect]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]Return 1 Fairy-type monster you control to your hand and Special Summon 1 level 4 or lower Fairy-type monster (from the hand): Draw 1 card or Destroy 1 card your opponent controls.[/size][/font][/color]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3][/spoiler][/spoiler][/size][/font][/color]

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@Fuskin: You don't quite have enough points for the entry fee (which is 15 points) , though, I suppose I could loan you eight points (No, I'm not going to ask for interest or anything). Otherwise, sure I guess. Just pay me the points you have.

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