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AKR - card set, written.


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Guest Black Fang

all written, help would be appreciated with OCG/etc

 

EN000 – Doom Vindacator

Fusion – 8/Dark/Fiend/2900/2000

Card lore – “Armageddon Knight + Void Striker” This card cannot be Special Summoned except by Fusion Summon with the above Fusion Material Monsters. When this card declares an attack, send 1 Monster Card from your hand or Deck to the Graveyard. When this card is destroyed and sent to the Graveyard, select one DARK Monster in your Graveyard and Special Summon it.

 

EN001 – Nillti – Nothingness

Effect – 6/Dark/Fairy/0/0

Card Lore – This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the Graveyard. This card cannot be destroyed as a result of battle. If this card engages into battle with a Monster while in Attack Position, the ATK of both Monsters become 0. If this card destroys a Monster as a result of battle, inflict damage x200 for each Level of the destroyed Monster to your opponent's Life Points.

 

EN002 – Einill – Existence

Effect – 6/Light/Fairy/?/0

Card Lore –The ATK of this Monster is equal to the highest ATK Monster on the field. This Monster gets the following effect depending on the controller of that Monster:

●Opponent's Monster: This card cannot be destroyed as a result of battle.

●Your Monster: When this card destroys a Monster as a result of battle, inflict damage equal to half of this card's ATK.

 

EN003 – Void Striker

Effect – 4/Dark/Fiend/?/0

Card Lore - This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by sending 1 DARK Monster from your deck to the Graveyard. This card ATK is equal to the lowest Dark Monster on the field. (except this card) If this card's ATK points are zero, this card cannot be destroyed in battle

 

EN004 – Aether Striker

Effect – 4/Light/Fairy/?/0

Card Lore - This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by sending 1 DARK Monster from your deck to the Graveyard. This cards ATK is equal to the lowest LIGHT Monster on the field. (except this card) If this card's ATK points are zero, this card cannot be destroyed in battle

 

EN005 – Dread Fiend – Garos

Effect – 9/Dark/Fiend/?/0

Card Lore – This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Dread Evolution". This card cannot attack your opponent’s Life Points directly. The ATK of this card is the original ATK of the Monster equipped with "Dread Buster". When this card destroys a Monster as a result of battle, inflict damage equal to half of this card's ATK.

 

 

EN006 - Silhouette Breaker

Effect – 9/Light/Fairy/?/0

Card Lore - This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Silhouette Wounds” This card cannot declare an attack against a face-up Monster. The ATK of this card is the original ATK of the Monster equipped with “Miraculous Wounds”. Once per turn, when a Spell Card is activated, you may flip one face-up Monster on the field, face down. When this card destroys a Monster as a result of battle, destroy one face-up Monster on the field (Except this card)

 

EN007 – Miracle Caller

Effect – 3/Light/Fairy/500/500

Card Lore – When this card is destroyed by battle and sent to the Graveyard, you may add one “Miracle Flipper” from your deck to your hand.

 

EN008 – Doom Caller

Effect – 3/Dark/Fiend/500/500

Card Lore – When this card is destroyed by battle and sent to the Graveyard, you may add one “Armageddon Knight” from your deck to your hand.

 

EN009 – Starlight Dragon

Effect – 8/Light/Dragon/2900/1000

Card Lore - This card cannot be Special Summoned. You can only Tribute LIGHT Monsters to Tribute Summon this card. When this card destroys a Monster by battle and sends it to the Graveyard, increase your Life Points by 1500.

 

EN010 – Dark Night Dragon

Effect – 8/Dark/Dragon/2900/1000

Card Lore - This card cannot be Special Summoned. You can only Tribute DARK Monsters to Tribute Summon this card. When this card destroys a Monster by battle and sends it to the Graveyard, inflict 1500 points of damage to the opponents life points.

 

 

EN011 – Dread Buster

Equip Spell

Card lore - This card can only be equipped to a DARK Monster. Increase ATK of a Monster equipped to this card by 400. All Monsters destroyed as a result of battle by the Monster equipped to this card is removed from play and inflict damage equal to half of the removed from played Monster's ATK. If this card is removed from the field, remove the equipped Monster from play.

 

EN012 – Dread Evolution

Quick-Play Spell

Card Lore – Send one “Dread Buster” equiped to a Monster on your side of the field to the Graveyard, to activate this card. Special Summon one “Dread Fiend – Garos” from your Hand, Deck or Graveyard.

 

EN013 – Dark Curse

Quick-Play Spell

Card Lore – "Discard 1 DARK Monster from your hand to activate this card. Negate the effect of a Effect Monster on the field until the End Phase. While in the Graveyard, remove this card from play to negate the activation and the effect of an Effect Monst

 

EN014 - Miraculous Wounds

Equip Spell

Card Lore – This card can only be equipped to a LIGHT Monster. When the equiped Monster would be destroyed by a card effect and sent to the Graveyard, send this card to the Graveyard to negate its destruction. Then destroy one other Monster on the field.

 

EN015 - Silhouette Wounds

Quick-Play Spell

Card Lore – Send one “Miraculous Wounds” equiped to a Monster on your side of the field to the Graveyard, to activate this card. Special Summon one “Silhouette Breaker” from your Hand, Deck, or Graveyard.

 

EN016 – Miracle Shout

Normal Spell

Card Lore –Select 1 Level 4 or lower LIGHT Monster in your Graveyard. Special Summon the selected Monster during your next Standby Phase.

 

EN017 – Gift of Light

Normal Spell

Card Lore – Increase your lifepoints by 500 times the number of face-up Light Monsters on the field.

 

 

 

 

 

EN018 – Prisim Stained Light

Normal Spell

Card Lore – Send all LIGHT Monster on your side of the field to the Graveyard. Both players then Special summon from there Graveyard, as many non-LIGHT Monsters equal to the numer of LIGHT Monsters sent.

 

EN019 – Reverse Rebirth

Quick-Play Spell

Card Lore – Activate when a Monster is destroyed by battle and sent to the Graveyard. Both players select one Monster in the opponet’s Graveyard and special summon it to the opponents side of the field.

 

EN020 – Hall of Records

Continous Spell

Card Lore – This card cannot be played from the hand except by the effects of “Orb of God’s Mind” During each player’s Draw phase, instead of drawing, they select one card in there deck and add it to there hand.

 

EN021 – Curse Zone

Continous Trap

Card Lore – Monsters cannot change their postions.

 

EN022 – Blessed Zone

Continous Trap

Card Lore – A Monster can change its battle-postion even on the turn it is Normal, Summoned, Flip Summoned, or has declared an attack this turn. At the end of each of your End Phases, you must discard 1 card in your hand, if you do not, destroy this card.

 

EN023 – Orb of God’s Mind

Normal Trap

Card Lore – Both players Draw 1 card, then you may activate “Hall of Records” from your hand.

 

EN024 – Knight’s Redemption

Normal Trap

Card Lore – Tribute two Monsters on your side of the field, to special summon one “Royal Knight” from your Graveyard. Treat this Special Summon as a Normal Summon.

 

EN025 – Burst Revival

Normal Trap

Card Lore – When a Monster is sent directly from the deck to the Graveyard, special summon that Monster instead.

 

 

 

 

EN026 – Miracle Angel

Fusion – 8/LIGHT/Fairy/2300/1000

Card Lore - "Aether Striker" + "Miracle Flipper"

This card cannot be Special Summoned except by Fusion Summon with the above Fusion Material Monsters. While this card is face-up on the field, your opponent cannot select another face-up Monster as an attack target. When this card would be destroyed by battle, destroy another Monster on your side of the

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