Stan Alda Posted October 11, 2012 Report Share Posted October 11, 2012 I've finally gotten my Random Card Generator in a releasable condition (i.e., it works now)! Are you in need of a seed for your next big thing? Do you need a random deus-ex-machina card for your fic? Are you just bored out of your mind and need a time-killer? This generator may very well be the thing for you! Be careful; it's addictive! Check it out here: [url="http://www.generatorland.com/usergenerator.aspx?id=3506"]http://www.generator...or.aspx?id=3506[/url] [i][b]So what does this wondrous program do?[/b][/i] This uses an algorithm of some sort (I really don't know how it works) to randomly select words or phrases from up to 8 lists that the creator of the generator (i.e., me) has compiled. The program then strings the selected words/phrases together to create a list, in this case a list of the various parts of a Yu-Gi-Oh monster:[list] [*]An Attribute (EARTH, WIND, FIRE, WATER, LIGHT, DARK, DIVINE) [*]A Level (1-12) [*]A Type (any one of the various types, including Divine-Beasts; also includes Tuners) [*]A Summoning condition (Normal, Nomi, Semi-Nomi) [*]An effect [*]A condition for the card's effect, either Ignition or Continuous [*]An ATK value (0-5000) [*]A DEF value (0-5000) [/list] [i][b]What doesn't it do?[/b][/i] The generator has only 8 lists that it can choose factors from. As you can see above, 5 of them--Attribute, Level, Type, ATK, and DEF--are essential to having a proper card. It simply can't have enough parts to make a complex card. In addition, it doesn't have "logic" thingies that produce "If X is selected, then Y will also be selected" factors. Also note that it's [i]random[/i]; not only does it not create automatically balanced cards, it is [i]impossible[/i] to make it produce automatically balanced cards. There's only a small chance of creating a result that makes sense. (The other generators on the site work in exactly the same way.) Therefore, it cannot make:[list] [*]Fusions, Rituals, Synchros, or Xyzs [*]More than 1 effect [*]Union, Gemini, or Spirit monsters [*]A name [/list] [i][b]Here's a sample of what it produces:[/b][/i] -- WATER Level 5 Beast-Warrior/Effect/Tuner This monster cannot be Special Summoned from the Graveyard. When this monster is targeted for an attack; Return 1 Spell or Trap card on your opponent's side of the field to your hand. 1400/1800 Remember to leave suggestions and critiques of the program here. If there are any mods reading this, could you possibly sticky this thread somewhere? Link to comment
Toffee. Posted October 11, 2012 Report Share Posted October 11, 2012 Mostly one of the "problems" people will notice, is it has the tendency to come up with effects that are either under-powered, overpowered, or just un-playable. EX: [quote]WATER/Level 6/Warrior/Effect/Tuner: Can only be Special Summoned from your hand by offering 2 Monsters [of the same Type as this card] on your side of the field as Tribute and cannot be Special Summoned by other ways. Decrease this monster's ATK by 500; Return 1 monster on your opponent's side of the field to their hand. 4700/4300 [/quote] Link to comment
Strider Tigerwolf Posted October 11, 2012 Report Share Posted October 11, 2012 Are we supposed to get only Tuners? Also, here's my 5 examples: [spoiler=1 - Exiled Lord of Searing Flames] [size=3][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][background=rgb(251, 253, 254)]FIRE/Level 10/Zombie/Effect/Tuner: This monster cannot be Special Summoned from the Graveyard. Pay 2000 Life Points; Banish 1 monster on your opponent's side of the field. 2900/1800[/background][/font][/color] [/spoiler] [spoiler=2 - Secret Star Fish] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][background=rgb(251, 253, 254)]LIGHT/Level 2/Fish/Effect/Tuner: Discard 1 card from your hand; Increase this monster's ATK by 1000. 1000/2400[/background][/font][/color][/size] [/spoiler] [spoiler=3 - Machina Garuda] FIRE/Level 9/Machine/Effect/Tuner: Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 1 Monster [of the same Type as this card] on your side of the field as Tribute. When this monster declares an attack; Return all Spell/Trap cards on the field to their respective owner's hands. 3900/600 [/spoiler] [spoiler=4 - Spark of the Forbidden Spell] DARK/Level 5/Thunder/Effect/Tuner: Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 2 Monsters on your side of the field as Tribute. Send 1 card on the top of your Deck to the Graveyard; Return all cards on the field to their respective owner's hands. 3600/500 [/spoiler] [spoiler=5 - Koa'ki Meru Datrock] DARK/Level 9/Rock/Effect/Tuner: Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 1 Monster [of the same Attribute as this card] on your side of the field as Tribute. When a monster on your side of the field is destroyed by a card effect; Special Summon 1 monster from your Deck. 3800/1700 [/spoiler] Link to comment
Makο Posted October 11, 2012 Report Share Posted October 11, 2012 There's also the occasional grammar flop. Link to comment
Stan Alda Posted October 11, 2012 Author Report Share Posted October 11, 2012 [quote name='Armadilloz' timestamp='1349976014' post='6042281'] Mostly one of the "problems" people will notice, is it has the tendency to come up with effects that are either under-powered, overpowered, or just un-playable. EX: [/quote] It's [i]random[/i]; not only does it not create inherently balanced cards, it is [i]impossible[/i] to make it produce automatically balanced cards. The other generators on the site work in exactly the same way. There's only a 1 in 50 chance of creating a result that makes sense. I'll make sure to clarify that in the initial post. Link to comment
Not-so-Radiant Arin Posted October 11, 2012 Report Share Posted October 11, 2012 [spoiler='Myriad of the Perfect Mind']LIGHT/Level 3/Psychic/Effect/Tuner: [Normal] Offer 1 Monster on your side of the field as Tribute; Destroy all cards on the field except this card. 2700/1900. Because a walking OTK that can be E-Teleport'd is amazing. [/spoiler] Link to comment
Strider Tigerwolf Posted October 11, 2012 Report Share Posted October 11, 2012 I get the feeling that this should be in...the games section? Link to comment
Stan Alda Posted October 11, 2012 Author Report Share Posted October 11, 2012 [quote name='Mako109' timestamp='1349976110' post='6042286'] There's also the occasional grammar flop. [/quote] That's an honest mistake on my part. I'll fix it eventually. [quote name='Chance Furlong' timestamp='1349976094' post='6042285'] Are we supposed to get only Tuners? [/quote] The way I set it up, the odds of getting a Tuner and a non-Tuner are about equal. I'll fix that soon too. Like I said, it's only a beta. Link to comment
~British Soul~ Posted October 11, 2012 Report Share Posted October 11, 2012 I tried this for a second time (the first was posted in Stan's status), the first one was bad, and the second one is broken: DARK Level 2 Dragon/Effect: Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 1 Monster [of the same Type as this card] on your side of the field as Tribute. Send 1 card on the top of your Deck to the Graveyard; Change the Battle Position of 1 monster on your opponent's side of the field. 4600/1900 Link to comment
Stan Alda Posted October 11, 2012 Author Report Share Posted October 11, 2012 [quote name='Chance Furlong' timestamp='1349976321' post='6042290'] I get the feeling that this should be in...the games section? [/quote] You've got a point, but it creates written cards, so I wasn't quite sure where to put it. If a mod decides that it belongs in Games, they can put it there if they need to. Link to comment
~British Soul~ Posted October 11, 2012 Report Share Posted October 11, 2012 I've been playing around with this thing, and I either get a card that is bad or broken, like this one: DIVINE Level 2 Dragon/Tuner Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 1 Monster [of the same Type as this card] on your side of the field as Tribute. Send 1 card on the top of your Deck to the Graveyard; Draw 2 cards from the top of your Deck. 4100/1800 Link to comment
Strider Tigerwolf Posted October 11, 2012 Report Share Posted October 11, 2012 It actually sounds better in games, cuz I'm loling at several of these XD Btw...current favorite: [quote name='みゆきサン' timestamp='1349976214' post='6042288'] [spoiler='Myriad of the Perfect Mind']LIGHT/Level 3/Psychic/Effect/Tuner: [Normal] Offer 1 Monster on your side of the field as Tribute; Destroy all cards on the field except this card. 2700/1900. Because a walking OTK that can be E-Teleport'd is amazing. [/spoiler] [/quote] Link to comment
Not-so-Radiant Arin Posted October 11, 2012 Report Share Posted October 11, 2012 Wow, I actually got a favorite? <3 Anyways: [spoiler='Ridiculous Reptile']LIGHT/Level 9/Reptile/Effect: As long as this card is in your hand; Inflict 1000 damage to your opponent's Life Points. 4500/3900. Why am I getting the OTK cards? [/spoiler] Link to comment
Strider Tigerwolf Posted October 11, 2012 Report Share Posted October 11, 2012 no idea. but your favorite was bumped down. Here's my new one: [spoiler=Wind Star - Brok] WIND/Level 2/Beast-Warrior/Effect: [Normal] As long as this card is in the Graveyard; Draw 2 cards from the top of your Deck. 2600/1800 Cuz infinite pot of Greed is awesome. [/spoiler] Link to comment
~British Soul~ Posted October 11, 2012 Report Share Posted October 11, 2012 Here are some of my new ones: [spoiler=Deck Leviathan] DIVINE Level 4 Sea Serpent/Tuner: You can Special Summon this card from your hand by offering 1 Monster on your side of the field as Tribute. Pay 2000 Life Points; Send the top card of your opponent's Deck to the Graveyard. 800/2200 [/spoiler] [spoiler=Ancient Moth of Flames] FIRE Level 9 Insect/Effect: Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 2 Monsters [of the same Type as this card] on your side of the field as Tribute. Pay 1000 Life Points; Increase this monster's ATK by 1000. 0/2900 [/spoiler] [spoiler=Knight of 10 Blades] EARTH Level 10 Warrior/Tuner: Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 2 Monsters on your side of the field as Tribute. When this monster is targeted for an attack; Your opponent cannot activate the effects of Spell or Trap Cards during their next turn. 4100/4500 [/spoiler] This is actually fun, and can inspire me in the future. Link to comment
Not-so-Radiant Arin Posted October 11, 2012 Report Share Posted October 11, 2012 It is ironic that I now want to make an actual card based around the Psychic monster I got. Maybe not quite as OTK'ish, but...yeah. Link to comment
Northern Sage Posted October 11, 2012 Report Share Posted October 11, 2012 Tyranno Plesiosauria WATER Level 8 Dinosaur/Effect/Tuner Cannot be Normal Summoned or Set. Can only be Special Summoned from your hand by offering 1 Monster on your side of the field as Tribute and cannot be Special Summoned by other ways. Send 1 card on the top of your Deck to the Graveyard; Increase your Life Points by 1000. 2800/5000 Link to comment
Strider Tigerwolf Posted October 11, 2012 Report Share Posted October 11, 2012 Surpricingly the same here...except with this: [spoiler=Human God of the Underworld] DARK/Level 4/Divine-Beast/Effect/Tuner: Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 1 Monster on your side of the field as Tribute. Pay 1000 Life Points; Return all monsters on your opponent's side of the field to their hand. 3200/100 [/spoiler] Link to comment
Stan Alda Posted October 11, 2012 Author Report Share Posted October 11, 2012 Did a little tweaking; the odds of getting a Tuner are smaller, and grammar issues have been mostly fixed. Link to comment
Northern Sage Posted October 11, 2012 Report Share Posted October 11, 2012 This was… very interesting. DARK Level 12 Spellcaster/Effect: [Normal] As long as this card is in the Graveyard; Return 1 Spell or Trap card on your opponent's side of the field to your hand. 4200/2200 What do the tags such as [Normal] mean? Link to comment
Thar Posted October 11, 2012 Report Share Posted October 11, 2012 A level 1 monster with level 11 stats. LAWL [i]EARTH / Level 1/ Beast-Warrior / Effect[/i] Offer 1 Monster on your side of the field as Tribute; Change the Battle Position of 1 monster on your opponent's side of the field. [i]ATK: 3300 / DEF: 4000[/i] Link to comment
~British Soul~ Posted October 11, 2012 Report Share Posted October 11, 2012 I've done another 5 more, and I think I finally managed to get a balanced card out of this. [spoiler=Blue Moon Werewolf] LIGHT Level 5 Beast-Warrior/Effect: Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 2 Monsters [of the same Type as this card] on your side of the field as Tribute. When this monster is Normal Summoned from your Hand; Draw 2 cards from the top of your Deck. 4900/4700 [/spoiler] [spoiler=Holy Tyranno] DIVINE Level 9 Dinosaur/Tuner: Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 2 Monsters on your side of the field as Tribute. When you take Battle Damage; Special Summon 1 monster from your Graveyard. 1200/3000 [/spoiler] [spoiler=Mental Mind Golem] WIND Level 11 Psychic/Effect: You can Special Summon this card from your hand by offering 1 Monster on your side of the field as Tribute. When a monster on your side of the field is destroyed by a card effect; Increase this monster's ATK by 1000. 4800/2800 [/spoiler] The balanced card of the lot imo. [spoiler=Divine Jellyfish] WATER Level 2 Divine-Beast/Tuner: Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 1 Monster [of the same Type as this card] on your side of the field as Tribute. Pay 2000 Life Points; Change the Battle Position of 1 monster on your opponent's side of the field. 0/1900 [/spoiler] [spoiler=Hell's Zombie] FIRE Level 2 Zombie/Tuner: Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 2 Monsters on your side of the field as Tribute. When this monster is targeted for an attack; Return 1 Spell or Trap card on your opponent's side of the field to your hand. 2100/1900 [/spoiler] Link to comment
Stan Alda Posted October 11, 2012 Author Report Share Posted October 11, 2012 [quote name='Archbaron Thor the Just' timestamp='1349978306' post='6042321'] What do the tags such as [Normal] mean? [/quote] That means that it has no special Summoning conditions; it can be Normal Summoned or Special Summoned as normal. Link to comment
.Exa Posted October 11, 2012 Report Share Posted October 11, 2012 [spoiler=Hey, this one [i]almost [/i]makes [i]some sort[/i] of sense!]Flaming Dinobeast FIRE Level 11 Dinosaur/Effect Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 2 Monsters [of the same Type as this card] on your side of the field as Tribute. Your opponent cannot activate the effects of Spell or Trap Cards during their next turn. 4600/900 [/spoiler] EDIT: [spoiler=And this one doesn't make any sense. What. So. Ever.]Nonsensical Gladiator Beast DIVINE Level 6 Beast-Warrior/Tuner Cannot be Normal Summoned or Set. Can only be Special Summoned from your hand by offering 1 Monster on your side of the field as Tribute and cannot be Special Summoned by other ways. As long as this card is in your hand; Increase this monster's ATK by 500. 1600/2800 [/spoiler] But yeah, nice little thingamabob you have there. I suggest lowering the ATK values by a bit (the DEF can stay) and completely removing the DIVINE Attribute. EDIT2: [spoiler=The most lolzy of them all.]Dawn Warrior DIVINE Level 2 Warrior/Effect Can only be Special Summoned from your hand by offering 2 Monsters [of the same Attribute as this card] on your side of the field as Tribute and cannot be Special Summoned by other ways. As long as this card is in the Graveyard; Destroy all cards on the field except this card. 3300/1100[/spoiler] 2 DIVINE monsters for a Level 2 3300 ATK monster! EPICOSITY! EDIT3: Cuz I'm toying with it. [spoiler=This one makes sense until you look at the ATK and DEF]Electrocuter WATER Level 3 Thunder/Effect [Normal] When this monster is banished by a card effect; Special Summon 1 [monster of the same name as this card] from your Deck. 3200/4600 [/spoiler] EDIT4: Final edit, promise! [spoiler=This one is actually balanced!]Aquadragao WATER Level 7 Dragon/Effect Can only be Special Summoned from your hand by offering 2 Monsters [of the same Attribute as this card] on your side of the field as Tribute and cannot be Special Summoned by other ways. When this monster is Normal Summoned from your Hand; Return 1 Spell or Trap card on your opponent's side of the field to your hand. [/spoiler] EDIT5: Okay, I lied [spoiler=Three cards that make some sort of sense. I must have a record or something.] Typhoon Fairy WIND Level 4 Fairy/Effect [Normal] Destroy all monsters on the field. 0/2400 [/spoiler] EDIT6: I give up. I'm just too lucky with these cards. [spoiler=Just look. Another one that makes sense.]Giant Soldier of Flames EARTH Level 4 Pyro/Tuner Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 2 Monsters on your side of the field as Tribute. Offer 1 Monster on your side of the field as Tribute; Destroy all Spell/Trap cards on the field. 1900/2400[/spoiler] Link to comment
~British Soul~ Posted October 11, 2012 Report Share Posted October 11, 2012 I have some new cards: (I feel like I'm getting addicted to it lol) [spoiler=Sage of the Stormwinds] WIND Level 7 Spellcaster/Effect: You can Special Summon this card from your hand by offering 1 Monster on your side of the field as Tribute. When this monster declares an attack; Return 1 monster on your opponent's side of the field to their hand. 1800/4400 [/spoiler] Replays galore. another balanced card imo: [spoiler=Thunder Servant] LIGHT Level 7 Thunder/Effect: Cannot be Normal Summoned or Set. Can only be Special Summoned from your hand by offering 2 Monsters on your side of the field as Tribute and cannot be Special Summoned by other ways. When this monster is banished by a card effect; Draw 1 card from your Deck. 1100/1200 [/spoiler] [spoiler=Poseidra, Poseidon's Mage] WATER Level 5 Spellcaster/Effect: You can Special Summon this card from your hand by offering 1 Monster on your side of the field as Tribute. When this monster declares an attack; Return all Spell/Trap cards on the field to their respective owner's hands. 4400/100 [/spoiler] WTF?: [spoiler=Dark Flame Emmisary] DARK Level 9 Pyro/Tuner: Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 2 Monsters [of the same Type as this card] on your side of the field as Tribute. As long as this card is in the Graveyard; This monster can attack twice during your next Battle Phase. 4600/2200 [/spoiler] [spoiler=Rockstone Caller] EARTH Level 5 Rock/Tuner: Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by offering 1 Monster [of the same Attribute as this card] on your side of the field as Tribute. When this monster declares an attack; Special Summon 1 monster from your Deck. 3600/1600 [/spoiler] Link to comment
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