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Your life points are monsters


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[s]No one knows who ABC is.[/s]

These set of cards aren't specifically designed to work with one another, but I can see some of them being used as techs in some places (the others just suck). They all share a few themes though, the most important of which is that they SS themselves from the hand at the cost of your life points. Additions by other people may or may not be considered.

[spoiler='Monsters']
[spoiler='Essence Blade']Essence Blade
Effect Monster 2* Rock-type LIGHT 1200/1000
You can Special Summon this card from your hand by paying 500 life points.[/spoiler]
[spoiler='Essence Golem']Essence Golem
Effect Monster 6* Rock-type LIGHT 2400/1800
You can Special Summon this card from your hand by paying 2000 life points. Once, while this card is face-up on the field: If this card would be destroyed: It is not.[/spoiler]
[spoiler='Essence Knight']Essence Knight
Effect Monster 4* Rock-type LIGHT 1800/1400
You can Special Summon this card from your hand by paying 1500 life points. Once per turn: You can pay 1000 life points; negate the effect of a Spell Card that targets a Spell or Trap Card on your side of the field, and if you do, destroy it.[/spoiler]
[spoiler='Essence Nightmare']Essence Nightmare
Effect Monster 4* Tuner Rock-type DARK 1400/1000
You can Special Summon this card from your hand by paying 1500 life points.[/spoiler]
[spoiler='Essence Titan']Essence Titan
Effect Monster 8* Rock-type LIGHT 2800/2000
You can Special Summon this card from your hand by paying 3000 life points. Once per turn: You can destroy 1 face-up Spell or Trap card on the field. When either player's Deck is shuffled: Gain 800 life points.[/spoiler]
[spoiler='Essence Effigy']Essence Effigy
Effect Monster 10* Rock-type LIGHT 5000/4000
Can not be Normal Summoned or Set. Cannot be Special Summoned, except by its effect. You can reveal this card (in your hand); Special Summon this card and pay 9000 life points. If this would be destroyed: You can pay 1000 life points instead.[/spoiler]
[spoiler='Essence Sphere']Essence Sphere
Effect Monster 1* Tuner Rock-type LIGHT 100/0
This monster cannot be Tributed for a Tribute Summon. This monster cannot be used as a Synchro Material Monster for a Level 5 or higher monster. During your Standby Phase: You can Special Summon this card from your Graveyard by paying 500 life points. You can control only 1 "Essence Sphere".[/spoiler]
[spoiler='Sorcerer of Gist']Sorcerer of Gist
Effect Monster 6* Spellcaster-type DARK 2500/3000
You can Special Summon this card from your hand by banishing 2 "Essence" monsters (from your Graveyard). When this card is Summoned: Gain 3000 life points. If this card leaves the field: You can add 1 Level 8 or lower "Essence" monster from your Deck to your hand.[/spoiler]
[/spoiler]


[spoiler='Spells'][spoiler='Halls of Replicating Essence']Halls of Replicating Essence
Quick-play Spell
Select 1 monster on your side of the field; gain life points equal to its ATK or DEF.[/spoiler]
[spoiler='Pith Assail']Pith Assail
Spell
Target 2 "Essence" monsters on your side of the field. Tribute these targets and send all cards in your opponent's hand to the Graveyard.[/spoiler][/spoiler]

[spoiler='Traps'][spoiler='Essence Wrecking Ball']Essence Wrecking Ball
Trap
Tribute 1 "Essence" monster; destroy all face-down cards on your opponent's side of the field.[/spoiler]
[spoiler='Rejuvenation Chambers']Rejuvenation Chambers
Trap
Target 1 "Essence" monster (in your Graveyard); gain life points equal to half of its ATK and add the target to your hand.[/spoiler]
[spoiler='Soul Currency']Soul Currency
Trap
Tribute 1 "Essence" monster; draw 2 cards.[/spoiler][/spoiler]

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I don't think they should inherently be able to provide Life Points, as there are already cards which allows you to gain Life Points but isn't commonly used. Paying Life Points is better overall as a cost, so merely having monsters that Special Summon themselves by paying seems enough.

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Well, I've posted Golem a long time ago, and the feedback said that he isn't really that good, so that's what his gaining effect is for, though I don't think that would make it that much better. As for Titan, his healing effect can be removed, but I first want to know if he's OP or UP the way he is now.

And the current cards that heal you aren't really that good because they're either outclassed or too insignificant, if not both. Plus, the slight healing effects are to make the monsters less dead in the later stages of the game where you would normally not have enough life points to pull off an extra Summon. And it goes with the flow of the theme as the set is dealing with using your life points for purposes other than "not being 0."

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I gave Golem and Knight new effects because I didn't really feel right with most of them being vanillas.

Blade is kinda supposed to be a vanilla and Nightmare being a Tuner is good enough to go without an effect.

Edit: Added a new monster. It's a lot like Treeborn Frog, but I took out the ability to be Tributed and limited its Synchro range to Level 4 or lower monsters as it's a Tuner (though Xyzs are left untouched). As with a lot of these, I'm not sure if it's UP, OP, or what. I'm just drawing blanks.

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Bump says I added a new monster, spell, and trap. I'm probably pushing it with the whole concept of having cards with good effects that rely on the archetype being a deck when the monsters are supposed to be techs. I mean, I just made a card that dumped your opponent's hand, and then another which is a Pot of Greed. ._.

Also, Sorcerer of Gist is supposed to be the guy "selling his soul" to make these monsters. It's supposed to be a little story, though I don't really know where to go with it right now.

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