Stan Alda Posted October 11, 2012 Author Report Share Posted October 11, 2012 [quote name='exaenae' timestamp='1349979024' post='6042333'] I suggest lowering the ATK values by a bit (the DEF can stay) and completely removing the DIVINE Attribute. [/quote] But that takes the fun out of it! I might weight the other Attributes higher than DIVINE and maybe do the ATK/DEF in the same way, but I'm not deleting them entirely.I did a little more tweaking to fix the excessive frequency of DIVINE monsters, and weighted lower ATK/DEF values higher than higher ATK/DEF. Maybe that will balance things out. Link to comment
.Exa Posted October 11, 2012 Report Share Posted October 11, 2012 Wow, I'm lucky: LIGHT Level 5 Reptile/Effect/Tuner Cannot be Normal Summoned or Set. Can only be Special Summoned from your hand by offering 2 Monsters on your side of the field as Tribute and cannot be Special Summoned by other ways. Pay 2000 Life Points; Increase this monster's DEF by 1000. 500/2800 Well played, Stan, well played. Hai guise, lewk: DIVINE Level 1 Zombie/Effect/Tuner Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 1 Monster [of the same Type as this card] on your side of the field as Tribute. Send 1 card on the top of your Deck to the Graveyard; Destroy 1 Spell/Trap card on your opponent's side of the field. 300/2400 Makes sense. You know, except the DIVINE thingie. I'm on fire! FIRE Level 4 Psychic/Effect Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 2 Monsters on your side of the field as Tribute. Send 1 card on the top of your Deck to the Graveyard; Special Summon 1 monster from your Graveyard. 400/800 Imagine potential Lightsworn plays! lol Also got a Level 12 Tuner. Seems legit. Link to comment
~British Soul~ Posted October 11, 2012 Report Share Posted October 11, 2012 I just know that I'll get some sort of inspiration for future cards using this generator. [spoiler=Divine Moth Deity, Mothra] DIVINE Level 10 Insect/Effect: Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 1 Monster [of the same Type as this card] on your side of the field as Tribute. When this monster is banished by a card effect; Your opponent cannot activate the effects of Spell or Trap Cards during their next turn. 2100/3000 [/spoiler] [spoiler=Shadow Lizard] DARK Level 5 Reptile/Effect: Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 1 Monster [of the same Type as this card] on your side of the field as Tribute. When this monster declares an attack; Draw 1 card from your Deck. 3600/2600 [/spoiler] [spoiler=Valley Wyvern] WIND Level 3 Dragon/Effect: Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 1 Monster on your side of the field as Tribute. Offer 1 Monster on your side of the field as Tribute; Your opponent cannot activate the effects of monsters during their next turn. 200/2500 [/spoiler] [spoiler=Slime Wall] EARTH Level 8 Aqua/Effect: Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 2 Monsters on your side of the field as Tribute. Decrease this monster's ATK by 500; Negate the effects of 1 monster on your opponent's side of the field. 1900/2100 [/spoiler] [spoiler=ESP Cyborg] EARTH Level 5 Psychic/Effect: When this monster is banished by a card effect; Your opponent cannot declare an attack during their next turn. 2600/100 [/spoiler] Link to comment
Makο Posted October 11, 2012 Report Share Posted October 11, 2012 Revenge Punter EARTH Level 3 Beast-Warrior/Effect/Tuner [Normal] When a monster on your side of the field is destroyed by a card effect; Return all Spell/Trap cards on your opponent's side of the field to their hand. 500/1800 Link to comment
Not-so-Radiant Arin Posted October 11, 2012 Report Share Posted October 11, 2012 [quote name='Mako109' timestamp='1349981594' post='6042354'] Revenge Punter EARTH Level 3 Beast-Warrior/Effect/Tuner [Normal] When a monster on your side of the field is destroyed by a card effect; Return all Spell/Trap cards on your opponent's side of the field to their hand. 500/1800 [/quote] That's actually fairly decent. Not like all of the other broken s*** we've seen so far. Link to comment
Makο Posted October 11, 2012 Report Share Posted October 11, 2012 That's what I was thinking. Pretty neat. Link to comment
.Exa Posted October 11, 2012 Report Share Posted October 11, 2012 Hey, not all of my s**t is broken! Link to comment
Stan Alda Posted October 11, 2012 Author Report Share Posted October 11, 2012 It seems like my modifications are indeed fixing the balancing issues. I wonder if I can get this stickied somewhere... Link to comment
Not-so-Radiant Arin Posted October 11, 2012 Report Share Posted October 11, 2012 [quote name='exaenae' timestamp='1349981857' post='6042357'] Hey, not all of my s**t is broken! [/quote] The FIRE Psychic one is okay. Link to comment
Makο Posted October 11, 2012 Report Share Posted October 11, 2012 Speaking of FIRE Psychic FIRE Level 3 Psychic/Effect/Tuner You can Special Summon this card from your hand by offering 1 Monster on your side of the field as Tribute. Send 1 card on the top of your Deck to the Graveyard; Return 1 Spell or Trap card on your opponent's side of the field to your hand. 0/2100 So, it...steals Spells and Traps? Link to comment
.Exa Posted October 11, 2012 Report Share Posted October 11, 2012 Well, lol LIGHT Level 3 Dinosaur/Effect [Normal] When this monster is removed from the field; Draw 2 cards from the top of your Deck. 1900/1500 Link to comment
Stan Alda Posted October 11, 2012 Author Report Share Posted October 11, 2012 [quote name='Mako109' timestamp='1349981986' post='6042360'] Speaking of FIRE Psychic FIRE Level 3 Psychic/Effect/Tuner You can Special Summon this card from your hand by offering 1 Monster on your side of the field as Tribute. Send 1 card on the top of your Deck to the Graveyard; Return 1 Spell or Trap card on your opponent's side of the field to your hand. 0/2100 So, it...steals Spells and Traps? [/quote] That clause was supposed to be "to your opponent's hand", but it works, so I'll keep it. Link to comment
Strider Tigerwolf Posted October 11, 2012 Report Share Posted October 11, 2012 Phantom Mind WATER/Level 3/Psychic/Effect/Tuner: Can only be Special Summoned from your hand by offering 2 Monsters [of the same Attribute as this card] on your side of the field as Tribute and cannot be Special Summoned by other ways. When this monster is targeted for an attack; Add 1 Spell card from your Deck to your hand. 2200/3300 Still getting brokes... Link to comment
~British Soul~ Posted October 11, 2012 Report Share Posted October 11, 2012 Oh look, a pointless Tuner: [spoiler=Relic Blazewyrm] FIRE Level 12 Insect/Tuner: This monster cannot be Special Summoned from the Graveyard. When this monster is removed from the field; Destroy 1 monster on your opponent's side of the field. 2700/1400 [/spoiler] Another card that's totally pointless, in fact it's only pointless because its effect is incomplete. [spoiler=Suicidal Slime] EARTH Level 4 Aqua/Effect: Pay 1000 Life Points; 500/900 [/spoiler] [spoiler=Darkstorm Mecha] DARK Level 9 Thunder/Tuner: FLIP: Your opponent cannot activate the effects of Spell or Trap Cards during their next turn. 300/1200 [/spoiler] [spoiler=Blaze-Wing Angel] FIRE Level 6 Fairy/Effect: You can Special Summon this card from your hand by offering 1 Monster on your side of the field as Tribute. Send 1 card on the top of your Deck to the Graveyard; This monster can attack twice during your next Battle Phase. 4200/300 [/spoiler] [spoiler=Photosynthesizing Plant] LIGHT Level 3 Plant/Effect: Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 2 Monsters on your side of the field as Tribute. Pay 2000 Life Points; Add 1 monster from your Deck to your hand. 1400/3900 [/spoiler] Link to comment
Stan Alda Posted October 11, 2012 Author Report Share Posted October 11, 2012 OK, here's one from me: [i][b]Inflatable Zombie[/b][/i] WIND Level 1 Zombie/Effect Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 2 Monsters [of the same Type as this card] on your side of the field as Tribute. When this monster is removed from the field; Add 1 monster from your Graveyard to your hand. 3500/3400 Strong and can return to your hand, but can't be used as Synchro/Xyz material even with Synchro Boost. Link to comment
.Exa Posted October 11, 2012 Report Share Posted October 11, 2012 DARK Level 4 Beast-Warrior/Effect Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 1 Monster on your side of the field as Tribute. Decrease this monster's ATK by 500; Increase this monster's ATK by 500. 1900/3900 Most pointless effect ever. I love this thing. Link to comment
Makο Posted October 11, 2012 Report Share Posted October 11, 2012 DARK Level 2 Beast/Effect/Tuner Can only be Special Summoned from your hand by offering 2 Monsters [of the same Attribute as this card] on your side of the field as Tribute and cannot be Special Summoned by other ways. As long as this card is in the Graveyard; Special Summon 1 [monster of the same name as this card] from your Deck. 1300/800 Remove a retarded summoning condition for the level, and fix the grammar quirk, and it [i]might[/i] be good. Link to comment
.Exa Posted October 11, 2012 Report Share Posted October 11, 2012 F**k you Stan, I should be doing homework: FIRE Level 12 Zombie/Effect Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 2 Monsters [of the same Type as this card] on your side of the field as Tribute. Offer 1 Monster on your side of the field as Tribute; Add 1 monster from your Deck to your hand. 4500/2700 OT: This guy actually seems [s]pretty[/s] kinda balanced. Link to comment
Not-so-Radiant Arin Posted October 11, 2012 Report Share Posted October 11, 2012 Best card ever below. EARTH/Level 7/Fiend/Effect: Cannot be Normal Summoned or Set. Can only be Special Summoned from your hand by offering 1 Monster on your side of the field as Tribute and cannot be Special Summoned by other ways. When this monster is Normal Summoned from your Hand; Inflict 1000 damage to your opponent's Life Points. 100/1300 Link to comment
.Exa Posted October 11, 2012 Report Share Posted October 11, 2012 Cannot be Normal Summoned or Set... When this monster is Normal Summoned from your Hand; Seems legit imo FIRE Level 1 Insect/Effect Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 1 Monster [of the same Attribute as this card] on your side of the field as Tribute. When a monster on your side of the field is destroyed by battle; Destroy all cards on the field except this card. 100/100 Holy hell. Link to comment
~British Soul~ Posted October 11, 2012 Report Share Posted October 11, 2012 Some more cards from me. Generating them is the easy bit, it's naming them that's a bit more challenging. [spoiler=Shadow Leviathan] DARK Level 9 Sea Serpent/Effect: Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 2 Monsters on your side of the field as Tribute. When a monster on your side of the field is destroyed by battle; Increase this monster's ATK by 500. 1000/1200 [/spoiler] [spoiler=Sky Slime] WIND Level 8 Aqua/Effect: FLIP: Increase this monster's ATK by 1000. 1600/1600 [/spoiler] [spoiler=Underground Bomb-Blaster] EARTH Level 7 Pyro/Effect: Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 1 Monster on your side of the field as Tribute. As long as this card is in the Graveyard; Destroy all Spell/Trap cards on the field. 2500/800 [/spoiler] [spoiler=Pyro of Spells] FIRE Level 10 Pyro/Effect: Cannot be Normal Summoned or Set. Can only be Special Summoned from your hand by offering 2 Monsters on your side of the field as Tribute and cannot be Special Summoned by other ways. When this monster is removed from the field; Add 1 Spell card from your Deck to your hand. 700/2100 [/spoiler] [spoiler=Underwater Archfiend] WATER Level 12 Fiend/Effect: You can Special Summon this card from your hand by offering 1 Monster on your side of the field as Tribute. Offer 1 Monster on your side of the field as Tribute; Increase this monster's ATK by 1000. 1500/2500 [/spoiler] [spoiler=Flaming Spyfiend] FIRE Level 8 Fiend/Effect: FLIP: Destroy 1 Spell/Trap card on your opponent's side of the field. 1700/2100 [/spoiler] [spoiler=Stormwinds Fiend-Healer] WIND Level 6 Fiend/Effect: You can Special Summon this card from your hand by offering 1 Monster on your side of the field as Tribute. As long as this card is on the field; Increase your Life Points by 1000. 3500/3600 [/spoiler] Link to comment
Not-so-Radiant Arin Posted October 11, 2012 Report Share Posted October 11, 2012 I could actually see this being tech'd into quite a few Macro Decks to create a quasi-lockdown. DARK/Level 5/Fiend/Effect: [Normal] When this monster is banished by a card effect; Your opponent cannot activate the effects of Spell or Trap Cards during their next turn. 1100/400 Link to comment
Stan Alda Posted October 11, 2012 Author Report Share Posted October 11, 2012 It's nice to see that people are having fun with this. [i][b]Coaxial Cable Worm[/b][/i] LIGHT Level 7 Thunder/Effect Cannot be Normal Summoned or Set. Can only be Special Summoned from your hand by offering 1 Monster on your side of the field as Tribute and cannot be Special Summoned by other ways. When a monster on your side of the field is destroyed by battle; Increase this monster's DEF by 500. 1400/3700 Link to comment
~British Soul~ Posted October 11, 2012 Report Share Posted October 11, 2012 Just another couple cards that seem practical, yet they sound meh. [spoiler=Blossoms of the Winds] WIND Level 5 Plant/Effect: Can only be Special Summoned from your hand by offering 2 Monsters [of the same Attribute as this card] on your side of the field as Tribute and cannot be Special Summoned by other ways. Pay 1000 Life Points; Return all Spell/Trap cards on the field to their respective owner's hands. 800/300 [/spoiler] [spoiler=Vanishing Pyro] EARTH Level 2 Pyro/Effect: Cannot be Normal Summoned or Set. Can only be Special Summoned from your hand by offering 1 Monster on your side of the field as Tribute and cannot be Special Summoned by other ways. When this monster is banished by a card effect; Add 1 monster from your Deck to your hand. 400/3300 [/spoiler] Link to comment
Stan Alda Posted October 11, 2012 Author Report Share Posted October 11, 2012 The only reason I would use this thing is to kill Dragon Master Knight. [i][b]Torrent Dragon[/b][/i] WATER Level 6 Dragon/Effect Cannot be Normal Summoned or Set. Can only be Special Summoned from your hand by offering 2 Monsters on your side of the field as Tribute and cannot be Special Summoned by other ways. Send 1 card on the top of your Deck to the Graveyard; Increase this monster's ATK by 1000. 4100/2100 This is just weird. [i][b]Sonic Angel[/b][/i] WIND Level 1 Fairy/Effect/Tuner This monster cannot be Special Summoned from the Graveyard. When this monster is Normal Summoned from your Hand; Destroy 1 monster on your opponent's side of the field. 800/1700 Link to comment
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