Wave_Sine Posted October 20, 2012 Report Share Posted October 20, 2012 General - 'Merieke Ri Berit' Lands:35 1x Command Tower 1x Rupture Spire 1x Vivid Creek 1x Vivid Marsh 1x Vivid Meadow 1x Orzhov Basilica 1x Azorius Chancery 1x Dimir Aqueduct 1x Academy Ruins 1x Temple of the False God 1x Glacial Fortress 1x Drowned Catacomb 1x Dromar's Cavern 1x Transguild Promenade 7x Island 7x Plains 7x Swamp Creatures: 18 1x Vish Kal, Blood Arbiter 1x Overtaker 1x Galvanic Alchemist 1x Dark Impostor 1x Captain of the Mists 1x Disciple of Bolas 1x Frost Titan 1x Sun Titan 1x Grimgrin, Corpse-Born 1x Tideforce Elemental 1x Restoration Angel 1x Azorius Guildmage 1x Baneslayer Angel 1x Fiend Hunter 1x Thada Adel, Acquisitor 1x Grave Titan 1x Meddling Mage 1x Mother of Runes Enchantments: 8 1x Story Circle 1x Spritual Focus 1x Inexorable Tide 1x Grave Pact 1x Control Magic 1x Oblivion Ring 1x Nevermore 1x Freed from the Real Planeswalkers: 3 1x Venser, the Sojouner 1x Sorin Markov 1x Jace, Architect of Thought Artifacts: 13 1x Prismatic Lens 1x Unbender Tine 1x Contagion Clasp 1x Lightning Greaves 1x Sol Ring 1x Orzhov Signet 1x Azorius Signet 1x Dimir Signet 1x Spellskite 1x Phyrexian Metamorph 1x Umbral Mantle 1x Thousand-Year Elixir 1x Mindslaver Instants: 11 1x Cloudshift 1x Dissipate 1x Doom Blade 1x Disenchant 1x Time Stop 1x Think Twice 1x Hindering Light 1x Swords to Plowshares 1x Fact or Fiction 1x Path to Exile 1x Brainstorm 1x Evacuation Sorceries: 9 1x Ponder 1x Preordain 1x Akroma's Vengeance 1x Demonic Tutor 1x Sign in Blood 1x Wrath of God 1x Time Warp 1x Deep Analysis 1x Day of Judgement 1x Supreme Verdict The deck is rather simple: use Merieke Ri Berit's ability to take opponents' creatures, then either use a sacrifice outlet and untap her or just untap her and destroy the creature. There's also some generic Esper control and bombs to add consistency. Link to comment Share on other sites More sharing options...
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