Bahamut - Envoy of the End Posted October 7, 2012 Report Share Posted October 7, 2012 Right, long time since I made a card, but there's two ideas that I've thought about doing for a while: 1 - An anti-DARK archtype. Like Ally of Justice. But good. 2 - Given the current Konami theme of rotating between attributes for new archtypes; an Elemental based archtype like Doriado. So, why not combine the two into an anti-meta deck? Like Koaki' Meriu tried to be. Something that completely screws Hieratics, Inzektors, Chaos Dragons, 3 of the top 6 meta decks (I think that's correct isn't it?) This is just the one pilot card for now, just to test the idea out and expand/change/edit as neccessary. [spoiler=Batch of cards 1]TET-000 [b]Tetra Master Sword[/b] [color=#daa520]U.Rare[/color] [color=#ff0000][b]FIRE[/b][/color] R**** Warrior/Xyz/Effect 2 Level 4 'Tetra' monsters This card's Attribute is also considered as WATER, WIND and EARTH while face-up on the field or in the Graveyard. Once per turn, detach 1 Xyz Material from this card to activate 1 of the following effects: - Destroy all face-up LIGHT monsters on the field. - Destroy all face up DARK monsters on the field. ATK 2200 / DEF 1600 TET-001 [b]Tetra Attack[/b] [color=#00ff00][b]WIND[/b][/color] **** Warrior/Effect This card's Attribute is also treated as EARTH while face-up on the field or in the Graveyard. When this card battles with a LIGHT or DARK monster; you can destroy that monster (before damage calculation). You must control at least 1 monster(s) with FIRE, WATER, WIND and EARTH Attribute to activate and resolve this effect. ATK 1700 / DEF 800 TET-002 [b]Tetra Defence[/b] [color=#8b4513][b]EARTH[/b][/color] **** Warrior/Effect This card's Attribute is also treated as WIND while face-up on the field or in the Graveyard. This card cannot be destroyed by battle with, or by the effects of, LIGHT or DARK monsters. ATK 700 / DEF 1900 TET-003 [b]Tetra Magic[/b] [color=#ff0000][b]FIRE[/b][/color] **** Spellcaster/Effect This card's Attribute is also treated as WATER while face-up on the field or in the Graveyard. If this card destroys a LIGHT or DARK Attribute monster by battle: you can Special Summon 1 WIND or EARTH Attribute 'Tetra' monster from your Deck. ATK 1500 / DEF 1200 TET-004 [b]Tetra Wisdom [/b](represents magic defence) [color=#0000cd][b]WATER[/b][/color] **** Spellcaster/Effect This card's Attribute is also treated as FIRE while face-up on the field or in the Graveyard. Once during either players turn: When a LIGHT or DARK monster is Special Summoned; you can negate that monsters effects and reduces it ATK to 0 until your next End Phase. You must control at least 1 monster(s) with FIRE, WATER, WIND and EARTH Attribute to activate and resolve this effect. ATK 800 / DEF 2000 TET-005 [b]Tetra Cycle[/b] [color=#008080][b]SPELL[/b][/color] Normal Spell You can only activate 1 'Tetra Cycle' per turn. Activate 1 of the following effects: - If you control at least 1 face-up WIND and EARTH Attribute monster(s): Add 1 FIRE or WATER Attribute monster to your hand from your Deck. - If you control at least 1 face-up FIRE and WATER Attribute monster(s): Add 1 WIND or EARTH Attribute monster to your hand from your Deck. TET-006 [b]Tetra Force[/b] [color=#800080][b]TRAP[/b][/color] Normal Trap When your opponent summons a LIGHT or DARK Attribute monster(s) while you control at least 1 monster(s) with FIRE, WATER, WIND and EARTH Attributes; Banish all LIGHT and DARK monsters on the field.[/spoiler] [spoiler=Batch of cards 2]TET-007 [b]Tetra Speed[/b] [color=#00ff00][b]WIND[/b][/color] **** Warrior/Effect This card's Attribute is also treated as EARTH while face-up on the field or in the Graveyard. If your opponent controls a LIGHT or DARK Attribute monster; you can Special Summon this card from your hand. If you Xyz Summon a Tetra monster using this card summoned by this effect as Xyz Material; it gains the following effect: -Your opponent cannot activate card effects in response to the summoning of this monster. ATK 1200 / DEF 600 TET-008 [b]Tetra Accuracy[/b] [color=#8b4513][b]EARTH[/b][/color] **** Warrior/Effect This card's Attribute is also treated as WIND while face-up on the field or in the Graveyard. Once per turn: If your opponent controls a LIGHT or DARK Attribute monster(s); you can Target 1 Set card on the field and destroy it. You must control at least 1 monster(s) with FIRE, WATER, WIND and EARTH Attribute to activate and resolve this effect. ATK 1400 / DEF 1800 TET-009 [b]Tetra Evade[/b] [color=#ff0000][b]FIRE[/b][/color] **** Spellcaster/Effect This card's Attribute is also treated as WATER while face-up on the field or in the Graveyard. This card gains the following effects depending on the Attribute of monsters your opponent controls: -LIGHT: This card can attack directly. -DARK: This card can attack twice per turn. ATK 1300 / DEF 1200 TET-010 [b]Tetra [/b][b]Luck[/b] [color=#0000cd][b]WATER[/b][/color] **** Spellcaster/Effect This card's Attribute is also treated as FIRE while face-up on the field or in the Graveyard. If you take damage from battle with or the effect of a LIGHT or DARK Attribute monster: Special Summon this card (from your hand); then Special Summon 1 WIND or EARTH Attribute 'Tetra' monster from your Graveyard with its effect negated. Banish both monsters summoned by this effect during your next End Phase. ATK 1900 / DEF 1300 TET-011 [b]Tetra Strom[/b] [color=#008080][b]SPELL[/b][/color] Normal Spell Activate only if you control at least 1 monster(s) of each FIRE, WATER, WIND, or EARTH Attribute. Send all monsters on the field to the Graveyard, then proceed directly to your End Phase. TET-012 [b]Tetra Trojan[/b] [color=#800080][b]TRAP[/b][/color] Normal Trap Target 1 'Tetra' monster you control and 1 monster your opponent controls: Send your opponent's monster to the Graveyard and give them control of the Tetra monster. TET-013 [b]Tetra Master Mage[/b] [color=#daa520]U.Rare[/color] [color=#00ff00][b]WIND[/b][/color] R**** Spellcaster/Xyz/Effect 2 Level 4 'Tetra' monsters This card's Attribute is also considered as FIRE, WATER, and EARTH while face-up on the field or in the Graveyard. Once per turn, detach 1 Xyz Material from this card to activate 1 of the following effects: -Target 1 LIGHT or DARK Attribute monster(s) your opponent controls: Take control of it until the End Phase. -If your opponent controls a LIGHT or DARK Attribute monster(s): Special Summon 1 Tetra monster from your Graveyard. ATK 2000 / DEF 1900[/spoiler] Link to comment
newhat Posted October 8, 2012 Report Share Posted October 8, 2012 I do not know what "Tetra" monsters there are. If this could be made with any monsters it would be ludicrously strong, but as an archetype boss it's dependent on the monsters you can Summon it with. Link to comment
Bahamut - Envoy of the End Posted October 8, 2012 Author Report Share Posted October 8, 2012 Well this has been up for an entire day now, and... one comment. Thanks guys. Thanks. [quote name='newhat' timestamp='1349657110' post='6039954'] I do not know what "Tetra" monsters there are. If this could be made with any monsters it would be ludicrously strong, but as an archetype boss it's dependent on the monsters you can Summon it with. [/quote] Will be an entirely custom archtype to be built after getting some feedback on this boss, just putting the one card out for now as a concept although appreciate it's difficult to judge without knowing how to get into it. At the minute my idea is a Warrior/Spellcaster archtype with some special summon conditions and some LIGHt/DARK hate depending on the mixture of attributes you control, plus support to add to that Mountain-Forest-Fire-Wind card or whatever it's called. But after one comment after 25 hours why bother? Link to comment
Organized Chaos Posted October 8, 2012 Report Share Posted October 8, 2012 An interesting concept and one that should really be revisited by Konami. The fact remains that LIGHT and DARK decks are at the top of the meta. While I don't really care about the meta, the fact remains that LIGHT and DARK monsters/support are completely OP'ed and most are badly designed. Onto the actual card, obviously I can't give much CnC because I have no idea how quickly Tetra decks could produce this monster but it is still a pretty coll boss monster. Honestly the effect is really good and just works for what you were going for. The whole multi Attribute thing always appealed to me and therefore this archetype seems pretty cool. Will it be faster than Koaki' Meiru or will it be completely Stun plays? Either way, I love the concept, the monster and I apologise for not commenting sooner. I would love to see more of these guys. Juts please don't make them copies of Koaki' Meiru. Link to comment
Aerion Brightflame Posted October 8, 2012 Report Share Posted October 8, 2012 I may as well comment as well. Well, from the start, its a non specific Xyz which justifies its potentially game changing effect. It has a lowish attack, which again does wonders, and it requires thought around its use, instead of play this, and win. Im just wondering if destroying is enough. Since if you are making them anti meta, then things like Inzectors will laugh at you killing there monsters when they just need one more in hand to make razy plays.. Possibly, detach both to banish instead? Of course thats all based around what the other cards are. If you keep making any of course. (Just wondering how would Gozen match work against these guys, kinda rusty of the rulings for it). Link to comment
Bahamut - Envoy of the End Posted October 8, 2012 Author Report Share Posted October 8, 2012 [quote name='NotSoSlenderMan' timestamp='1349719059' post='6040309'] An interesting concept and one that should really be revisited by Konami. The fact remains that LIGHT and DARK decks are at the top of the meta. While I don't really care about the meta, the fact remains that LIGHT and DARK monsters/support are completely OP'ed and most are badly designed. Onto the actual card, obviously I can't give much CnC because I have no idea how quickly Tetra decks could produce this monster but it is still a pretty coll boss monster. Honestly the effect is really good and just works for what you were going for. The whole multi Attribute thing always appealed to me and therefore this archetype seems pretty cool. Will it be faster than Koaki' Meiru or will it be completely Stun plays? Either way, I love the concept, the monster and I apologise for not commenting sooner. I would love to see more of these guys. Juts please don't make them copies of Koaki' Meiru. [/quote] Thank you. It is very much dominated by LIGHT/DARK, so yeah we'll see what happens. The original plan was more to be like Ally of Justice than Koa'ki (originally it was just going to be anti-DARK), but with some better swarming power because Allies are slow as hell. I also like the idea of a Clear World lock alternative somehow, but we'll see. [quote name='Archbaron Barthandelus' timestamp='1349720171' post='6040331'] I may as well comment as well. Well, from the start, its a non specific Xyz which justifies its potentially game changing effect. It has a lowish attack, which again does wonders, and it requires thought around its use, instead of play this, and win. Im just wondering if destroying is enough. Since if you are making them anti meta, then things like Inzectors will laugh at you killing there monsters when they just need one more in hand to make razy plays.. Possibly, detach both to banish instead? Of course thats all based around what the other cards are. If you keep making any of course. (Just wondering how would Gozen match work against these guys, kinda rusty of the rulings for it). [/quote] Thank you. Yeah, figured it would have to follow the same route as Genome Heriter in that regard, but I guess its effect makes it like Excalibur, in that you have to play it at the right time as the winning move rather than be reckless with it and over extend. No idea how Gozen Match would work to be honest. As the name Tetra comes from Final Fantasy as a reference to equipment with properties of all four elements, I'm going to name the monsters after character attributes from the same game, as a sort of 'this monster has a trait that is boosted up' kind of way. Anyway here's a few ideas in principle that I've more or less just come up with off the top of my head; so they need a little work in terms of balance and wording. TET-001 [b]Tetra Attack[/b] [color=#00ff00][b]WIND[/b][/color] **** Warrior/Effect This card's Attribute is also treated as EARTH while face-up on the field or in the Graveyard. When this card battles with a LIGHT or DARK monster; you can destroy that monster (before damage calculation). You must control at least 1 monster(s) with FIRE, WATER, WIND and EARTH Attribute to activate and resolve this effect. ATK 1700 / DEF 800 TET-002 [b]Tetra Shield[/b] [color=#8b4513][b]EARTH[/b][/color] **** Warrior/Effect This card's Attribute is also treated as WIND while face-up on the field or in the Graveyard. This card cannot be destroyed by battle with, or by the effects of, LIGHT or DARK monsters. ATK 700 / DEF 1900 TET-003 [b]Tetra Magic[/b] [color=#ff0000][b]FIRE[/b][/color] **** Spellcaster/Effect This card's Attribute is also treated as WATER while face-up on the field or in the Graveyard. If this card destroys a LIGHT or DARK Attribute monster by battle: you can Special Summon 1 WIND or EARTH Attribute 'Tetra' monster from your Graveyard. ATK 1500 / DEF 1200 TET-004 [b]Tetra Wisdom [/b](represents magic defence) [color=#0000cd][b]WATER[/b][/color] **** Spellcaster/Effect This card's Attribute is also treated as FIRE while face-up on the field or in the Graveyard. Once during either players turn: When a LIGHT or DARK monster is Special Summoned; you can negate that monsters effects and reduces it ATK to 0 until your next End Phase. You must control at least 1 monster(s) with FIRE, WATER, WIND and EARTH Attribute to activate and resolve this effect. ATK 800 / DEF 2000 TET-005 [b]Tetra Cycle[/b] [color=#008080][b]SPELL[/b][/color] Normal Spell You can only activate 1 'Tetra Cycle' per turn. Activate 1 of the following effects: - If you control at least 1 face-up WIND and EARTH Attribute monster(s): Add 1 FIRE or WATER Attribute monster to your hand from your Deck. - If you control at least 1 face-up FIRE and WATER Attribute monster(s): Add 1 WIND or EARTH Attribute monster to your hand from your Deck. TET-006 [b]Tetra Force[/b] [color=#800080][b]TRAP[/b][/color] Normal Trap When your opponent declares an attack while you control at least 1 monster(s) with FIRE, WATER, WIND and EARTH Attributes; Banish all LIGHT and DARK monsters on the field. Version 2: When your opponent summons a LIGHT or DARK Attribute monster(s) while you control at least 1 monster(s) with FIRE, WATER, WIND and EARTH Attributes; Banish all LIGHT and DARK monsters on the field. Link to comment
Organized Chaos Posted October 8, 2012 Report Share Posted October 8, 2012 Hmm. Some interesting cards. Tetra Attack: Obviously a mini Catastor that works quite well actually. I don't understand the effect about requiring an EARTH/FIRE/WATER/WIND attribute monster Do you mean 1 monster with all those attributes or do you mean simply having all of those attributes on the field on the same time? Either way, an awesome card for the Archtype. Tetra Shield: Another solid card. Good for stalling against LIGHT/DARK decks while still having enough DEF to stand up to other Attributed monsters. I fell it could have an effect similar to Geargiarmour but Tetra Cycle is probably better in the end. Tetra Magic: A really good card for the archtype, being a pretty good monster reborn yet I fell it doesn't realistically have enough ATK. Maybe 1700-1900? I just feel 1500 isn't very good, considering this card could be used against Raioh. It doesn't need a cost as it's pretty specific enough already. Tetra Wisdom is just godly. Messes with TGU (if people use it), Grapha, most Chaos Dragons etc. Again, I'm not sure about the last clause. Do you mean you can only activate it when you control Doriado or Master Sword? Still a great card because it lasts until your next End Phase, doesn't have level cap yet has once per turn clause so it's balanced. Tetra Cycle is pretty much made for this archtype and also supports other multi-attribute monsters. It's balanced yet is a really good searcher. Just goddamn awesome. I feel Tetra Force is kind of unneeded when there's better stuff. Maybe change it to when a LIGHT or DARK monster is Summoned while you control a Tetra monster? Your call, could be good either way. My way does kind of compliment Wisdom but again, your call. All in all, this archtype is just really good. It has searchers, potential CotHs and Bottomless Trap Holes for LIGHT/DARK monsters. Yet it is still really balanced because it still only affects 2 Attributes (which may be widely used but there are still good non LIGHT/DARK decks. e.g Geargias) and it does encourage player interaction (Magic still needs to attack to activate it's effect, Shield can still be destroyed in other ways etc) A brilliant archtype and I hope to see more. Link to comment
Aerion Brightflame Posted October 8, 2012 Report Share Posted October 8, 2012 Why do i get the feeling that Cycle could up up seeing Wind-Up Abuse. Since they have varrying atributes, have Rabbit on the field, search out Magician or Shark. Thats my major concern. I would say make it tetra specific? Just so there can be no possibility of abuse. Force? Yeah it won't get run over Mirror Force. Or even D-Prison, a tad to specific. making it A Bottomless copy would actually be a pretty good compromise IMO. The others, I can't see any faults with them if i'm honest. So, yeah. Thats my view. Link to comment
Bahamut - Envoy of the End Posted October 8, 2012 Author Report Share Posted October 8, 2012 [quote name='NotSoSlenderMan' timestamp='1349723198' post='6040400'] Hmm. Some interesting cards. Tetra Attack: Obviously a mini Catastor that works quite well actually. I don't understand the effect about requiring an EARTH/FIRE/WATER/WIND attribute monster Do you mean 1 monster with all those attributes or do you mean simply having all of those attributes on the field on the same time? Either way, an awesome card for the Archtype. Tetra Shield: Another solid card. Good for stalling against LIGHT/DARK decks while still having enough DEF to stand up to other Attributed monsters. I fell it could have an effect similar to Geargiarmour but Tetra Cycle is probably better in the end. Tetra Magic: A really good card for the archtype, being a pretty good monster reborn yet I fell it doesn't realistically have enough ATK. Maybe 1700-1900? I just feel 1500 isn't very good, considering this card could be used against Raioh. It doesn't need a cost as it's pretty specific enough already. Tetra Wisdom is just godly. Messes with TGU (if people use it), Grapha, most Chaos Dragons etc. Again, I'm not sure about the last clause. Do you mean you can only activate it when you control Doriado or Master Sword? Still a great card because it lasts until your next End Phase, doesn't have level cap yet has once per turn clause so it's balanced. Tetra Cycle is pretty much made for this archtype and also supports other multi-attribute monsters. It's balanced yet is a really good searcher. Just goddamn awesome. I feel Tetra Force is kind of unneeded when there's better stuff. Maybe change it to when a LIGHT or DARK monster is Summoned while you control a Tetra monster? Your call, could be good either way. My way does kind of compliment Wisdom but again, your call. All in all, this archtype is just really good. It has searchers, potential CotHs and Bottomless Trap Holes for LIGHT/DARK monsters. Yet it is still really balanced because it still only affects 2 Attributes (which may be widely used but there are still good non LIGHT/DARK decks. e.g Geargias) and it does encourage player interaction (Magic still needs to attack to activate it's effect, Shield can still be destroyed in other ways etc) A brilliant archtype and I hope to see more. [/quote] Thanks man. Regarding Sword and Wisdom, the conditions are meant to be like Fuh-Rin-Ka-Zan in that all attributes have to exist on the field, be it through four monsters, two or one. Only difference is on your side and not both, so the effect would apply just by having Sword and 1 of the spellcasters on the field together (although is suspectible to Book of Moon). So am unsure of wording and how it would really look: [spoiler=Fuh-Rin-Ka-Zan] [img]http://images3.wikia.nocookie.net/__cb20070713022133/yugioh/images/b/bf/Fuh-Rin-Ka-ZanDR3-EN-C-UE.jpg[/img] [/spoiler] You might be right about Magic's attack. I made it 1500 to give it searching options like Sangan, UFO Turtle, etc, but that in itself might make it too powerful (sometimes more is balanced after all). Glad Wisdom looks balanced, a level cap is what made Focus Force awful. [quote name='Archbaron Barthandelus' timestamp='1349723856' post='6040415'] Why do i get the feeling that Cycle could up up seeing Wind-Up Abuse. Since they have varrying atributes, have Rabbit on the field, search out Magician or Shark. Thats my major concern. I would say make it tetra specific? Just so there can be no possibility of abuse. Force? Yeah it won't get run over Mirror Force. Or even D-Prison, a tad to specific. making it A Bottomless copy would actually be a pretty good compromise IMO. The others, I can't see any faults with them if i'm honest. So, yeah. Thats my view. [/quote] Thank you again. I know Tetra Cycle is potentially 'very' strong, arguably limtable on a Reinforcement scale despite its conditions. But I was against putting 'Tetra' monsters in the effect because that just seemed to make the attribute thing redudant. Maybe, maybe not. We'll see, but can see you're point. Rat > bring back Juggler > Cycle = Magician/Shark. I dunno, how common is Juggler? Interesting two people have said do a Torrential/Bottomless instead of a Mirror Force, I'll put both up and see what people prefer (although bearing in mind Wisdom already reacts to summons). Link to comment
Bahamut - Envoy of the End Posted October 11, 2012 Author Report Share Posted October 11, 2012 Bump with new cards TET-007 [b]Tetra Speed[/b] [color=#00ff00][b]WIND[/b][/color] **** Warrior/Effect This card's Attribute is also treated as EARTH while face-up on the field or in the Graveyard. If your opponent controls a LIGHT or DARK Attribute monster; you can Special Summon this card from your hand. If you Xyz Summon a Tetra monster using this card summoned by this effect as Xyz Material; it gains the following effect: -Your opponent cannot activate card effects in response to the summoning of this monster. ATK 1200 / DEF 600 TET-008 [b]Tetra Accuracy[/b] [color=#8b4513][b]EARTH[/b][/color] **** Warrior/Effect This card's Attribute is also treated as WIND while face-up on the field or in the Graveyard. Once per turn: If your opponent controls a LIGHT or DARK Attribute monster(s); you can Target 1 Set card on the field and destroy it. You must control at least 1 monster(s) with FIRE, WATER, WIND and EARTH Attribute to activate and resolve this effect. ATK 1400 / DEF 1800 TET-009 [b]Tetra Evade[/b] [color=#ff0000][b]FIRE[/b][/color] **** Spellcaster/Effect This card's Attribute is also treated as WATER while face-up on the field or in the Graveyard. This card gains the following effects depending on the Attribute of monsters your opponent controls: -LIGHT: This card can attack directly. -DARK: This card can attack twice per turn. ATK 1300 / DEF 1200 TET-010 [b]Tetra [/b][b]Luck[/b] [color=#0000cd][b]WATER[/b][/color] **** Spellcaster/Effect This card's Attribute is also treated as FIRE while face-up on the field or in the Graveyard. If you take damage from battle with or the effect of a LIGHT or DARK Attribute monster: Special Summon this card (from your hand); then Special Summon 1 WIND or EARTH Attribute 'Tetra' monster from your Graveyard with its effect negated. Banish both monsters summoned by this effect during your next End Phase. ATK 1900 / DEF 1300 TET-011 [b]Tetra Strom[/b] [color=#008080][b]SPELL[/b][/color] Normal Spell Activate only if you control at least 1 monster(s) of each FIRE, WATER, WIND, or EARTH Attribute. Send all monsters on the field to the Graveyard, then proceed directly to your End Phase. TET-012 [b]Tetra Trojan[/b] [color=#800080][b]TRAP[/b][/color] Normal Trap Target 1 'Tetra' monster you control and 1 monster your opponent controls: Send your opponent's monster to the Graveyard and give them control of the Tetra monster. TET-013 [b]Tetra Master Mage[/b] [color=#daa520]U.Rare[/color] [color=#00ff00][b]WIND[/b][/color] R**** Spellcaster/Xyz/Effect 2 Level 4 'Tetra' monsters This card's Attribute is also considered as FIRE, WATER, and EARTH while face-up on the field or in the Graveyard. Once per turn, detach 1 Xyz Material from this card to activate 1 of the following effects: -Target 1 LIGHT or DARK Attribute monster(s) your opponent controls: Take control of it until the End Phase. -If your opponent controls a LIGHT or DARK Attribute monster(s): Special Summon 1 Tetra monster from your Graveyard. ATK 2000 / DEF 1900 Also changed Sheild's name to Defence, and Magic's effect. See opening post. Link to comment
Organized Chaos Posted October 11, 2012 Report Share Posted October 11, 2012 Speed is awesome, don't change it at all. Really speeds up the Deck and works with Tetra Cycle. The second effect is also great. Accuracy is meh. It's kind of a worse Night Shot so maybe make it so the Opponent can't chain cards it to Accuracy's effect. It's ATK is pretty mediocre considering it can't change to DEF position. Evade is really well thought out. DARKS usually have lots of weaker monsters so the multi-attack is awesome and LIGHTs usually have 1 big monster on the field(I've probably confused them). Either way, it works well for what it is. Could it also have some sort of battle immunity. It doesn't evn have to be permanent one, just Once per turn or something like that. Luck is also pretty awesome. Take some damage then instantly set up an Xyz. That might not sound balanced but it is when you consider it has to be from a LIGHT/DARK. It's stats are also quite good, giving a beatstick to the archtype. And simply the fact it can recycle Tetra monsters from the grave. This is kind of why I want Evade to have some sort of battle immunity so you can summon this without losing card advantage but your call. Storm is really balanced and is just really good for the Deck. A Dark Hole that doesn't allow you to simply directly attack. Just really great. Trojan is an archtype specific chainable Botomless almost which is pretty cool. Chain it to the summoning of BLS, Red Eyes Darkness Metal Dragon then laugh as they're stuck with a weaker monster. Honestly, it's really balanced and just good for the archtype. Mage is a lot better than Ultra Sword while having weak stats to balance. It's effects are really good, the fact that it can steal an Opponent's monster OR possibly set up another Xyz is great. I liek taht the Xyz Monsters so far givge you a choice of effects. Awesome additions to the archtype. Much faster now and much more gimmicky while still being balanced. Thank you for adding more cards. They're wonderful Link to comment
Bahamut - Envoy of the End Posted October 11, 2012 Author Report Share Posted October 11, 2012 [quote name='NotSoSlenderMan' timestamp='1349971975' post='6042229'] Speed is awesome, don't change it at all. Really speeds up the Deck and works with Tetra Cycle. The second effect is also great. Accuracy is meh. It's kind of a worse Night Shot so maybe make it so the Opponent can't chain cards it to Accuracy's effect. It's ATK is pretty mediocre considering it can't change to DEF position. Evade is really well thought out. DARKS usually have lots of weaker monsters so the multi-attack is awesome and LIGHTs usually have 1 big monster on the field(I've probably confused them). Either way, it works well for what it is. Could it also have some sort of battle immunity. It doesn't evn have to be permanent one, just Once per turn or something like that. Luck is also pretty awesome. Take some damage then instantly set up an Xyz. That might not sound balanced but it is when you consider it has to be from a LIGHT/DARK. It's stats are also quite good, giving a beatstick to the archtype. And simply the fact it can recycle Tetra monsters from the grave. This is kind of why I want Evade to have some sort of battle immunity so you can summon this without losing card advantage but your call. Storm is really balanced and is just really good for the Deck. A Dark Hole that doesn't allow you to simply directly attack. Just really great. Trojan is an archtype specific chainable Botomless almost which is pretty cool. Chain it to the summoning of BLS, Red Eyes Darkness Metal Dragon then laugh as they're stuck with a weaker monster. Honestly, it's really balanced and just good for the archtype. Mage is a lot better than Ultra Sword while having weak stats to balance. It's effects are really good, the fact that it can steal an Opponent's monster OR possibly set up another Xyz is great. I liek taht the Xyz Monsters so far givge you a choice of effects. Awesome additions to the archtype. Much faster now and much more gimmicky while still being balanced. Thank you for adding more cards. They're wonderful [/quote] Thank you for the review (not just because it was so positive, because it was so insightful). Trojan is simply for Clear World fun I mentioned Magic summons from Deck now, do you think that makes it better or broken? Link to comment
Organized Chaos Posted October 11, 2012 Report Share Posted October 11, 2012 [quote name='Majestic Star Bahamut' timestamp='1349972532' post='6042243'] Thank you for the review (not just because it was so positive, because it was so insightful). Trojan is simply for Clear World fun I mentioned Magic summons from Deck now, do you think that makes it better or broken? [/quote] Considering that it still has meager ATK, I would say it's fine. Although, it does mean I can Summon Accuracy, blow up a Set card and summon an Xyz monster with a +2. To be honest, that's fine because the ATK balances it out. I don't think you would get monsters in the grave quick enough for it to work with the old effect. And now Luck Summons from the grave which is great. So in answer to your question, Magic is now better because even if you do use Accuracy's effect and etc, you still have to attack a weak enough monster (which isn't common in LIGHT/DARK decks) or you have to waste a card like Forbidden Lance. So it is balanced. Also, I just realised the Clear World shenanigans. I liek this archtype even more now. Link to comment
Bahamut - Envoy of the End Posted October 14, 2012 Author Report Share Posted October 14, 2012 Anymore for anymore? Link to comment
SerenadeDSM Posted October 16, 2012 Report Share Posted October 16, 2012 I love the idea of elemental archetypes. Especially the ones that hit upon the 4 main elements. LIGHT and DARK are overdone and overrated, anyhow. At first it seemed like they were going to expand upon this with the 'Element' monsters (ex: Element Dinosaur) but that ultimately fell through. *sigh* Anyway, reviewing time. [quote name='Majestic Star Bahamut' timestamp='1349627438' post='6039640'] TET-000 [b]Tetra Master Sword[/b] [color=#DAA520]U.Rare[/color] [color=#FF0000][b]FIRE[/b][/color] R**** Warrior/Xyz/Effect 2 Level 4 'Tetra' monsters This card's Attribute is also considered as WATER, WIND and EARTH while face-up on the field or in the Graveyard. Once per turn, detach 1 Xyz Material from this card to activate 1 of the following effects: - Destroy all face-up LIGHT monsters on the field. - Destroy all face up DARK monsters on the field. ATK 2200 / DEF 1600[/quote] Pretty simple effects, which is nicely balanced by the fact that they can only be used twice (unless you have Xyz Material shenanigans, but either way). Not too strong, and since it's a Warrior it gets access to plenty of decent support cards. I like this so far. [quote]TET-001 [b]Tetra Attack[/b] [color=#00FF00][b]WIND[/b][/color] **** Warrior/Effect This card's Attribute is also treated as EARTH while face-up on the field or in the Graveyard. When this card battles with a LIGHT or DARK monster; you can destroy that monster (before damage calculation). You must control at least 1 monster(s) with FIRE, WATER, WIND and EARTH Attribute to activate and resolve this effect. ATK 1700 / DEF 800[/quote] Again, another simple effect that can be pretty hard to stop. It's like a Catastor that can only hit two attributes, and needs all 4 attributes out to work (I think? The last sentence confuses me a bit. From the sounds of it, you only need a monster like Tetra Master Sword out to fill all the requirements). [quote]TET-002 [b]Tetra Defence[/b] [color=#8B4513][b]EARTH[/b][/color] **** Warrior/Effect This card's Attribute is also treated as WIND while face-up on the field or in the Graveyard. This card cannot be destroyed by battle with, or by the effects of, LIGHT or DARK monsters. ATK 700 / DEF 1900[/quote] I really like the effect-protection part of this guy. If you bring up DNA Transplant you can make a pretty good shield out of him, and still have a WIND monster ready for the other elemental effects. It could be potentially [i]too[/i] good, but Spell/Trap removal is common anyway, and Battle Damage still goes through, so it wouldn't be a major issue in any case. The fact that it stops DAD and JD cold is pretty impressive. [quote]TET-003 [b]Tetra Magic[/b] [color=#FF0000][b]FIRE[/b][/color] **** Spellcaster/Effect This card's Attribute is also treated as WATER while face-up on the field or in the Graveyard. If this card destroys a LIGHT or DARK Attribute monster by battle: you can Special Summon 1 WIND or EARTH Attribute 'Tetra' monster from your Deck. ATK 1500 / DEF 1200[/quote] Interesting. It can make for an easy Rank 4 Xyz Summon (probably Tetra Master Sword, from the looks of it), and, if you need to take down a huge boss monster you could just SS a Tetra Attack card to take it down. I potentially see an emergency defense out of this if you manage to increase its ATK during your opponent's Battle Phase, and summon a Tetra Defence in the event this thing goes down. But that's just me and my unlikely scenarios. [quote]TET-004 [b]Tetra Wisdom [/b](represents magic defence) [color=#0000CD][b]WATER[/b][/color] **** Spellcaster/Effect This card's Attribute is also treated as FIRE while face-up on the field or in the Graveyard. Once during either players turn: When a LIGHT or DARK monster is Special Summoned; you can negate that monsters effects and reduces it ATK to 0 until your next End Phase. You must control at least 1 monster(s) with FIRE, WATER, WIND and EARTH Attribute to activate and resolve this effect. ATK 800 / DEF 2000[/quote] Pretty powerful card here. Makes abusing the Tetra Magic easier. Although, if your opponent sees you have this thing out, they'll either A.) not Special Summon their monster at all or B.) Summon it Defense Position. But at any rate, again, the '4 Elements need to be on field' restriction balances it out nicely, so it wouldn't be too hard to get around this card even with the abilities of the other monsters. [quote]TET-005 [b]Tetra Cycle[/b] [color=#008080][b]SPELL[/b][/color] Normal Spell You can only activate 1 'Tetra Cycle' per turn. Activate 1 of the following effects: - If you control at least 1 face-up WIND and EARTH Attribute monster(s): Add 1 FIRE or WATER Attribute monster to your hand from your Deck. - If you control at least 1 face-up FIRE and WATER Attribute monster(s): Add 1 WIND or EARTH Attribute monster to your hand from your Deck.[/quote] Decent search - restricting to once per turn prevents abuse and fits the flavor well enough. I do like how you don't necessarily [i]need[/i] to use it on a Tetra monster either. It could be splashed into any deck that uses any combination of attributes. (except, obviously, for FIRE/WATER and WIND/EARTH) [quote]TET-006 [b]Tetra Force[/b] [color=#800080][b]TRAP[/b][/color] Normal Trap When your opponent declares an attack while you control at least 1 monster(s) with FIRE, WATER, WIND and EARTH Attributes; Banish all LIGHT and DARK monsters on the field. Version 2: When your opponent summons a LIGHT or DARK Attribute monster(s) while you control at least 1 monster(s) with FIRE, WATER, WIND and EARTH Attributes; Banish all LIGHT and DARK monsters on the field. [/quote] Both effects are really good, although I do like the second one better. Chaos decks I've seen can swarm pretty easily, especially Chaos Dragons, and usually abuse their effects to deplete your resources. If you have to wait for an attack to do anything about it, this card may already be gone. The second effect can save you from getting OTK'd better than the first, so I'd stick with that one. All in all, good archetype. Always a fan of cards that can take advantage of Elemental Burst and Fuh-Rin-Ka-Zan. Link to comment
Bahamut - Envoy of the End Posted October 16, 2012 Author Report Share Posted October 16, 2012 [quote name='SerenadeDSM' timestamp='1350415248' post='6045886'] A healthy sized review [/quote] Oh hello again. Thanks for indepth review of these guys, appreciate it. Since it's now three in favour to zero, will change Force to a Torrential for definite now Link to comment
SerenadeDSM Posted October 16, 2012 Report Share Posted October 16, 2012 [quote name='Majestic Star Bahamut' timestamp='1350415503' post='6045893'] Oh hello again. Thanks for indepth review of these guys, appreciate it. Since it's now three in favour to zero, will change Force to a Torrential for definite now [/quote] No problem! Good to see you're still writing YGO 24. (Which I still haven't finished >_>; ) Do you include any of these CAC archetypes in your fics? Link to comment
Bahamut - Envoy of the End Posted October 16, 2012 Author Report Share Posted October 16, 2012 [quote name='SerenadeDSM' timestamp='1350415943' post='6045898'] No problem! Good to see you're still writing YGO 24. (Which I still haven't finished >_>; ) Do you include any of these CAC archetypes in your fics? [/quote] Yeah, still going after a long break (currently wrestling with the small matter of the final duel. It's winning ) Glad to see you are back as well. Great to see the section alive. No, all existing cards (occasionally have to resort to the odd anime only one or edit a card slightly, but mostly existing) Link to comment
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