b0b3rt Posted October 7, 2012 Report Share Posted October 7, 2012 [img]http://i.imgur.com/zX3Gc.png[/img] Current irl, since locals has been swamped with Wind-Ups and Agents and Bubblebeat struggles to keep up with them. Maxx Cs are a recent addition to the main deck, dropped Book and E-Call for them. Not even sure if Super Poly/Nova/Zero are worth keeping in the side, I feel like I'd only ever use them against Hero matchups and I oughtn't have too much trouble with them anyways. Same with Catastor and Stardust in the Extra, feels like Acid Golem/Temtempo or something would be more useful. Link to comment Share on other sites More sharing options...
Ranma 1/2 Posted October 7, 2012 Report Share Posted October 7, 2012 Try to find room to side a Return from DD? Removing a Decree should do the trick. Also, I don't think Honest and Night Assailant are very wise to run in this format. (Plus, Night Assailant isn't that good anymore, it's a flip and very little flips are being run these days.) If you're going to run a flip, run Ryko. It will (probably) mill your HEROs for M. Fusion fodder, plus destroy a card (of course). -1 Honest -1 Assailant +1 E-Call +1 Ryko Best I got. =/ Link to comment Share on other sites More sharing options...
b0b3rt Posted October 7, 2012 Author Report Share Posted October 7, 2012 I was maining RftDD but it's so rare to pull it off I'd rather use something else. Honest is the best hand trap in the entire game. Assailant helps me get rid of threats, is a target for TGU and is another dark for Sorc/BLS. It's just flat out better than Ryko since I don't want to send anything to the grave deliberately. Link to comment Share on other sites More sharing options...
ihop Posted October 7, 2012 Report Share Posted October 7, 2012 I feel that in a Deck that's not entirely Alius-based 3 Spark isn't needed and will be dead quite often. Link to comment Share on other sites More sharing options...
b0b3rt Posted October 8, 2012 Author Report Share Posted October 8, 2012 True, I've noticed myself dead drawing it more often. Drop 1 for what? Link to comment Share on other sites More sharing options...
ihop Posted October 8, 2012 Report Share Posted October 8, 2012 Compulsory? Link to comment Share on other sites More sharing options...
b0b3rt Posted October 8, 2012 Author Report Share Posted October 8, 2012 I feel that with such a limited trap line-up 1 Compulsory isn't likely to be very good. Maybe a third T-King? Starting off with it is a great play that forces a lot of decks to expend resources to kill it off so they can try to set up their stuff, and drawing it turn 1 more often would be helpful. Link to comment Share on other sites More sharing options...
b0b3rt Posted October 11, 2012 Author Report Share Posted October 11, 2012 Gonna neg a Spark for a third Thunder King. Still iffy on the Synchros and Super Polys. Anything? Link to comment Share on other sites More sharing options...
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