joex486 Posted October 13, 2012 Report Share Posted October 13, 2012 Deck List: Monsters: 16 Dark Armed Dragon x1 Destiny HERO- Diamond Dude x3 Destiny HERO- Dogma x3 Destiny HERO- Plasma x3 Elemental HERO Stratos x1 Sangan x1 Summoner Monk x2 Tour Guide From the Underworld x2 Spells: 21 Allure of Darkness x1 Creeping Darkness x2 Dark Hole x1 Destiny Draw x3 Heavy Storm x1 Magical Stone Excavation x2 Monster Reborn x1 Polymerization x3 Reinforcement of the Army x1 The Warrior Returning Alive x3 Trade-in x3 Traps: 3 Solemn Judgement x1 Solemn Warning x2 Extra Deck: 15 Destiny End Dragoon x3 Gem-Knight Pearl x1 Lavalval Chain x1 Leviair the Sea Dragon x1 Maestroke the Symphony Djinn x1 Number 16: Shock Master x1 Number 17: Leviathan Dragon x1 Number 30: Acid Golem x1 Number 39: Utopia x1 Number 50: Blackship of Corn x1 Number C39: Utopia Ray x1 Steelswarm Roach x1 Wind-up Zenmaines x1 I'm not too concerned with the extra deck, as I don't use too much of it, but any helpful suggestions are welcome. Link to comment Share on other sites More sharing options...
Expelsword Posted October 13, 2012 Report Share Posted October 13, 2012 Too centralized. Add King of the Swamps and Miracle Fusions for Absolute Zero. Link to comment Share on other sites More sharing options...
jabber2033 Posted October 14, 2012 Report Share Posted October 14, 2012 [quote name='Expelsword - 黎明' timestamp='1350172253' post='6043866'] Add King of the Swamps and Miracle Fusions for Absolute Zero. [/quote] This. -2 Summoner Monk -2 Excavation -3 Warrior Returning +3 King of the Swamp +2 Miracle Fusion +1 Scapegoat +1 Torrential Tribute Try to find room for a second Torrential if Possible. And add an Absolute Zero or two to the Extra. A tip: Scapegoat tokens can be used as Tributes for Plasma, since Plasma is Special Summoned, not Tribute Summoned. Scapegoat is also a quickplay, so you can set it and use it as a Trap. Link to comment Share on other sites More sharing options...
joex486 Posted October 14, 2012 Author Report Share Posted October 14, 2012 I've tried out King of the Swamp, Miracle Fusion and Absolute Zero. They all work well. I think I'll probably keep them. I like the idea of Scapegoat. The only problem is, I find myself discarding or fusing Plasma just about every time I get him in my hand. Torrential is a great card, but I'm just not sure if adding more traps is a good idea, as it will make diamond dude less consistent. However, there still is the question of what to remove... I find Summoner Monk to be very useful, as he lets me get rid of dead spells and get to my diamond dude's quicker, which usually gives me a substantial boost to my draw power, along with a rank 4 Xyz. The Warrior Returning Alive has also helped me a lot. It get me back Stratos, Diamond Dude, or one of my fusion material monsters, and so virtually the only time it's dead is on my first or second turn. Magical Stone Excavation, on the other hand, I can see the problems with. It's always a -2 unless Diamond Dude mills it. However, it has save me many times by allowing me to trade two of the many cards in my hand I might not need for one that I really do. I did, however, end up taking out the Tour Guides. None of my Rank 3 Xyz monsters seems to do much for the deck, and Sangan's search is too slow, compared to the rest of my search cards, for me to dedicate another two cards to searching him. I've also taken out both copies of Creeping Darkness, and have yet to see a noticeable drop in consistency. Thank all you for your criticism. Please tell me if you disagree with my analysis of the suggested changes or if there's some important concept I'm missing about them. Link to comment Share on other sites More sharing options...
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