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Gemini Spellcasters


Darj

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[img]http://i.imgur.com/8rVvt.png[/img]
Here is a Deck I designed for a while now, but I still feel it has something wrong, specially with the Gemini support Spells: Spark and Supervise sometimes become dead even when I am running 8 Geminis in the Deck + Monks for searching them; I don't know if I should add more Geminis, or reduce the copies of Supervises. I hope you can help me with that.

I know I am running 6 Bosses here, but I have no problem summoning them: Depending on what I draw first, I will Summon the required Elements to Special Summon it later. I drew Dark Simorgh? Then I search Tuner Magician with Monk, Xyz into something, and Summon the bird when the materials reach the Graveyard. If I drew BLS/Chaos Sorcerer, then I search for Crusader of Endymion.

A combo I have performed is activating Supervise on Valkyria, destroy a monster with her effect, and bounce Supervise with Zephyros only to equip it again and destroy another monster.

I believe that as soon as we get a Rank 4, 2-Materials Spellcaster this Deck will get a huge boost as Secret Village would stay active after Xyz Summoning with the only Spellcasters I might control.

"Featherizer" is screaming to be included in this Deck (he is both Spellcaster and WIND for Dark Simorgh, and setups materials for the Bosses) but is it really wise to do so? I am hesitant because it only activates when destroyed by battle.

Any suggestions?

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Tuned Magician is one of the key cards because not only is Dark Simorgh material, but also it becomes a Tuner with Supervise and allows Synchro 8. Then I can bring it or another Gemini with the destroyed Supervise, as I believe it doesn't miss timing.The ideal would be to bring a Crusader, but I don't always have one in grave before the Synchro Summon and thus I bring the same Tuned Magician, which is not that bad with 1800 ATK, and also keeps a Village on the field active.

However, what you suggest doesn't sound bad: 2 Tuned Magicians should be enough and I won't be lacking WIND monsters. I will test that.

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It is, and I also got LIGHT Xyz for more materials. I am actually testing with +2 Featherizer and -1 Tuned Magician and -1 Zephyros. However, from the last match my hand did clog with Boss monsters. I am considering taking out 1 Simorgh and return the zephyros.

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Interesting, I like creative builds... however I do believe that you should drop Alchemic Magician - she's not very good - except for the artwork :3 - you could drop 1 MST and add 1 Dragon's Mirror to Summon Superalloy from your Extra - yeah sounds stupid, but it would do better than Alchemic, for sure.

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I don't want to include Superalloy because I would rather use my Graveyard monsters as materials for BLS/Chaos Sorcerer/Dark Simorgh than for a Fusion with less ATK and an effect that I won't make use of.
I include Alchemic Magician because I read is awesome and also Summoner Monk and Spy makes her Summon easier. However, I have never Summoned her during my duels in DN so far, and when I have the chance to do so I don't have enough Spells to boost her ATK considerably. I guess she should be useful in mid or late game and while Village is active.

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