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What I'll be playing if I go to YCS Prov.


El Majishan

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[spoiler=Main]
Monsters: 18

3: Wind-Up Shark
3: Wind-Up Rabbit
3: Wind-Up Rat
2: Wind-Up Magician
1: Wind-Up Soldier

2: Effect Veiler
2: Tour Guide from the Underworld
1: Snowman Eater
1: Sangan

Spells: 10

3: Mystical Space Typhoon
2: Wind-Up Factory
1: Monster Reborn
1: Heavy Storm
1: Dark Hole
1: Pot of Avarice
1: Soul Taker

Traps: 12

2: Compulsory Evacuation Device
2: Bottomless Traphole
2: Dimensional Prison
2: Torrential Tribute
2: Solemn Warning
1: Solemn Judgment
1: Trap Stun
[/spoiler]

[spoiler=Extra]
1: Wind-Up Arsenal Zenmaioh
1: Wind-Up Carrier Zenmaity
1: Wind-Up Zenmaister
1: Wind-Up Zenmaines
1: Tiras, Keeper of Genesis
1: Adreus, Keeper of Armageddon
1: Number 39: Utopia
1: Number 16: Shock Master
1: Photon Papilloperative
1: Maestroke the Symphony Djinn
1: Temtempo the Percussion Djinn
1: Number 30: Acid Golem of Destruction
1: Number 17: Leviathan Dragon
1: Number 20: Giga-Brilliant
1: Leviair the Sea Dragon
[/spoiler]

[spoiler=Side]
3: Dimensional Fissure
2: Prohibition
2: Nobleman of Crossout
2: Needle Ceiling
2: Thunder King Rai-Oh
2: Kinetic Soldier
1: Snowman Eater
1: Soul Taker
[/spoiler]

Any advice is welcomed.

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-1 Juggler
-1 Soul Taker
-1 whatever (Veiler, Snowman, whatever)

+1 Magician
+1 Factory
+1 Starlight

Yes, dead drawing Magician sucks. But drawing Magician + Shark + Factory is so f***ing broken that it's unbelievable. Maximizing that chance outweighs the negatives.

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I've tested the 3 of everything build and I honestly don't like it. Even though opening shark, magician and factory is cool, during my testing it was just too cloggy for my liking. 3 Factory is unnecessary since most of the time you only really need one to get your pluses, so you just play 2 draw it when you need it..not to mention its a terrible top deck in a deck that already does not top deck very well.

Soul Taker deals with Thunder Kings and other problems I can't just run over. Veiler is Veiler so you run 2 to stop other ppl from going off on you. Juggler/Soldier is something I am testing at they have been pretty good. Soldier runs over T-Kings and opens up plays and Juggler is like a Snowman that triggers Factory

I've been been playing around with Starlight over Trap Stun, I honestly like Trap Stun more...but I'll keep testing.

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[quote name='Beginning446' timestamp='1350381123' post='6045604']
I'm curious about the double Needle Ceiling what deck swarms more than Wind-ups? The only thing I can think of is Gearga's maybe and I would say find room for cyber and Chimeratech
[/quote]

Its for the Mirror, Sams to an extent, Gears. I'll test your changes though.

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[quote name='Beginning446' timestamp='1350382131' post='6045608']
Correct me if I'm wrong but doesn't the swarm usually end up with a carrier and one of the other Zen machine xyz, as for Six sams....in my experience a well timed compuls always solves a lot of problems. Gears...well yeah chimeratech
[/quote]

You usually flip the needle ceiling before the Xyz...so usually on the last monster they are getting from their magician.

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Juggler seems really poor, Soldier is actually pretty decent just for an easy Rank 5 so I'd play that over it, apart from that build seems pretty flawless TBQH, apart from the fact that Starlight does seem better than Trap Stun to me because your only real worry is Ceiling/TT which Starlight eliminates at a profit.

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[quote name='Kabbles' timestamp='1350408840' post='6045783']
Juggler seems really poor, Soldier is actually pretty decent just for an easy Rank 5 so I'd play that over it, apart from that build seems pretty flawless TBQH, apart from the fact that Starlight does seem better than Trap Stun to me because your only real worry is Ceiling/TT which Starlight eliminates at a profit.
[/quote]

Yeah, Juggler has not been performing as well as I expected it to so that will now be a Soldier. I've been really torn about Road and Trap Stun...I like Trap Stun because it lets me make a push even if I'm worried about Warnings and it saves me from D-Prisons/Bottomless/Compulsory which Road can't do. But Road just lol's at Heavy, Mirror, TT , Hole and gets me a free Stardust.

[quote name='βyakk' timestamp='1350416235' post='6045902']
- utopia
+ soul of silvermountain
[/quote]

I actually want to play him...but are you sure dropping Utopia is worth it?

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First, lets do this to the side deck.

-3 D-Fissures.

Now, for the main deck, let's do this.

-1 MST
-1 Soul Taker
-1 Solemn Judgment
-1 Trap Stun

+3 D-Fissures
+1 Starlight

Then we put these in the side deck.

+1 MST
+1 Soul Taker
+1 Trap Stun

Also, drop Zenmaister for Soul of Silvermountain. Then drop Zenmaioh for a second Papiloperative.

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[quote name='βyakk' timestamp='1350442303' post='6046432']
utopia sucks

so does leviathan
[/quote]

Hmm, I'll test.[quote name='Dwarven King' timestamp='1350443414' post='6046444']
First, lets do this to the side deck.

-3 D-Fissures.

Now, for the main deck, let's do this.

-1 MST
-1 Soul Taker
-1 Solemn Judgment
-1 Trap Stun

+3 D-Fissures
+1 Starlight

Then we put these in the side deck.

+1 MST
+1 Soul Taker
+1 Trap Stun

Also, drop Zenmaister for Soul of Silvermountain. Then drop Zenmaioh for a second Papiloperative.
[/quote]

I'm not going to main Fissure...

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[quote name='Dwarven King' timestamp='1350443414' post='6046444']
First, lets do this to the side deck.
-3 D-Fissures.
Now, for the main deck, let's do this.
-1 MST
-1 Soul Taker
-1 Solemn Judgment
-1 Trap Stun
+3 D-Fissures
+1 Starlight
Then we put these in the side deck.
+1 MST
+1 Soul Taker
+1 Trap Stun
Also, drop Zenmaister for Soul of Silvermountain. Then drop Zenmaioh for a second Papiloperative.
[/quote]

what kind of a post is this

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[quote name='El Majishan' timestamp='1350489852' post='6046662']
That actually sounds like an interesting idea, I'll be testing.
[/quote]

I'll probably be testing them as well. If you play Gadgets, which obviously you don't but my point remains the same in that it works for Wind-Ups, too, you can Summon your own monster and use Destruction, keeping your monster safe but getting rid of all the opponent's at the same time.

Plus I believe it's a free look at the hand.

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[quote name='Thunder Spark' timestamp='1350527365' post='6046942']
I'll probably be testing them as well. If you play Gadgets, which obviously you don't but my point remains the same in that it works for Wind-Ups, too, you can Summon your own monster and use Destruction, keeping your monster safe but getting rid of all the opponent's at the same time.

Plus I believe it's a free look at the hand.
[/quote]
Unless they dump them all from their deck.

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Did some testing yesterday at a local shop...it works pretty well, Soldier and Soul Taker were the break through stars cuz they they care of T-Kings like nobody's business.

I got to use chain destruction once...many lulz were had.

Still stressing about the Road vs. Trap Stun issue.

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